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Title: Morag-kith
Description: The Exorcists


Calaith - July 16, 2006 07:53 AM (GMT)
Hi Guys.

The following posts are going to be bits and pieces of fluff for my new look Craftworld Eldar, the 'Morag-Kith'. They are the Beil-Tan no more, as I wanted a chance to write my own fluff, and seeming I'm an exorcist, vampire hunter etc fanatic, I decided to base my craftworld upon medieval Exorcists such as Van Helsing. But unlike the Inquisition forces, they focus more on martial skills and the arts of death to combat the wicked.

Anyway, enjoy the first piece (it is very long):

+++Begin Transcript+++

++ State your name.

*** Major Jiles of the Vantir 3rd.

++ Please explain the events of last year in detail.

*** Certainly. Vantir is a world that is not near to the eye of Terror, but close enough to fear attack from the treacherous traitor legions of Abaddon.

++ How many times has the planet been directly under threat?

*** Just this once my lord, in recent history.

++ Go on.

*** The Traitors seemed to appear almost out of nowhere. They were strong and numberous, and immediately set into action their sickening ideals for our world. They began burning our beautiful jungles to ashes as they swept across the land, and they brought with the feral daemons of the warp. We believe that they were from the Word Bearers Legion.

++ Do you know by whom they were lead?

*** When the inquisition arrived they informed us that the traitors had been lead by a Dark Apostle Daemon Prince known as Gushnuke. Had I known such before hand I would not have laid down so many lives to be crushed under the saughter of the traitors and daemons.

++ When did the Inquisition arrive?

*** Two months after the retreat of the Chaos.

++ What?

*static*

++ How was it then that your under maned and underprepared legion managed to fore the retreat of Chaos?

*** We were aided my lord.

++ By whom?

*** The Eldar my lord.

*static*

++ Describe them.

*** They were quite unlike any Eldar that I have ever heard of before. They clad themselves in black armour and bore dark and morbid runes, But they moved with incredable speed and fought with astonishing grace and ferosity. The quick and martial style of fighting they used was unlike the reported military encounters with the Ulthwe' Craftworld.

++ How many were there?

*** Very few. There is only one confirmed report of their pressence and a dozen other uncomfirmed reports. At the battle for Fort Lava, an imperial strong hold located on the side of a dormant Volcano, I saw them with my own eye.

The traitors and daemons reached our shattered walls within seconds, and it looked as if they would pour into the fort as they slaughtered the men on the battlements with ease. But the dark figures appeared as if out of the shadows of the night, and attacked such ferocity the Chaos Space Marines were totaly taken off guard. None could match their skill, and hundreds fell in their initial assault before the traitors realised their pressence.

++ Then what happened?

*** A wave of fell daemons attempted to enter the shattered southern wall of our strong hold, and the fighting between them and the Eldar was both fast and vicious. We feared that the daemons would overwealm our seeming allies and that we would be next. But the Eldar stood firm and I ordered my men to take aim and support the xenos. But after about 3 hours of fighting the daemons suddenly went wild and began howling and thrashing, and we watched in awe and horror as their figures seemed to fade or implode on themselves, and they were sucked back into the pits of the warp.

++ And the traitor marines?

*** What was left of heir number amongst the dispersing daemons fled.

++ Tell me about the other unconfirmed reports.

*** Two come to mind my lord. One was at Fort Magma which was located at the base of another Volcano close to Fort Lava. Similar events unfolded there, but not before a company of 500 strong was reduced to 75 soldiers.

The other attack was at our greatest fortress, known as Fort Fernis. It is the home to our regiment, and is where our weapons and machines of war are created. It is trully a magnificent structure, protected by dense jungle, steam vents and other natural dangers. The forces of Chaos did not reach it easily, and of all our fortress' it took the longest to break.

It is said here that the Daemon Prince showed his heinous self to proclaim dominion over our world, but all failed it seemed.

++ Why? What happened at Fort Fernis?

