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Announcements Here is where all updates for the site will be announced by an administrator. Check here every so often, so you can stay informed. |
6 | 5 | Sep 15 2008, 06:24 PM In: Admin Validation for New Ac...By: Pathos |
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Need to Knows You should read these before joining, or -if you're already a member- refer back to them, should you have any questions. Here are the rules, FAQ's, races and classes, usefule sites, and other helpful topics, all posted here to ensure the best possible experience here on Taiar... Rules |
15 | 1 | Jan 14 2008, 10:59 PM In: Banners of ArmoriaBy: Rashne |
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Welcome All new members can post here to introduce themselves |
10 | 27 | Aug 23 2008, 08:56 AM In: Hello, all.By: Riven Hale |
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General Discussion Talk about anything you want: bands, ducks, school, ducks, life in general, ducks.....did we mention that we support the discussion of ducks? :p |
17 | 13 | Nov 5 2008, 09:25 PM In: My cat is sitting on the wi...By: Elenduriel |
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Absences If you plan to be absent for several days at a time, you should post here to let us know. (All members who have not posted here and are gone for more than a month and a half will be deleted) |
5 | 130 | Apr 19 2008, 07:54 PM In: So Long, Farewell, *insert ...By: Ged Winterfell |
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Questions, Comments, and Suggestions Have a question, and you couldn't find the answer in the FAQs? Have a comment that needs to get out in the open? Have a suggestion on how to make Taiar even better? Post 'em here! ^.~ |
5 | 57 | Dec 9 2007, 06:55 PM In: on going npc'sBy: noir |
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RP Requests/Plottage If you need a role play, or want to discuss a plot you have in mind, here is the place to do it. |
6 | 140 | Sep 1 2008, 11:20 AM In: ashes to ashesBy: noir |
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User Services Make banners? Avatars? Post here to let others know, or request someone's services... |
0 | 46 | -- In: ---- By: |
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Bards' Tavern Have a poem, song, picture or other piece of artwork you want to show off? Post it here! Constructive criticism only. Thank you. |
18 | 34 | Jan 9 2008, 08:33 PM In: New PoemBy: Rashne |
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Character Profiles You will need to use the profile sheet here to create a profile. No other form will be accepted. You MUST post here before you can role play. Profile Sheet |
75 | 16 | Oct 23 2008, 12:16 AM In: Glausir the MalevolentBy: Glausir |
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Letters Use this if you intend to write a letter to another character. You should include the name of the recipient somewhere, and it should be written as though it were IC |
2 | 1 | Feb 13 2007, 12:14 PM In: To Katherina Manwathiel de ...By: Bianca |
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Journals All journals should be written from your character's point of view, but the format is flexible- they can range from more conventional journal/diary type entries, to "solo-questing" or "extended history" type records. --Journals are not manditory |
10 | 39 | Sep 6 2008, 08:31 PM In: A thief's reflections.By: Merenla |
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Inventory You can list your character's inventory here if you wish. --NOTE: Your character is NOT all powerful (this goes for the God/desses too, even they have their limits), and they should not have all powerful weapons, either. If I see this happening, your inventory list will be deleted ASAP without notification. |
10 | 0 | Aug 28 2008, 05:10 PM In: Merenla's Stash.By: Merenla |
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EtherWorld- The Training Arena "No one just explodes onto the scene as a great writer without some practice beforehand." -Idoun He's absolutely right. New to RPing? Looking to improve your skills? Been outta the game for a while and want a tune-up? Or do you just want some feedback on how to improve? Or may a combination of them. Post in Etherworld, the "Training Arena" as it were, of Taiar- the place where you can seek the help from the masters! Haha. Or at least from your peers, who will help those who haven't got it yet quite yet. ^^ Forum Led by: Arakar, Idoun, Isacc, Avarí |
10 | 73 | Oct 5 2008, 09:41 PM In: Test RunBy: Avarí |
