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Title: Lexi Tashimi


Aqua-Chan - April 5, 2007 04:34 AM (GMT)
Name: Lexi Tashimi
Age: 15
Gender: Female
Origin: American/Japanese (the American comes from her mother and the Japanese from her father)
Description: (look at the avatar and the Gaia Doll XD)
Sounds Like: ???

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Digimental/Crest: Individuality
Crest Image: user posted image (Credit to Koen for making the crest)
D-ban colors: Blue and Orange
Preferred Method of Evolution: Crest of Individuality

Spirit Evolution

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Digimon Name: Fairymon (Spirit of Wind)
Gender: Female
Type: Fairy smurfmon
Evolution: Hybrid-H (Human Spirit)
Attacks: Breeze Petal- Long, thin tornadoes erupt from her fingertips which she throws at her enemies.
Tornado Leg- Gets down on her hands and spreads her legs. She then starts to spin very quickly and then creates a strong force of wind and slams her foes.
Barren Hip- Taps her foes with her butt causing temporary feelings of attraction.
Rosy Thunderstorm- A rapid kick with both of her legs.

Beast Spirit Evolution

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Digimon Name: Shutumon
Gender: Female
Type: Bird Man Digimon
Evolution: B-Hybrid Digifmon (Beast Spirit)
Attacks: Wind of Pain- Throws feather-like blades of pink energy at her foes, which rip and slice them with the force of a tornado.
Gilgamesh Slicer- Red energy orbs form around her hands and feet with which she uses to slice and dice her enemies with the power of a hurricane.
Gilgamesh Upper- ???

Fusion Spirit Evolution

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Digimon Name: Jet Silphymon
Gender: Female
Type: Cyborg Digimon
Evolution: Hybrid-A
Attacks: Ultra Turbulence- Creates a whirlwind with her windmill and hurls it at her enemy.
Jet Winter- Uses the jets on her back to charge at her enemy.

Miscellanious items:
  • Mint Chocolate Chip Nevermelt Ice Cream
  • Yashamon plushie (won during her first training battle)
  • Digmon plushie (won in her second training battle)
  • Hookmon plushie (when squeezed spews out crazy drunk talk; won in her third training battle)
  • A necklace with the japanese symbol for spirit.
  • Lumos Ring
    A small silver ring with a pale blue stone set into it. In the dark, the ring will emanate a faint blue light that grows stronger as the user's hope grows. Dark-Type Digimon or evil humans find the light irritating to look at it.
  • Mirror Of Truth
    A small pocket mirror that folds into its own golden case when not in use. It is worn on a Tamer's belt and emanates a bright sense of hope. When seen through the Mirror, all mirages are dispelled and all disguises are rendered useless.
  • Pack of Turkey Drumsticks
    Five high-quality, succulent turkey legs expertly foil wrapped to ensure they never spoil or go mouldy in any way for as long as they remain in their package. When eaten by a Digimon, they restore up to 40 points of health, but can be consumed little by little to prolong their usefulness – so that eating a quarter of a drumstick would restore 10 points of health, eating half would restore 20, and so on. They also increase the consumer’s physical strength and attack power (be they human or Digimon) by 25% each for five turns, but also induce a slight sleepy feeling, reducing the consumer’s concentration and speed by about 20% for four turns.
  • Tin of Cranberry Sauce
    Quite literally exactly what it says on the tin: contained in a vessel about the size of a can of beans, this very sweet-tasting but nutritious cranberry sauce is intended to add flavor to a turkey but can also be served on its own. Eating about a teaspoon of its contents is enough to restore 15 points of a Digimon’s health and increase their speed and alertness by about 10% each for six posts – in theory, eating the entire can at once could restore a Digimon to full health instantly while doubling their speed – but its stickiness coupled with the need for a can opener makes it awkward to eat on the go, unless you either bought along a spoon or don’t object to eating it straight from the tin somehow.
  • Mite Bites
    No, they don't bite you. They don't bite the foe either. They're for eating, and will increase the endurance of the affected Digimon by 5% per piece. No more than four pieces at one time, though! There are 20 pieces of Mite Bites in one bag.
  • Box of White & Milk Chocolates
    These sweet, yet classy little treats heal 5 points of a Digimon’s health per chocolate, but only five can be consumed per turn. Some have strawberry nougat filling – yummy!
  • Chevalier Bête
    This elegantly-designed little spray bottle contains a unisex perfume that is the master work of an acclaimed Duftmon fashion designer. Any Digimon wearing it will have his or her speed and stamina boosted by 33% for five turns in battle due to the uplifting, revitalizing quality of the scent, and if s/he was damaged prior to applying it, one whiff of the sweet fragrance will instantly restore 75% of their health. When worn by a human, any attacking Digimon who smells it will be so entranced they will stop in their tracks and refuse to act offensively against that human for one turn. Good for about twenty squirts.
  • 6x Hot Cross Buns
    A traditional Easter treat in historically Christian countries, these are sweet cushions of pastry about the same diameter as a CD, with a lighter-coloured cross on top, and raisins baked into them. They restore 100% of the health of any Digimon that eats one, or 100% of a human’s energy/stamina. If you’d rather save some for later, you also have the option to eat half of one to restore 50% of your health/energy, a quarter to restore 25%, etc. – and since they’re divided into four segments by the decorative cross, it should be very easy to gauge how much counts as a half, quarter, ect.!
  • 3x Chocolate Chocomon
    A set of three solid chocolate likenesses of Lopmon’s Baby II form – one plain, one milk, one white – each about four inches tall. When eaten, they boost a different asset of a Digimon by 10% for the first five turns of the next battle s/he participates in, depending on the type of chocolate: attack strength for plain; defensive power for milk; agility for white. All restore 25% of a Digimon’s health when eaten. When consumed by a human, they simply give him or her a good, contented feeling – even more so than regular chocolate.
  • Tidecall Gem - A translucent azure blue gem about the size and shape of a golf ball. It can be used once per battle like a card, but unlike a card, does not require a partner Digimon's energy. Negates the effect of one card used by an opponent.
  • Circlet of Light- A golden bracelet in the shape of a large golden ring recieved during her last visit to the mountains. Created from Digigold, a precious metal in the digital world, it bears the inscription: Circlet of Light: Let its Raidance Shine in Adversity.
  • Sparklers: 5 sticks which give off flames when thrown at an opponent. They cause 15 points of damage. They also look REALLY pretty.
  • Lantern
    A beautifully crafted lantern from rice paper. The light it produces illuminates the darkest of places. One time use only, and cannot be used in damp places, for the candle will go out.
  • Mooncake
    A tasty cake with lotus paste as the filling. Written in Chinese on the skin are the words Jade Single Yolk. It allows one Digimon that consumes it to regain a small fraction of their energy. Good for three bites.
  • Trick Doubloons
    A small chest filled with 10 small coins. They look like a normal form of currency, but they are actually made from gunpowder, making them into mini grenades. They can either be set upon the ground like a proximity mine or thrown at an opponent. Either way, they explode for 10 points of damage each if they hit.
  • Blue Alien Plushie
    A plush toy made of the finest royal blue material, this unique creature has a slender and graceful-looking humanoid body, a soft lilac ruff and vaguely bird-like head with two long, semi-erect, curved antennae atop it. He has a distinct look of arrogance in his stance and expression, but the love and devotion put into his every stitch and fibre is plain to see. If you hold him on a lonely night with no-one else beside you, you could swear you felt a reassuring heartbeat…
  • White Charm
    This small, thin white band is a symbol of love, where the circle shape shows the connection bewteen people who love one another. It can be worn or just carried, but can be given to someone else once per battle. If it is willingly given to someone else, it increases the health and agility of that person by 33%.
  • Wedding Cake: A piece of cake from a certain wedding. Any flavor you want, with any icing or decorations. Eat it alone, you gain all of your health, eat it with someone else, and they'll be your friend for life.
  • Shofar: A horn instrument made of out… a hollowed out animal horn*. Use it to attract attention from allies and daze your enemies for 1 turn.

