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Title: Making A Campaign
Description: Well, im making a campaign.


Holtor - January 22, 2007 03:35 AM (GMT)
Ok, the Nids, the Imperial Gaurd, and the Space Marines havnt helped me with this a bit. So Eldar players, please helpppppppp

im working on a campaign, for a maximum of 3 players, nids, gaurds, and maybe space marines. I could use some good basic mission ideas, and a way to make a map. Ive got a story line made,

A tyranid hive ship crashes on the planet of St. Lutaran's Pride, the local PDF, attempts to hold off the nids and evac citizens (first mission) realizing that they can not handle this threat alone the PDF send out a distress call, it is picked up by The Dorgasan Marines (IG nid hunters) and small band of nid hunting ultra marines. The Imperial Gaurd and the Ulramarines arrive to find a splinter fleet in orbit preparing to launch spores down on the planet. Imperial forces are imiediatly deployed on the planet and the Imperial fleet engages the splinter fleet. the IG are having some minor moral issues with the inquisition and are, negotiating, with them. thus making them targets, they need to continue they mission of killing nids, avoid direct contact wit the ultramarines, and evac the planet before imperial forces arrive.

the nids missions

1. Eat stuff
2. Silence the defense orbital defense batteries.
3. Eat enough stuff and produce enough tyranids to send out an call for aid to another splinter fleet nearbye.

Imperial Gaurd objectives
1. Evac civilians
2. Destroy the crashed Tyranid hive ship that continues to produce more and more tyranids on the planet before things get out of hand. And before the ultramarines do and steal the credit!
3. Collect prizes (nid hunters after all)
4. avoid ultramarines

Space Marines Objectives
1. Investigate reports of traitor gaurdsmen posing as tyranid hunters.
2. Capture the leader of the Imperial Gaurd forces on St. Lutaran's Pride
3. Destroy the downed Tyranid hive ship before the Imperial Gaurd.
4. Earn fame for the chaplain leading them into battle.


estimated time to play 2-3 days. any ideas welcome


enemy army lists

im not sure about this but well, anything i am not 100% sure about i will put a * next to

Nids
80 Gaunts * (unknown)
1 hive tyrant
1 tyrant gaurd
3 fexes
2 gargoyles
1 biovore
1 lictor
30 stealers
9 warriors ( nine or 12)

SM
30 ultramarines
1 dreadnaught
chaplain, cassius

IG. my army list.

obviosly, I will not let the nids use his entire army in one battle. the fluff, , well you read the description. but it sortof leans towards specialised objectives. the sm and the ig, sortof, work together in this. they would completely if it were not for the fact that one of the space marine asignments is to capture the IG commander.....



last thing, my IG army isnt done, lets just say it is.


all squads have these doctrines
Xeno Fighters Tyranids
Veterans
Hardened Fighters
Sharpshooters
Carapace Armour

HQ Squad
1 senior officer
1 junior officer
1 commissar
1 vox caster

1st Squad
9 veterans
1 veteran sergeant
2 flamers
Mounted in Chimera

2nd Squad
7 Gaurds
Sergeant
1 rocket launcher

3rd Squad
7 gaurds
1 sergeant
1 mortar

4th Squad
9 Veterans
1 Veteran Sergeant


Fast Attack
1 Hellhound
1 Sentinel




please help.

Inquisitor Liechtenstein - January 22, 2007 10:08 AM (GMT)
Well you should start off small, maybe with a genestealer based kill team or combat patrol leading the way. You should then progress the size of the games.

A great mission would be to actually stage the initial invasion forces landing. Have the PDF set up how they wnat on the board (maybe with a barracks to restrict deployment), and then have the entire Tyranid force deep striking from turn one to represent the initial landings.

From there the size of games should increase. The capturing of the guard commander by the ultramarines should be a killteam with the assassisate scenerio (although you capture him). To spice up that game you could give him the stats of a HSO. He shoudln't be able to do anything (or be shot at) until he's been assaulted, or he is within assault range himself, or some other such rule.

