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Title: Newbie 1K Eldar List
Description: I am soooooo lost...


Kaerynthis - March 28, 2007 09:03 PM (GMT)
Hello fellow Eldars,

I purchased the new Army Builder (had the 2.2 version for a long time) and began building my first 1K lists... right now I'm SOOO confused about what to take and what's good, so hopefully we'll be able to work it out with the help of fellow Eldar players here...

Alright, my first try at a "balanced" list that's more aimed to take on MEQs and heavy army folks.

- Farseer with Witchblade, spirit tone, Doom, Guide - 120 pts

I was debating giving the Farseer "fortune" and having him go with the Banshees or Halequins, or giving him guide and helping the banshees or harlequins with their to-hit rolls...

- 8 Howling Banshees and a Wave Serpent (Spirit Stone, TL Shuriken Catapult/Cannon) - 238 pts

These will go against any MEQ assault troops. Trying to keep the Serpent as cheap as possible.

- 4 Harlies, 1 Troop Master, 1 Shadowseer all with Harlie Kiss and Sh Pistol - 178 pts

Yeah a very small group, but I'm really out of points... maybe I can remove the troop master?

- 2 Squads of 10 Guardians, Warlock with Conceal, and StarCannon platform - 145pts

- 5 Swooping Hawks + 1 Exarch with Sky Leap and Intercept - 168 pts

These will be my vehicle hunting unit and the pie plate droppers (using Sky Leap)


Total: 994 pts

So while the Eldar units all look somewhat cheap, all the variety makes it almost impossible to field all the units I want to field. I'm not sure if this army will be "balanced" in a tourney way, but I think I got a lot of the bases covered

- Anti-MEQ Infantry - 2 Starcannons, Harlies, Banshees
- Anti Vehicle - Starcannon for light vehicles, Hawks for heavy
- Mobility - Serpent with Banshees, Guardians and Harlies can fleet, Hawks are fast

I'm just not sure if I have enough people in each squad... am I making any common Eldar n00b mistakes there?

For Hordes, I would probably do the following:

- Change Banshees to Scorpions
- Change Hawks to a Fire Prism, or Dragons in a Serpent? to deal with MCs?

For Shooty:

- If MEQ, then Banshees; if Tau/IG, then Scorps
- Keep the Hawks to deal with tanks, or use War Walkers with scatter lasers?

Comments? I definitely need a lot of help here to make a good list at 1K... It seems that at 1.5K Eldar is easier to make than at low points.

Kaerynthis - March 29, 2007 12:35 AM (GMT)
After thinking it through a little... here's a better list:

Here's an updated list...

- Farseer with Spirit Stone, Doom, Guide - 120 pts
- 7 Banshees + Exarch (Acrobatics) in Wave Serpetnt (Sh Cannon/Catapult, Spirit Stone) - 255 pts)
- 6 Harlies (5 H Kiss) + Shadow Seer (H Kiss) - 176 pts
- 5 Pathfinders - 120 pts
- 8 Dire Avengers + Exarch (Blade Storm, Dual Avenger Sh Catapult) - 155 pts
- 5 Hawks + 1 Exarch (Sky Leap, Intercept) - 168 pts

Total: 999 pts

I'm liking this one a bit better...

Harlies can take on assault units that come at me (so they don't need to move forward and get shot up)
Hawks will take on tanks by deep striking nearby and then moving in
Farseer helps the units shoot up or CC assault squads
Pathfinders will also snipe at units while in cover
Dire Avengers provide a nice shooting arc with good charging ability

I think this will work well in 1K.

Chivi'queleste - March 29, 2007 09:56 PM (GMT)
I'm still trying to find the overall theme of the army.

If the Banshees advance in their Serpent without support, they're gonna be toast. The Hawks will not be much help either.

Are you making a more 'defensive' army? Or, do you want to take the fight to the enemy?

In my opinion, there is not really much use in taking Harlies and Banshees in the same list, especially at this size. I'd swap one or the other for a unit of Scorpions. I'd also ditch the Serpent (which will be a fire magnet as a lone vehicle) for a unit of Guardians with a Scatter Laser. I'd consider dropping the 'Guide' on the Farseer, and maybe giving him 'Fortune' instead.

