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| [b]Name:[/b] Sacred Fruit (x4) [b]Number:[/b] U25 [b]Type:[/b] Single Target [b]Duration:[/b] N/A [b]Effect:[/b] The accuracy and thought speed of the affected Digimon are increased by 20%, and twenty points of its health are restored. [b]Name:[/b] [u]Fly-Trap[/u] [b]Number:[/b] C13 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Renders one opponent Digimon incapable of flight (whether the flight ability is natural or through the effects of a card). [b]Name:[/b] [u]Offensive X[/u] (x7) [b]Number:[/b] C26 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] The next attack used by the affected Digimon doubles in power. [b]Name:[/b] [u]Power Charger[/u] [b]Number:[/b] U22 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] The next attack used by the affected Digimon triples in power. [b]Name:[/b] [u]Cutlery Arsenal[/u] (x2) [b]Number:[/b] C51 [b]Type:[/b] Weapon [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points. [b]Name:[/b] [u]Teddy Bear[/u] [b]Number:[/b] U41 [b]Type:[/b] Multi Target [b]Duration:[/b] 1 Turn [b]Effect:[/b] The affected Tamer and his/her Digimon partner(s) transform into cuddly stuffed animals for one post. While in this state, they all regain 50% of their energy, and cannot be attacked nor use attacks themselves. [b]Name:[/b] [u]Driving Snow[/u] (x2) [b]Number:[/b] U44 [b]Type:[/b] State [b]Duration:[/b] N/A [b]Effect:[/b] Negates the effect of one of the opponent Tamer’s cards, but does not work if that card is associated with the element of ice (Snow Tornado, Icicle Lasso etc.). [b]Name:[/b] [u]Master Puppet[/u] [b]Number:[/b] R16 [b]Type:[/b] Single Target [b]Duration:[/b] 2 Turns [b]Effect:[/b] User can fully control the target opponent Digimon’s movements. Fifteen points of health per turn will be drained from the target to the user’s Digimon. [b]Name:[/b] [u]Zero Hour[/u] (x2) [b]Number:[/b] R27 [b]Type:[/b] Single Target [b]Duration:[/b] 3 turns [b]Effect:[/b] Prevents the target from using any offensive skills for 3 posts. [b]Name:[/b] [u]Dragon Slayer[/u] (x2) [b]Number:[/b] P11 [b]Type:[/b] Multi-Target [b]Duration:[/b] Four Turns [b]Effect:[/b] The attack power of up to three Digimon doubles against Digimon whose names end in “dramon.” [b]Name:[/b] [u]Hope And Glory[/u] (x2) [b]Number:[/b] P12 [b]Type:[/b] Weapon [b]Duration:[/b] Up to four turns [b]Effect:[/b] Your Digimon obtains a mystical shield made of red and white energy. This shield is capable of blocking any attack from an Adult-level or below and causes ten points of damage to any opponent Digimon that touches it, but upon blocking one Perfect-level attack, the shield explodes in a burst of red and white energy that causes twenty points of damage to all participants in the current battle. [b]Name:[/b] [u]Elemental Enhancement[/u] (x2) [b]Number:[/b] C08 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Adds fifteen points of damage to any attacks associated with one of the ten elements (Fire, Light, Wind, Thunder, Ice, Darkness, Earth, Water, Wood, Metal). [b]Name:[/b] [u]Bomb[/u] (x3) [b]Number:[/b] C50 [b]Type:[/b] Weapon [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius. [b]Name:[/b] [u]Swift Slash[/u] (x2) [b]Number:[/b] C58 [b]Type:[/b] Weapon [b]Duration:[/b] 1 Turn [b]Effect:[/b] Grants the user’s Digimon a 50% bonus in speed and a large claw on its right hand (if the affected Digimon already has claws, they will double in size and sharpness) that is capable of inflicting twenty points of damage. [b]Name:[/b] [u]Crystal Fire[/u] [b]Number:[/b] U03 [b]Type:[/b] Single Target [b]Duration:[/b] 3 turns [b]Effect:[/b] Pale lilac, celestial flames appear on the target Digimon’s hands and feet. They can either be used by the user’s Digimon for an attack worth up to twenty damage points, or can be set on an opponent’s Digimon to cause ten points of damage to them per turn. Either way, the flames cannot hurt the user’s Digimon. [b]Name:[/b] [u]Ice Armor[/u] (x2) [b]Number:[/b] U13 