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Title: Koenjinn


Koenjinn - March 27, 2007 10:47 AM (GMT)
Tamer Information:

user posted image

Physical Description: A strip of hair that is coloured white is kept long on purpose, the length reaching up to her waist. A necklace with an insignia dangles over her neck, the emblem itself silver fading to gold. Koenjinn wears a fingerless black glove on her right hand, seemingly to assist her in providing a better grip on cards. A white gauntlet commonly used in fencing is worn on her other hand. A small smile always adorns her face, together with dimples in her cheeks. A simple grey shirt with some ancient Kanji characters protects her torso below the jacket she wears over it. Black, durable jeans with thin metal plating by the sides too are worn. Strangely, she wears sandals despite her deep love of exploring lands, together with her knack getting into fights with other Digimon. Her legs has some scars on it, as well as the arms, but they're hidden behind her jacket and trousers. She always carries along a pair of headphones together with a music player.

Name: Koenjinn Igarashi.
Age: 12.
Gender: Female.
Nationality: Japanese father, Chinese mother.

D-Ban Colours: Silver and Black.
Money: 8500$.
Crest: Life.
Crest Appearance: user posted image
Digimental Appearance: user posted image

Personality: Impulsiveness largely dominates Koen's personality, as well as the disliked traits of arrogance and selfishness. The girl is also quite spoiled and used to getting her own way. But she tries her best to think maturely, and be more agreeable. Koenjinn usually likes things to go her own way, and if there is no other option, she will willingly follow the way things goes, as Koen thinks that there is no point in fighting back when you know that you will definitely lose. She is not exactly what you call a battle maniac, and not whom you will brand and peace-loving. To her, moderation is best for everything except memories. In her opinion, the more memories she has, no matter sweet or bitter, is better. Once you befriend her, you can rest assured knowing that you have got a friend for life who will not hesitate to lend an ear or hand to assist you in any form of trouble. Koen is also extremely curious about everything and anything that happens, and has yet to learn the theory of 'curiosity killed the cat'.

Acquaintances

Tamers:

Cleo Rania
Kyra Evans

Digimon:

Peter the Hagurumon
Vanguard the Dokunemon
Bishop the Renamon

Spirit Evolution

Evolutions: Rexmon // Crescemon // Dianamon.

user posted image
Species: Rexmon.
Attribute: Variable.
Element: Holy.
Primary Attack: Moon Night Bomb.
Secondary Attack: Tear Arrow.
Tertiary Attack: Moon Night Kick.

user posted image
Species: Crescemon.
Attribute: Variable.
Element: Holy.
Primary Attack: Lunatic Dance.
Secondary Attack: Dark Archery.
Tertiary Attack: Ice Archery.

user posted image
Species: Dianamon.
Attribute: Variable.
Element: Holy.
Primary Attack: Crescent Haken.
Secondary Attack: Arrow of Artemis.
Tertiary Attack: Goodnight Moon.

Koenjinn - April 17, 2007 10:58 AM (GMT)
Cards:

CODE
[b]Name:[/b] Sacred Fruit (x4)
[b]Number:[/b] U25
[b]Type:[/b] Single Target
[b]Duration:[/b] N/A
[b]Effect:[/b] The accuracy and thought speed of the affected Digimon are increased by 20%, and twenty points of its health are restored.

[b]Name:[/b] [u]Fly-Trap[/u]
[b]Number:[/b] C13
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Renders one opponent Digimon incapable of flight (whether the flight ability is natural or through the effects of a card).

[b]Name:[/b] [u]Offensive X[/u] (x7)
[b]Number:[/b] C26
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] The next attack used by the affected Digimon doubles in power.

[b]Name:[/b] [u]Power Charger[/u]
[b]Number:[/b] U22
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] The next attack used by the affected Digimon triples in power.

[b]Name:[/b] [u]Cutlery Arsenal[/u] (x2)
[b]Number:[/b] C51
[b]Type:[/b] Weapon
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points.

[b]Name:[/b] [u]Teddy Bear[/u]
[b]Number:[/b] U41
[b]Type:[/b] Multi Target
[b]Duration:[/b] 1 Turn
[b]Effect:[/b] The affected Tamer and his/her Digimon partner(s) transform into cuddly stuffed animals for one post. While in this state, they all regain 50% of their energy, and cannot be attacked nor use attacks themselves.

[b]Name:[/b] [u]Driving Snow[/u] (x2)
[b]Number:[/b] U44
[b]Type:[/b] State
[b]Duration:[/b] N/A
[b]Effect:[/b] Negates the effect of one of the opponent Tamer’s cards, but does not work if that card is associated with the element of ice (Snow Tornado, Icicle Lasso etc.).

[b]Name:[/b] [u]Master Puppet[/u]
[b]Number:[/b] R16
[b]Type:[/b] Single Target
[b]Duration:[/b] 2 Turns
[b]Effect:[/b] User can fully control the target opponent Digimon’s movements. Fifteen points of health per turn will be drained from the target to the user’s Digimon.

[b]Name:[/b] [u]Zero Hour[/u] (x2)
[b]Number:[/b] R27
[b]Type:[/b] Single Target
[b]Duration:[/b] 3 turns
[b]Effect:[/b] Prevents the target from using any offensive skills for 3 posts.

[b]Name:[/b] [u]Dragon Slayer[/u] (x2)
[b]Number:[/b] P11
[b]Type:[/b] Multi-Target
[b]Duration:[/b] Four Turns
[b]Effect:[/b] The attack power of up to three Digimon doubles against Digimon whose names end in “dramon.”

[b]Name:[/b] [u]Hope And Glory[/u] (x2)
[b]Number:[/b] P12
[b]Type:[/b] Weapon
[b]Duration:[/b] Up to four turns
[b]Effect:[/b] Your Digimon obtains a mystical shield made of red and white energy. This shield is capable of blocking any attack from an Adult-level or below and causes ten points of damage to any opponent Digimon that touches it, but upon blocking one Perfect-level attack, the shield explodes in a burst of red and white energy that causes twenty points of damage to all participants in the current battle.