    (History is undergoing major revising and re-editing. Expect changes in near future!)
History: Living life in general is one thing, living Lexi Tashimi’s life is something else. She never had much of a chance to get to know her parents before they both died in a car accident, or so she had been told. She was the last child born into a rather large family made up of two older brothers and one older sister.

In reality, her father had survived the accident. However, the accident had been caused by his recklessness as she believes. Putting full blame on his wife's death upon himself, she found himself in no condition to continue raising his family. As a result, smurf fled in cowardice in a time when his own family needed him the most.

In the absence of her father, her grandmother took up the role as head of the family and helped raised the family as best as smurfet could. At least, she had help in raising the two younger children with the assistance of Sachiko and Kenshin.

Her family owned a kendo studio where not only did her parents teach willing students the art of kendo, but also their children. Many of Lexi’s siblings are accomplished kendo fighters. Sadly she and the youngest brother of her family have shown disinterest and thus, they don’t bother to learn the family trade.

Lexi is striding to make her place in both the world and in her family. She doesn’t want to be like everyone else and wants to make her uniqueness show, but because of this some of her siblings ridicule her for wanting to be different. It sometimes makes her rebel against them and makes some less than perfect decisions, but deep down she’s just a girl who wants to be her own person.

However, all of the stress of being pressured into doing kendo, getting ridiculed by her older brothers, and being rediculed at for her interest in digimon took its toll on Lexi.

One day, her oldest brother tried once more to convince her to join her siblings in kendo practice. When Lexi refused as usual, Kenshin took the oppertunity to accuse her of wanting to be childish by spending more time playing 'these childish mind-numbing' games. That was the last straw for Lexi and an argument soon developed between the two. One that could be heard from within the studio itself.

Eventually, it ended with Lexi smurfing that she wished Kenshin or her others were even her brothers. That comment struck a nerve in her oldest brother who ended up leaving in silent anger. Lexi stayed behind in her room, too upset and stunned from the argument to leave.

Suddenly, a warm light overcame her from outside her window. While it was warm and comforting, it was also bright. Bright enough for Lexi to be blinded and eventually she found herself unconcious.

When Lexi woke up, she realized she was in a place that was nothing like her home anymore. Lexi Tashimi had ended up in the Digital World...

Since her arrival in the Digital World, she has been trying to make sense of it all. Being a tamer seems to come naturally to Lexi, but taming is the least of her worries. Having faced off with many villanous Digimon, she has yet to realize the existance of Dark Tamers within the world and that world isn't completely populated with good humans. She has also yet to conqure her growing prejudce towards darkness and anyone/anything that holds the very power. In essence, she has still a lot of growing up to do.

After a recent battle with Kyra Evans, Lexi's self-confidence has been shot and is trying to make sense of what went wrong during the battle. However, the battle has served as a reality check. she is beginning to understand what she had done wrong, but it will take much more than changing her strategy to come to terms with her underlining guilt and grief. It would take Lexi making some time within herself to get over the terrible experience.

Money: 10,350

Aqua-Chan - June 6, 2007 10:22 PM (GMT)
Digimon

Digimon Name: Kodi
Gender: Male
DEP: 3.90
Sounds Like: Doug Erholtz - Yuji Ueda
Personality: Kodi is your average friendly digimon, caring towards his friends and his tamer Lexi. He's willing to help them when they need it and will protect them with his life. Tending to be over confident at times, but he has a good heart and a strong sense of a warrior within him. Although he has began to develope deeper feelings for his tamer, a love for Lexi that unfortunately tends to cloud his sences when in battle. He's still learning to control his emotions in the heat of battle, despite how deeply he feels for the tamer who raised him.
Evolution Line: Kapurimon// Kotemon// Yashamon// Dinohumon// Kyukimon// SlashAngemon// Cherubimon
Items: Beloved Sword
An old wooden kendo sword that belonged to Slash of the Lucky Seven. It has no physical advantages or disadvantages compared to a Kotemon's normal sword, but it will motivate it wielder to do better. The engraving reads: 'A thousand flights through the mists of battle don't compare in glory to one flight through the open sky of peace.'

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Name: Kapurimon
Gender: Male
Type: Lesser
Evolution: Baby2/In-Training
Attribute: Data
Element: ???
Attack: Howling Blow
Secondary Attack:

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Name: Kotemon (Kodi)
Gender: Male
Type: Reptile
Evolution: Rookie/Child
Attribute: Data
Element: Fire
Attack: Hot Head- Headbutts the enemy with a flaming mask, or a flaming bamboo sword.
Secondary Attack: Thunder Kote- Charges its fist with electrical current and punches the foe.

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Name: Yashamon
Gender: Male
Type: Demon Man
Evolution: Armor (with the Digimental of Individuality)
Attribute: Vaccine
Element: ???
Attack: Ittouryoudan- Slashes at enemies with one of his kendo swords.
Secondary Attack: Kugutsu no Jutsu- Uses strings to control an enemy like a puppet.

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Name: Dinohumon
Gender: Male
Type: Dragon Man
Evolution: Champion/Adult
Attribute: Data
Element:???
Attack: Lizard Dance- Attacks with a series of quick and powerful slices from the two smaller swords.
Secondary Attack: Akinakesu- Attacks foe with a heavy swing from its largest sword, Akinakesu.

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Name: Kyukimon
Gender: Male
Type: Bewitching Beast
Evolution: Ultimate/Perfect
Attribute: Virus
Element: ???
Attack: Blade Twister- Spins around, creating a tornado that shoots three blades of wind at the foe.
Secondary Attack: Sanrensei- (???)