*** I have only gathered rumours and speculative reports thus far, as contact was only just reastablished with the strong hold, but it is said that the Eldar came here in force.

They arrived shortly after the first devistating wave of Traitor marines and daemons in their swift transports, They met the daemons with the same fierceness that they had at Fort Lava, and fought for many many hours supported by the regiment's guns. Many Eldar died, and when the Daemon Prince himself came forth all seemed lost. The Eldar did not flee in his face, but many fell. The regiment thought themselves doomed, the implacible advance of the daemon unstoppable.

But then another Eldar warrior stood before the daemon alone, standing tall and proud holding a thin sword and clad in black and red armour. He bore the runes not disimilar to his kin, but reports claim that he was different from the others.

He attacked the Daemon with fierce strokes of his sword. From what I heard the epic battle sounds like the ravings of a mad-man, but after what I have witnessed I believed every word of them. By the end of the conflict, the Eldar warrior plunged his sword deep into the heart of the daemon. The other Daemons disapeared back into the warp as they had at fort Lava and Magma, and the traitors fled.

++ So with the death of their Daemon Prince the traitor marines fled? What of them now?

*** They left deep scars on our world, scorching our forests, plundering our farms and murdering our citizens. But not a single daemon or traitor has been seen on the planets surface since that night. Though the Inquisition insisted on searching Vantir untill they are satisfied our world has been purified.

++ And of the Eldar?

*** Nothing. They did not even leave behind the bodies of their dead,

+++End Transcript+++

Inquisitor Liechtenstein - July 17, 2006 09:26 AM (GMT)
Very nice. I like it a lot. As usual, I’ve gone through and corrected anything that seemed obvious to me. Sorry about the fact that I’ve used “Lines” for you to locate each correction, but most paragraphs were a line o two long, and it was just as easy to use lines. Anyway, this is what I came up with:

:huh: ‘Jiles’ need I say any more! (I’m not having a go at the name, its just a bit… um… ‘odd’)

Line 6 – Abaddon is two ‘d’s’

Line 31 – They “were” quite unlike

Lines 31-35 – you are making a comparison with Ulthwe at the end of this as though you’ve already mentioned them. “You should be saying that they wore black armour similar to the reports about Eldar from the Ulthwe Craftworld, but…”. And you should always say the “Eldar Craftworld of Ulthwe” or the “Ulthwe Craftworld” as if you just refer to it as the Ulthwe, then your Major appears too familiar. Remember its from his point of view, and he doesn’t by any means know the Eldar.

Line 39 – It should be “I saw them with my own eyes”

Line 41 – “slaughtered what battlements” Cal, you don’t slaughter battlements, you slaughter the men on/in them.

Line 43 – It should be “Traitor Marines” or “Chaos Space Marines”, definitely not “Space Marines”.

Line 50 – It should be “Company”, not “Regiment”, as a regiment is more likely to be around 5000 men.

Line 57 – The Daemon Prince should be claiming “dominion” over the world, not “victory” as he hadn’t won yet (and besides, it doesn’t sound right (even though the Prince is meant to be arrogant, it still doesn’t seem right).

Line 65 – There should be an apostrophe in regiments (i.e. “regiment’s”)

Line 73 – The end of the line should read “from what I’ve heard,”, not “From what I’ve heard of”.



Anyway, it sounds great, and I look forward to learning more about the Morag-Kith. :)

Calaith - July 17, 2006 09:53 AM (GMT)

Thanks Leictenstein as always. I love it when people publicaly pick out weekness' in my writing and embarrass me. :P No I'm kidding, your critisism is welcome as always.

Firstly 'Jiles' is just a random name. Sounded cool at the time I guess, though the Major's name isn't that important.

Concerning the Ulthwe' you are most probably right. I'll review it and change it some way.

no it was a deliberate statement. I saw them with my own 'eye'. The Major only has one eye. ;) Though it is 'saw', not 'so'.