[b]Name:[/b] [u]Elemental Enhancement[/u] (x2)
[b]Number:[/b] C08
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Adds fifteen points of damage to any attacks associated with one of the ten elements (Fire, Light, Wind, Thunder, Ice, Darkness, Earth, Water, Wood, Metal).

[b]Name:[/b] [u]Bomb[/u] (x3)
[b]Number:[/b] C50
[b]Type:[/b] Weapon
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

[b]Name:[/b] [u]Swift Slash[/u] (x2)
[b]Number:[/b] C58
[b]Type:[/b] Weapon
[b]Duration:[/b] 1 Turn
[b]Effect:[/b] Grants the user’s Digimon a 50% bonus in speed and a large claw on its right hand (if the affected Digimon already has claws, they will double in size and sharpness) that is capable of inflicting twenty points of damage.

[b]Name:[/b] [u]Crystal Fire[/u]
[b]Number:[/b] U03
[b]Type:[/b] Single Target
[b]Duration:[/b] 3 turns
[b]Effect:[/b] Pale lilac, celestial flames appear on the target Digimon’s hands and feet. They can either be used by the user’s Digimon for an attack worth up to twenty damage points, or can be set on an opponent’s Digimon to cause ten points of damage to them per turn. Either way, the flames cannot hurt the user’s Digimon.

[b]Name:[/b] [u]Ice Armor[/u] (x2)
[b]Number:[/b] U13
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.

[b]Name:[/b] [u]The Aegis[/u] (x2)
[b]Number:[/b] R55
[b]Type:[/b] Weapon
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Digimon acquires a shield identical to Dukemon’s. It can be used to completely block all attacks from a Perfect (Ultimate)-level Digimon or lower, but will break after blocking one Ultimate (Mega)-level attack.

[b]Name:[/b] [u]Inner Child[/u]
[b]Number:[/b] P13
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Grants the affected Digimon the ability to bounce its body on the ground as the average Baby II (In-Training) level Digimon does, giving it an advantage as far as agility is concerned.

[b]Name:[/b] [u]We’re Honor Students[/u]
[b]Number:[/b] P14
[b]Type:[/b] Multi-Target
[b]Duration:[/b] Five Turns
[b]Effect:[/b] Doubles the endurance, agility and thought speed of up to five Baby II (In-Training) or Child (Rookie)-level Digimon (these five can be either all Babies, all Children or a mix of Babies and Children). The card loses its effect on a Digimon as soon as it evolves to Adult (Champion) or Armor.

[b]Name[/b]: [u]Zoë’s Procrastination[/u]
[b]Number[/b]: P42
[b]Type[/b]: Single Target
[b]Duration[/b]: Remainder of the battle
[b]Effect[/b]: User can choose from two options: either a Digimon from the Nature Spirits family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one of your Digimon may receive a 75% bonus in attack power, agility and endurance at any point during the current battle… except on the turn this card is slashed. This effectively gives it a power boost that it can “store” for later activation.

[b]Name:[/b] [u]Bouquet Surprise[/u]
[b]Number:[/b] P04
[b]Type:[/b] Weapon
[b]Duration:[/b] N/A
[b]Effect:[/b] A bouquet of red roses pops into your Digimon's hands. Concealed within it is a chocolate bomb that can be stored for as long as desired, and which will explode on contact with the opponent for an attack worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

[b]Name[/b]: [u]Intangibility[/u] (x2)
[b]Number[/b]: P21
[b]Type[/b]: Single Target
[b]Duration[/b]: 2 Turns
[b]Effect[/b]: No attacks or objects will be able to hurt the affected Digimon for as long as the card is in effect, however none of its own physical attacks will work (though it can still use elemental/energy based attacks).

[b]Name:[/b] [u]Divine Box[/u] (x3)
[b]Number:[/b] C07
[b]Type:[/b] Single Target
[b]Duration:[/b] 3 Turns
[b]Effect:[/b] A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts.

[b]Name:[/b] [u]Mental Booster[/u] (x2)
[b]Number:[/b] C24
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

[b]Name:[/b] [u]Trigger[/u]
[b]Number:[/b] C37
[b]Type:[/b] Single Target
[b]Duration:[/b] N/A
[b]Effect:[/b] Forces the targeted opponent to attack the instant this card is swiped.

[b]Name:[/b] [u]Lightning Pulse[/u]
[b]Number:[/b] U16
[b]Type:[/b] Single Target
[b]Duration:[/b] 3 Turns
[b]Effect:[/b] An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

[b]Name:[/b] [u]Power Freeze[/u] (x2)
[b]Number:[/b] U23
[b]Type:[/b] Single Target
[b]Duration:[/b] 1 Turn/5 Turns
[b]Effect:[/b] Enables the affected Digimon to attack with ice. The attack can only be used for one turn, but the ice and its effects remain for five turns. If the Digimon affiliated with the elements of ice or water, the ice remains for the remainder of battle. This ice cannot be melted, even by a Perfect-level fire attack.

[b]Name:[/b] [u]Super Rejuvenation[/u]
[b]Number:[/b] R43
[b]Type:[/b] State
[b]Duration:[/b] N/A
[b]Effect:[/b] Heals any and all damage the Digimon fighting alongside the user received in the last two posts.

[b]Name:[/b] [u]Fox Power[/u]
[b]Number:[/b] C15
[b]Type:[/b] Single Target
[b]Duration:[/b] 5 Turns
[b]Effect:[/b] The affected Digimon gains the speed and agility of a Renamon for 5 posts, making it easier to dodge attacks.

[b]Name:[/b] [u]Shadowsnap[/u]
[b]Number:[/b] C31
[b]Type:[/b] Single Target
[b]Duration:[/b] 1 Turn
[b]Effect:[/b] The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place.

[b]Name:[/b] [u]Meat[/u]
[b]Number:[/b] U19
[b]Type:[/b] Single Target
[b]Duration:[/b] 4 turns
[b]Effect:[/b] A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.

[b]Name:[/b] [u]Spiritual Ring[/u]
[b]Number:[/b] U30
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types.

[b]Name:[/b] [u]Flood[/u]
[b]Number:[/b] R38
[b]Type:[/b] State
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Completely submerges the area of the battle in water, and increases the power of all water-based attacks by 50%.