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Name: Slash Angemon
Gender: Male
Type: Power
Evolution: Mega/Ultimate
Attribute: Vaccine
Element: ???
Attack: Heaven's Ripper- Stands in a pose of a cross, then light gathers around him causing a cross to form. He then backs up and spins into the cross transforming the cross to a blast. It then aims at his enemy and blasts towards it.
Secondary Attack: Holy Sword- Combines its two arm blades into a large sword of light then it streches which he uses to slice at its target at high speeds.

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Name: Cherubimon (Vaccine)
Gender: Female
Type: Cherub Digimon
Evolution: Matrix Mega/Ultimate
Attribute: Vaccine
Element: ???
Attack: Lightning Spear- Creates a bolt of lightning and throws it at an enemy
Secondary Attack: Heaven's Judgement- Summons a thunder cloud that drops a set number of lightning bolts

Aqua-Chan - July 9, 2007 09:27 PM (GMT)
Digimon(Cont.)

Digimon Name: Spyro
Gender: Male
DEP: 3.30
Sounds Like: Crispin Freeman - Yuuki Masuda
Personality Formerly a wild digimon living in the mountains, Spyro was found by Lexi and Kodi during their adventure there. He can be rather cold, turning away from help and prefering to fight with his own devices. He's often hard on Kodi and Lexi, going so far as to call her Alexis. In reality, he simply dosen't trust her and waits for her to prove her worth to him as a worthy tamer. He does show enough concern for her to avoid injuring her in battle, constricting his insticts when he fights and often is the voice of wisdom for the group.
Evolution Line: Gigimon// Guilmon// Fladramon// Growmon// Megalo Growmon// Dukemon// Dukemon Crimson Mode
Items: Custom Goggles
A pair of goggles shaped and sized to fit a Guilmon. They belonged to Edge of the Lucky Seven. They have a slight binocular effect, slightly increasing the visual range and acuity of their wearer. Unfortunately, their design blurs peripheral vision, making it harder to see things that aren't straight ahead of the wearer.

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Name: Gigimon
Gender: Male
Type: Lesser
Evolution: Baby2/In-Training
Attribute: Virus
Element: Fire
Attack: Hote Bite - ???

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Name: Guilmon
Gender: Male
Type: Reptile
Evolution: Child/Rookie
Attribute: Virus
Element: Fire
Attacks: Fire Ball - Shoots a ball of flame from its mouth.
* Air Fireball - Shoots a ball of flame while jumping.
* Rock Breaker - Claws at the enemy.
* Wild Scratch - Jumps up and slashes down at foe rapidly.

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Name: Fladramon
Gender: Male
Type: Dragon Man
Evolution: Armor (with the Digimental of Individuality)
Attribute: Vaccine/Data
Element: Fire
Attacks: Fire Rocket - He surrounds himself in an aura of fire and then shoots himself towards his opponent like a rocket.
* Knuckle Fire - Punches with a fiery fist.
* Matrix Blaze - Shoots a flame that will cover any area except his back.
* Flame Shot - Covered in flames, Fladramon cuts diagonally upwards utilizing his helmet blade

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Name: Growmon
Gender: Male
Type: Demon Dragon
Evolution: Adult/Champion
Attribute: Virus
Element: Fire
Attacks: Exhaust Flame - Breathes a stream of flame from his mouth.
* Plasma Blade - Heats the blades on his arms and slices at the foe.
* Fire Blaster - Breathes out a blast of flame from mouth.
* Dino Kick - Quickly jumps at foe, kicks them, then whips them with his tail.

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Name: Megalo Growmon
Gender: Male
Type: Cyborg
Evolution: Perfect/Ultimate
Attribute: Virus
Element: ???
Attack: Atomic Blaster - Fires wide-spread energy bullets from a cannon in its chest.
Secondary Attack: Double Edge - Swings the gigantic blades on its arms at the foe.

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Name: Dukemon
Gender: Male
Type: Holy Knight
Evolution: Ultimate/Mega
Attribute: Virus
Element: ???
Attacks: Royal Saber - Attacks with its lance, "Gram".
* Final Elysian - Charges its shield, "Aegis", with energy and fires a massive blast of energy.
* Gram Slash - It uses "Gram", slashing the enemy in the process.
* Lightning Charge - Gathers electrical energy in Gram, then unleashes it away from his body in a spherical explosion.

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Name: Dukemon Crimson Mode
Gender: Female
Type: Holy Knight
Evolution: Matrix Mega/Ultimate
Attribute: Virus
Element: ???
Attack: Invincible Sword - Uses his sword Blutgang.
Secondary Attack: Quo Vadis - Throws the spear Gungnir as a beam of light.

Aqua-Chan - November 1, 2007 11:04 PM (GMT)
Digimon(Cont.)

Digimon Name: Tikal
Gender: Female
DEP: 2.60
Sounds Like: ???
Personality: Born in Primary Village, Tikal is new to the whole concept of tamers and digimon partners. Though intellegent, she is naieve about much of the world around her, including the concept of battling. A natural peace loving digimon, she detests fighting by all means and prefers to find more peaceful means of solving conflicts. At times she'll speak of her past life, possibly meaning she is a reincarnated digimon. But she enjoys the company of her comrads and tamer, especially Spyro whom she admires his wisdom. Will she ever get over her fears of fighting? It's hard to say at this point.
Evolution Line: Nyaromon// Plotmon// Swanmon// Tailmon// Angewomon// Marine Angemon// Ophanimon
Items: Sliver Of Hope
This soft, durable, rose pink ribbon is about eighteen inches in length and one in width, and emits a very faint glow. Damage from any attack that hits its wearer (be they human or Digimon) will be reduced by 1 point of damage if the attacker is a pink Digimon, 2 points if s/he is partially pink or 5 if s/he is not pink. If the wearer is pink or wearing pink clothing (excluding a D-ban or the ribbon itself), his/her attack power increases by 10%.

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Name: Nyaromon
Gender: Female
Type: Lesser
Evolution: Baby2/In-Training
Attribute: Data
Element: ???
Attack: Fox Bite - Uses

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Name: Plotmon
Gender: Female
Type: Mammal
Evolution: Child/Rookie
Attribute: Vaccine
Element: ???
Attacks: Puppy Howling- A high-pitched cry that paralyzes the enemy.
* Petit Punch- Strikes the enemy with front paws.
* Sledge Dash- Runs ahead and tackles the enemy.

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Name: Swanmon
Gender: Female
Type: Bird
Evolution: Armor (with the Digimental of Individuality)
Attribute: Vaccine
Element: Wind
Attacks: Down Tornado- Feathers fall from her wings which transform into small wind vortices.
* White Marie- Flaps her wings to create a hurricane force gale.

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Name: Tailmon
Gender: Female
Type: Holy Beast
Evolution: Adult/Champion
Attribute: Vaccine
Element: ???
Attacks: Neko Punch- Punches at the enemy with her powerful claws at lightning speed.
* Neko Kick- A super-fast flying kick attack.
* Cat's Eye- Hypnotizes the enemy with mysterious power from her eyes.

