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Title: Lorenion Snipe and slash


ShadowStalker - May 29, 2007 09:16 PM (GMT)
Autarch: Power weapon, Reaper Launcher, Mandiblasters, Warp Spider pack

140 pts

Farseer: Doom, Guide, Eldritch Storm, Spirit Stones, Runes of witnessing, Singing Spear

153 pts

6x Pathfinders

144 pts

6x Pathfinders

144 pts

Wraithlord: Wraithsword, Brightlance

140 pts

5x Dark reapers: (includes an exarch with a missle launcher, fast shot and crack shot)

227pts

6x Striking Scorpions: (includes exarch with Scorpion claw, shadowstrike and stalker)

148 pts

6x Warp Spiders: (includes Exarch with power blades, twin deathspinners, withdraw and surprise assault)

206 pts

6x Swooping hawks: (includes Exarch with Hawk's talon, intercept and sky leap)

189 pts

total: 1491

It's a fragile but nasty force. The reapers, wraithlord and pathfinders hold back and snipe, with the Autarch adding to the firepower with the Farseer dooming and guiding, unleashing the storm when he needs to.

When the other guy eventualy gets to my line, the wraithlord and Autarch switch to close combat mode and engage to protect the firing line.

The Scorpions work through cover to enage enemy infantry while the hawks and spiders run hop/fly around the field harassing and engaging targets of oppotunity.

It is designed to slow down and harass the enemy, breaking his plan and forcing him to fight according to mine.

T

Calaith - June 1, 2007 06:44 AM (GMT)

Is an interesting list. Does it work well?

Personally I find your HQ choices to be very expensive though, and draws on valuable points that could be put into your troops. I'd drop the Autarch and put his points into boostering unit numbers, especially the Swooping Hawks and Warp Spiders. Small squads can tend to get overwhelmed by larger enemy squads because they can't put out enough punch to do damage.

Still, I can see this list working rather well.

Cal




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