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Par-tay Have fun "IC" while still being OOC. Throw random little parties, sort of like in the chat box. You've all had some time or other where you [or your character] has glomped or been glomped by somein in the cbox....it's rather like that....just for fun. :P |
20 | 119 | May 12 2008, 03:07 PM In: 'TIS TIME FOR CELEBRATION!By: Rashne |
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Trashed roleplays Role plays that do not meet the required criteria, such as adequate grammar, quality, and length, will be moved here until I have assurances that the starter of the thread can and will fix it. |
1 | 1 | Oct 23 2005, 12:57 PM In: Forest WondersBy: Avarí |
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Inactive/Incomplete role plays All role plays that are incomplete and have been inactive for more than two weeks will be moved here. PM an administrator to get it moved back |
36 | 364 | Nov 10 2007, 01:21 AM In: A knock on death's doorBy: Liken |
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Completed RPs All role plays that have been completed will be moved here, rather than being deleted, for reference purposes. If you have completed a role play and it needs to be moved, PM an administrator. |
12 | 458 | Apr 15 2007, 02:38 PM In: Amid the Falling SnowBy: Tabum |
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Cheale The capital of Taiar, the royal family dwells here almost year round, unless they are at Eagles Nest. The town sits on the coast, where the Royal Navy is stationed. One of the largest trading centers, the city is prosperous and home to people of almost every working class- you can always find work if you look hard enough. To add to the ideal location by the sea, there are rolling plains and grassy fields…truly a blessed area. |
7 | 98 | Mar 23 2008, 07:46 PM In: FirebreatherBy: Anila |
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Eagles Nest A large castle surrounded by the royal families private lands, the keep is home to various royals and nobles year round, not just the ruling family. |
1 | 0 | Mar 31 2007, 01:20 PM In: Eagle's NestBy: Pathos |
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Naladi A middle sized city in Taiar, it is one of the few full of all castes. The city is protected by a gate, which is closed at sunset each night to keep out the wild creatures that prowl in the forests outside. |
1 | 0 | Mar 31 2007, 01:20 PM In: NaladiBy: Pathos |
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Enthir Enthir is one of the higher-class towns in Taiar, with better inns and houses. It is, therefore, full of nobility and higher class people. It has an entensive library, and many scholars come here to study. Some of the best alehouses are here too, as well as an exceptional winery. |
1 | 0 | Mar 31 2007, 01:20 PM In: EnthirBy: Pathos |
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Arith A middle class area, most of the general population lives here, with those of the lower class living on the outskirts. A neutral town, people of both the good and evil alliance can be found here, which sometimes leads to chaos... |
5 | 15 | Feb 7 2008, 09:54 PM In: The Book of RosesBy: Silent |
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Midar A town that lays on the seaside of Taiar, it is one of the best trading towns. People come from all over to buy and sell unique goods that can only be found here. The port also brings in some rather tasty fish, too... |
3 | 0 | Jun 8 2007, 08:02 PM In: child in a new worldBy: noir |
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Forests Taiar has many forests located at the edges of the land. Some hold evil, others magic and unbelievable wonders, but all require caution. |
14 | 46 | Aug 6 2007, 03:01 AM In: Hopelessly LostBy: Rhea |
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Narculi Mountains A dangerous mountain range that divides the nation of Taiar from the wilderness beyond. Little grows, and it is always cold. The only known pass takes several weeks to get through, and the narrow trail is easily lost. If one is not careful, they may find themselves trapped. |
5 | 12 | Mar 30 2008, 12:47 AM In: In the MountainsBy: Sorim |
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Liendel'nahem This is a town outside both Realms. The people here owe no loyalty to either nation, and for this, many rebels visit this place for actions that would otherwise be illegal in both lands. Families come here to get away from the feuding, and a diverse culture of people call it their home. |
5 | 21 | Aug 1 2007, 12:08 AM In: Drink, Dance, and be MerryBy: Rayena Dragerth |