This would give you an all-infantry list with a bit of mobility and firepower tucked in. All of the units could advance while the Pathfinders hold the zone. The Guardians and Avengers could help keep the enemy off the backs of the Banshees/Harlies and Scorpions who, with the help of the Farseer, can be extremely deadly to any approaching enemy. The Hawks can take care of the few armoured threats that may show up. At 1000pts, I see this as a viable list.

Kaerynthis - March 30, 2007 12:51 AM (GMT)
Yeah, I'm still trying to figure out the "theme" myself... I'm going for "balance" first, and just trying out the different units. From another forum, I will be removing my Hawks and adding in a 150-160 pt heavy support... either

- Fire Prism with holo field and spirit stone - 160 pts
- Wraith Lord with Bright Lance and Eldar Missile Launcher - 155 pts
- 2 Vypers with BL - 150 pts

What do you think?

Good point about the Harlies/Banshee... I guess I wanted to try both of them out and see which one is better.... Against the Death Company, I think Banshees are probably better, since the power weapons deny Feel No Pain. For the Harlies, only the rending denies it, their regular attacks will be less useful because of the DC's FNP.

So if I do have a Fire Prism, should I keep the Wave Serpent?

Chivi'queleste - March 30, 2007 02:06 AM (GMT)
If you choose the Prism, then yes, keep the Serpent.

Or, keep Guide on your Farseer, and purchase 3 Vypers w/ SL/SC (210pts). That's 21! Str6 shots with rerolls. I have this unit myself, and love it to death. Then again, I field at least 5 gravtanks in addition, so they are not a primary target.


Of the options you listed, I think I prefer the Wraithlord, but the Prism comes in close behind. I'd skip BL Vypers. Their BS when combined with single shot weapons, and their frailty when unsupported makes for easy points for your enemy, and tough luck for you. Keep the BL and EML on the Wraithlords and Serpents. Weapons platforms in Guardian Squads, Vypers, War Walkers, and Falcons should be kitted with as much Str6 weaponry as you can fit.

Kaerynthis - March 30, 2007 06:34 AM (GMT)
Alright, here's a more "static" defensive army, with two amazing counter-assault units (Harlies and Banshees), good shooting backup (Avengers and Pathfinders), Tank hunting (Wraithlord and Pathfinders, maybe harlies if they're bored), but it does lack a little in mobility, and I'm going to rely on fleet of foot if I need to get to objectives.

- Farseer with Spirit Stone, Doom, Fortune - 130
- 8 Banshees + Exarch with Mirror Sword - 171
- 8 Harlies (All Kisses) + Shadowseer with Kisses - 228
- 6 Pathfinders - 144
- 9 Avengers + Exarch with twin Catapults, Defend, and Bladestorm - 167
- Wraithlord with Bright Lance and EML - 155
Total: 995 pts

Here's a fast army:

- Farseer with Spirit Stone, Doom, Guide, on a Jetbike with Singing spear - 153
- 8 Banshees + Exarch with Mirror Sword - 171
(in a Wave Serpent with TL BL, TL ShCat, Spirit Stone) - 145
- 7 Avengers _ Exarch with twin Catapults, Defend, and Bladestorm - 143
- 9 Guardian Jetbikes with 3 ShCan, rest ShCat - 228
- Fire Prism with Holo Field and Spirit Stone - 160
Total: 1000

So the Avengers hide somewhere that I want the enemy to go to, since it's the only SLOW unit on the board. The rest scatter around to present multiple targets, or hide in cover. The enemy only has a viable option (if they're not fast) to attack the avengers, and when they get close, the Jetbikes move in and spray with 21 shots with the Farseer's guide and doom ability. The Banshees hide in cover with the Avengers while the Serpent and Fire Prism go tank hunting. The Farseer can either follow the jetbikes (for fortune) or hunt a tank on his own.