[b]Name:[/b]  [u]Dreams' Heart[/u]
[b]Number:[/b]  P00
[b]Type:[/b]  Single Target
[b]Duration:[/b]  Remainder of the battle
[b]Effect:[/b]  Affected Digimon gains a 20% boost in attack power, agility, and endurance, as well as regaining 20% of it's total health, for each card named 'Dreams' Heart' used so far in the current battle (not including this card).  Each tamer may only possess one 'Dreams' heart' card, and this card may not be reused in battle.

[b]Name:[/b] [u]Freedom[/u]
[b]Number[/b]: P15
[b]Type[/b]: Single Target
[b]Duration[/b]: Five Turns
[b]Effect[/b]: Prevents the affected Digimon from being affected by the opponent’s cards at all.

[b]Name:[/b] [u]July 4th[/u]
[b]Number[/b]: P16
[b]Type[/b]: Single Target
[b]Duration[/b]: N/A
[b]Effect[/b]: Grants one of the user’s Digimon use of the attack Patriotic Pummel, which allows it to shoot fireworks from its mouth or palms. The attack is worth forty points of damage, and the fireworks are the same colors as the flag of the Tamer’s home country.

[b]Name:[/b] [u]Mend[/u] (x2)
[b]Number:[/b] C23
[b]Type:[/b] Single Target
[b]Duration:[/b] N/A
[b]Effect:[/b] Heals 10% of the affected Digimon’s health.

[b]Name:[/b] [u]Stun Blast[/u]
[b]Number[/b]: C35
[b]Type:[/b] Single Target
[b]Duration:[/b] 1 Turn
[b]Effect:[/b] The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.

[b]Name:[/b] [u]Cementation[/u]
[b]Number:[/b] C43
[b]Type:[/b] State
[b]Duration:[/b] 3 Turns
[b]Effect:[/b] Prevents any Digimon from burrowing underground.

[b]Name:[/b] [u]Neo Fantasy[/u]
[b]Number:[/b] U21
[b]Type:[/b] Single Target
[b]Duration:[/b] In battle: 3 Turns; in adventures: Remainder of the thread
[b]Effect:[/b] The target opponent Digimon is calmed, preventing them from attacking.

[b]Name:[/b] [u]Oil Slick[/u] (x2)
[b]Number:[/b] U55
[b]Type:[/b] Weapon
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] An oil barrel is made available to the user; s/he may throw it, try to open it, or use it in any other way s/he desires.

[b]Name:[/b] [u]Dark King Device[/u]
[b]Number:[/b] R06
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Grants the affected Digimon use of the attack "Darkness Judges", which causes sixty points of damage against a Vaccine Digimon, forty points against a Data Digimon partnered with a Light Tamer, and thirty against any other Digimon.

[b]Name:[/b] [u]Snimon's Scythes[/u] (x3)
[b]Number:[/b] C33
[b]Type:[/b] Single Target
[b]Duration:[/b] 3 Turns
[b]Effect:[/b] Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

[b]Name:[/b] [u]Double Ice Blades[/u]
[b]Number:[/b] C52
[b]Type:[/b] Weapon
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.

[b]Name[/b]: [u]Dark Ring[/u]
[b]Number[/b]: U06
[b]Type[/b]: Single Target
[b]Duration[/b]: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns
[b]Effect[/b]: Only a Dark Tamer can use this card. A black ring appears in the user’s hand, and can be placed on a Child- or Adult-level Digimon in order to place it under the user’s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack.

[b]Name:[/b] [u]Wing Shards[/u]
[b]Number:[/b] U43
[b]Type:[/b] Multi-Target
[b]Duration:[/b] 1 Turn
[b]Effect:[/b] Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.

[b]Name:[/b] [u]Cyber Arrow[/u]
[b]Number:[/b] U50
[b]Type:[/b] Weapon
[b]Duration:[/b] 3 Turns
[b]Effect:[/b] The affected Digimon shoots 3 arrows at one opponent, causing 10 points of damage each (if they hit). The next turn, the affected Digimon shoots two arrows, and the third turn, it shoots one. The arrows obtained on each turn can be saved for later use, but cannot be “stashed” to accumulate a total of six arrows.

[B]Name:[/B] Fiery Breath
[B]Number:[/B] C10
[B]Type:[/B] Single Target
[B]Duration:[/B] 1 Turn
[B]Effect:[/B] One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

[B]Name:[/B] Collapsed Control Spire
[B]Number:[/B] C44
[B]Type:[/B] State
[B]Duration:[/B] N/A
[B]Effect:[/B] Prevents the Control Spire card from being played, and voids the effects of all cards that prevent evolution.

[B]Name:[/B] Earth Breaker
[B]Number:[/B] U09
[B]Type:[/B] Single Target
[B]Duration:[/B] Remainder of the battle
[B]Effect:[/B] The user’s Digimon gains the power to create an earthquake by striking the ground. This earthquake will cause twenty points of damage to all participants in the current battle. If the Digimon is affiliated with the Earth element, their attacks gain the strength of a Digimon one level above themselves (e.g. an Adult-level would gain the strength of a Perfect).

[B]Name:[/B] Law of the Normal
[B]Number:[/B] U15
[B]Type:[/B] Single Target
[B]Duration:[/B] 5 Turns
[B]Effect:[/B] Brings the target Digimon to the same evolutionary level as the user’s partner.

[B]Name:[/B] Special Bandage
[B]Number:[/B] R32
[B]Type:[/B] Multi-Target
[B]Duration:[/B] N/A
[B]Effect:[/B] Instantly restores 100% of the health of up to two Digimon of the user’s choice.

[b]Name:[/b] [u]United We Stand[/u]
[b]Number:[/b] P43
[b]Type:[/b] Multi Target
[b]Duration:[/b] N/A
Effect: Increases the attack power and the defense of up to four digimon based upon their tamer's confidence and faith in battle. The user's digimon can gain up to thirty points added to their current attack power and defense. However, this card will only work if the user's digimon band together and attack in a combined effort.

[b]Name:[/b] [u]Guardian's Savior[/u]
[b]Number: [/b]P44
[b]Type: [/b]Single Target
[b]Duration:[/b] N/A
Effect: Ten spirits will appear and circle around the user's digimon. These spirits can be used to defend the user's digimon.