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Name: Angewomon
Gender: Female
Type: Arch Angel/Angel
Evolution: Perfect/Ultimate
Attribute: Vaccine
Element: Light
Attacks: Holy Arrow- Forms a bow with the wings on her glove and fires an arrow of divine might.
* Heaven's Charm- Creates a cross of holy light that is used as a shield or an attack.
* Saint Air- Creates a halo that radiates rainbow light to harm evil.

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Name: Marine Angemon
Gender: Female
Type: Fairy
Evolution: Ultimate/Mega
Attribute: Vaccine
Element: ???
Attacks: Ocean Love- Spits out heart-shaped bubbles from its mouth that can either heal allies or cause harm to its enemies by bursting on contact and surrounding them in a burning pink aura.
* Smiling Face- ???

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Name: Ophanimon
Gender: Female
Type: Throne
Evolution: Matrix/Biomerge
Attribute: Vaccine
Element: Light
Attacks: Sefirot Crystal- She summons several small crystals in the shape of the Sephiroth that attacks her enemies.
* Eden's Javalin- She creates a holy light from her lance that purifies the enemy.

Aqua-chan - September 23, 2008 07:54 PM (GMT)
Digimon (Cont.)

Digimon Name: Riku (Yet to be gained.)
Gender: Male
DEP: ???
Sounds Like: ???
Personality: ???
Evolution Line: Yaamon// Impmon// Tylomon// Devimon// Mummymon// Dynasmon// Beelzebumon X
Items: ???
Special Ability:???

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Name: Yaamon
Gender: Male
Type: Lesser
Evolution: Baby2/In-Training
Attribute: Virus
Element: Darkness
Attacks: Rolling Black: ???

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Name: Impmon
Gender: Male
Type: Small Demon
Evolution: Child/Rookie
Attribute: Virus
Element: Fire
Attacks: Night of Fire - Shoots tiny balls of black flame.
Dash Night of Fire - Shoots flames of darkness while running.
Air Night of Fire - Shoots flames of darkness while jumping through the air.
Dadadada Kick - Kicks repeatedly at foes.
Dark Song - ???
Summon - Summons spirits of fire and ice to create a giant ball of flame and ice to shoot at the enemy.

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Name: Tylomon
Gender: Male
Type: Ocean Dragon
Evolution: Armor (With the Digimental of Individuality)
Attribute: Vaccine
Element: Water
Attacks: Torpedo Attack - Spits out an explosive homing torpedo in the shape of a minature Tylomon.
Terror Plankton - ???
Tilt Anchor - Swims up to the foe and flips into the air, slapping them with his tail.
Eraser Blow - Summons a tidal wave to wash away the foe.

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Name: Devimon
Gender: Male
Type: Fallen Angel
Evolution: Adult/Champion
Attribute: Virus
Element: Darkness
Attacks: Death Claw - Extends his claws to puncture the enemy's body.
Rzaor Wing - Flaps his wings to fire twin beams of destructive energy in the shape of wings from them.
Hell Contract - Sends a cloud of cursed kanji at the enemy.
Death Hand - ???
Deadly Nail - ???

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Name: Mummymon
Gender: Male
Type: Undead
Evolution: Perfect/Ultimate
Attribute: Virus
Element: Darkness
Attacks: Snake Bandage - Strangles the foe with the bandages on his arms.
Necrophobia - Calls forth evil spirits to attack the enemy, or fires an energy blast from his gun.

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Name: Dynasmon
Gender: Male
Type: Holy Knight
Evolution: Ultimate/Mega
Attribute: Data
Element: ???
Attacks: Breath of Wyvern - This attack decimates the immediate area under the force of Dunasmon's destructive draconic aura.
Dragon's Roar - Unleashes a fearsome helix-blast from the gems in his palms; the force of this is comparable to the power of Legendary 10.


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Name: Beelzebumon X
Gender: Female
Type: Demon Lord
Evolution: Matrix/Biomerge
Attribute: Virus
Element: Darkness
Attacks: Double Impact - Rapidly shoot foes with the dual shotguns Berenjena.
Darkness Claw - Slashes an enemy with claws infused with dark energy.

Aqua-chan - September 23, 2008 07:55 PM (GMT)
Cards

Name: Aquatic Attack
Number: C02
Type: Single Target
Duration: Remainder of the battle
Effect: One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Digiruption (x2)
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Divine Box
Number: C07
Type: Single Target
Duration: 3 Turns
Effect: A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts.

Name: Elemental Enhancement
Number: C08
Type: Single Target
Duration: Remainder of the battle
Effect: Adds fifteen points of damage to any attacks associated with one of the ten elements (Fire, Light, Wind, Thunder, Ice, Darkness, Earth, Water, Wood, Metal).

Name: False Gift
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.

Name: Flower Wreath
Number: C12
Type: Single Target
Duration: 3 Turns
Effect: Only usable by a Light Tamer. A flowery wreath appears around a Digimon of the user’s choice, cleansing it of all evil influences and mind control devices for three turns.

Name: Fly-Trap
Number: C13
Type: Single Target
Duration: Remainder of the battle
Effect: Renders one opponent Digimon incapable of flight (whether the flight ability is natural or through the effects of a card).

Name: Fly Away
Number: C14
Type: Single Target
Duration: 1 Turn
Effect: Grants one Digimon a pair of white wings, which allow them to fly at their normal running speed.

Name: Fox Power (x2)
Number: C15
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the speed and agility of a Renamon for 5 posts, making it easier to dodge attacks.

Name: Lightning Agility
Number: C21
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon's speed and reaction time by 10%.

Name: Mend(x3)
Number: C23
Type: Single Target
Duration: N/A
Effect: Heals 10% of the affected Digimon’s health.

Name: Mental Booster (x2)
Number: C24
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

Name: Neon Splasher(x2)
Number: C25
Type: Single Target
Duration: N/A
Effect: One of the user's Digimon fires a spray of energy blasts towards one opponent, causing 20 points of damage. The attack must be fired the instant the card is swiped, and has a guaranteed hit.

Name: Offensive X
Number: C26
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon doubles in power.

Name: Organic Enhancer
Number: C27
Type: Single Target
Duration: 3 turns
Effect: Doubles the attack power of one Vegetation Digimon.

Name: Rapid Arrow
Number: C28
Type: Single Target
Duration: N/A
Effect: An arrow that never misses shoots the target opponent Digimon for 20 guaranteed points of damage.

Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect:Restores ten points of your Digimon’s health every turn for five turns.

Name: Shadowsnap
Number: C31
Type: Single Target
Duration: 1 Turn
Effect: The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place.

Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Snow Tornado
Number: C34
Type: Single Target
Duration: N/A
Effect: The affected Digimon spins rapidly, generating a tornado-like blizzard. The blizzard is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

Name: Tracer
Number: C36
Type: Single Target
Duration: Until opponent is no longer invisible
Effect: Only works on invisible Digimon. A glowing, very visible ribbon about two metres in length attaches to the target.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Turtle Power
Number: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.