Yeah I knew it was an odd statement when I wrote it.....I meant to say they slaughtered the men that armed the battlements. Must have just had a mental block at the time.


Anything I haven't mentioned I probably just changed. Thanks for the possitive feed back and critisizm. The next instalment should come within the next week at worst.

Cheers, Cal

Inquisitor Liechtenstein - July 17, 2006 10:19 AM (GMT)
:D Jiles is fine

:huh: About the Major's 'eye', you didn't metnion it, and most people that would read this wouldn't know about Major Jiles, so if I were you, I'd either mention he only has one eye, or change it to two eyes, as at the moment it sounds wrong.
user posted image

Calaith - July 17, 2006 10:25 AM (GMT)

LOL! :lol:

getting jiggy with the paint shop are we Lictenstein?

Maybe your right, but for the moment I'll leave it as it is. Gives good old Jiles character I think.

Inquisitor Liechtenstein - July 17, 2006 10:32 AM (GMT)
No, with Fireworks. Sorry that I did suck a messy job, but I was rushing slightly... <_<

From now on Major Jiles should be a major part of your fluff. Actually, if you really wanted, you could make them under the control of my Inquisitor Lictenstein (who is in control of my regiment, the Osarian 10th), and he can use them in an attempt to hunt down the Eldar (my Eldar) and study yours. Just thought it could be a way to keep Major Jiles in the picture, as the Inquisition uses him and his regiment to study this "new" craftworld.

Just a suggestion (if you don't like it [which for some reason I don't think you will] just say {my feeling arnt that important}).

Calaith - July 17, 2006 10:34 AM (GMT)

its a good idea actually. We'll talk about it more later. For now I want to get this thread back on topic.

Everyone else can still feel free to comment through Lictenstein's rantings. ;)

Meaphet Ran - July 18, 2006 01:23 PM (GMT)
well i knew what you ment when you said 'eye' but its when you have eyes that worries me because he could have 3 or more! you'll have to put uup some pictures.. if there are my bad i dont come here to often anymore...

Inquisitor Liechtenstein - July 19, 2006 08:14 AM (GMT)
QUOTE
well i knew what you ment when you said 'eye' but its when you have eyes that worries me because he could have 3 or more!


The problem with that is that when a Guard Major has three or more eyes, the Inquisition doesn't like it very much...

Farseer Saitha - July 19, 2006 03:46 PM (GMT)
When you speak of an apostrophe in regiment(')s, how so? In which sentence does this occur?

I presume the warrior in red & black is an Autarch.


Calaith - July 19, 2006 10:02 PM (GMT)

Concerning the leader of the Morag-Kith, I have lots and lots of fluff for him. I don't want to give away to much yet untill I've compiled a story, but I can say that yes he will be represented by an Autarch in the new codex. For now however he is represented by using the rules for Asurmen.

Inquisitor Liechtenstein - July 21, 2006 11:12 AM (GMT)
Okay Cal, I now have some slightly "neater" Major Jiles. Which do you prefer?

Choice A):
user posted image

Or Choice B):
user posted image

Edit: Just as a legal disclaimer, these smilies were based on versions from the Boot Camp Forum.

Calaith - July 21, 2006 11:28 AM (GMT)

lol, both are very nice. Option A is firendly Major Jiles to the nice inquisitor men. Option B is how he greeted the word bearers. ;)

But sadly I can't choose between them, their both good..... :)

By the way watch this thread for information on fielding your own Morag-Kith army as well as some more fluff. Coming very soon.

farseer of beil-tarun - July 22, 2006 11:59 PM (GMT)
if your basing them on helsing mabe you cound sculpt hats out of green stuff :rolleyes: :rolleyes: :rolleyes: ?????

Calaith - August 1, 2006 07:36 AM (GMT)

ok, time to really get into the fluff of the Morag-Kith, I think it fair that I first give you an in depth look at their history as a Craftworld before delving into a tactica or anything. So here it goes...