[b]Name:[/b] [u]Aquatic Attack[/u]
[b]Number:[/b] C02
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).

[b]Name:[/b] [u]Data Duplication[/u] (x3)
[b]Number:[/b] C04
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

[b]Name:[/b] [u]Regeneration[/u] (x2)
[b]Number:[/b] C30
[b]Type:[/b] Single Target
[b]Duration:[/b] 5 Turns
[b]Effect:[/b] Restores ten points of your Digimon’s health every turn for five turns.

[b]Name:[/b] [u]Lady Devimon's Gift[/u]
[b]Number:[/b] U14
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Increases the affected Digimon’s speed, as well as the strength of its next attack, by 50% each.

[b]Name[/b]: [u]Snake Caller[/u]
[b]Number[/b]: U27
[b]Type[/b]: Single Target
[b]Duration[/b]: 1 Turn
[b]Effect[/b]: Summons a Santiramon that will attack the opponent with two Treasure Halberd attacks in one turn, with thirty base damage per strike and at least one guaranteed hit.

[b]Name[/b]: [u]Reverse Wave Cannon[/u]
[b]Number[/b]: R22
[b]Type[/b]: Single Target
[b]Duration[/b]: N/A
[b]Effect[/b]: Negates the effects of one of the opponent’s cards used in the previous five posts, and allows the user’s Digimon to counter with the effect of the negated card.

[B]Name:[/B] [U]Black Spot[/U]
[B]Number:[/B] P68
[B]Type:[/B] Single-Target
[B]Duration:[/B] 5 Turns
[B]Effect:[/B] A signature black spot appears somewhere on a chosen opponent's body, signaling very bad luck for the unfortunate opponent! For the duration of the card, chosen opponent will have his speed, strength, stamina cut in half and take 10 damage per turn.

[b]Name:[/b] [u]Tickled Pink[/u]
[b]Number:[/b] P45
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[B]Effect:[/B] Doubles the endurance of a pink Digimon, the agility of a human wearing pink clothing, or increases the physical strength of a partially-pink Digimon by 50%. In any case, using this card restores 50% of a non-pink Digimon’s health, 75% of a partially-pink Digimon’s health, or 100% of a pink Digimon’s health.

[b]Name:[/b]  [u]Costume Change[/u]
[b]Number:[/b]  P46
[b]Type:[/b]  Single Target
[b]Duration:[/b]  1 turn
[b]Effect:[/b]  The target Digimon change's it's appearance to that of another Digimon of the same evolutionary level (i.e. an Adult could become any other Adult), and gains all that Digimon's attacks for 1 turn.  This card cannot be reused in battle at all.

[b]Name[/b]: [u]Turkey Suit[/u] (x2)
[b]Number[/b]: P24
[b]Type[/b]: Single Target
[b]Duration[/b]: Two Turns
[b]Effect[/b]: The affected Digimon acquires and wears a turkey suit, forcing all opposing Digimon to laugh uncontrollably, preventing them from attacking and giving the user’s partner(s) an opening.

[b]Name[/b]: [u]Pilgrims and Indians[/u] (x2)
[b]Number[/b]: P25
[b]Type[/b]: Weapon
[b]Duration[/b]: Until arrows are used up
[b]Effect[/b]: The user’s Digimon acquires a pilgrim hat, a bow and three arrows, which will each deal an amount of damage double that of a regular attack from the user (if they hit).

[b]Name:[/b] [u]Fuuma Shuriken[/u]
[b]Number:[/b] C53
[b]Type:[/b] Weapon
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Either the user or his/her Digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent.  It deals 15 damage points if thrown by a Child-level Digimon, 20 if thrown by a human or 25 if thrown by an Adult-level or higher.

[b]Name:[/b] [u]Card Restoration[/u]
[b]Number:[/b] U02
[b]Type:[/b] Single Target
[b]Duration:[/b] 1 turn
[b]Effect:[/b] A single card used by any Tamer in the current battle may be used again, but its effect only lasts for one turn. Only one copy of this card may be used per battle.

[b]Name[/b]: [u]The Garden of Eden[/u]
[b]Number[/b]: R44
[b]Type[/b]: State
[b]Duration[/b]: Remainder of the battle
[b]Effect[/b]: Brings all participants in the current battle to a heart-touchingly beautiful and peaceful holographic field called the Garden of Eden, which is protected by many angelic Digimon – these Digimon will randomly attack any Tamer or Digimon present (they are mod-controlled, and vary in level depending on the power of the user). Dark Tamers are not allowed to use this card, because if they do, they may die...

[b]Name:[/b] [u]Lucky Dip[/u]
[b]Number:[/b] P47
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] A moderator must randomly choose one: either the affected Digimon acquires a weapon (of their Tamer’s choice) capable of dealing 150% of the damage of one of their regular attacks, 25% boosts in physical strength, speed and endurance plus 50% of its total health back, or this card has the effect of a randomly-selected Uncommon or Rare Card. In any case, the effects of this card last for the remainder of the battle (even if the randomly-selected card would last for a shorter amount of time).

[b]Name:[/b] [u]Naughty Or Nice[/u]
[b]Number:[/b] P48
[b]Type:[/b] Single Target OR Weapon
[b]Duration:[/b] Remainder of the battle OR Until shuriken/coal is eaten/thrown
[b]Effect:[/b] A Vaccine-type Digimon acquires a peppermint candy cane that, when eaten, restores 100% of their health and boosts their endurance, speed, reflexes and accuracy by 33% each for the remainder of the battle. A Data-type Digimon acquires a shuriken (throwing star) made of chocolate that can either be eaten to restore 75% of its total health, or thrown at the opponent – it will cause thirty points of damage if it hits. A Virus-type Digimon acquires three lumps of coal to throw at the opponent which, if they hit, cause forty points of damage each.

[b]Name:[/b] [u]Peace On Earth[/u]
[b]Number:[/b] P49
[b]Type:[/b] State
[b]Duration:[/b] Up to Five Turns
[b]Effect:[/b] Prevents all members of the opponent party from using offensive skills or weapons for up to five turns, but if the user or his/her Digimon attack an opponent in any way before then, that opponent will be freed from the card’s effect. Any additional opponents will remain under the card’s effect, however.