What do you think? I like both lists, one for the firepower AND CC abilities, the other for it's speed, but focuses mostly on shooting (the Banshees for counter assault or taking out pesky power army stuff)

Calaith - March 30, 2007 10:51 AM (GMT)

I am much in favour of the second list, however I would suggest swapping the Avengers for Path Finders or Rangers. This is a good move because the Rangers will be able to start shooting from the word go, and won't need to trudge across the field to get at the enemy. They also won't need to break from cover ever. However they are a little less mobile if you want to keep them shooting, and the jetbikes and Banshees should be used to grab objectives.

Kaerynthis - March 30, 2007 06:09 PM (GMT)
Thanks Cal, good point.

I might only use 6 Jetbikes since that's all I have, and then add a Warlock on Jetbike with Conceal (or is Embolden better?).


Calaith - March 30, 2007 11:39 PM (GMT)

Embolden would probably be better. Conceal is more expensive, and not really necassery for your bikes, it is more advisably used for Guardian squads which only have a week save anyway. Embolden will stop your bikes from jetting it off in the other direction though, and their saves are already adequate.

I would also advise as many bikes as possible, and for the Farseer to use them as a kind of 'retinue'. I've found that small numbers of bikes can be quite ineffective against high toughness 3+ Sv oponents, and the more shots the better. Though I have no doubt that Doom and Guide will improve their effectiveness.

Cal

Kaerynthis - March 31, 2007 12:44 AM (GMT)
Well, 6 jetbikes with a Warlock and a Farseer tagging along should be pretty good, with Guide, Doom, 2 singing spears, and Embolden... Should be somewhat formidable.

Alright, got two better lists below:

First, the fast one, modified:

- Farseer with Spirit Stone, Doom, Guide, on a Jetbike with Singing spear - 153
- 8 Banshees + Exarch with Mirror Sword - 171
(in a Wave Serpent with TL BL, TL ShCat, Spirit Stone) - 165
- 6 Pathfinders - 144
- 6 Guardian Jetbikes with 2 ShCan, rest ShCat - 152
(Attached Warlock with Embolden on a Jetbike and Singing Spear - 53)
- Fire Prism with Holo Field and Spirit Stone - 160
Total: 998

Harlie Army, still kinda fast:

- Farseer with Spirit Stone, Doom, Guide, Singing Spear - 133
- 8 Harlies + Shadow Seer (all Kisses) - 228
- 9 Avengers + Exarch with twin Catapults, Defend, and Bladestorm - 167
(in a Wave Serpent with TL BL, TL ShCat, Spirit Stone, Vec Engine) - 165
- Fire Prism with Holo Field and Spirit Stone - 160
Total: 997

What do you think? I like both lists, one for the super fast aspect, the second one I'll have the Farseer ride the Serpent with the Avengers while the Harlies sneak up to the enemy and Prism provide cover. Farseer's guide will help the Avengers, and doom the enemies that Harlies attack. Or in this case, should I take Fortune since Harlie's saves are pretty crappy? If so, I'll probably take out a kiss and a singing spear to add the Fortune.

EDIT: BTW, which list do you think will work better against the Tau? I think the 2nd list is a bit better. Should I switch anything out? Thanks!

Spacefrisian - August 1, 2007 10:36 PM (GMT)
I think youre spending to much on points for ccw, i found out that taking a shooting list works wonders most people tend t o be surprised by the sheer amount of firepower i put on them. Here is what i use.

Farseer:
-Doom, spiritstones, mindwar

10 Guardian defenders:
-Brightlance, warlock, Embolden

10 Direavengers:
-Exarxh with Bladestorm and add catapult included

6 Warpspiders:
-Surprise assault, add death spinner included

Vyper:
-Scatterlaser, Shurican cannon

Vyper:
-Scatterlaser, Shurican cannon

Wraithlord:
-Brightlance, flamer/ catapult

Wraithlord:
-Scatterlaser, Brightlance, flamer/ catapult

1000 points and almost fool proof, and thats not because of those 2 WL but because of the sheer amount of S6 shots you can pul out.

Kaerynthis - August 2, 2007 12:11 AM (GMT)
Thanks for the comment. I do agree that I have a lot of CCW, but I am playing Eldar more for the CCW prowess with some good shooting backup. My other two armies (Necrons and Chaos) are both shooty and afraid of CC...




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