Title: Lord of the Rings Script
Description: May be subject to change
Wardog 117 - February 19, 2007 03:32 AM (GMT)
Lord of the Rings
24 February 2007 Line of Fire Scenario
Version 1.1
Proposed Itinerary
10:00 AM: LOF opens: This is to make sure that everyone can be ready by game time. Pre-registration will allow players to choose side up to the first 50 players. After which they will be designated a side to balance things out. Anyone who wishes to play with other players should register with them to guarantee their spot.
10:30 AM: Final Ref Briefing
11:00 Generals Briefing
11:30 Player Briefing
12:00 Players met with Generals
12:30 Game on
Rejuvenations
Rejuvenations are timed and players will be released from their respective HQ’s every 10 minutes. Generals killed in battle will rejuvenate by just touching their HQ.
Starting Points 1st Half
One HQ is the Pelican and the other is the Temple. The only field in play is the big woods.
Starting Points 2nd Half
One HQ is the tower (first two-story) next to the chronograph and the other is the two-story with the helipad. Fields in play are the small woods, city, and the airball field.
Power Weapons
Power weapons will be bought with either gold or a ring of power. The following are powers that are available for purchase:
Ringwraiths: 4 gold bricks
Rejuv Clear: 5 gold bricks
Ringwraiths
A team can summon Ringwraiths (x2) once they collect 5 gold bricks. The Ringwraiths will carry PGPs so they should not be shot at by ANY player. A Ringwraith will not chase down a player, but will shoot a player if he is in his way. A Ringwraith will make a tour of the area of play shooting out the team that did not summon them. If bottlenecks occur, Ringwraiths may decide to send themselves out without being summoned. If this occurs, they will clear out the bottleneck regardless of controlling side.
Scoring
The base refs will keep point totals on a fill-in sheet. (Heavily brief base ref)
Game Format
The Lord of the Rings will be run as a continuous play scenario. The fields in play are airball, city, and small woods for the first half. The fields in play are the big woods only in the second half. Missions will be on a list inside of each team’s HQ (upper level). The team’s leader can choose any mission he wants to run out of these whenever he wants to.
The leader of your side decides whether to keep playing the mission. If he chooses to try another one, the base ref will be informed and that team CANNOT go back to that mission.
Ring of Power
At the beginning of each half, a ring of power will be placed in the center of the area being played. One team must collect this ring before both can begin mission play. It is worth 50 points.
Mission List - Men of the West/Elves
Men (woods)
Rescue Boromir (Woods)
Points: 50 points for stretcher, 50 points for Boromir
Details: The Horn of Gondor will sound once the mission is chosen. Players must retrieve a stretcher and bring it to a wounded Boromir. They will then bring Boromir (dummy) back to their base.
Destroy Shelob
Points: 50 points for light sticks, 50 points for reaching Shelob’s lair
Details: Find two light sticks and show them to your base ref. He will give you a sword. Find Shelob’s lair to complete the mission. NOTE: The player that reaches the lair will kill the spider during the lunch break for a video for the site.
Men (city)
Summon Forces of Men (City)
Points: 50 for collecting flares (smoke grenades) and 50 for setting off smoke in both locations
Details: Two flares (smoke grenades) are hidden and must be retrieved to summon the forces of men. The flares must be brought back to the base and then lit in the top of the hotel and one in the top of your HQ.
Inn of the Prancing Pony
Points: 25 points for map, 25 points per station.
Details: At the Inn of the Prancing Pony (Corral) Instructions from Gandalf are waiting. Retrieve them for ½ mission points. The instructions are a map to lead you to Rivendell. Along the way are 3 checkpoints. You have to drop of pieces of Lambas Bread (from your HQ) proving you have been there.
Hand of Sauron
Points: 50 points for sword, 50 points for severing Sauron’s and taking it to the HQ.
Details: Find the 2 broken halves of Elendil's sword, Narsil and repair material. Once repaired, deliver the sword to cut off Sauron’s hand. Return the severed hand to your HQ for the rest of the points
Mission List - Mordor/Isenguard
Orcs (woods)
Gandolf the Gray/White
Points: 50 points for gray staff, 50 points for white staff
Details: Find Gandolfs staff and return for points. The staff can be delivered to the bridge and exchanged for the white staff of Ghandofs. Thus preventing Ghandolf from becoming Ghandolf “The White” Return the “white staff “ for the remainder of the points.
Capture Gollum (Woods)
Points: 50 points for finding Gollum and 50 for bringing back a “ring of power”
Details: Gollum is hidden somewhere in the field. Bring Gollum back to your HQ to find the location of a “ring of power” which when returned to the HQ gives you the rest of the points.
Orcs (city)
Building Breach (City)
Points: 50 points for dynamite, 50 points for ignition
Details: The forces of Mordor must breach the walls of a key Human outpost. (The bank) Two charges of dynamite must be found and shown to your base ref. The dynamite must then be planted in the outpost (bank). A torch will be brought back from the bank and given to your base ref. He will give you an ignition charge (smoke grenade). Set off the smoke grenade in the bucket of sand inside of the bank to complete the mission.
Assault Tower (City)
Points: 50 points for collecting seige ladder, rope and dummy, 50 points for getting the dummy onto the top of the castle (helipad)
Details: The forces of Mordor must get an assault force onto the castle of Helms Deep. A siege ladder and as special assault Orc must be collected and assembled. The Orc then must be raised onto the tope of the walls of Helms Deep.
Battering Ram
Points: 50 points for ram, 50 points for bringing seeing-stones back to the base.
Details: Players must find a battering ram (log) and show it to your base ref. Then breach the cardboard front of the center building on the men’s side. (It will be marked) Inside are three seeing stones. Bring them back to your base for the remaining points. (Players can bring more that one back at a time)
Beckham117 - February 19, 2007 11:38 PM (GMT)
SNICKERS - February 21, 2007 12:13 AM (GMT)
SniperJON - February 21, 2007 01:24 AM (GMT)
Wardog 117 - February 21, 2007 01:37 AM (GMT)
there is not a frodo. this focuses on more "massive battles" than trying to sneak frodo into mordor.
SniperJON - February 21, 2007 02:20 AM (GMT)
| QUOTE (SNICKERS @ Feb 20 2007, 07:13 PM) |
| whos gonna be frodo |
ehem*
SniperJON - February 21, 2007 02:23 AM (GMT)
wait can i be a ringwrait and use my shocker?
pgp cant clear a bottle neck..
SniperJON - February 21, 2007 02:27 AM (GMT)
Wardog 117 - February 21, 2007 02:43 AM (GMT)
we already have the ringwraiths picked out. Gus and I are them, we will also kind of hide objects and such as well.
Wardog 117 - February 24, 2007 04:21 AM (GMT)
updated v 1.1 Dont forget to come out tommorow!!!