[B]Name[/B]: [U]Arctic Blizzard[/U]
[B]Number:[/B] P50
[B]Type:[/B] State
[B]Duration:[/B] Remainder of the Battle
[B]Effect:[/B] Causes the battle arena to be struck with an Arctic-style blizzard, increasing the attack power of either an ice-element Digimon or all ice-based attacks by 50%. High winds will cause temporary blindness to all except the user's Digimon.

[b]Name:[/b] [U]Hoplite Formation[/U]
[b]Number:[/b] P51
[b]Type:[/b] Multi Target OR Single Target
[b]Duration:[/b] 5 turns/As long as the effected item remains
[b]Effect:[/b] The user of this card chooses between the following effects: either the defence of two or more Digimon fighting together will increase by 20% as long as they actively try to protect each other, OR the size of an existing [B]card created[/B] shield or weapon increases by 20%, without any change to the weight or difficulty to wield of the weapon.

[b]Name:[/b] [U]Gift Exchange[/U]
[b]Number:[/b] P52
[b]Type:[/b] Multi-Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] One unused card is randomly selected (by a Moderator) from each Tamer in the current battle.  A white rabbit appears, collects the cards, and redistributes them at semi-random:  Each Tamer is guaranteed not to get the card they originally owned.

[b]Name:[/b] [u]Magic Barrier[/u]
[b]Number:[/b] R15
[b]Type: [/b]Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] As long as the affected Digimon stands reasonably still, a force field impenetrable to any Digimon with under 4.0 DEP will surround it. This field will disappear as soon as the Digimon moves from its current spot, but reappears as soon as the Digimon stands still again, vanishes again when they move, and so on.

[b]Name:[/b] [u]Demonic Crystal[/u]
[b]Number:[/b] C05
[b]Type:[/b] Single Target
[b]Duration:[/b] N/A
[b]Effect:[/b] A giant crystal from the Netherworld shoots magma at the opponent. It is only usable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

[b]Name:[/b] [u]Graceful Charity[/u]
[b]Number:[/b] C17
[b]Type:[/b] Single Target
[b]Duration:[/b] Dependant on the card reused
[b]Effect:[/b] Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle.

[b]Name:[/b] [u]Musical Rhythm[/u]
[b]Number:[/b] U45
[b]Type:[/b] State
[b]Duration:[/b] 1 Turn
[b]Effect:[/b] Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent.

[b]Name:[/b] Underworld Fruit
[b]Number:[/b] C40
[b]Type:[/b] Single Target
[b]Duration:[/b] N/A
[b]Effect:[/b] Gradually restores 100% of the health of a Virus-type Digimon over the course of three turns, or instantly restores 50% of the health of a Data-type Digimon partnered with a Dark Tamer.

[b]Name:[/b] [u]Kyra’s Bloodlust[/u]
[b]Number:[/b] P53
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] User can choose from two options: either a Digimon from the Dark Area family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one of the user’s partners receives 75% bonuses in speed, attack power, reflexes and accuracy (though a Virus-type Digimon's attack power will double instead) - as well as an unbridled, ruthless desire to hurt any and all members of the opponent party as much as possible, as hard as possible. While not clouding its common sense or rendering it disobedient toward its Tamer, this numbs the affected Digimon’s body to any pain (not actually [I]preventing[/I] damage, but merely making it easier to shrug off) and increases its sheer tenacity and determination to the point where it could remain conscious in a situation where it would otherwise collapse. In such circumstances it is still likely to faint as soon as the card wears off, however.

[b]Name:[/b] [u]Lexi’s Generosity[/u]
[b]Number:[/b] P54
[b]Type:[/b] Single Target OR Multi Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] User can choose from two options: either a Digimon from the Virus Busters family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one Digimon fighting alongside the user may receive a 75% bonus in attack power, a second a 75% bonus in physical strength, a third a 75% bonus in speed, a fourth a 75% bonus in agility and a fifth a 75% bonus in endurance. (If there are less than five Digimon fighting alongside the user, s/he may choose from the above five stats, and distribute the boosts between allies as s/he wishes.) All members of the opponent party have 50% of their total health restored when the second effect is used.

[b]Name:[/b] [u]Sacrificial Lamb[/u]
[b]Number:[/b] R42
[b]Type:[/b] State
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] When used by a Light or undecided Tamer, a lamb will materialize and take any attack from a Virus- or Data-type Digimon in the user’s partner’s stead, until it is destroyed. When used by a Dark Tamer, the lamb will take their own partner’s attacks without dying, effectively preventing them from attacking their opponent.

[b]Name:[/b] [u]Angelic Diamond[/u]
[b]Number:[/b] C01
[b]Type:[/b] Single Target
[b]Duration:[/b] N/A
[b]Effect:[/b] A petite diamond from heaven shoots rays of light at one opponent. It is only usable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against dark Digimon.

[b]Name[/b]: [u]Shadow Song[/u]
[b]Number[/b]: U40
[b]Type[/b]: Multi-Target
[b]Duration[/b]: 3 Turns
[b]Effect[/b]: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above.

[b]Name:[/b] [u]Ai no Tsuyosa[/u]
[b]Number:[/b] P03
[b]Type:[/b] Multi-Target
[b]Duration:[/b] Until after next attack
[b]Effect:[/b] The power of all the user’s partners’ next attacks increases by any number between ten and forty points, depending on how close the user’s bond with their Digimon is (a moderator must make a realistic estimate as to the amount of the bonus, based on your prior character development).

[b]Name:[/b] [u]Kimi no Chikara[/u]
[b]Number:[/b] P05
[b]Type:[/b] Weapon
[b]Duration:[/b] Three Turns
[b]Effect:[/b] The Tamer's passionate love for his/her partner can be manifested into a weapon of the user’s choice, which can be wielded by human and Digimon alike. This weapon is capable of dealing an amount of damage equal to double the Digimon’s regular power level.

[b]Name:[/b] [u]Leprechaun Power[/u]
[b]Number:[/b] P55
[b]Type:[/b] Single Target
[b]Duration:[/b] Three Turns
[b]Effect:[/b] Digimon shrinks to one fifth of its original size, and therefore becomes lighter, more agile and harder to successfully land a hit on. In addition, the affected Digimon’s attack power increases by 50% if s/he is green, or by 33% if s/he is not green.