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above. [b]Name:[/b] [u]The Aegis[/u] (x2) [b]Number:[/b] R55 [b]Type:[/b] Weapon [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Digimon acquires a shield identical to Dukemon’s. It can be used to completely block all attacks from a Perfect (Ultimate)-level Digimon or lower, but will break after blocking one Ultimate (Mega)-level attack. [b]Name:[/b] [u]Inner Child[/u] [b]Number:[/b] P13 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Grants the affected Digimon the ability to bounce its body on the ground as the average Baby II (In-Training) level Digimon does, giving it an advantage as far as agility is concerned. [b]Name:[/b] [u]We’re Honor Students[/u] [b]Number:[/b] P14 [b]Type:[/b] Multi-Target [b]Duration:[/b] Five Turns [b]Effect:[/b] Doubles the endurance, agility and thought speed of up to five Baby II (In-Training) or Child (Rookie)-level Digimon (these five can be either all Babies, all Children or a mix of Babies and Children). The card loses its effect on a Digimon as soon as it evolves to Adult (Champion) or Armor. [b]Name[/b]: [u]Zoë’s Procrastination[/u] [b]Number[/b]: P42 [b]Type[/b]: Single Target [b]Duration[/b]: Remainder of the battle [b]Effect[/b]: User can choose from two options: either a Digimon from the Nature Spirits family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one of your Digimon may receive a 75% bonus in attack power, agility and endurance at any point during the current battle… except on the turn this card is slashed. This effectively gives it a power boost that it can “store” for later activation. [b]Name:[/b] [u]Bouquet Surprise[/u] [b]Number:[/b] P04 [b]Type:[/b] Weapon [b]Duration:[/b] N/A [b]Effect:[/b] A bouquet of red roses pops into your Digimon's hands. Concealed within it is a chocolate bomb that can be stored for as long as desired, and which will explode on contact with the opponent for an attack worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage). [b]Name[/b]: [u]Intangibility[/u] (x2) [b]Number[/b]: P21 [b]Type[/b]: Single Target [b]Duration[/b]: 2 Turns [b]Effect[/b]: No attacks or objects will be able to hurt the affected Digimon for as long as the card is in effect, however none of its own physical attacks will work (though it can still use elemental/energy based attacks). [b]Name:[/b] [u]Divine Box[/u] (x3) [b]Number:[/b] C07 [b]Type:[/b] Single Target [b]Duration:[/b] 3 Turns [b]Effect:[/b] A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts. [b]Name:[/b] [u]Mental Booster[/u] (x2) [b]Number:[/b] C24 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself. [b]Name:[/b] [u]Trigger[/u] [b]Number:[/b] C37 [b]Type:[/b] Single Target [b]Duration:[/b] N/A [b]Effect:[/b] Forces the targeted opponent to attack the instant this card is swiped. [b]Name:[/b] [u]Lightning Pulse[/u] [b]Number:[/b] U16 [b]Type:[/b] Single Target [b]Duration:[/b] 3 Turns [b]Effect:[/b] An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks. [b]Name:[/b] [u]Power Freeze[/u] (x2) [b]Number:[/b] U23 [b]Type:[/b] Single Target [b]Duration:[/b] 1 Turn/5 Turns [b]Effect:[/b] Enables the affected Digimon to attack with ice. The attack can only be used for one turn, but the ice and its effects remain for five turns. If the Digimon affiliated with the elements of ice or water, the ice remains for the remainder of battle. This ice cannot be melted, even by a Perfect-level fire attack. [b]Name:[/b] [u]Super Rejuvenation[/u] [b]Number:[/b] R43 [b]Type:[/b] State [b]Duration:[/b] N/A [b]Effect:[/b] Heals any and all damage the Digimon fighting alongside the user received in the last two posts. [b]Name:[/b] [u]Fox Power[/u] [b]Number:[/b] C15 [b]Type:[/b] Single Target [b]Duration:[/b] 5 Turns [b]Effect:[/b] The affected Digimon gains the speed and agility of a Renamon for 5 posts, making it easier to dodge attacks. [b]Name:[/b] [u]Shadowsnap[/u] [b]Number:[/b] C31 [b]Type:[/b] Single Target [b]Duration:[/b] 1 Turn [b]Effect:[/b] The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place. [b]Name:[/b] [u]Meat[/u] [b]Number:[/b] U19 [b]Type:[/b] Single Target [b]Duration:[/b] 4 turns [b]Effect:[/b] A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns. [b]Name:[/b] [u]Spiritual Ring[/u] [b]Number:[/b] U30 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] A golden ring appears on the affected Digimon's hand/limb, and adds 15 points of damage to all of its attacks against Virus-types. [b]Name:[/b] [u]Flood[/u] [b]Number:[/b] R38 [b]Type:[/b] State [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Completely submerges the area of the battle in water, and increases the power of all water-based attacks by 50%. [b]Name:[/b] [u]Dreams' Heart[/u] [b]Number:[/b] P00 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Affected Digimon gains a 20% boost in attack power, agility, and endurance, as well as regaining 20% of it's total health, for each card named 'Dreams' Heart' used so far in the current battle (not including this card). Each tamer may only possess one 'Dreams' heart' card, and this card may not be reused in battle. [b]Name:[/b] [u]Freedom[/u] [b]Number[/b]: P15 [b]Type[/b]: Single Target [b]Duration[/b]: Five Turns [b]Effect[/b]: Prevents the affected Digimon from being affected by the opponent’s cards at all. [b]Name:[/b] [u]July 4th[/u] [b]Number[/b]: P16 [b]Type[/b]: Single Target [b]Duration[/b]: N/A [b]Effect[/b]: Grants one of the user’s Digimon use of the attack Patriotic Pummel, which allows it to shoot fireworks from its mouth or palms. The attack is worth forty points of damage, and the fireworks are the same colors as the flag of the Tamer’s home country. [b]Name:[/b] [u]Mend[/u] (x2) [b]Number:[/b] C23 [b]Type:[/b] Single Target [b]Duration:[/b] N/A [b]Effect:[/b] Heals 10% of the affected Digimon’s health. [b]Name:[/b] [u]Stun Blast[/u] [b]Number[/b]: C35 [b]Type:[/b] Single Target [b]Duration:[/b] 1 Turn [b]Effect:[/b] The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking. [b]Name:[/b] [u]Cementation[/u] [b]Number:[/b] C43 [b]Type:[/b] State [b]Duration:[/b] 3 Turns [b]Effect:[/b] Prevents any Digimon from burrowing underground. [b]Name:[/b] [u]Neo Fantasy[/u] [b]Number:[/b] U21 [b]Type:[/b] Single Target [b]Duration:[/b] In battle: 3 Turns; in adventures: Remainder of the thread [b]Effect:[/b] The target opponent Digimon is calmed, preventing them from attacking. [b]Name:[/b] [u]Oil Slick[/u] (x2) [b]Number:[/b] U55 [b]Type:[/b] Weapon [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] An oil barrel is made available to the user; s/he may throw it, try to open it, or use it in any other way s/he desires. [b]Name:[/b] [u]Dark King Device[/u] [b]Number:[/b] R06 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Grants the affected Digimon use of the attack "Darkness Judges", which causes sixty points of damage against a Vaccine Digimon, forty points against a Data Digimon partnered with a Light Tamer, and thirty against any other Digimon. [b]Name:[/b] [u]Snimon's Scythes[/u] (x3) [b]Number:[/b] C33 [b]Type:[/b] Single Target [b]Duration:[/b] 3 Turns [b]Effect:[/b] Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards. [b]Name:[/b] [u]Double Ice Blades[/u] [b]Number:[/b] C52 [b]Type:[/b] Weapon [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat. [b]Name[/b]: [u]Dark Ring[/u] [b]Number[/b]: U06 [b]Type[/b]: Single Target [b]Duration[/b]: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns [b]Effect[/b]: Only a Dark Tamer can use this card. A black ring appears in the user’s hand, and can be placed on a Child- or Adult-level Digimon in order to place it under the user’s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack. [b]Name:[/b] [u]Wing Shards[/u] [b]Number:[/b] U43 [b]Type:[/b] Multi-Target [b]Duration:[/b] 1 Turn [b]Effect:[/b] Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types. [b]Name:[/b] [u]Cyber Arrow[/u] [b]Number:[/b] U50 [b]Type:[/b] Weapon [b]Duration:[/b] 3 Turns [b]Effect:[/b] The affected Digimon shoots 3 arrows at one opponent, causing 10 points of damage each (if they hit). The next turn, the affected Digimon shoots two arrows, and the third turn, it shoots one. The arrows obtained on each turn can be saved for later use, but cannot be “stashed” to accumulate a total of six arrows. [B]Name:[/B] Fiery Breath [B]Number:[/B] C10 [B]Type:[/B] Single Target [B]Duration:[/B] 1 Turn [B]Effect:[/B] One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.). [B]Name:[/B] Collapsed Control Spire [B]Number:[/B] C44 [B]Type:[/B] State [B]Duration:[/B] N/A [B]Effect:[/B] Prevents the Control Spire card from being played, and voids the effects of all cards that prevent evolution. [B]Name:[/B] Earth Breaker [B]Number:[/B] U09 [B]Type:[/B] Single Target [B]Duration:[/B] Remainder of the battle [B]Effect:[/B] The user’s Digimon gains the power to create an earthquake by striking the ground. This earthquake will cause twenty points of damage to all participants in the current battle. If the Digimon is affiliated with the Earth element, their attacks gain the strength of a Digimon one level above themselves (e.g. an Adult-level would gain the strength of a Perfect). [B]Name:[/B] Law of the Normal [B]Number:[/B] U15 [B]Type:[/B] Single Target [B]Duration:[/B] 5 Turns [B]Effect:[/B] Brings the target Digimon to the same evolutionary level as the user’s partner. [B]Name:[/B] Special Bandage [B]Number:[/B] R32 [B]Type:[/B] Multi-Target [B]Duration:[/B] N/A [B]Effect:[/B] Instantly restores 100% of the health of up to two Digimon of the user’s choice. [b]Name:[/b] [u]United We Stand[/u] [b]Number:[/b] P43 [b]Type:[/b] Multi Target [b]Duration:[/b] N/A Effect: Increases the attack power and the defense of up to four digimon based upon their tamer's confidence and faith in battle. The user's digimon can gain up to thirty points added to their current attack power and defense. However, this card will only work if the user's digimon band together and attack in a combined effort. [b]Name:[/b] [u]Guardian's Savior[/u] [b]Number: [/b]P44 [b]Type: [/b]Single Target [b]Duration:[/b] N/A Effect: Ten spirits will appear and circle around the user's digimon. These spirits can be used to defend the user's digimon. [b]Name:[/b] [u]Aquatic Attack[/u] [b]Number:[/b] C02 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.). [b]Name:[/b] [u]Data Duplication[/u] (x3) [b]Number:[/b] C04 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage). [b]Name:[/b] [u]Regeneration[/u] (x2) [b]Number:[/b] C30 [b]Type:[/b] Single Target [b]Duration:[/b] 5 Turns [b]Effect:[/b] Restores ten points of your Digimon’s health every turn for five turns. [b]Name:[/b] [u]Lady Devimon's Gift[/u] [b]Number:[/b] U14 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Increases the affected Digimon’s speed, as well as the strength of its next attack, by 50% each. [b]Name[/b]: [u]Snake Caller[/u] [b]Number[/b]: U27 [b]Type[/b]: Single Target [b]Duration[/b]: 1 Turn [b]Effect[/b]: Summons a Santiramon that will attack the opponent with two Treasure Halberd attacks in one turn, with thirty base damage per strike and at least one guaranteed hit. [b]Name[/b]: [u]Reverse Wave Cannon[/u] [b]Number[/b]: R22 [b]Type[/b]: Single Target [b]Duration[/b]: N/A [b]Effect[/b]: Negates the effects of one of the opponent’s cards used in the previous five posts, and allows the user’s Digimon to counter with the effect of the negated card. [B]Name:[/B] [U]Black Spot[/U] [B]Number:[/B] P68 [B]Type:[/B] Single-Target [B]Duration:[/B] 5 Turns [B]Effect:[/B] A signature black spot appears somewhere on a chosen opponent's body, signaling very bad luck for the unfortunate opponent! For the duration of the card, chosen opponent will have his speed, strength, stamina cut in half and take 10 damage per turn. [b]Name:[/b] [u]Tickled Pink[/u] [b]Number:[/b] P45 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [B]Effect:[/B] Doubles the endurance of a pink Digimon, the agility of a human wearing pink clothing, or increases the physical strength of a partially-pink Digimon by 50%. In any case, using this card