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Vlos Mountains An evil aura pulses around these high, treacherous mountains. Not many people dare tread through, for they are infested with dangerous creatures. The only ones who pass through are warriors who are testing their strength. Legend has it that a powerful, dark, demon lived within them, tainting everything it touched until everything was engulfed in darkness. Another story also says that a great war god became badly injured, and that he bled all over the mountains to give them their dark, indigo colour. But those are simply myths. No one knows the truth. |
2 | 9 | Mar 31 2007, 01:24 PM In: Vlos MountainsBy: Pathos |
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Rylukai Rylukai is a medium-sized town, located next to a river swarming with fish. It is a peaceful little place where people can enter and leave freely without any restraints. It is not a place of war, but a place where people may stay and escape their busy lives. Since it is a very good fishing spot, fish is the main thing that they sell to travelling merchants and other towns. The people of Rylukai are also fairly good farmers. A short walk away from the village, they have a field where they grow many different crops. Recently, it was burned down by a demonic character, but has since been rebuilt to its former stature. |
6 | 37 | Dec 28 2007, 01:32 AM In: Never Like ThisBy: Pathos |
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Klyndeim This is the village of the centaurs. Where all centaurian blood originates. It is surrounded by a dark forest, and lies next to the lake. It is an isolated area that does not get many visitors, on the count of they usually get lost in the forest or killed along the way. And if one traveller manages to get into Klyndeim, then it is unlikely that they are able to enter if they are of the "inferior race" or rather, if they are human. |
1 | 0 | Mar 31 2007, 01:25 PM In: KlyndeimBy: Pathos |
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Kentel'Aventeir The Capital City of Darkmore, this is where the Royal Family dwells...well where they /would/ dwell. Their castle stands, though the land is at war. Some want a new Republic, others are loyal to the Crown. During a war to overthrow the Family (those who appose), the King and Queen were kidnapped, along with the Royal Princes. Only the High Princess remains, the heir to the throne, but she has fled. Now, Knights of the Order "rule" in absence, awaiting the return of their Rulers. |
2 | 34 | Dec 4 2007, 10:16 PM In: A Game of Stars and FireBy: Pathos |
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Arkam'sul The once great town of Arkam'sul is now nothing more than another defeated by the Darkwatch and Phoenix Legion. As Darkmore's Republic takes hold of the nation, more and more twons find that the way of life they once knew is over. Once a great industrial and trading town, now the people who remain must try to rebuild their lives under the new government. |
2 | 0 | Mar 31 2007, 01:26 PM In: Arkam'sulBy: Pathos |
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Bell Harbor A small, quiet town, located at the edge of the Realm. It is mostly farming here, though merchants of all sorts come here to travel, or sell and trade their goods. A vast harbor is located on it's Easternmost edge, where the calm, dazzling blue ocean unfolds. It rarely snows here, and is always warm, making the beaches some of the best, and the crops nearly year-round. Recently, Bell Harbor has won (for the time being) it's independence from the Royal rule of Darkmore, but stress is still high, and no one is sure how long such a small town can last, even if they are urging others to join their cause to be rid of nobility in favor of a democracy... |
5 | 8 | Sep 24 2008, 09:50 PM In: A Storm is BrewingBy: Perrin Rein |
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Forests Darkmore has many forests located at the edges of the land. Some hold evil, others magic and unbelievable wonders, but all require caution. |
5 | 0 | Jul 19 2007, 11:42 PM In: Old Beginning of a New End...By: Chaos Cronos |
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Taberian Islands A small chain of islands, no larger than twenty miles wide each, strecth not far from Bell Harbor. Although technically outside the Royal Families rule, it is considered part of the Realm. Little grows here, save the few wild plants and trees. Sharks lurk in the waters sometimes, though never enter the Harbor. The reason for this is unknown, though Townsfols have their rumors. Among such is that the islands are haunted, and that sailors who venture their rarely return alive. |
3 | 34 | Aug 30 2008, 07:42 PM In: The Chaos RebornBy: Pathos |
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Merishon Sea The continent that the realms of Taiar Darkmore reside on is surrounded by a vast sea named after a legendary being called Merish. Its waters are deep and unpredictable. It can be quite peaceful, or quite destructive. It is home to many kinds of sealife, as well as monsters. |
