Dash Attack -
Damage: 90 + Impact
Accuracy: C
Description: Body-slams a line of enemies. 5 targets, max.
Duration: Once
Element: None
Special: Hits up to 5 targets.
Condor -
Damage: 180 + Impact
Accuracy: C
Description: Body-slams a line of enemies. 5 targets, max.
Duration: Once
Element: Elec
Special: Hits up to 5 targets.
Burner -
Damage: 130 + Blast 2
Accuracy: B
Description: Flames explode from your body, burning all who drawn near with a fire blast.
Duration: Once
Element: Fire
Special: Blast is centered on your Navi.
Burning -
Damage: 150 + Blast 2
Accuracy: B
Description: Flames explode from your body, burning all who drawn near with a fire blast.
Duration: Once
Element: Fire
Special: Blast is centered on your Navi.
Blizzard -
Damage: 100 + Ice Panel Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua
Special: Close range only. Small Terrain Change (1-4 panels).
HeatBreath -
Damage: 90 + Lava Panel Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava and has an increased chance to Stun targets on all forms of Fire Terrain.
Duration: Once
Element: Fire
Special: Close range only. Small Terrain Change (1-4 panels).
ElecShock -
Damage: 80 + Panel Breaking + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath. Breaks Panels and has a chance of dumping opponents when the terrain gives way.
Duration: Once
Element: Elec
Special: Close range only. Small Terrain Change (1-4 panels).
WoodPowder -
Damage: 100 + Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Special: Close range only. Small Terrain Change (1-4 panels).
ElecPulse1 -
Damage: 100 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of EMP that disrupts cloaking and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
ElecPulse2 -
Damage: 120 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of EMP that disrupts cloaking and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
ElecPulse3 -
Damage: 140 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of EMP that disrupts cloaking and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
RingZap1 -
Damage: 30
Accuracy: B
Description: Electricity flows from your arms, forming two globes of electricity that circle you whenever someone draws near until end of turn.
Duration: Once
Element: Elec
Special: Attacks anyone who attempts a melee attack against you this turn.
- Attacks anyone you attempt a melee attack against this turn.
RingZap2 -
Damage: 40
Accuracy: B
Description: Electricity flows from your arms, forming two globes of electricity that circle you whenever someone draws near until end of turn.
Duration: Once
Element: Elec
Special: Attacks anyone who attempts a melee attack against you this turn.
- Attacks anyone you attempt a melee attack against this turn.
RingZap3 -
Damage: 50
Accuracy: B
Description: Electricity flows from your arms, forming two globes of electricity that circle you whenever someone draws near until end of turn.
Duration: Once
Element: Elec
Special: Attacks anyone who attempts a melee attack against you this turn.
- Attacks anyone you attempt a melee attack against this turn.
Hammer -
Damage: 100 + Break
Accuracy: C
Description: Equips a hammer to attack the enemy. Breaking.
Duration: Until broken. Breaks after 6 Swings.
Element: None
BigHammer1 -
Damage: 160 + Impact + Break
Accuracy: B
Description: Hammer attack smashes enemy in front, Breaking.
Duration: Once
Element: None
BigHammer2 -
Damage: 220 + Impact + Break
Accuracy: B
Description: Hammer attack smashes enemy in front, Breaking.
Duration: Once
Element: None
BigHammer3 -
Damage: 280 + Impact + Break
Accuracy: B
Description: Hammer attack smashes enemy in front, Breaking.
Duration: Once
Element: None
Zeus Hammer -
Damage: 250 + Impact + Superpercing + Ground Effect
Accuracy: S
Description: Hammer of God smashes all who stand on solid ground. None are spared. Super Piercing.
Duration: Once
Element: None
Special: The user always takes 250 damage. This is non-reducible, and bypasses Undershirt.
DrillArm1 -
Damage: 60 + Breaking + Knockback + Piercing
Accuracy: B
Description: Long power drill punches through enemies and armor alike. Can hit a single enemy twice, and a second enemy once.
Duration: 2 Actions.
Element: None
DrillArm2 -
Damage: 70 + Breaking + Knockback + Piercing
Accuracy: B
Description: Long power drill punches through enemies and armor alike. Can hit a single enemy twice, and a second enemy once.
Duration: 2 Actions.
Element: None
DrillArm3 -
Damage: 80 + Breaking + Knockback + Piercing
Accuracy: B
Description: Long power drill punches through enemies and armor alike. Can hit a single enemy twice, and a second enemy once.
Duration: 2 Actions.
Element: None
GutPunch -
Damage: 70 + Impact + Knockback
Accuracy: A
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies.
Duration: Until Overridden/Broken. Breaks after 15 swings.
Element: None
GutStraight -
Damage: 100 + Impact + Knockback + Piercing
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Sacrifice an action as a charge beforehand to hit two enemies.
Duration: Until Overridden/Broken. Breaks after 8 swings.
Element: None
GutImpact -
Damage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 8 swings.
Element: None
ColdPunch -
Damage: 70 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies.
Duration: Until Overridden/Broken. Breaks after 12 swings.