restores 50% of a non-pink Digimon’s health, 75% of a partially-pink Digimon’s health, or 100% of a pink Digimon’s health. [b]Name:[/b] [u]Costume Change[/u] [b]Number:[/b] P46 [b]Type:[/b] Single Target [b]Duration:[/b] 1 turn [b]Effect:[/b] The target Digimon change's it's appearance to that of another Digimon of the same evolutionary level (i.e. an Adult could become any other Adult), and gains all that Digimon's attacks for 1 turn. This card cannot be reused in battle at all. [b]Name[/b]: [u]Turkey Suit[/u] (x2) [b]Number[/b]: P24 [b]Type[/b]: Single Target [b]Duration[/b]: Two Turns [b]Effect[/b]: The affected Digimon acquires and wears a turkey suit, forcing all opposing Digimon to laugh uncontrollably, preventing them from attacking and giving the user’s partner(s) an opening. [b]Name[/b]: [u]Pilgrims and Indians[/u] (x2) [b]Number[/b]: P25 [b]Type[/b]: Weapon [b]Duration[/b]: Until arrows are used up [b]Effect[/b]: The user’s Digimon acquires a pilgrim hat, a bow and three arrows, which will each deal an amount of damage double that of a regular attack from the user (if they hit). [b]Name:[/b] [u]Fuuma Shuriken[/u] [b]Number:[/b] C53 [b]Type:[/b] Weapon [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Either the user or his/her Digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent. It deals 15 damage points if thrown by a Child-level Digimon, 20 if thrown by a human or 25 if thrown by an Adult-level or higher. [b]Name:[/b] [u]Card Restoration[/u] [b]Number:[/b] U02 [b]Type:[/b] Single Target [b]Duration:[/b] 1 turn [b]Effect:[/b] A single card used by any Tamer in the current battle may be used again, but its effect only lasts for one turn. Only one copy of this card may be used per battle. [b]Name[/b]: [u]The Garden of Eden[/u] [b]Number[/b]: R44 [b]Type[/b]: State [b]Duration[/b]: Remainder of the battle [b]Effect[/b]: Brings all participants in the current battle to a heart-touchingly beautiful and peaceful holographic field called the Garden of Eden, which is protected by many angelic Digimon – these Digimon will randomly attack any Tamer or Digimon present (they are mod-controlled, and vary in level depending on the power of the user). Dark Tamers are not allowed to use this card, because if they do, they may die... [b]Name:[/b] [u]Lucky Dip[/u] [b]Number:[/b] P47 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] A moderator must randomly choose one: either the affected Digimon acquires a weapon (of their Tamer’s choice) capable of dealing 150% of the damage of one of their regular attacks, 25% boosts in physical strength, speed and endurance plus 50% of its total health back, or this card has the effect of a randomly-selected Uncommon or Rare Card. In any case, the effects of this card last for the remainder of the battle (even if the randomly-selected card would last for a shorter amount of time). [b]Name:[/b] [u]Naughty Or Nice[/u] [b]Number:[/b] P48 [b]Type:[/b] Single Target OR Weapon [b]Duration:[/b] Remainder of the battle OR Until shuriken/coal is eaten/thrown [b]Effect:[/b] A Vaccine-type Digimon acquires a peppermint candy cane that, when eaten, restores 100% of their health and boosts their endurance, speed, reflexes and accuracy by 33% each for the remainder of the battle. A Data-type Digimon acquires a shuriken (throwing star) made of chocolate that can either be eaten to restore 75% of its total health, or thrown at the opponent – it will cause thirty points of damage if it hits. A Virus-type Digimon acquires three lumps of coal to throw at the opponent which, if they hit, cause forty points of damage each. [b]Name:[/b] [u]Peace On Earth[/u] [b]Number:[/b] P49 [b]Type:[/b] State [b]Duration:[/b] Up to Five Turns [b]Effect:[/b] Prevents all members of the opponent party from using offensive skills or weapons for up to five turns, but if the user or his/her Digimon attack an opponent in any way before then, that opponent will be freed from the card’s effect. Any additional opponents will remain under the card’s effect, however. [B]Name[/B]: [U]Arctic Blizzard[/U] [B]Number:[/B] P50 [B]Type:[/B] State [B]Duration:[/B] Remainder of the Battle [B]Effect:[/B] Causes the battle arena to be struck with an Arctic-style blizzard, increasing the attack power of either an ice-element Digimon or all ice-based attacks by 50%. High winds will cause temporary blindness to all except the user's Digimon. [b]Name:[/b] [U]Hoplite Formation[/U] [b]Number:[/b] P51 [b]Type:[/b] Multi Target OR Single Target [b]Duration:[/b] 5 turns/As long as the effected item remains [b]Effect:[/b] The user of this card chooses between the following effects: either the defence of two or more Digimon fighting together will increase by 20% as long as they actively try to protect each other, OR the size of an existing [B]card created[/B] shield or weapon increases by 20%, without any change to the weight or difficulty to wield of the weapon. [b]Name:[/b] [U]Gift Exchange[/U] [b]Number:[/b] P52 [b]Type:[/b] Multi-Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] One unused card is randomly selected (by a Moderator) from each Tamer in the current battle. A white rabbit appears, collects the cards, and redistributes them at semi-random: Each Tamer is guaranteed not to get the card they originally owned. [b]Name:[/b] [u]Magic Barrier[/u] [b]Number:[/b] R15 [b]Type: [/b]Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] As long as the affected Digimon stands reasonably still, a force field impenetrable to any Digimon with under 4.0 DEP will surround it. This field will disappear as soon as the Digimon moves from its current spot, but reappears as soon as the Digimon stands still again, vanishes again when they move, and so on. [b]Name:[/b] [u]Demonic Crystal[/u] [b]Number:[/b] C05 [b]Type:[/b] Single Target [b]Duration:[/b] N/A [b]Effect:[/b] A giant crystal from the Netherworld shoots magma at the opponent. It is only usable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon. [b]Name:[/b] [u]Graceful Charity[/u] [b]Number:[/b] C17 [b]Type:[/b] Single Target [b]Duration:[/b] Dependant on the card reused [b]Effect:[/b] Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle. [b]Name:[/b] [u]Musical Rhythm[/u] [b]Number:[/b] U45 [b]Type:[/b] State [b]Duration:[/b] 1 Turn [b]Effect:[/b] Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent. [b]Name:[/b] Underworld Fruit [b]Number:[/b] C40 [b]Type:[/b] Single Target [b]Duration:[/b] N/A [b]Effect:[/b] Gradually restores 100% of the health of a Virus-type Digimon over the course of three turns, or instantly restores 50% of the health of a Data-type Digimon partnered with a Dark Tamer. [b]Name:[/b] [u]Kyra’s Bloodlust[/u] [b]Number:[/b] P53 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] User can choose from two options: either a Digimon from the Dark Area family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one of the user’s partners receives 75% bonuses in speed, attack power, reflexes and accuracy (though a Virus-type Digimon's attack power will double instead) - as well as an unbridled, ruthless desire to hurt any and all members of the opponent party as much as possible, as hard as possible. While not clouding its common sense or rendering it disobedient toward its Tamer, this numbs the affected Digimon’s body to any pain (not actually [I]preventing[/I] damage, but merely making it easier to shrug off) and increases its sheer tenacity and determination to the point where it could remain conscious in a situation where it would otherwise collapse. In such circumstances it is still likely to faint as soon as the card wears off, however. [b]Name:[/b] [u]Lexi’s Generosity[/u] [b]Number:[/b] P54 [b]Type:[/b] Single Target OR Multi Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] User can choose from two options: either a Digimon from the Virus Busters family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one Digimon fighting alongside the user may receive a 75% bonus in attack power, a second a 75% bonus in physical strength, a third a 75% bonus in speed, a