Title: Ulthwe
Description: Need some help in deciding
Spacefrisian - September 5, 2007 10:16 PM (GMT)
Atthe end of the month i'll have a rather important tournament (to decide who's the best comander of the year) and i had alot of succes with the Eldar list i was using.
Now i was wondering if adding some special characters to it would work.
I run the following at 1000 points
Farseer:
-Doom, mindwar, spiritstones
Guardian def: x10
-Warlock, conceal, brightlance
Dire Avengers: x10
-Exarch, add catapult, bladestorm
2 sep. Vypers
-Shurican cannon, scatterlaser
Warpspiders: x6
-Exarch, add eathspin, Susrpise
Wraithlord:
-Brightlance
Wraithlord
-Brightlance, Scatterlaser
1000 points
As i play Ulthwe i only have the following chars:Maugan Ra, Eldrad, Avatar. I like to stick to fluff.
Calaith - September 6, 2007 01:17 AM (GMT)
Well, sticking to the fluff I think the best option would be to take Eldrad. He has all the cool nifty abilities the Farseers do, only he kicks butt in cc as well and can fight in the front line with the rest of his troops...he's kinda like a less conservative Farseer.
You can try either of the other two special Characters, but I find that my luck with the Avatar is not always that great as he gets targeted a LOT. Plus Meagan Ra either has to stick with the Reapers and never see combat, or run off on his own and risk getting shot down.
I think increasing your list to 1500 by scratching your current Seer for Eldrad and a Warlock bodyguard, and then adding a ton more Guardians and perhaps upgrading your WLs Lance to be twin linked would be a good idea.
But honestly at this points limit I can't see you being able to squeeze in a special character.
Cal
Spacefrisian - September 6, 2007 05:32 PM (GMT)
I forgot to add that i will be needing a 1500 points list, and as i see going with Eldrad will be the best option. I could add Maugan but he would make it alot more expensive, although i find him easy to use.
(i'll be ading a 2nd Unit of Guardian Def with same eqq. for sure as i have them standing)
The Warlock Bodyguard idea sounds usefull haven't tried it before. As a Finisher i might be able to squeze in a warwalker squadron of 200 points complete. I'll post a complete list for you to coment soon.
Chivi'queleste - September 6, 2007 10:20 PM (GMT)
I recommend skipping the Phoenix Lord. They are quite expensive for what they can do. Still, given the right circumstances, the PLs can win the game for you.
I like the inclusion of the Avatar. He'll keep your units on the table, and ensure that Nidzilla lists and the like have something to fear. Wraithlords are OK in combat, but really cannot stop a pissed of TMC alone.
Spacefrisian - September 8, 2007 08:31 AM (GMT)
Here's a list taking some of the advices here:
HQ:
Eldrad Ulthran
+Warlock bodyguard: x3
-3x singinspear, enhance
Avatar of Khaine
Troops:
Guardian def: x10
-Warlock, embold, Spiritseer, Singingspear, brightlance
Guardian def: x10
-Warlock, embold, Spiritseer, Singingspear, brightlance
Dire Avengers: x10
-Exarch, add catapult, bladestorm
Fast:
Vypers
-Shurican cannon, scatterlaser
Vypers
-Shurican cannon, scatterlaser
Warpspiders: x6
-Exarch, add eathspin, Susrpise
Heavy:
Wraithlord:
-Brightlance, wraithblade
Wraithlord
-Brightlance, Scatterlaser
1500/49 (Not completely sure if the end total in points is correct.)
Calaith - September 8, 2007 12:47 PM (GMT)
Hmmmm...I'm not really at liberty to comment much on this list due to the fact that I run an army of all aspects, so I'm not really experienced with what this list will and won't be able to do. But as far as I can see it looks pretty well rounded.