Name: Underworld Fruit
Number: C40
Type: Single Target
Duration: Three Turns
Effect: Gradually restores 100% of the health of a Virus-type Digimon over the course of three turns, or instantly restores 50% of the health of a Data-type Digimon partnered with a Dark Tamer.

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Vice Shout
Number: C42
Type: Multi-Target
Duration: 1 Turn
Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.

Name: Cementation
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Control Spire(x2)
Number: C45
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).

Name: Darkness Approaches
Number: C46
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Angels' Arsenal
Number: C49
Type: Weapon
Duration: 1 Turn/Until the arrows are fired
Effect: Grants one of the user’s Digimon a pair of angel wings, a bow and three arrows. These arrows have power equal to a regular attack of the Digimon’s level. The wings are only usable for one turn, but the arrows last until they are used up.

Name: Bomb(x3)
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Cutlery Arsenal
Number: C51
Type: Weapon
Duration: Remainder of the battle
Effect: A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points.

Name: Double Ice Blades
Number: C52
Type: Weapon
Duration: Remainder of the battle
Effect: Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.

Name: Iron Drill
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).

Name: Matador Dance
Number: C56
Type: Weapon
Duration: Remainder of the battle
Effect: Grants the user’s Digimon a 10% bonus in agility, a red cape that can be used to block or dodge one attack, and a small sword that can cause 10 points of damage. Both items disappear as soon as they connect with the opponent, but the agility bonus lasts for the whole battle.

Name: Swift Slash
Number: C58
Type: Weapon
Duration: 1 Turn
Effect: Grants the user’s Digimon a 50% bonus in speed and a large claw on its right hand (if the affected Digimon already has claws, they will double in size and sharpness) that is capable of inflicting twenty points of damage.

Name: Crystal Fire(x2)
Number: U03
Type: Single Target
Duration: 3 turns
Effect: Pale lilac, celestial flames appear on the target Digimon’s hands and feet. They can either be used by the user’s Digimon for an attack worth up to twenty damage points, or can be set on an opponent’s Digimon to cause ten points of damage to them per turn. Either way, the flames cannot hurt the user’s Digimon.

Name: Dice Roll
Number: U07
Type: Single Target
Duration: Remainder of the battle
Effect: A celestial dice is rolled, and for each dot, the affected digimon gains a 10% boost in power (IRL, a moderator will roll a six-sided die to determine the number).

Name: Digi-Beetles(x2)
Number: U08
Type: Single Target
Duration: 1 Turn
Effect: Miniature insects come about to sting and bite the affected opponent, occupying their time and leaving an opening, guaranteeing one hit.

Name: Firewall
Number: U11
Type: Single Target
Duration: 2 turns
Effect: A protective barrier appears around whatever the user chooses and takes that object's shape, completely protecting it from the attacks of Virus-type Digimon, and disabling Virus-types from approaching it.

Name: Grani
Number: U12
Type: Single Target
Duration: Remainder of the battle
Effect: The robotic steed known as Grani appears and saves the affected Digimon from any peril. The Digimon will then gain a pair of white wings for the remainder of the battle, and the strength of its next attack will be doubled – but for the card to work, the affected Digimon’s health must be at 33% or lower when it is swiped.

Name: Meat
Number: U19
Type: Single Target
Duration: 4 turns
Effect: A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.

Name: Power Freeze
Number: U23
Type: Single Target
Duration: 1 Turn/5 Turns
Effect: Enables the affected Digimon to attack with ice. The attack can only be used for one turn, but the ice and its effects remain for five turns. If the Digimon affiliated with the elements of ice or water, the ice remains for the remainder of battle. This ice cannot be melted or shattered, except by a fire-based or physical attack from an Ultimate (Mega) level.

Name: Sacred Fruit
Number: U25
Type: Single Target
Duration: N/A
Effect: The accuracy and thought speed of the affected Digimon are increased by 20% each, and twenty points of its health are restored.

Name: Skull's Red Bird
Number: U26
Type: Single Target
Duration: N/A
Effect: Summons a Garudamon which will swoop down on the battlefield and strike one opponent Digimon with its Shadow Wing (Wing Blade) attack, causing thirty points of damage plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Snake Caller
Number: U27
Type: Single Target
Duration: 1 Turn
Effect: Summons a Santiramon that will attack the opponent with two Treasure Halberd attacks in one turn, with thirty base damage per strike and at least one guaranteed hit.

Name: Soul on Fire
Number: U28
Type: Single Target
Duration: 3 Turns
Effect: Turns the affected Digimon invisible.

Name: Spiritual Crystal
Number: U29
Type: Single Target
Duration: N/A
Effect: The affected Digimon can look into what the future has in store for them (limited insight; a moderator will tell you what is seen after it is scanned.) Cannot be used in battles with other members.

Name: Spiritual Ring
Number: U30
Type: Single Target
Duration: Remainder of the battle
Effect: A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types.

Name: Spiritual Wand
Number: U31
Type: Single Target
Duration: N/A
Effect: The affected Digimon can attack using holy, light-attribute magic, increasing the damage done by its next attack by 30.

Name: Twilight Lullaby
Number: U35
Type: Single Target
Duration: 3 Turns
Effect: The affected Digimon sings a lullaby which causes all opponent Digimon to fall into a deep sleep. They can only be woken by a physical attack from an Adult-level or above; otherwise they will sleep for three turns.

Name: Ultra Evolution Pill
Number: U36
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon to evolve to its Perfect (Ultimate) level, regardless of DEP, with or without a Crest/Blue Card/Digisoul. They will revert to their Baby II (In-Training) level after three turns.

Name: Twilight Timer
Number: C39
Type: Single Target
Duration: 1 Turn
Effect: Completely immobilises one opponent Digimon for a single turn.

Name: Shadow Song
Number: U40
Type: Multi-Target
Duration: 3 Turns
Effect: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above.

Name: Teddy Bear
Number: U41
Type: Multi-Target
Duration: 1 Turn
Effect: The affected Tamer and his/her Digimon partner(s) transform into cuddly stuffed animals for one post. While in this state, they all regain 50% of their health, and cannot be attacked nor use attacks themselves.

Name: Wing Shards
Number: U43
Type: Multi-Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.

Name: Driving Snow
Number: U44
Type: State
Duration: N/A
Effect: Negates the effect of one of the opponent Tamer’s cards, but does not work if that card is associated with the element of ice (Snow Tornado, Icicle Lasso etc).

Name: Ray Gun(x2)
Number: U57
Type: Weapon
Duration: 5 Turns
Effect: The user’s Digimon acquires a space-age gun identical to that of a Vadermon, allowing use of the attack Abduction (Alien) Ray, which is worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Name: Blitz
Number: R02
Type: Single Target
Duration: N/A
Effect: Allows the affected Digimon to attack twice in one turn before the opponent can react.