Element: Aqua
BronzeFist -
Damage: 100 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use one action as a charge beforehand to fire as a rocket punch, giving the attack distance.
Duration: Until Overridden/Broken. Breaks after 5 swings.
Element: None
SilverFist -
Damage: 140 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use two actions to charge to fire off four rocket fists, each hitting a different target.
Duration: Until Overridden/Broken. Breaks after 5 swings.
Element: None
GoldFist -
Damage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies.
Duration: Until Overridden/Broken. Breaks after 5 swings.
Element: None
GolemHit1 -
Damage: 140 + Break + Panel Break
Accuracy: C
Description: Falling rock fist hits an enemy and two around, cracking all spaces around the primary target.
Duration: Once
Element: None
GolemHit2 -
Damage: 190 + Break + Panel Break
Accuracy: C
Description: Falling rock fist hits an enemy and two around, cracking all spaces around the primary target.
Duration: Once
Element: None
GolemHit3 -
Damage: 250 + Break + Panel Break
Accuracy: C
Description: Falling rock fist hits an enemy and two around, cracking all spaces around the primary target.
Duration: Once
Element: None
Magbolt1 -
Damage: 90 + Stun
Accuracy: B
Description: Stuns an enemy in front of you with a magnetic melee attack.
Duration: Once
Element: Elec
Special: Magnetic Pull
Magbolt2 -
Damage: 110 + Stun
Accuracy: B
Description: Stuns an enemy in front of you with a magnetic melee attack.
Duration: Once
Element: Elec
Special: Magnetic Pull
Magbolt3 -
Damage: 130 + Stun
Accuracy: B
Description: Stuns an enemy in front of you with a magnetic melee attack.
Duration: Once
Element: Elec
Special: Magnetic Pull
WindRacket -
Damage: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack
Accuracy: A
Description: Damages up to 3 enemies and pushes them back. Strikes targets with Northwind and Microburst on-hit, which blows away Barriers, Auras, Objects, and Enemies struck by this weapon.
Duration: Once
Element: None
Firehit1 -
Damage: 60
Accuracy: A
Description: Throws a flaming punch from a distance
Duration: Once
Element: Fire
Firehit2 -
Damage: 90
Accuracy: A
Description: Throws a flaming punch from a distance
Duration: Once
Element: Fire
Firehit3 -
Damage: 120
Accuracy: A
Description: Throws a flaming punch from a distance
Duration: Once
Element: Fire
Rope1 -
Damage: (50 + Hold) per turn
Accuracy: A
Description: Summons a vine from the ground that ensnares and damages an enemy for up to three turns. Can be removed with swords, fire, and other RP solutions. Effects end if removed.
Duration: Three turns
Element: Wood
Rope2 -
Damage: (70 + Hold) per turn
Accuracy: A
Description: Summons a vine from the ground that ensnares and damages an enemy for up to three turns. Can be removed with swords, fire, and other RP solutions. Effects end if removed.
Duration: Three turns
Element: Wood
Rope3 -
Damage: (90 + Hold) per turn
Accuracy: A
Description: Summons a vine from the ground that ensnares and damages an enemy for up to three turns. The vines can be removed with swords, fire, and other RP solutions. Effects end if removed.
Duration: Three turns
Element: Wood
WhiteWeb1 -
Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Cast spidersilk webbing as a snare or a net to capture, damage, or otherwise hinder your opponents. The webs an be removed with swords, fire, and other RP solutions. Effects end if removed.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP.
WhiteWeb2 -
Damage: 80 + Snare x 3 targets
Accuracy: C
Description: Cast spidersilk webbing as a snare or a net to capture, damage, or otherwise hinder your opponents. The webs an be removed with swords, fire, and other RP solutions. Effects end if removed.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP.
WhiteWeb3 -
Damage: 120 + Snare x 3 targets
Accuracy: C
Description: Cast spidersilk webbing as a snare or a net to capture, damage, or otherwise hinder your opponents. The webs an be removed with swords, fire, and other RP solutions. Effects end if removed.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP.
----------Original Chips----------
MistConv -
Damage: 100 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua
Gigas Arm 1 -
Damage: 60 + Breaking + Impacting + Knockback
Accuracy: B
Description: Grants the user the strength and rage of the Gigas, allowing them to smash and throw to their heart's content for one turn.
Duration: Until Overridden/Broken. Breaks at the end of the turn or when nothing is left standing.
Element: None
Special: Berserk status while active.
Gigas Arm 2 -
Damage: 120 + Breaking + Impacting + Knockback
Accuracy: B
Description: Grants the user the strength and rage of the Gigas, allowing them to smash and throw to their heart's content for one turn.
Duration: Until Overridden/Broken. Breaks at the end of the turn or when nothing is left standing.
Element: None
Special: Berserk status while active.
Gigas Arm 3 -
Damage: 180 + Breaking + Impacting + Knockback
Accuracy: B
Description: Grants the user the strength and rage of the Gigas, allowing them to smash and throw to their heart's content for one turn.
Duration: Until Overridden/Broken. Breaks at the end of the turn or when nothing is left standing.
Element: None
Special: Berserk status while active.