[b]Name:[/b] [u]Luck o’ the Irish[/u]
[b]Number:[/b] P56
[b]Type:[/b] Single Target
[b]Duration:[/b] Four OR Five Turns
[b]Effect:[/b] A gold coin appears in the affected Digimon’s hand, and may be flipped or tossed at any point during the current battle. If it comes up heads, the affected Digimon’s attack power, physical strength, speed, agility and defence are doubled for four turns, and 50% of its total health is restored. If it comes up tails, 100% of the affected Digimon’s total health is restored, and it acquires 10% bonuses in attack power, speed and defence and an Irish accent for five turns. (IRL, a moderator must flip a coin to decide the outcome.)

[b]Name:[/b] [u]New Life[/u]
[b]Number:[/b] P57
[b]Type:[/b] Single Target
[b]Duration:[/b] N/A
[b]Effect:[/b] The affected Digimon regains 100% of its energy (not to be confused with health): any fatigue s/he may have will disappear, and any stamina lost from earlier combat or card usage will be restored fully. S/he also regains 50% of his/her health (healing some of his/her actual wounds/previously sustained damage). This card will void the effects of any other cards activated the same turn (including damage and healing), may only be slashed if the user has previously used 7 or fewer cards during the current battle, and cannot be reused in battle at all.

[b]Name:[/b] [u]Frost Breath[/u]
[b]Number:[/b] C16
[b]Type:[/b] Single Target
[b]Duration:[/b] 1 Turn
[b]Effect:[/b] The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack).

[b]Name:[/b] [u]Silent Sabre[/u]
[b]Number:[/b] C57
[b]Type:[/b] Weapon
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level.

[b]Name[/b]: [u]Soul Shot[/u]
[b]Number[/b]: R23
[b]Type[/b]: Single Target
[b]Duration[/b]: N/A
[b]Effect[/b]: User chooses a number between 10 and their Digimon’s maximum health. The Digimon then shoots an ectoplasmic beam created from its own energy, and a successful hit will cause an amount of damage equal to the number chosen – but after doing damage, the Digimon will lose that number of health points (e.g. if the user chooses to put 50 damage into the attack, 50 health points will be lost). The Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.

[B]Name:[/B] Mourning Dragon
[B]Number:[/B] P59
[B]Type:[/B] Weapon
[B]Duration:[/B] Remainder of the battle/Until used
[B]Effect:[/B] One of the user's Digimon gains a compact, handgun-sized, five-shot flamethrower. In addition to incinerating flamable scenery, it deals 20 points of damage to any digimon it hits. The weapon lasts until all the shots are fired.

[b]Name:[/b] [u]Koenjinn's Spirit[/u]
[b]Number:[/b] P63
[b]Type:[/b] Single Target
[b]Duration:[/b] 5 turns/until used
[b]Effect:[/b] The user picks one of the following effects: One Digimon from the Nightmare Soldiers family evolves to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), OR the user’s Digimon gains the ability to use the attack "Trickstar" five times, which approaches the enemy from two different angles simultaneously and does the user‘s normal damage +5 points. This card cannot be re-used through any effect.

[B]Name:[/B] [U]Candle Shooters[/U]
[B]Number:[/B] P31
[B]Type:[/B] Weapon
[B]Duration:[/B] Remainder of the battle
[B]Effect:[/B] Either the user or his/her Digimon obtains a gun that shoots white, black, red and/or green lit candles. These candles deal ten points of damage each against Digimon associated with the elements of Water or Fire, thirty against those associated with the elements of Ice, Metal or Darkness, and twenty against all other Digimon (if they hit).

[b]Name:[/b] [u]Warm Heartbeat[/u]
[b]Number:[/b] P02
[b]Type:[/b] Single Target
[b]Duration:[/b] 2 Turns
[b]Effect:[/b] The affected Digimon becomes completely enveloped in a pink glow that restores its health by twenty points per turn, and reduces any damage done to it by ten points. Any other Digimon it touches, or that touches it (including via attacks) during that time will also regain ten points of health.

[B]Name:[/B] [U]Bit Toss[/U]
[B]Number:[/B] P69
[B]Type:[/B] Single-Target
[B]Duration:[/B] Until used three times/until used once
[B]Effect:[/B] Target Digimon gains the ability to use the attack 'Bit Toss' up to three times. This attack consumes up to (the user's DEP x10) of their tamer's money and does damage equal to money used. Alternatively, the Digimon can use a 'Super Bit Toss' attack that consumes (their DEP x100) bits and does (their DEP x10) damage, undodgeable. A mix of these attack can be employed, but 'Super Bit Toss' can only be used once. (Example: A Digimon with 2.5 DEP could spend 25 bits to do 25 damage, or 250 bits to do 25 damage that can't be avoided through normal means.)

[B]Name:[/b] [U]Erudito[/U]
[B]Number:[/B] P70
[B]Type:[/B] Single-Target
[B]Duration:[/B] 1 Turn
[B]Effect:[/B] Upon the slashing of this card, knowledge and learning comes to the user. One topic of the user's choice becomes known to the user for 1 turn.

[B]Name:[/B] [U]They tried to kill us, they failed, LET'S EAT![/U]
[B]Number:[/B] P71
[B]Type:[/B] State
[B]Duration:[/B] In Battle: 3 turns/Out of Battle: 4 Hours or until food is gone
[B]Effect:[/B] During a battle, this causes a large amount of food to topple over the enemy, possibly slowing them or even crushing them. Out of battle, this prepares a large feast fit for a king; you and your digimon won’t ever go hungry again.

[B]Name:[/B] [U]Spiritual Merit[/U]
[B]Number:[/B] P72
[B]Type:[/B] Single Target
[B]Duration:[/B] Five Turns
[B]Effect:[/B] Increases one Digimon’s attack power, speed and agility by 20%, and restores 25% of his/her health. However, if the affected Digimon quietly meditates in the position s/he was in at the moment the card was slashed until the end of his/her turn, s/he will instead gain 50% bonuses in attack power, speed and agility while having 75% of his/her health restored. If the Digimon continues to meditate in the same place until the end of his/her [I]next[/I] turn, the bonuses will increase to 100%.