The Craftworld of the Morag-Kith, once known to the Eldar as the Kaladin, was one of amazing beauty. Its elegant and majestic structures were built with incrdible craftsmanship, bestowed in brilliant splender and comfort. The Craftworld was home to many great poets, artists, writers and craftsmen. Some took it upon themselves to learn the the art was death, and thus joined the aspects shrines as were seen on other Craftworlds.

But the Kaladin was unlike other Craftworlds. It was isolated from the rest of the galaxy, and very rarely saw conflict. It was because of this that the populace of the Craftworld had such time on their hands to perfect their chosen skills. The name of the Craftworld, Kaladin, meant 'Masters of the Arts'.

Other Craftworlds were jealous of the Kaladin, having to fight for their simple survival. They viewed the Kaladin as simple, and condemned them, saying that they would fall to the lure of the Great Enemy. From time to time this may have happened, but the Kaladin refined their arts much like the aspects would their skills in death, and thus kept their minds pure of all temptation.

However, some time after the Horus Heresy, disaster struck the Kaladin as it seemed to eventually strike all Craftworlds. They were engulfed by only the tail end of a warp storm. Had they been caught in the eye of the storm, the Craftworld would have been torn assunder instantly, but instead it underwent horrible changes.

Here, were the barriers between warp space and real space were torn, daemons found their way onto the Craftworld. For the first time in centuries the Eldar of the Kaladin were forced to defend themselves. Their warriors were strong and undeniably skilled, but to few in number to hold against the daemons that poured onto the Craftworld. Many of the civilians were forced to take up arms as guardians, and though they died in droves they never surrendered.

Eventually the warp storm however, and the Craftworld was able to tear itself free from its destructive grip. The Kaladin had survived, but they were now a changed people. The storm had warped the Craftworld in such a way that its once beautiful structures were replaced with horrific spires and dark buildings. The Craftworld had become a place of shadow and mourning, forever echoing with the destructive powers of Chaos. They were the Kaladin no longer...

Revenge burned in the hearts of the Eldar, and they yearned to pay back the Chaos gods for what they had done ten fold. They became bitter and angry, but could do nothing for the time being as they had suffered much from the Chaos gods.

Many years later however, a portal opened up the Craftworld, and through it came many unknown warriors. No one knew exactly who they were at first, or why they were clad entirely in black, but all soon became clear. When the Kaladin had fought to protect themselves, many of their warriors had disapeared into the warp, and now they had returned. Changed they were, dark and morbid figures, yet dangerous and kept within them an undying hatred towards the Chaos gods.

These black warriors trained more from the Craftworld in the arts of daemon hunting, and soon the became known as the Morag-Kith, the Exorcists. When they were once again ready, they set forth determined to hunt and destroy the corruption of Chaotic powers where ever it could be found.

Inquisitor Liechtenstein - August 1, 2006 09:49 AM (GMT)
Bring back the Jiles!!!
user posted image


Anyway, aside from my little bit of pointless fun, it's good to actually hear the full story Cal (or at least the beginnings of it). Over the past month or two I've been hearing bits and pieces of your ideas, but actually seeing them formatted is very impressive. I look forward to more fluff (especially if it contains a certain Major of the name of "Jiles" [also, he better not get promoted, or else I'm gonna have to redo his pics...]).

Actually, now that I think about it, I should give you the outlines of my intended fluff and get you to fill in the gaps...

Calaith - August 4, 2006 09:05 AM (GMT)

Ok, now that I have some spare time on my hands I will begin to describe the actual make up of a Morag-Kith army, and talk a bit about the social factors of the Craftworld.


The Morag-Kith a split into two main factions. The first are the remains of the origional 'Kaladin', the soldiers that were not mysteriously trapped in the warp. Though they are not soldiers or great warriors, they are still undyingly loyal, and willing to sacrifice their own lives for the continuance of their race. Fevourish and Zealous haters of Chaos, their hearts burn for revenge, and they would follow their cousins into the Eye of Terror itself.