Name: Doom Puppet
Number: R08
Type: Single Target
Duration: N/A
Effect: The affected Digimon is teleported to its Tamer’s side, and in its place, a puppet of itself will appear on the battlefield, charge at the opponent and explode in an intense blast worth fifty points of damage.

Name: Tri-Crystal
Number: R25
Type: Single Target
Duration: N/A
Effect: Three large, clear, sharp crystals fall from the skies above your opponent, and cause thirty points of damage each if they hit (at least one hit is guaranteed).

Name: Bond of Friendship
Number: R28
Type: Multi-Target
Duration: Remainder of the battle
Effect: User chooses any number between ten and their Digimon’s maximum health. The Digimon then loses that number of health points, and the partner of his/her friend receives a boost in attack strength, endurance and speed by the percentage of the number of health points lost (e.g. if a Digimon gave up 30 points of health, its ally’s strength, endurance and speed would increase by 30% each). The user’s Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.

Name: Special Bandage
Number: R32
Type: Multi-Target
Duration: N/A
Effect: Instantly restores 100% of the health of up to two Digimon of the user’s choice.

Name: Thousand Knives
Number: R33
Type: Multi-Target
Duration: N/A
Effect: Causes a thousand knives to fall from the sky above the opponent, causing ten points of damage per knife... if they hit.

Name: Anti-Virus
Number: R34
Type: State
Duration: Remainder of the battle
Effect: All attacks used against Virus-type Digimon do triple their regular damage.

Name: Consecrated Light(x2)
Number: R36
Type: State
Duration: 2 Turns
Effect: A blinding, holy light appears out of nowhere, preventing anyone present from seeing. This light has a different effect on any Digimon it touches, depending on their type: Viruses will lose ten points of health per turn; Datas will regain ten points of health per turn; and the attack power of Vaccines will double.

Name: Otherworld
Number: R40
Type: State
Duration: Remainder of the battle
Effect: Brings all participants in the current battle to a holographic field of total darkness, where no light shines and evil Digimon lurk all around – these Digimon will randomly attack any Tamer or Digimon present (they are moderator-controlled, and vary in level depending on the power of the user). Light Tamers are not allowed to use this card, because if they do, they may die...

Name: The Garden of Eden
Number: R44
Type: State
Duration: Remainder of the battle
Effect: Brings all participants in the current battle to a heart-touchingly beautiful and peaceful holographic field called the Garden of Eden, which is protected by many angelic Digimon – these Digimon will randomly attack any Tamer or Digimon present (they are mod-controlled, and vary in level depending on the power of the user). Dark Tamers are not allowed to use this card, because if they do, they may die...

Name: Dreams' Heart
Number: P00
Type: Single Target
Duration: Remainder of the battle
Effect: Affected Digimon gains a 20% boost in attack power, agility, and endurance, as well as regaining 20% of it's total health, for each card named 'Dreams' Heart' used so far in the current battle (not including this card). Each tamer may only posess one 'Dreams' heart' card, and this card may not be reused in battle.

Name: Flaming Passion
Number: P01
Type: Single Target
Duration: N/A
Effect: A red glow envelops your Digimon and a cerise flame shoots from its chest. The attack has a guaranteed hit and is worth twenty points of damage against Digimon of the same gender, or thirty points against Digimon of the opposite gender.

Name: Ai no Tsuyosa
Number: P03
Type: Multi-Target
Duration: Until after next attack
Effect: The power of all the user’s partners’ next attacks increases by any number between ten and forty points, depending on how close the user’s bond with their Digimon is (a moderator must make a realistic estimate as to the amount of the bonus, based on your prior character development).

Name: Kimi no Chikara
Number: P05
Type: Weapon
Duration: Three turns
Effect: The Tamer's passionate love for his/her partner can be manifested into a weapon of the user’s choice, which can be wielded by human and Digimon alike. This weapon is capable of dealing an amount of damage equal to double the Digimon’s regular power level.

Name: Dragon Slayer
Number: P11
Type: Multi-Target
Duration: Four Turns
Effect: The attack power of up to three Digimon doubles against Digimon whose names end in “dramon.”

Name: Hope And Glory
Number: P12
Type: Weapon
Duration: Up to four turns
Effect: Your Digimon obtains a mystical shield made of red and white energy. This shield is capable of blocking any attack from an Adult-level or below and causes ten points of damage to any opponent Digimon that touches it, but upon blocking one Perfect-level attack, the shield explodes in a burst of red and white energy that causes twenty points of damage to all participants in the current battle.

Name: Inner Child
Number: P13
Type: Single Target
Duration: Remainder of the battle
Effect: Grants the affected Digimon the ability to bounce its body on the ground as the average Baby II (In-Training) level Digimon does, giving it an advantage as far as agility is concerned.

Name: We’re Honor Students
Number: P14
Type: Multi-Target
Duration: Five Turns
Effect: Doubles the endurance, agility and thought speed of up to five Baby II (In-Training) or Child (Rookie)-level Digimon (these five can be either all Babies, all Children or a mix of Babies and Children). The card loses its effect on a Digimon as soon as it evolves to Adult (Champion) or Armor.

Name: Freedom
Number: P15
Type: Single Target
Duration: Five Turns
Effect: Prevents the affected Digimon from being affected by the opponent’s cards at all.

Name: July 4th
Number: P16
Type: Single Target
Duration: N/A
Effect: Grants one of the user’s Digimon use of the attack Patriotic Pummel, which allows it to shoot fireworks from its mouth or palms. The attack is worth forty points of damage, and the fireworks are the same colors as the flag of the Tamer’s home country

Name: Intangibility
Number: P21
Type: Single Target
Duration: 2 Turns
Effect: No attacks or objects will be able to hurt the affected Digimon for as long as the card is in effect, however none of its own physical attacks will work (though it can still use elemental/energy based attacks).

Name: Turkey Suit
Number: P24
Type: Single Target
Duration: Two Turns
Effect: The affected Digimon acquires and wears a turkey suit, forcing all opposing Digimon to laugh uncontrollably, preventing them from attacking and giving the user’s partner(s) an opening.

Name: Pilgrims and Indians
Number: P25
Type: Weapon
Duration: Until arrows are used up
Effect: The user’s Digimon acquires a pilgrim hat, a bow and three arrows, which will each deal an amount of damage double that of a regular attack from the user (if they hit).

Name: Candle Shooters
Number: P31
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or his/her Digimon obtains a gun that shoots white, black, red and/or green lit candles. These candles deal ten points of damage each against Digimon associated with the elements of Water or Fire, thirty against those associated with the elements of Ice, Metal or Darkness, and twenty against all other Digimon (if they hit).