1 | 0 | Mar 31 2007, 01:29 PM In: Merishon SeaBy: Pathos |
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Jungles of Karesh Receiving over 200 inches of rainfall per year, the Jungles of Karesh retain their hot, humid climate year round. A plethora of species of flora and fuana live here, creating a genetic melting pot for them. The Jungles are awash in rumors ranging from lost, ancient temples to savage cannibals. |
1 | 0 | Mar 31 2007, 01:30 PM In: Jungles of KareshBy: Pathos |
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Ered Wethrin Ered Wethrin is a chain of tall and ominous mountains in the middle of a rain forest. Once there was an Armorian city here which was used as a retreat to pray and relax. In fact, Ered Wethrin is a name in the Armorian tongue meaning "Sacred Peaks". It is said that anceint secrets lie dormant among the peaks of the mountains. There is also said to be a great evil that sleeps within the central mountain, an evil that some say may have wiped out this Armorian city which still stands, its ruins serving as a testament to their great power. |
2 | 0 | Mar 31 2007, 01:30 PM In: Ered WethrinBy: Pathos |
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K'ran Actually, the port town of K'ran is still part of the continent which the Two Realms are located on, but the people are never paid much attention to any of the rulers, so it is almost like they are not. The city itself is fairly large. Most of it is the docks where sailors - both from distant lands and from the Realms themselves - leave their ships and stock up on supplies. The number of people actually living there is rather small. The majority of people are simply visiting. |
1 | 0 | Mar 31 2007, 01:31 PM In: K'ranBy: Pathos |
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The Mornuin Wilds Mornuin -the Underdark- is full of caverns and chambers connected by tunnels. Tunnels full of ledges, cracks, stalagmites and stalactites, boulders and mounds of rubble. Miles below the surface, there is no light to lift the darkness, no light to see by. Tunnels open up to under ground rivers, pools of lava, and acid. Gaping wholes open up before you feet and swallow you without sound or warning. Forests of giant mushrooms and fields of glowing mosses of varying hue, appear around blind corners and in dead end caves. Most of which are poisonous. Iridescent rocks and wells of dark magic, hide in almost unreachable caves waiting to trap or mislead those who wander into their spheres of influence. It is said that alone, no one, can survive in the underdark. Mornuin is an unforgiving place where only the strong, the cunning and the swift survive. In the never ending tunnels food and water are scarce and hard to come by. Safe places to sleep are just as scarce. Getting lost is a very real danger, for the tunnels twist on themselves and all look the same. It is impossible to know every turn and every tunnel, even in the immediate area around a city. Travel these paths carefully, for death lurks in the dark. |
2 | 13 | Mar 31 2007, 01:32 PM In: Mornuin WildsBy: Pathos |
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The Lake of Mon’dia Velenitah Rain falls to earth from angry skies, sinks through the soil into the rock, finds its way through cracks in the earth’s foundations to become underground rivers. Raging torrents, and gentle flows, all icy cold and filled with the Underdark’s equivalent of deadly fish and water monsters. Eventually these rivers find their way into one of the many lakes in the chasms of the deep. The Lake of Mon’dia Velenitah is the largest of these lakes. Natural springs seep up from cracks in her bottom, rivers poor in, in spectacular falls throwing spray into the air. Now empty tunnels gape in the walls and giant stalagmites and stalactites mirror each other and are mirrored in the glass like surface of the water. A magic induced deception that hides deaths’ monsters that lurk there from the eyes of all creatures, even the eyes of the drow. |
1 | 0 | Mar 31 2007, 01:33 PM In: Mon'dia VelenitahBy: Pathos |
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Barrowdell Unlike the Drow and the Grey Dwarves, the Gnomes of Mornuin live in a more natural setting. Inside the security of the gates of their cavern, and beyond the maze of tunnels that guard their city, the Gnomes live in rounded houses, carved out of the natural shape of the rock without damaging the rocks natural beauty. Even their streets follow the lay of the cavern floor, for the Gnomes, it is the inside of their homes that can be decorated. Inside the doors there are curves and graceful lines, arches and circular windows. Miners of the finest caliber, the Gnomes are like their distant relatives, the Halflings that live in the lands above. If you can get them to trust you, they will help you. |