They are led by a Farseer known as the 'Bringer of Light'. He is a spiritual leader to them, as well as he is a guide. It is his skills that are used to hunt down daemons, anticipating where they will be at any given time in the future, and how the Morag-Kith can attack so that they will cause the most hurt to the forces of Chaos.

On the battle field, the Kaladin (Or as they are known today: "Corannir", or 'mourners'.) are fierce and zealous fighters. They take the form of Guardians as seen on other Craftworlds, They are addorned in brilliant white armour, though bear helmets and banners of black and red to continue to acknowledge those lost.

The 'Bringer of Light' is a bright shining beacon on the field of battle. The Corannir Deffenders will rally about him, his mere pressence bringing to them hope and further fever to fight the madening forces of Chaos. The Farseer himself is usually clad in a brilliant white robe, though other colours he chooses are of his choice. (Family, or ritual colours for example. Or the simple black and red of his bretheren) He focus' most his powers into boosting the abilities of those around him, though it is not rare for the Farseer to strike down a daemon himself, in hand to hand combat, or by casting a mighty psychic power.


The other faction of the Craftworld are the Morag-Kith themselves. Warriors from the Kaladin Craftworld that were mysteriously trapped inside the folds of the warp during the warp storm, only to re-appear decades later.

Little is known about the Morag-Kith, even to their Corannir cousins. They re-emerged from the warp changed by its horrific powers, no longer the placid artists and creators they had been before. Physicaly they seemed taller, and more muscular, now more than ever before like wild cats. Elegant and beautiful, yetting shockingly fast and powerful. Mentaly they had changed as well, and though they never talked of their experiences in the warp, the horror of what they must have endured played on their gaunt features and glassy eyes. A final affect was prolonged life. Even for Eldar they lived a very long while, and yet still managed to retain physical youth deep into old age.

On the battle field they are warriors that far surpass anything seen before on the Kaladin Craftworld, and easily the equals of the Space Marines or even the twisted slaves of Chaos. Adorned in black armour, they usual bear sashes of red or grey, and are but a moving shadow when on the assault. They, much like the aspects of other Craftworlds, will choose a certain aspect of death to follow. They will hone and sharpen this skill untill they are masters of it, wielding their weapons like delicate instruments of exorcism.

The Morag-Kith are trully the Exorcists. Their soul purpose is to hunt down and destroy the twisted powers of chaos, wherever it may stray. Infamous for the assassination of dozens of Chaos Lords that have achieved or are near daemohood, some of these horrid vreatures now take special measures especialy against the Morag-Kith. But the Morag-Kith are not descriminatory nor are they mecrifulwhen cleaning out the stench of not only Chaos, but any impurity within the warp. They have hunted down many Inquisitors, both radical and loyal to the Emperor. They have even gone as far to hunt down and kill two well known Librarian's from the "Blood Drinkers" , and "Silver Stakes" Space Marine Chapters. They are also suspected to be linked to countless other deaths involving psykers.

Though they hate all forms of Chaos, they especially despize the Word Bearers. They are driven mad by the pressence of daemons, and will go to any lengths to ensure that these daemons are sent screaming back to the hellish pits they were spawned in. Their hate for such beings is indesribable, for it was them that twisted and turned their Craftworld into the marish place it is now.

The Morag-Kith are the sworn arch enemies of all Chaos, but not exclusively. They have been reported hunting down bands of the Space Wolves 13th company, who they also deem impure and evil. They have been known to aid besieged deffenders against assaults from the Nightmarish Necrons, and deem the abominations as horrid and impure as Chaos itself.

Exactly why they hate Chaos so much, even despite the near destruction of their Craftworld, is a mystery. The Corannir link it heavily to their experiences in the warp, and other Craftworlds treat the Morag-Kith with a mixture of suspicion, awe, and respect for their unceasing persuite to destroy Chaos. However some have claimed them hypocrites, saying that they themselves draw much of their seemingly adnormal abilties from the warp. It is not rare for other Eldar to despise them as they despise chaos itself, though it appears that the Morag-Kith take little notice of this.