Name: Alex’s Perseverance
Number: P33
Type: Single Target
Duration: Evolution: Remainder of the battle/Revival: N/A
Effect: User can choose from two options: either a Digimon from the Nature Spirits family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or a Digimon that collapsed or had its health reduced to zero five posts either before or after the card was used is revived with 50% of its total health.

Name: United We Stand
Number: P43
Type: Multi Target
Duration: N/A
Effect: Increases the attack power and the defense of up to four digimon based upon their tamer's confidence and faith in battle. The user's digimon can gain up to thirty points added to their current attack power and defense. However, this card will only work if the user's digimon band together and attack in a combined effort.

Name: Guardian's Savior
Number: P44
Type: Single Target
Duration: N/A
Effect: Ten spirits will appear and circle around the user's digimon. These spirits can be used to defend the user's digimon from an oncoming attack (doubled the defense of the user's digimon), or they can be used as an attack worth at thirty points plus the decimal number of the user's DEP. ((if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Tickled Pink
Number: P45
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the endurance of a pink Digimon, the agility of a human wearing pink clothing, or increases the physical strength of a partially-pink Digimon by 50%. In any case, using this card restores 50% of a non-pink Digimon’s health, 75% of a partially-pink Digimon’s health, or 100% of a pink Digimon’s health.

Name: Costume Change
Number: P46
Type: Single Target
Duration: 1 turn
Effect: The target Digimon change's it's appearance to that of another Digimon of the same evolutionary level (i.e. an Adult could become any other Adult), and gains all that Digimon's attacks for 1 turn. This card cannot be reused in battle at all.

Name: Lucky Dip
Number: P47
Type: Single Target
Duration: Remainder of the battle
Effect: A moderator must randomly choose one: either the affected Digimon acquires a weapon (of their Tamer’s choice) capable of dealing 150% of the damage of one of their regular attacks, 25% boosts in physical strength, speed and endurance plus 50% of its total health back, or this card has the effect of a randomly-selected Uncommon or Rare Card. In any case, the effects of this card last for the remainder of the battle (even if the randomly-selected card would last for a shorter amount of time).

Name: Naughty Or Nice
Number: P48
Type: Single Target OR Weapon
Duration: Remainder of the battle OR Until shuriken/coal is eaten/thrown
Effect: A Vaccine-type Digimon acquires a peppermint candy cane that, when eaten, restores 100% of their health and boosts their endurance, speed, reflexes and accuracy by 33% each for the remainder of the battle. A Data-type Digimon acquires a shuriken (throwing star) made of chocolate that can either be eaten to restore 75% of its total health, or thrown at the opponent – it will cause thirty points of damage if it hits. A Virus-type Digimon acquires three lumps of coal to throw at the opponent which, if they hit, cause forty points of damage each.

Name: Peace On Earth
Number: P49
Type: State
Duration: Up to Five Turns
Effect: Prevents all members of the opponent party from using offensive skills or weapons for up to five turns, but if the user or his/her Digimon attack an opponent in any way before then, that opponent will be freed from the card’s effect. Any additional opponents will remain under the card’s effect, however.

Name: Arctic Blizzard
Number: P50
Type: State
Duration: Remainder of the Battle
Effect: Causes the battle arena to be struck with a arctic style blizzard, increasing the attack power of either an ice element digimon or all ice-based attacks by 50%. High winds will cause temporary blindness to all except the user's digimon.

Name: Hoplite Formation
Number: P51
Type: Multi Target OR Single Target
Duration: 5 turns/As long as the effected item remains
Effect: The user of this card chooses between the following effects: either the defense of two or more Digimon fighting together will increase by 20% as long as they actively try to protect each other, OR the size of an existing card created shield or weapon increases by 20%, without any change to the weight or difficulty to wield of the weapon.

Name: Gift Exchange
Number: P52
Type: Multi-Target
Duration: Remainder of the battle
Effect: One unused card is randomly selected (by a moderator) from each Tamer in the current battle. A white rabbit appears, collects the cards, and redistributes them at semi-random: each Tamer is guaranteed not to get the card they originally owned.

Name: Lexi’s Generosity
Number: P54
Type: Single Target OR Multi Target
Duration: Remainder of the battle
Effect: User can choose from two options: either a Digimon from the Virus Busters family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one Digimon fighting alongside the user may receive a 75% bonus in attack power, a second a 75% bonus in physical strength, a third a 75% bonus in speed, a fourth a 75% bonus in agility and a fifth a 75% bonus in endurance. (If there are less than five Digimon fighting alongside the user, s/he may choose from the above five stats, and distribute the boosts between allies as s/he wishes.) All members of the opponent party have 50% of their total health restored when the second effect is used.

Name: Leprechaun Power
Number: P55
Type: Single Target
Duration: Three Turns
Effect: Digimon shrinks to one fifth of its original size, and therefore becomes lighter, more agile and harder to successfully land a hit on. In addition, the affected Digimon’s attack power increases by 50% if s/he is green, or by 33% if s/he is not green.

Name: Luck o’ the Irish
Number: P56
Type: Single Target
Duration: Four OR Five Turns
Effect: A gold coin appears in the affected Digimon’s hand, and may be flipped or tossed at any point during the current battle. If it comes up heads, the affected Digimon’s attack power, physical strength, speed, agility and defence are doubled for four turns, and 50% of its total health is restored. If it comes up tails, 100% of the affected Digimon’s total health is restored, and it acquires 10% bonuses in attack power, speed and defence and an Irish accent for five turns. (IRL, a moderator must flip a coin to decide the outcome.)

Name: Koenjinn's Spirit
Number: P63
Type: Single Target
Duration: 5 turns/until used
Effect: The user picks one of the following effects: One Digimon from the Nightmare Soldiers family evolves to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), OR the user’s Digimon gains the ability to use the attack "Trickstar" five times, which approaches the enemy from two different angles simultaneously and does the user‘s normal damage +5 points. This card cannot be re-used through any effect.

Name: Black Spot
Number: P68
Type: Single-Target
Duration: 5 Turns
Effect: A signature black spot appears somewhere on a chosen opponent's body, signaling very bad luck for the unfortunate opponent! For the duration of the card, chosen opponent will have his speed, strength, stamina cut in half and take 10 damage per turn.

Name: They tried to kill us, they failed, LETS EAT!
Number: P71
Type: State
Duration: In Battle: 3 turns/Out of Battle: 4 Hours or until food is gone
Effect: During a battle, this causes a large amount of food to topple over the enemy, possibly slowing them or even crushing them. Out of battle, this prepares a large feast fit for a king – you and your digimon won’t ever go hungry again.

Name: Democracy in Action
Number: P75
Type: Multi-Target
Duration: Five Turns
Effect: This card may only be used in a battle where two or more tamers are acting cooperatively. With no prior discussion (please), the players of the involved tamers send a neutral third party (preferably a moderator) their vote between the choices of Strength, Agility and Stamina. All partners of the participating tamers have the winning stat doubled for the card's duration, with any ties broken by the third party.