Anyway, Cal should be able to help, he's good at this kind of thing.

Hardrainfalling - January 22, 2007 10:13 AM (GMT)
other suggested missions would be for marines or gfuard to capture a particular nid for examination

for nids, inflitrate spores into a cities water plant,

nid assassin , a lcitor sent deep into enemy lines to kill general coered by a normal nid attack

The Banished Ranger - January 22, 2007 12:42 PM (GMT)
I could help with the fluff...

I agree with Liechtenstein about starting small then getting bigger. I think the best way to make a map is to draw one with a pencil on paper then scan it onto your pc.

Holtor - January 22, 2007 02:47 PM (GMT)
well, what im thinking is I am going to give the nid player X points, in every battle I count how many points he lost and subtract, taking new territories on the map gives him more points, and if he gets more points then he has bugs then he gets reserves. thatll keep him on his toes. I could use fluff help, so if you want to help, ill make a thread in the fluff section and we could work there. thanks for the help, f you get any random insparation for a mission post it here, I need every one I can get.

Inquisitor Liechtenstein - January 22, 2007 08:53 PM (GMT)
Starting small and getting big is one option, adn would probably work the best, but another is to maybe have a killteam and a combat patrol, and then jump right into a massive meat-grinder missions, with the PDF trying to hold the line. With this, if the PDF (hopefully, because otherwise it throws my plan off...) win, then the whole scene would die back down to smaller games as the back of the first wave is broken, the splinters of it hunted down, and this is where all the intrigue happens. This could happen maybe three time in the campaign, the second another meat grinder, and the last a regular style mission to represent the last ditch efforts of the Imperium. This represents successive waves of the attack. In this option you would put restrictions on what nids are allowed. In the first one, as many infultrators such as stealers and lictors, and then just as many little gribblies as possible. In each successive wave, the number of big gribblies would increase.

Anywat, this is an alternate suggestion, but I'm more inclined to go wiht the 'start small get larger' approach because this 'wave' approach will be put out of whack if the Imperium don't hold the first two waves, because then there won't be all the smaller battles and intrigue between the Imperial forces in between.

Holtor - January 23, 2007 02:27 AM (GMT)
well actually that wave attack thing makes sense. Either way im going to have a mission where the IG and space marines each attempt to put bombs in the tyranid hive ship. no matter who wins that will happen. could some of you give me some sample scenarios maybe?

Inquisitor Liechtenstein - January 24, 2007 07:41 AM (GMT)
Well it would make sense to either play a BFG game, with the goal to be boarding actions. The assaulting ship wouldn't actually attack in that game and would disengage.

The next game could be a sabotage game of kill team, to represent the boarding parties trying to plant their bombs. To make it really interesting you could try it on a larger baord, and have betweem two and four kill teams (depending on the number of boarding actions you can initiate) starting from different corners/edges trying to achieve the sabotage. If you do this you would need to have the number of brutes on the board equivalent to the number of kill teams, or else it won't be fair.

Similarly you could have a kill team or two kill teams with seen or eight objectives to plant explosives on.

Holtor - January 24, 2007 03:51 PM (GMT)
ok good idea. Any idea on a mission where the nids attack the planetary gun control? how would that work, if any nid reaches the controls, it is destroyed and mission failed?

Inquisitor Liechtenstein - January 29, 2007 04:20 AM (GMT)
A Sabotage mission would work well for this.

It cold be done either with an above ground (or at least partially above ground) generator which is powering the inderground gun complex could be the target, or you could try to represent a labyrinth of underground tunnels and bunkers with the objective being the control bunker.


By the way: Yay, 600th post B)



Meaphet Ran - January 31, 2007 05:42 AM (GMT)
or you could have kill team vs kill team onboard th ship, reperestenting a crew who was prepared to repell boarding

Inquisitor Liechtenstein - February 2, 2007 08:18 AM (GMT)
How coem I can never think of so much when making my own little campaigns <_< There is enough here to make a pretty decent sized one :D

Holtor - February 6, 2007 03:53 PM (GMT)
yep, thanks everyone!




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