Title: Wip Daemonhost
Description: first time Greenstuff user
Calaith - January 16, 2007 01:42 AM (GMT)
Hi guys,
Well after purshasing some greenstuff, I finally decided to give it a go. It was actually surprisingly easy to use I found, apart from when it sticks to you and not the model, or when it won't do exactly what you want it to do. But other than that it was a breeze using it, and great fun! Those of you who haven't used it but want to, practice with blue tac.
Anyway, I used it to begin my Daemonhost conversion. After a long time I have finally decided to bring my radical Inquisitor Lucien, and his forces of rouge forces of evil to life using the Daemonhunters codex. This daemonhost is the first model of that army, and is a massive conversion (probably my biggest yet) using parts from 5 differeint sprues, if not more!
This is what I began with:

mixed in there are Genestealer parts from Battle for Macragge, Necron warrior parts, bits and pieces from the Chaos mutation sprue (naturaly), arms from the Imperial Guard and Catachans, and a head taken from the spikey bits on the Chaos tank sprue.
And here is what I've accomplished so far:

What do you think? More updates as I continue,
Cal
Inquisitor Liechtenstein - January 16, 2007 05:03 AM (GMT)
Not bad Cal. I presume that the Necron torso will be painted as either bone or shrivelled skin. If this is the case, unless you have plans for them, I recommend fully removing the shoulder pads of the warrior, as they look a little out of place.
Incendium - January 16, 2007 08:18 PM (GMT)
Very cool, and ditto on the shoulderpads. You might consider smoothing the join between each half of the torso with green stuff, while you're at it.
krazyboris - January 16, 2007 09:02 PM (GMT)
Coming along well Cal, look forward to the next update.
Farseer Saitha - January 16, 2007 09:34 PM (GMT)
Don't listen to them! Leave the shoulder pads! Chaos is supposed to look out of place!
Good work, look forward to the rest.
Inquisitor Liechtenstein - January 16, 2007 11:35 PM (GMT)
| QUOTE |
Don't listen to them! Leave the shoulder pads! Chaos is supposed to look out of place!
|
Yeah Farseer, I'll agree with that, but to me those shoulder pads make it look more obvious that its a necron torso, when I somehow don't think that is what Cal's after (unless of course you mould additional limbs and appendages over them or growing out of them).
Calaith - January 16, 2007 11:37 PM (GMT)
a quick update:
I have gotten rid of one shoulder pad, and created an arm. I plan to use green stuff to create 'skin' to hide the 'Necroness' of the torso and try to make it look more like a human rib cage. It is going to be difficult though...
Thanks for the replies, there will be updates soon enough, I hope.
Cal
Farseer Saitha - January 17, 2007 10:38 PM (GMT)
We look forward to seeing updates. Yes, maybe removing one of the shoulder pads was a good idea, but we'll have to wait and see.
Calaith - January 18, 2007 03:39 AM (GMT)
Either way, the shoulder pads are no long visible. Here are some rather low quality updates (thanks to a crappy camera.)

The left arm is a Tyranid arm, with a hand from the mutation sprue added. I'm pleased with the way that turned out. I also love the tentacles, which were tubes taken from Guardsmen flamers with Genestealer fingers put on the ends to make them into deadly lashes. The thorn coming out his head and back are also a nice addition.
All the green that can be seen on the chest is going to be 'melted' skin as he transforms. I covered most the Necron parts, including the shoulder blades to make it look as much like a human ribcage as possible.
Here are the Legs:


Simply Necron warrior legs with one leg taken off and replaced by a genestealer leg. The bits on the base is a cut up Khorne symbol from the Chaos tank sprue, and was added purely because the Tyranid leg was long than the Necron one puting the model on a huge slant.
So there he is. Now I just have to put the two halves together, wrap a bit of chain around him and paint him. More updates are on their way.
Thoughts?
Cal
The Banished Ranger - January 18, 2007 03:52 AM (GMT)
Cool!
If there was some sort of karma system I would give you one ;)
Inquisitor Liechtenstein - January 18, 2007 06:19 AM (GMT)
Will you be doing anything wiht the spine and abdomin, or will that just stay unchanged?
Calaith - January 18, 2007 06:56 AM (GMT)
I've been considering whiping out the Greenstuff a final time to make some more skin to cover some more Necron parts. For example a human spine doesn't break in two. I was also considering making some organs, but it would have looked wierd having a bunch of organs bellow his intestine.
I think I am just going to leave him though. I have glued his torso to his legs and he looks like a running crazed beast, the poor remains of the psyker along for the ride. I will be adding a small lenth of chain as is customary for daemonhosts, but other than that he only lacks a paint job. My gripe with the chain is that it covers too much of the other details like his spine, ribcage, and other bits and pieces...
I'll put up the next update after he is undercoated.
Cal
Inquisitor Liechtenstein - January 18, 2007 07:13 AM (GMT)
If you ahvn't glued on the chaid yet, then don't. You should easily be able to aquire a smaller chain to suit your needs. THe last thing you wnat to do is ruin the model with a shoddy chain.
Incendium - January 18, 2007 06:48 PM (GMT)
Farseer Saitha - January 20, 2007 12:16 AM (GMT)
Yes, yes, very good! Absolutely fantastic!
I love the way all the spikey bits point forward so that he looks like a one-way kind of montser!
Calaith - January 20, 2007 05:16 AM (GMT)
Thanks guys, I'm glad you think it is so good. To tell truth I'm rather impressed with it myself. :lol:
Well I glued on the chain. The skull on his base is going to be painted metal as well as a 'weight'. It looks nice and evil, in place of of the usual weights with the -][- symbol. I also managed to take some half decent photos!
Enjoy:





I would have undercoated it were it not for the crappy weather...
Now it's time to paint it! I'm thinking pale flesh and lots of blood and gore for the human parts, and then black for the daemon bits?
Thoughts?
Cal
Inquisitor Liechtenstein - January 20, 2007 09:35 AM (GMT)
Well done. You've done a great job on him, escpecially seeming that you havn't used green stuff before. I shall look forward to seeing him on the field with his owner in tow...
By the way, I'm interested to see how you go about painting th ehips, as they are the one part of the model I have my doubts about, as to nme they are still very "necronish".
Farseer Saitha - January 21, 2007 08:54 PM (GMT)
Make the Daemon parts red, like they're covered in their host's blood!
Well done, you should be impressed!
Inquisitor Liechtenstein - January 22, 2007 10:11 AM (GMT)
Cal, do you want to use my red ink again?
Calaith - January 22, 2007 10:31 AM (GMT)
um, yes.....:unsure:
And some advise, as I am a little inexperienced painting skin and bones.
The Daemonhost in the story describes the psyker as seemingly dead, his rotted and burnt remains being dragged along by the daemonic parts of him. This look was achieved in the model with the human head flung back. However I want the human parts and bone to look burnt and decayed. Any suggestions?
Farseer Saitha - January 22, 2007 07:35 PM (GMT)
Dark flesh, Chaos Black, Rotting Flesh, Bleached Bone and Scab Red!
Inquisitor Liechtenstein - January 22, 2007 08:59 PM (GMT)
Well I think that bare skin should be either grey (or tinged grey) or painted Rotting Flesh (I suppose you'll want that too). The burnt parts should be inked black (so that they are shiny) with raw red around them (maybe scab red or red gore).
As to how you want to paitn the skin, I'm by no means an expert, but these are the two ways I do it:
- Main colour --> Brown Ink --> Highlight with main colour
I do this for my Guard, as it is relatively quick and easy, and is decent looking enough for a large amount of bodies.
- Paint a darker colour and highlight your way up. Sometimes this can involve thin ink washes and the like.
I recommend this one because it brings up much more dteail and looks much more realistic.
krazyboris - January 23, 2007 09:22 AM (GMT)
Tricky stuff......Dead skin, and indeed charred or burnt skin are both black in colour (due to Necrosis). That being said, if you are to go this way be careful to keep the black flat. Decomposing skin is a rather bewildering array of colours, everything from slate grey, olive green, purples and red and even a bluesih colour, so in the case of skin that is still dying, you kinda have your pick of the litter.
Bones that are old turn an ash white colour, usally because of exposure to sunlight and from the flesh being eaten off by an assortment of bugs and animals, exposing the remnents of the stinky marrow underneath!
My advice is to answer these questions first to help you out in choosing your colour scheme:-
What colour was the humans skin whilst alive? (pale or dark)
How long ago did he die?
What did he die of?
What planets are visited by this Daemonhost? (tropical planets would increase the rate of decomposition, where-as dry plantes and cold planets would slow this down)
Does the Daemon pay homage to one of the Cult gods, or is he simply a Daemon from the warp?
If he pays homage to one of the gods, which one?
Hope this helps
Calaith - January 23, 2007 09:41 AM (GMT)
Thanks for the suggestions. I'm thinking of painting the Daemon itself either black with red markings, or dark red with small highlights. The only rist in this is that the blood and gore will become indistinguishable from the Daemon itself. Any blades that aren't bone will probably be done black and made to look glossy through the use of inks.
In answer to those questions:
-The human was likely pale, spending a lot of time in the dark.
-He died relatively recently. He wasn't killed instantly by the Daemon tearing through him, and is technically still alive but his body has started to decompose. Short answer: Not too long ago at all, maybe a couple of days or a week at most.
-A daemon bursting through his chest. lots of blood. I want the hooks and morphed bits to look like they began to grow out of his skin, but the blades themselves burst out like wolvarines claws do, only their permanently out. I want the Daemon to look like he really had to tear through the body as well. So there will be lots of blood accomplished with reds and red inks. The flesh itself was burnt though as a result of the raw warp energy bursting through the body. I was thinking of only having the edges of the skin black and burnt, while the rest of the skin wasn't burnt but is now decaying.
-The Daemon itself is not particularly a follower of any of the pantheons. I would have said Khorn only that Khorn hates psykers, and the host is more or less a psyker like all Daemonhosts. The Daemon is incredably violent, thus why I want to paint it either red or black.
As another note I'm wondering how fresh I should make the blood. Being a couple of days old should the blood be entirely dry already? Or could it still be quite wet as the Daemon continues to tear through the rest of the flesh in a bid to get free.
Cal
Farseer Saitha - January 23, 2007 10:41 PM (GMT)
Have the point where the daemon bits burst from the host blood red, progressively darkening towards black at the ends, as if the daemon bits are raw and bloody when they emerge but start to harden and gain a black shell or thick skin or whatever.
krazyboris - January 24, 2007 07:21 AM (GMT)
Okay, here is my suggestions. Make sure that the daemon is of a different pallete range to the host, this will help to distinguish the two. Old blood is an odd brown/red colour, easily replicated with Chestnut Ink, I would consider this for you dryed blood. The daemons skin tone can be any colour, but consider dark greens, dark browns, Dark Blues and Violets as alternative's to black. Also, if you still choose black, cover him in a coat of Hard Coat to really define him in comparison to the host.
For the morphing parts, consider multi-toning with the skin tone of the Daemon morphing from the base to the skin tone of the host. Rotting flesh is proably your best bet for a fresh carcass, and a drybrush of dark brown and a thickish outline of black at the base should help with the warp burns.
Paint the pupils dark grey, and only as semi circles at the top of the eyeballs.
Best of luck :)
Farseer Saitha - January 24, 2007 09:52 PM (GMT)
I already mentioned multi-toning the daemon bits.
krazyboris - January 24, 2007 10:21 PM (GMT)
I dont mean the entire Daemon, just the sections where the human skin is in contact with the Daemon skin.
Farseer Saitha - January 30, 2007 09:53 PM (GMT)
That's almost exactly what I said.