1 | 0 | Mar 31 2007, 01:33 PM In: BarrowdellBy: Pathos |
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Kravan Kelkarok The Grey Dwarves have carved their city from the very bedrock. Everywhere you look there are columns and arches, straight hard lines and intricate patterns. Not one inch of stone has been left in its natural form. Low doors and Dwarf sized streets make the many layered city Kravan Kelkarok an uncomfortable place for taller folk to be. But these Dwarves do not invite company into their homes. They are violent and greedy, ruled by a king who is allied to the dreaded drow, and after all the riches his people can carve from the earth. If you find yourself here take care, you they will carve what they can out of you and toss you out into the tunnels for the monsters to eat. |
1 | 0 | Mar 31 2007, 01:34 PM In: Kravan KelkarokBy: Pathos |
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The Ruins of Ess’ba In a bubble in the rock tunnels of Mornuin, miles from anywhere through a labyrinth of tunnels lays the ruins of the once powerful Drow city of Ess’ba. The cavern itself is small only a few miles in diameter. Broken foundations of stone, rubble that was once carefully crafted homes and businesses litter the streets and clog the passages. The faerie fire that once highlighted the carved and adorned walls and stalactites of the ten Noble Houses, grow dim and fade, still attached to the now shattered remnants of their creators master art work. Banshees haunt the crumbled buildings and in the very center of the city, there is a tailed scorpion cemented into the floor. |
2 | 10 | Mar 31 2007, 01:34 PM In: Ess'baBy: Pathos |
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Zanmondarow In a cavern, four miles wide, ten miles long and two miles high, lays the Drow city of Zanmodarow. Massive stalagmites and stalactites form columns and pillars from which the nobles of the Drow carve their mansions. The walls of the houses are carved with decorations and covered in fearie fire. The city glows with pinks and greens, blues and purples as families compete with each other, for rank, power and wealth. The streets wind in a twisted maze around houses and shops, getting smaller and filthier in the poorer sections of town, like any city. One of many such Drow cities, Zanmandarow is ruled by the eight most powerful drow families, in honor of the Goddess Lolth, the Spider Queen. |
5 | 34 | Mar 27 2008, 11:22 PM In: DissolutionBy: noir |
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Alatama Eldarin Deep in the Lidelas Forest, in Darkmore, runs a track. As small as a deer track, or path of the animals, and upon it lie their prints in infinite number, as if the feet of men never walked upon it. The track leads steadily deeper into the sunlit woods, past many of the wonders and creatures that are hidden among the forest’s trees. Stumbling abruptly from the woods into a large meadow, the Temple stands, the first evidence that anyone else has passed this way. Made of white marble, the two main buildings circular structures from the front, but from the back, the smaller building has a circular depression that resembles a crescent moon, and the four star shaped towers rise behind the building in the sunlight, shinning softly. There domed roofs shinning back the colors of the sun, the moon and the stars, which the buildings resemble. Forum Led by: Adano |
4 | 19 | Jun 24 2007, 12:51 PM In: Only Passing ThroughBy: Athilion |
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The Darkwatch A small, insignificant road branches in Tarlen Forest at the Tavern Between, winding its way through the dangerous woods. A few miles in, the dirt turns to cobbles, then to granite paving stones. It turns one last corner and straightens, rising on a wide ramp up out of the forest towards a plateau. There the fortress crouches like a beast. Its fifty foot wall is carved of obsidian, all spikes and angles. Gargoyles in the form of gryphons and dragons adorn the battlements. The gates are tall, and wide enough to ride ten abreast, forged of steel reinforced with lithe (the demon-metal). Above them a banner flaps in the wind. It is divided into three segments: blue, purple, red, the lines between them the profile of a dragon and a gryphon. Emblazoned across the middle are two white eyes. The road leads up to the forbidding gate and wall, which silently proclaim: welcome, stranger, to the Darkwatch. Forum Led by: Arakar |
5 | 0 | Aug 6 2005, 05:01 PM In: Member List and bannersBy: Gruldw |
