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Title: question???
Description: sniper weapons


darthken - April 15, 2008 12:25 PM (GMT)
this recenty occured in a small trial game i was playing while play testing my army for norcon
His snipers did 2 wounds on my unit of grotesques.
however grotesques have a special "feel no pain" rule which says that they ignore any shooting that is not strength 6 or higher.
and sniper weapons have no strength characteristic on their profile.

we just rolled a dice each time this happened to see if they took the wound or not.

anyone else got any thoughts or ideas on a better way to resolve this.

Calaith - April 15, 2008 12:44 PM (GMT)
I have no idea... :huh:

May be worth scouting through a few FAQs to discover the answer?

DarthIbis - April 15, 2008 12:54 PM (GMT)
I don't have my DE codex handy so I can't look up the stats for Grotesques, but I'll give it a shot from general rules.

First, he would roll to hit, hitting you on 2s and AP1'ing you on 6 (or 5+.)
Next, he would roll hits to wound you, wounding on 4s for all.
Any AP1 shots would not get FNP since you probably don't get a save against it anyway. Any regular hits you would take your normal armour save (assuming you have at least 5+ save against the AP6 hit.) If you fail those saves, you can make FNP roll, ignoring the wound on 4+.

To sum up:
FNP against a regular sniper wound - yes
FNP against an AP1 round - no

Hope that helps.

Spacefrisian - April 15, 2008 03:57 PM (GMT)
FNP of Grotesque works diferently than the one of Plague marines. They just ignore S5 end lower.

Unless the sniper rules say "always wound on a 4+ regardless of T" just as the Agoniser.

Calaith - April 15, 2008 09:32 PM (GMT)
That is precisely what the Sniper Rifle says. Always wounds on 4+ regardless of Toughness. That's why I might be swayed to agree that they probably could wound the Grotesques.

There is a similar issue with any weapon that always wounds on a certain strength though. What do you guys do when struck by Witch Blades, which always wound on 2+? Or the old rules for Nurgles rot, which always wounded on 6s regardless?

With the release of a new DE codex, I fear this discrepency will be cleared however by giving the Grotesques the new FNP rules, which would be an awful shame. :(

Cal

DarthIbis - April 16, 2008 03:30 AM (GMT)
Since I was unable to find an actual FNP rule in the 3e, my theory is that the rule as written in the codex was because there wasn't one in the rulebook.

In general, Universal Special Rules in the core rulebook will override any previous wording, including what's in the codex, so that's where the issue lies.

I have several suggestions on how to deal with this from a "house rules" prospective.

A) RAW from the 4th edition core rulebook. (and yes, a sniper rifle always hits on 2 (AP1 on 6) and wounds on 4 unless altered by upgrades like Pathfinders.)

B) House Rule 1: Ignore any AP6 shots and count any AP1 "money" shots.

C) House Rule 2: If you want it to be a little tougher, follow above but add a 2d6 for strength roll after wounding with an AP1 shot... so you'd need 6 (or 5 from pathfinders) to hit, 4 to wound and 6 (on 2d6) to cause instant death of a S6 AP1 hit.

darthken - April 16, 2008 07:20 AM (GMT)
on the FAQ section for DE is specifically states that the FNP rule in the DE codex is used intead of the one in the universal rules section.

grotesques have no armour save at all.

DarthIbis - April 17, 2008 01:26 AM (GMT)
I was just going to update my reply.
Apparently in this case, snipers can't hurt them in any way during shooting.




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