Autarch-
Warp jump generator
Mandiblaster
Power wpn.
Fusion gun = 125
Farseer-
doom = 80
Warp Spiders x7
exarch
death spinner
power blades
withdraw = 196
Striking Scorpions x10
exarch
scorpions claw
Shadow strike = 207
Wraithguard x5 = 175
wave serpent transport
scatter lasers
shuriken cannon
spirit stones
vectored engines = 155
Storm guardians x 10
2x fusion guns = 102
Guardians x 15
star cannons = 145
Dire avengers x 10
exarch
diresword&shuriken pistol
bladestorm = 157
jet bikes x4
shuriken cannon = 98
jet bikes
shuriken cannon = 98
Wraithlord
wraith sword
brightlance= 140
Wraithlord
wraith sword
brightlance = 140
Falcon
spirit stones
holo-field
missle launcher = 180
Total = 1998
This is my first list and I have made some adjustments that friends have suggested. I will put the Autarch with the warp spiders and the farseer with the wraithguard. I will use the wraith lord and the guardians, avengers and storm guardians as my center. The jetbikes and the falcon will protect the flanks and the wraithlords. I will use the spiders and Autarch as well as the scorpions were needed.
Any help is appreciated, i am unsure about the amount of guardians vs. storm guardians and that I may need warlock. Also almost everyone has said two squads of three jetbikes.
Ok,
Firstly, take the Wraith Guard out of the Wave Serpent. These guys are hardy, which means they can stand not being in a transport. Plus they're too big meaning you can only fit five of them in there. This means when they disembark, they have the possability to kill five models, and that's it. Throw the Avengers or Scorpions in instead. They guys are fragile and could do with a transport, plust they both have the oportunity to kill a hell of a lot more than 5 models. Plus Doom will come in more handy for them, as the Wraith Guard wound on a 2+ anyway. Scorps and Avengers will be wounding on 4+ on average.
Secondly, combine the Bike squads into one. Two small squads can get picked off quite easily, and you will only need one casualty to be forced into a leadership test. What's worse, is that you won't actually be able to do much damage with these guys. The more shots you can get the better!
Everything else looks reasonable, although I'd try and give the Farseer Runes of Wit, just to be safe. I never leave the Craftworld without them after my shocking psychic tests.
Cal