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Temple of Dreams and Illusions Goddess of Dreams and Illusions: Avarí Temple Description: The Temple is a multistoried building of stone, found deep within the Em’ris Forest. Although a well beaten path through the forest leads straight to it, the closer you get, the farther it appears, until you are at last right upon it. The trail takes many twists and turns, and when you turn back, you seem to be in a completely different spot. It seems shrouded in mist until you reach the two silver trees that mark the end of your journey. These trees stand tall and straight, with leaves of pale gold, shining with a warm light, even at night…trees that could only exist in dreams. Upon gazing past them, one at last sees the Temple in all it’s splendor. Like a small castle, it is made of pale silver-colored rock that gleams in both sun and moonlight. It stands several stories tall, not standing apart, as it appeared from a distance. Vines creep up the building, giving it an aged feel, and the forest immedietly surrounding it has the feeling of many a forest cared by Elves.. Forum Led by: Avarí |
6 | 63 | Aug 6 2007, 12:54 AM In: Toten und TräumerBy: der Tod |
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Temple of the Arts God of the Arts: Pathos On the edges of Darkmore, the Merishon Sea stretches out to the horizon. Not far from Bell Harbor, the Taberian Islands string their way across its blue expanse, a chain of emeralds on a sapphire sea. On the last (and largest) stands the Shrine of the Arts… and surrounding it, the Academy. The two almost qualify as a small town, easily visible from the sea, and reachable by ship from Bell Harbor or any nearby port. The low gray walls of the Academy hug the wide shore, sprawling out alongside it. Somewhere rising behind, the spire and dome of the Shrine make themselves known, a dominating presence that can be seen for miles. Seafarers see the tall spire first, a spike against the sky, severing it in twain. On a hill overlooking the whole affair is a dark, gothic-flavored Mansion, with sharply sloping roofs and gray stone, lending the entire place a regal air. Forum Led by: Pathos |
8 | 31 | Aug 22 2008, 08:30 PM In: MASQUERADE!By: Riven Hale |
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Temple of Retribution Goddess of Retribution: Elenduriel Deep in the Narculi Mountains, high on an icy ridge, stands the Temple of Retribution. From a distance it can be seen, cold, and still, waiting for time to pass away, another part of the mountain, an ice covered series of towers surrounded by an ice covered wall. Following the tiny, treacherous path as it snakes its way up the mountain edge and skirts along cliff faces, brings the traveler up to the front gate. On closer inspection, the ice covered walls become walls of ice that glow as if made of some frigid flame when the sun hits the Temple just right. Yet at night it is blends into the skin so well you can not see it. Inside the Temples walls it is shadowy and dark, even at high noon. Even though the walls are made of ice it is comfortably warm, and even hot near the very center of the building. The view from the windows is spectacular and the clouds often form below the mountains peak so the Temple seems to stand in a world all its own, above the clouds, where plans of vengeance and revenge can mature. For revenge, like good wine sweetens with age, and nothing tastes so sweet as well aged, chilled wine… Forum Led by: Elenduriel |
4 | 22 | Aug 11 2007, 11:19 PM In: AwakeningBy: Kovach Dastrovsky |
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Temple of Deceit Goddess of Deciet: Zelnarele Em’ris forest has forever been a home to the open skies and content creatures, as well as the Temple of Dreams. Deep within the forest, however, on the opposite end of the Temple of Dreams, lies a place of deceit and darkness. The path there is not an easy one; it’s twisted like a maze, and guarded by illusory beasts. Though the Temple stands dreadfully tall, it cannot be seen above the trees; when the trees break away, however, and the temple is in plain sight, its true form is revealed: a dark, twisted castle made of a black stone, its foundations wrapped eternally in mist. The stone castle reaches menacing heights, darkness made of spikes and ledges and windows. It is, and always has been--despite misleading appearances--The Temple of Deceit. Forum Led by: Zelnarele |
1 | 0 | Aug 26 2005, 11:41 PM In: Extended DescriptionBy: Zelnarele |
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Our members have made a total of 2,908 posts We have 102 registered members The newest member is Glausir Most users ever online was 621 on Jul 15 2007, 09:36 PM |
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