Name: Giving Thanks
Number: P76
Type: Single-Target
Duration: Remainder of the battle/4 Turns.
Effect: By showing thankfulness towards someone for something they've done, the user can choose one of the following effects: Either selected tamer or Digimon gains a 40% increase in all stats for 4 turns OR chosen tamer or Digimon gains 75% of any lost energy back (for card use, fighting, etc). This card cannot be reused by any other card.

Name: Never Alone
Number: S14
Type: Single Target
Duration: Remainder of the battle
Effect: Creates a number of clones decided by the user of the one of the user's Digimon. The clones have physical form, able to deal and receive damage. However, the power is divided among the clones, meaning one clone would have the full strength of its original, two would have half each, and so on.

Aqua-chan - September 23, 2008 07:56 PM (GMT)
Associated Digimon/Tamers:

Cyrus-kun
A shy boy who made his appearance on the beach just as the battle was ending. Not much is known about him for now, but he does appear to be getting along well with both Lexi and Tsuki.

During a brief shopping venture together, Lexi discovered the subtle changes in Cyrus. Givng her friendly advice and comfort in he time of need and urging her to keep going.

Hang-chan
Cyrus's digimon, an adorable and fluffy baby digimon who is very curious and energetic. Now who has finally evolved into her child form.

Rufus-kun
Cyrus's second digimon, a friendly pooch who seems to have his eyes set on Hang. But if often turned down by Hang at every turn, but he still remains chipper and friendly to others.

Tsuki-chan
A new girl Lexi met while visiting the beach. She seems to have a great interest in the moon and is a little new to the world of digimon taming as well as the Digital World itself.

Luna-chan
Tsuki's partner, very intelligent and helpful whether it’s with information about the Digital World to fighting in battle alongside allies. She's very loyal to Tsuki and acts as just not her friend, but as a guide to her.

Zack-sama
A tamer Lexi met at her second opponent battle, he had displayed a level of skill and experience she had never known of before. He has a mysterious aura to him, but she does admire him for his courage and taming experience. After helping save his life from a group of evil digimon, the two seemed to have bonded moreso, allowing Lexi to call him 'Zack-Sama'.

In a recent tag-team battle, Lexi's life was nearly lost at the hands of Zack's beast spirit Bolgmon. But with a great amount of will power and strength, he was able to control it enough to end the battle. She not only regained her lost confidence in herself, but also gained a newfound respect and adoration for the boy.

Zander-san
A tamer Lexi met during another opponent battle. He and his partners, Koro and Bael, gave her and her digimon a worthwhile battle. It was only when she forfeited the battle did Zander win. She had promised him a rematch, willing to battle him again anytime.

Riko-chan
A newbie of sorts, Lexi battled the boy in her latest battle. She could easily tell that he had a lot to learn in order to become a good tamer, but he's on the right road in doing so.

Factions

The Lucky Seven: During an adventure in the Swamps, her group came across the remaining members of The Lucky Seven. One of their members, Yukina, mistook Spyro and Kodi for the group's fallen leaders Slash and Edge. Once they got to know each other, the faction welcome Lexi and her partners with opened arms. Lexi and her partners are still not quite sure what to think of the group, but they're fond of Yukina.

Enemies

The Dread Legion: A dangerous group of digimon Lexi encountered both on the Mountains and in The Grassy Plains. First, they threatened to take control of the mountain region and cornered a Plotmon named Valdis. They also drive Spyro from his home, because of this he has a deep hatred for the faction. They also had attacked Zack, leaving him and his digimon severly wounded before Lexi stepped up.

Insomnia: Learning about the powerful, yet strange enemy from Valkyrimon, Lexi had vowed that she would help in defeating the reigning enemy of the Digital World. In doing so, she became a Light Tamer by the ultimate. She and her partners will become alert upon hearing anything of Insomnia.

Kyra Evans: A very crafty, but audatious and dangerous tamer Lexi fought in a training battle. Unfortunately, the battle ended in her favor and served as a bitter wake-up call for Lexi and her partners. For now, Lexi remains distrustful and bitter towards Kyra.

After a recent run-in with the tamer, their confrontation took an ugly turn upon learning Kyra was now a Dark Tamer. With One at her side in a surprising twist, Lexi was severely injured after obtaining her Beast Spirit as was Spyro when fighting One. Kodi stepped in and secured victory for them, but not so easily. The run-in has turned Kyra, One and her team into enemies.

Aqua-chan - September 23, 2008 07:56 PM (GMT)
Theme Songs

I've noticed several people have been creating their own theme song lists so I decided to jump on the bandwagon and create my own.

Note: This list is still under development, themes with a * are still subject to change or still need a theme.

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(Playlist imeemed by Cleo)

Lexi’s theme: Time Will Tell – Utada Hikaru
Kodi’s theme: Dreams of an Absolution – Lee Brotherton (Remix) And Jun Senoue
Spyro’s theme: Cry for the Earth – Hironobu Kakeyama
Tikal’s theme: Graduation – BeForU
Riku's theme: Linkin Park – What I've Done
Battle theme: Free – Powerman 5000
Armor theme: Truth – Kosaka Riyu (DDR Version)
Biomerge/Matrix theme: Trust - Salia (Vandread 1st OP)
Digivolution theme: AAA - Let it Beat!
Kodi and Lexi’s theme: Far away - Nickleback
Lexi and Spyro’s theme: Look through My Eyes – Phil Collins
Lexi and Tikal’s theme: Future Girls – Smile. Dk
Lexi and Riku's theme: Stray - Wolf's Rain OST (First OP)
Spirit Evolution theme: Naturally – Ayumi Hamasaki
Beast Spirit Evolution theme: Evolution – Ayumi Hamazaki
Dramatic theme: This Broken Soul - Rebecca Kneubuhl
Remembrance theme: Midori no Hibi – Off Course
*Baby 2 theme:
Adventuring theme: Crush 40 – Watch Me Fly
Returning Home theme: I'm Going Home - Chris Daughtry
Group Theme: Guide You Home - Rebecca Kneubuhl and Gabriel Mann

Aqua-chan - September 23, 2008 07:57 PM (GMT)
Aqua-Chan's Art Archive

This is a page showcasing any and all pieces of art that have been done on Lexi and her team of Digimon. I wanted to gather all the art that had been done on her and her team and show it off for the rest of Digital Dreams to see and enjoy. ^^

Pixel Dolls

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(All made by yours truely.)

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(Made by the lovely and talented SK-Sama.)

Pictures


The Tamer Herself, Lexi Tashimi
Lexi as a Plush Doll
The Ever Sweet but Naieve, Tikal
(All made by the always sweet Laiko/Pillow-Chan.)

Signatures
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(Made by the amazing Lucus.)
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(Both made by the always lovely and talented SK-Sama.)
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(Made by the ever cool Losty.)




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