[b]Name:[/b] [u]Forgive and Forget[/u]
[b]Number:[/b] P73
[b]Type:[/b] Single Target
[b]Duration:[/b] Remainder of the battle
[b]Effect:[/b] For every harsh word exchanged, every sad occurrence, or fight between the user and a target that got resolved, said target gains 25% health and 25% power, to a maximum of 150% of each.

[b]Name:[/b] Grateful Appreciation
[b]Number: [/b]P74
[b]Type:[/b] Single Target
[b]Duration:[/b] Four Turns
[b]Effect:[/b] Only to be used for one who has intended and tried or has committed a noble, good deed to the owner of the card. If used on a Digimon, they will regain 25% of their health, receive a 50% boost in stamina and will gain the ability to produce a golden energy shield good for blocking one Adult-level attack or lower for one turn. If used on a human, any ailments or injuries will completely disappear and they will be rejuvenated with energy. Cannot be recycled if it has been used on a Digimon already.

[B]Name:[/B] Candy!!
[B]Number:[/B] P19
[B]Type:[/B] Single Target
[B]Duration:[/B] One Turn
[B]Effect:[/B] Gives the affected Digimon a brief, but extreme surge of energy – as it would receive from eating large amounts of candy – doubling its speed and making its next attack a guaranteed hit.

[B]Name:[/B] [U]Giving Thanks[/U]
[B]Number:[/B] P76
[B]Type:[/B] Single-Target
[B]Duration:[/B] Remainder of the battle/4 Turns.
[B]Effect:[/B] By showing thankfulness towards someone for something they've done, the user can choose one of the following effects: Either selected tamer or Digimon gains a 40% increase in all stats for 4 turns OR chosen tamer or Digimon gains 75% of any lost energy back (for card use, fighting, etc). This card cannot be reused by any other card.

Koenjinn - May 6, 2007 01:13 AM (GMT)
IC Items:

Nevermelt Vanilla Ice Cream
This delicious single-scoop waffle cone is enchanted with the data of a Daipenmon, Master Of All Things Ice Creamly, thus (as its name suggests) it will never melt, spill or spoil, even in extreme heat. One lick will restore ten points of a Digimon’s health (it is generally good for about twenty licks, but this depends on the size of your Digimon’s tongue and appetite), but only three licks can be taken per post – otherwise the consumer will suffer terrible brain freeze.

Commandramon Plushie
A gun-toting cyborg. Be careful, for he might just cock his M16-Assassin and fire at you! He too has quite an amount of DCD Bombs on his back, which are powerful explosives that should never be toyed with.

Koemon Plushie
Green monkey in a leopard toga. He wields a slingshot, but it is now kept safely on his back. Koemon is now smiling, and his arms are held behind his neck as if he were relaxing as a monkey would do atop a tree.

Gazimon Plushie
This mutated rabbit is known as a Gazimon. His long fangs, and claws together with the tufted tail are all its characteristics. This plushie has him pointing at the ground, in mid-Pitfall attack. He seems to be using his Paralyze Breath as evident by his open mouth.

Dobermon Plushie
A Doberman with blades at his heels as well as crimson eyes compared to the human world's brown. This canine is fierce, and he is posed in a lying down position, the replica of the Dobermon's last minutes. His crimson eyes stare up adoringly and full of loyalty.

Keramon Plushie
A token from Koen's battle with the maniacal Keramon that went full out and evolved to Diablomon. It laughs, or rather, cackles at randomly chosen intervals, and when pressed in the stomach. However, its mouth is shut tightly. How odd, and even creepy from an angle.

Dokugumon Plushie
A stuffed toy fashioned in the look of a Dokugumon. It's eyes have glow-in-the-dark properties. Definitely something Koen wouldn't want to have in the bedroom after watching a horror movie, as she is scared rather easily after a bout of nerve racking situations.

Honey Beemon Plushie
Buzzes when squeezed in the middle! A cute little memento of the battle between Honey Beemon and Furunii, in which of course, the Renamon. This plushie is also significant to Furunii because it was during this match that he achieved his Armor form, Prairiemon.

Sliver Of Hope
This soft, durable, rose pink ribbon is about eighteen inches in length and one in width, and emits a very faint glow. Damage from any attack that hits its wearer (be they human or Digimon) will be reduced by 1 point of damage if the attacker is a pink Digimon, 2 points if s/he is partially pink or 5 if s/he is not pink. If the wearer is pink or wearing pink clothing (excluding a D-ban or the ribbon itself), his/her attack power increases by 10%.

Pack of Turkey Drumsticks
Five high-quality, succulent turkey legs expertly foil wrapped to ensure they never spoil or go mouldy in any way for as long as they remain in their package. When eaten by a Digimon, they restore up to 40 points of health, but can be consumed little by little to prolong their usefulness – so that eating a quarter of a drumstick would restore 10 points of health, eating half would restore 20, and so on. They also increase the consumer’s physical strength and attack power (be they human or Digimon) by 25% each for five turns, but also induce a slight sleepy feeling, reducing the consumer’s concentration and speed by about 20% for four turns.

Tin of Cranberry Sauce
Quite literally exactly what it says on the tin: contained in a vessel about the size of a can of beans, this very sweet-tasting but nutritious cranberry sauce is intended to add flavor to a turkey but can also be served on its own. Eating about a teaspoon of its contents is enough to restore 15 points of a Digimon’s health and increase their speed and alertness by about 10% each for six posts – in theory, eating the entire can at once could restore a Digimon to full health instantly while doubling their speed – but its stickiness coupled with the need for a can opener makes it awkward to eat on the go, unless you either bought along a spoon or don’t object to eating it straight from the tin somehow.

Box of White & Milk Chocolates
These sweet, yet classy little treats heal 5 points of a Digimon’s health per chocolate, but only five can be consumed per turn. Some have strawberry nougat filling – yummy!