It is rare for the Craftworld it have outside visitors, and if they do it is more times than not the enigmatic Harlequins, or Eldar rangers who have travelled alone for decades. Other Craftworlds rarely call on the Morag-Kith for aid, even in the most desperate circumstances, and they are seen trully as the outsiders. However what is known is that they do have good relations with the Beil-Tan, aiding them when they must protect a maiden world from the threat of Chaos. Also, the Ulthwe' are the only other Craftworld that consider them with any open forms of respect, being sworn enemies of Chaos themselves.

So for a Craftworld that have daemons so zealously, how do they respect the Avatar? The Morag-Kith worship Kaela Mensha Khaine perhaps more reverantly than any other Craftworld were it possible. They idolize their god as a great crusader against the forces of Chaos, but also as a mighty hero during the War in Heaven. They rarely summon the Avatar of Khaine to fight with them, and if they do, it is only in the most dire circumstances.




I'll bring you more when I get time.
Cheers, Cal

Inquisitor Liechtenstein - August 4, 2006 10:05 AM (GMT)
Nice work Cal, but I think you should remove the part about the 13th Company. I'm nto saying this because I collect the 13th Company, or because I really think they are cool, I'm saying it for two reasons. Firstly, they are new to the 41st Millenium. They have only just appeared out of the Eye of Terror, and attack and dissappear without warning. Sure, I can understand that you might comment that while the Morag-Kith were in the warp they had confrontations with the Chaosm they would be so insignificant and would have no fluff relevance, because chances are the Morag-Kith would just mistake them for Chaos. Also, the Rune priests of the 13th Company have a pretty good knowledge of the warp, and they were being tracked down, they would easily have the ability to avaid confrontation, heck, they survived within the eye of terror for 10,000 years, fighting against chaos marines, daemons and all sorts if other do-dads, I think they could avaid a couple of small bands of Eldar roaming around after them. Sorry, that turned into a little bit of a rant...

Calaith - August 5, 2006 12:16 AM (GMT)

Lictenstein I could not disagree with you more. No race in the 41st Millenium, and I mean NO race (Apart from maybe daemons themselves.), could traverse the warp better than the Eldar. The Morag-Kith were trapped inside the warp longer than the 13th company giving them extreme knowledge of it, and they have the Harlequins on board to help them. I'm not saying it would be easy to track the 13th company, but it is certainly do-able for the Morag-Kith if they are determined enough. Plus, the "Bring of Light's" job is to look into the future and predict where their enemies will be next, so the Morag-Kith could simply place a tap if they wished. However, I will give a more full description of the races they hunt and why in a following post, so maybe that will satisfy you.

Leaders of the Morag-Kith

Bringer of Light

As described above, the Bringer of Light is the leader to the Corannir. At any given time there is only one Farseer with this possition on the Craftworld, however he has a council of five Warlocks that act as advisors and pupils on the Craftworld, and as a body guard to him on the battle field. This council is called the "Fuenerith" (few-near-ith), which means the 'Ring of Flame', or 'Council of fire'.

The Bringer of Light has three main rolls on the Craftworld. The first is to head the Corannir, and within the Council of Fire govern them. He is a figure head mostly, as he does not need to get involved in the politics of the Craftworld. But if he so chooses to do so his word is final, and the Corannir respect him greatly. He is also their spiritual leader, and is responsible for casting the future of the Craftworld and deciding upon the best possible course of action that will most benefit the Craftworld, much like other Farseers. The Bringer of Light however is hesistant to send is Craftworld to war against anything that may threaten them but is not a sworn enemy such as the forces of Chaos. This does not matter however, for the Bringer of Light often employs tactics that include dodging the enemy, and sending an unwitting enemy force fight against the threat. An example is of the Tyranid incursion of Gethsvar, where the Black Suns Space Marine Chapter were forced to war with the aliens.