The Guardians and Avengers advance up the middle of the board led by the Avatar and Eldrad's unit, with the Wraith Lords also infront or not far behind. The MC and Eldrad protect the softer Guardians from combat while the Guardians try and shoot all incoming units. Meanwhile the Vypers and Warpsiders add their fire support where ever they can to help tip the ballance of the battle, or go out seeking heavy weapons teams or objectives...sounds good.
Its a very balanced list as far as I can tell, but I can see you having some really hard fights on your hands, especially against cc marines and really shooty oponents like Guard and Tau simply because you'll have to cross the field while under constant fire.
Either way I wouldn't change anything, so good luck with it.
Cheers, Cal
Chivi'queleste - September 9, 2007 01:53 AM (GMT)
HQ:
Eldrad Ulthran
+Warlock bodyguard: x3
-3x singinspear, enhance
*** Give only one Warlock Enhance. The other two should be given Destructor. Keep in mind that enhance is not cumulative, and all Warlocks must be given a power.
Avatar of Khaine
*** I like him, especially with a ground-pounding infantry force.
Troops:
Guardian def: x10
-Warlock, embold, Spiritseer, Singingspear, brightlance
Guardian def: x10
-Warlock, embold, Spiritseer, Singingspear, brightlance
*** In this unit, I see two major problems. First is that Embolden is not gonna be of much use to a unit of Defenders. Give them Conceal. It really is necessary for a fire-support unit, which is exactly what role the Defenders play. Second is the choice of support weapon. Consider the Guardian BS of 3, then consider just how effective a Brightlance can be if it can't even hit the broad side of a Land Raider. Think about using either a Starcannon (if you face a lot of Termies), or my preferred, the Scatter Laser. Four shots, even at BS3, becomes a bit problem for all but the heaviest vehicles in the game.
Dire Avengers: x10
-Exarch, add catapult, bladestorm
*** Just the way I run mine. Keeps them cheap, but makes them a real threat. All for just 152pts.
Fast:
Vypers
-Shurican cannon, scatterlaser
Vypers
-Shurican cannon, scatterlaser
*** Usually, I wouldn't recommend this, but my experience has been very positive. I run 3 Vypers, just as you listed, but as a single unit, then to be Guided by my Farseer (who keeps up with them on a Jetbike). If you plan to keep them near your Farseer and his group of Psycho-nuggets, then consider using these guys in a single unit for 14 rerollable Str6 shots. Also keep in mind that they are easier to destroy this way, so it is a gamble, but one that has worked pretty well for me. Granted, I run a lot of vehicles in my army, so that makes them a bit less of a threat. Go with your gut on this one.
Warpspiders: x6
-Exarch, add eathspin, Susrpise
*** Forget Surprise Assault, and take Withdraw instead.
Heavy:
Wraithlord:
-Brightlance, wraithblade
*** If these guys are in combat, using teh Wraithblade, while there is still something worth targeting with your Brightlance on the table, you've made some big mistakes somewhere. I'd drop the Wraithblade, and take an Eldar Missile Launcher, also equipping the Wraithlord with twin Flamers for up close and personal attention when necessary.
Wraithlord
-Brightlance, Scatterlaser
*** See Above. Also note, that with their BS of 4, the Wraithlords will be your primary anti-tank unit. Keep them near to your Farseer and Warlocks, and in cover whenever possible, and they'll be able to match and defeat a greater point value of enemy heavy support models with ease.
Good luck, mate.
Spacefrisian - September 9, 2007 07:10 AM (GMT)
With the HQ warlock i just added 1 enhance, it would have stated 3x enhance if i had done that.
I just needed to ad the Avatar just like you said, not to mention i spend alot of time painting it (in my oppinion its my best painted model thus far)
Not sure if i'am going to change the setup of the guardians, conceal can be handy but i usually keep them in cover wich makes conceal useless.
As with the warpspiders i usually tend not to put them in danger of getting in cc, although Withdraw might be worth taking. They even have that surprise effect when they arrive. (have considered switching this with Swooping hawks, i seen some devastating things from them)