Chevalier Bête
This elegantly-designed little spray bottle contains a unisex perfume that is the master work of an acclaimed Duftmon fashion designer. Any Digimon wearing it will have his or her speed and stamina boosted by 33% for five turns in battle due to the uplifting, revitalizing quality of the scent, and if s/he was damaged prior to applying it, one whiff of the sweet fragrance will instantly restore 75% of their health. When worn by a human, any attacking Digimon who smells it will be so entranced they will stop in their tracks and refuse to act offensively against that human for one turn. Good for about twenty squirts.

Guardromon Plushie
Squeeze it, and it lights up! A simple contraption, but brings joy to everyone. Furunii remembers it as something he defeated when he was a Baby II. It was a pretty big accomplishment to him, but if he ever tells one about the tale, he'll surely omit the part where the cyborg was a hologram.

6x Hot Cross Buns
A traditional Easter treat in historically Christian countries, these are sweet cushions of pastry about the same diameter as a CD, with a lighter-coloured cross on top, and raisins baked into them. They restore 100% of the health of any Digimon that eats one, or 100% of a human’s energy/stamina. If you’d rather save some for later, you also have the option to eat half of one to restore 50% of your health/energy, a quarter to restore 25%, etc. – and since they’re divided into four segments by the decorative cross, it should be very easy to gauge how much counts as a half, quarter, ect.!

3x Chocolate Chocomon
A set of three solid chocolate likenesses of Lopmon’s Baby II form – one plain, one milk, one white – each about four inches tall. When eaten, they boost a different asset of a Digimon by 10% for the first five turns of the next battle s/he participates in, depending on the type of chocolate: attack strength for plain; defensive power for milk; agility for white. All restore 25% of a Digimon’s health when eaten. When consumed by a human, they simply give him or her a good, contented feeling – even more so than regular chocolate.

Sparklers
5 sticks which give off flames when thrown at an opponent. They cause 15 points of damage. They also look REALLY pretty.

Lantern
A beautifully crafted lantern from rice paper. The light it produces illuminates the darkest of places. One time use only, and cannot be used in damp places, for the candle will go out.

Mooncake
A tasty cake with lotus paste as the filling. Written in Chinese on the skin are the words Jade Single Yolk. It allows one Digimon that consumes it to regain a small fraction of their energy. Good for three bites.

Trick Doubloons
A small chest filled with 10 small coins. They look like a normal form of currency, but they are actually made from gunpowder, making them into mini grenades. They can either be set upon the ground like a proximity mine or thrown at an opponent. Either way, they explode for 10 points of damage each if they hit.

Insomnia Plushie
In the form of our dark Mistress, this plushie's strained eyes have never seen a wink of sleep, and more destruction then one could imagine.

Digitama Plushie
A cute, orange-striped plush in the form of a digi-egg. If you hold it close, you could swear you could hear something moving around inside. Makes the holder happy.

Blue Alien Plushie
A plush toy made of the finest royal blue material, this unique creature has a slender and graceful-looking humanoid body, a soft lilac ruff and vaguely bird-like head with two long, semi-erect, curved antennae atop it. He has a distinct look of arrogance in his stance and expression, but the love and devotion put into his every stitch and fibre is plain to see. If you hold him on a lonely night with no-one else beside you, you could swear you felt a reassuring heartbeat…

Black Charm
This small, thin black band is a symbol for friendship, where the circle shape shows the connection between friends. It can be worn or just carried, but can be given to someone else once per battle. If it is willingly given to someone else, it increases the stamina and strength of that person by 33%.

White Charm
This small, thin white band is a symbol of love, where the circle shape shows the connection bewteen people who love one another. It can be worn or just carried, but can be given to someone else once per battle. If it is willingly given to someone else, it increases the health and agility of that person by 33%.

Sugar Cookies (x12): These delightful little treats are made from the digital worlds' sweetest sugar and gooiest dough. Each one has 3 bites worth, but eat too much and you'll become a Burpmon! Each bite recovers 15% damage and fills the eater with a pleasant, warm feeling.

Wedding Cake: A piece of cake from a certain wedding. Any flavor you want, with any icing or decorations. Eat it alone, you gain all of your health, eat it with someone else, and they'll be your friend for life.

Ketupat
Pressed rice into the shape of a large, somewhat flat cube. It can be cut into nine pieces, each piece enhances the eater's mental prowess by 35%.

Shofar: A horn instrument made of out of a hollowed out animal horn*. Use it to attract attention from allies and daze your enemies for 1 turn.

*A Goatmon’s horn in this case. Don’t worry, its’ just the horn the Goatmon shed. Yay humaneness!

Murukku with Ghee
Swirly, crunchy food with butter - otherwise known as ghee. If a Vaccine or Data-type uses this item, they have the function of flying stars, or shuriken which deal 15 damage per murukku if they hit. For the Virus-types, it recovers their energy OR health by 10% as chosen by a moderator. One pack contains four murukku.

Remembrance Glass
A quaint and fragile appearing hand-mirror made of the thinnest reflective glass seen. The hilt and frame are made out of pure silver and decorated with etchings and protrusions in designs of red petalled corn poppies growing in a vine. It is suprisingly sturdy despite its clean and delicate look, and never seems to get dirty or bent no matter what. Anyone who stares in the glassy surface will be treated to visions of an event, person, or object from their past, that (depending on what it is) can either enrage the onlooker and leave them immobile, or calm them to cease any conflicts.

OOC Items:

Renamon Plushie
A gift from Cleo in the Spread a little love thread, and I got the Happy New Year from her.

Koenjinn - May 31, 2007 02:18 AM (GMT)
Digimon Information:

Partner #1

Digimon Nickname: Furunii.
Gender: Male.
DEP: 3.0.
Baby Forms: Reremon // Pokomon.
Child Form: Renamon.
Armour Form: Rinkmon.
Adult Form: Kyuubimon.
Perfect Form: Kyuukimon.
Ultimate Forms: Gokumon // Sakuyamon.

Information:


Partner #2

Digimon Nickname: Houshasei
Gender: Male
DEP: ?
Baby Forms: Jyarimon // Gigimon
Child Form: Guilmon X
Armour Form: Lynxmon/Pegasmon (not decided)
Adult Form: Raptordramon
Perfect Form: Metal Greymon X
Ultimate Forms: War Greymon X // Medieval Dukemon

Information:




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