The second, and possably more important roll, is as a guide to the Morag-Kith. He must cast the future searching out oponents that they may defeat, and choosing those that would cause most hurt to the forces of Chaos. Or the ones that have the potential to become the most dangerous the the galaxy. He must lead the Morag-Kith to the 'mark', so that the can deliver a swift and precise Exorcism to the daemon and then retreat again before the enemy has time to counter attack. If the enemy is now capable of making a counter attack that is.

The final roll of the Bringer of Light is to select one from amongst his five Warlocks who will succeed him shall he die. The Warlocks are often refered to (humoursly) as 'Hopeful Candles'. Their roll on the battlefield is to either protect the Bringer of Light, or to lead a small selection of Corannir soldiers into battle either in the Beinger of Light's absence, or for specific tasks. The Farseer selects his successor on the bais of: Who is the wisest, Who is the most powerful, and who is the most loyal and zealous. Once a successor is chosen the Craftworld decends into war. If the Bringer of Light is not killed however, he may change his selection later for various reasons. Say the chosen succesor is killed in combat, or other Warlocks are killed and their replacements are more suited to the Farseer's roll. The Chosen one acts as an apprentice of the Farseer, and the farseer will give him additional training in the arts he must learn to become the Bringer of Light. If members from the Council of Fire are lost, their replacements are selected from hopefulls who have also studied the arts and path of the Warlock.

The Shade

The Shade goes by many, many names. Some call him 'The Redemer', while to others he is known simply as 'The Exorcist.' A most appropriate name would be The 'Hand' or 'Will' of Kaela Mensha Khaine, for that is exactly what the Shade represents.

He is the leader of the Morag-Kith themselves. As you will no doupt anticipate, very little is known about him, even amongst the Corannir or to the Binger of Light. All that is known is that the first Shade was the one who lead the Morag-Kith through the torents and madness of the Warp for so many long centuries. He was the most zealous and fevourant fighter of the forces of Chaos and evil, and he was undouptedly the most skilled and powerful amongst the Morag-Kith.

He has one primary goal on the battlefield, and that is to seek out the daemon they are hunting and slay it. He alone has that right, and indeed skill, to preform such a task with sometimes seeming ease. He is fast, agile, and strong, and most think he was the one most affected by the twisted energies of the warp.

Off of the battlefield he is rarely seen to the public of the Craftworld. He lodges alone in a hidden quaters somewhere in an abandoned part of the Craftworld itself, though some wonder if he lodges on the Craftworld at all. It is said he disapears from the Craftworld for months and even years at a time on some privat task, before returning with rumours of death and destruction following him like a plague. He is treated with utmost respect and even adoration, but by others he is regarded with suspicion and mistrust, and to others is he is a figure of wonder and awe. Some deem that he is to twisted by the forces of Chaos and must be slain himself, his abilities to unatural and like that of a daemons. These few are quickly silenced by the Morag-Kith.

No, the Shade is the most loyal and zealous of all the Morag-Kith. He is called the 'Hand of Khaine' because the Morag-Kith believe that his is carrying out the War god's will in the destruction of his enemies. He fights with the same rage and vengfulness as Khaine himself. He is considered by some almost the equal of the Avatar as an embodiment of Khaine, but he himself would slay such people for blasphemy.

During their time in the warp, the Morag-Kith also aquired (or created) several incredible artifacts. Some even speculate that they have been taken from the Black Library itself, but this is not provable. Most these artifacts are carried by the Shade.

The first is called the 'Kiss of Redemption', and is the brilliant silver sword that the Shade carries. Such a blade contrasts heavily with his dark armour and cloak. It is a sacred artifact and is said to bring light and forgiviness to the darkest and most evil of places. It acts as a weapon primarily, but can also act like a beacon in darkness, lighting the way. When it strikes a daemon, or anything, their soul is sucked from their body and destroyed upon the blade. This, to the Morag-Kith, is considered forgiviness to the creature for being a spawn of chaos. For were they to be defeated but their soul survive in the warp, they would be tortured by their dark gods for all eternity for failure. Thus it is the redeming kiss, the Kiss of Redemption. It is speculated that the sword acts similar to a Dire Sword, instilled with the soul of one of the Morag-Kith who were lost in the warp. Some say it may even be the soul of the first Shade, but no one really knows the truth save the Shade himself.

The second artifact which he carries is called the "Mask of Sorrow/The Mask of Anger". Which of the two is undecided to those who see it. It is a blackhelmet with the face coloured red. From one eye is drawn long tears that fall like the rain, and they repressent the pain and sorrow suffered by the Kaladin when their Craftworld was engulfed. From the other eye comes a sharp and harsh pattern, and this repressents the undying rage and lust for revenge that each of the Morag-Kith have. This mask is a true testament to the emotions of these Eldar, and a thing of beauty it is. Finaly it goes by the name of "The Mask of Judgement", as upon the forhead is a red eye. This is the eye of Khaine, and symbol of rage and anger towards the Shade's enemy, and is considered to be Khaine looking upon the daemon and Judging it. It is often the last thing the Shade's enemies will see.

The Shade carries two other weapons, both fastened upon his forarm. What ritualistic meaning they have is not entirely know, or whether they are simply cruel instruments of death. One is a long barreled Shuriken pistol, acting as a ranged attack for the Shade before charging into combat. But the end of the barrel is sharpened, capable of punching through an oponents skin and firing of Shurkien's at 'closer' than point blank range, and is thus a deadly and painful weapon of torture. The other weapon is a powerblade, curved cruely to act as a hooked blade that rips and tears at the enemies skin. It is a precise tool, used to carve out vital organs or even as a weapon of decapitation.

The Black armour is knwon as the 'Armour of Shadows' or 'Shade'. It is used to disguise the Shade in darkness, and thus he is a deadly assassin capable of getting close to an oponent and killing them before they realise their being attacked. The red cloak moves so swiftly it apears to be made of fluid rather than any other material. It is a repressentation of the death and blood that Follows the Shade.

It is not known exactly how many 'Shades' there has been over the years. It is known that he has died at least twice, however his armour and artifacts are always retrieved and taken back for the next Shade. In life, the Shade chooses an apprentice whom will take his place when he is killed. This aprentice can often lead the Morag-Kith in the absence of the Shade himself, but is not as skilled nor as knowledgable of the darkness of Chaos as the Shade is. It is not untill the Shade dies, and the apprentice takes his place, that he trully understands.

The last artifact that the Shade carries is a belt, on which is a soul stone. It is said that this soul stone has the soul of the origional shade itself. When a new Shade takes the armour and adorns himself in it, he gains the knowledge and skill of all those before him. He becomes the new Shade, and loses his former identity entirely. Only the most worthy and powerful are chosento become the Shade.



Sorry, that is alot to get through. I'll post more in a day or so.

Cheers, Cal

farseer of beil-tarun - August 5, 2006 02:34 AM (GMT)
mabe you could post some pics of your "shade"

Calaith - August 5, 2006 02:41 AM (GMT)

I would like to but there are a few problems.

A: I need to get green stuff to model his cloak and clean up his leg.

B: I need to repaint him black (currently he's red)

C: I don't have a camera to take pictures of him... :(

Rest assured he'll be re-painted and re-modeled by the end of the year. He was origionaly a Solitaire for my Harlequins.

Inquisitor Liechtenstein - August 5, 2006 08:32 AM (GMT)
As you've said Cal, we shall debate this 13th Company issue quite thoroughly, but I shall wait till you have your adversary post on them up.

darthken - October 15, 2007 01:14 PM (GMT)
that was very interesting indeed
i really enjoyed your indepth look at each character, and the explanations on the style of the craftworld.
Its always good to have a little background history on things IMO.




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