fourth a 75% bonus in agility and a fifth a 75% bonus in endurance. (If there are less than five Digimon fighting alongside the user, s/he may choose from the above five stats, and distribute the boosts between allies as s/he wishes.) All members of the opponent party have 50% of their total health restored when the second effect is used. [b]Name:[/b] [u]Sacrificial Lamb[/u] [b]Number:[/b] R42 [b]Type:[/b] State [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] When used by a Light or undecided Tamer, a lamb will materialize and take any attack from a Virus- or Data-type Digimon in the user’s partner’s stead, until it is destroyed. When used by a Dark Tamer, the lamb will take their own partner’s attacks without dying, effectively preventing them from attacking their opponent. [b]Name:[/b] [u]Angelic Diamond[/u] [b]Number:[/b] C01 [b]Type:[/b] Single Target [b]Duration:[/b] N/A [b]Effect:[/b] A petite diamond from heaven shoots rays of light at one opponent. It is only usable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against dark Digimon. [b]Name[/b]: [u]Shadow Song[/u] [b]Number[/b]: U40 [b]Type[/b]: Multi-Target [b]Duration[/b]: 3 Turns [b]Effect[/b]: Causes the D-ban to play a tune that lulls all Vaccine- and Data-type Digimon within earshot into a deep sleep that lasts up to three posts, however they can be awakened before then if they are hit with a physical blow from a Perfect-level or above. [b]Name:[/b] [u]Ai no Tsuyosa[/u] [b]Number:[/b] P03 [b]Type:[/b] Multi-Target [b]Duration:[/b] Until after next attack [b]Effect:[/b] The power of all the user’s partners’ next attacks increases by any number between ten and forty points, depending on how close the user’s bond with their Digimon is (a moderator must make a realistic estimate as to the amount of the bonus, based on your prior character development). [b]Name:[/b] [u]Kimi no Chikara[/u] [b]Number:[/b] P05 [b]Type:[/b] Weapon [b]Duration:[/b] Three Turns [b]Effect:[/b] The Tamer's passionate love for his/her partner can be manifested into a weapon of the user’s choice, which can be wielded by human and Digimon alike. This weapon is capable of dealing an amount of damage equal to double the Digimon’s regular power level. [b]Name:[/b] [u]Leprechaun Power[/u] [b]Number:[/b] P55 [b]Type:[/b] Single Target [b]Duration:[/b] Three Turns [b]Effect:[/b] Digimon shrinks to one fifth of its original size, and therefore becomes lighter, more agile and harder to successfully land a hit on. In addition, the affected Digimon’s attack power increases by 50% if s/he is green, or by 33% if s/he is not green. [b]Name:[/b] [u]Luck o’ the Irish[/u] [b]Number:[/b] P56 [b]Type:[/b] Single Target [b]Duration:[/b] Four OR Five Turns [b]Effect:[/b] A gold coin appears in the affected Digimon’s hand, and may be flipped or tossed at any point during the current battle. If it comes up heads, the affected Digimon’s attack power, physical strength, speed, agility and defence are doubled for four turns, and 50% of its total health is restored. If it comes up tails, 100% of the affected Digimon’s total health is restored, and it acquires 10% bonuses in attack power, speed and defence and an Irish accent for five turns. (IRL, a moderator must flip a coin to decide the outcome.) [b]Name:[/b] [u]New Life[/u] [b]Number:[/b] P57 [b]Type:[/b] Single Target [b]Duration:[/b] N/A [b]Effect:[/b] The affected Digimon regains 100% of its energy (not to be confused with health): any fatigue s/he may have will disappear, and any stamina lost from earlier combat or card usage will be restored fully. S/he also regains 50% of his/her health (healing some of his/her actual wounds/previously sustained damage). This card will void the effects of any other cards activated the same turn (including damage and healing), may only be slashed if the user has previously used 7 or fewer cards during the current battle, and cannot be reused in battle at all. [b]Name:[/b] [u]Frost Breath[/u] [b]Number:[/b] C16 [b]Type:[/b] Single Target [b]Duration:[/b] 1 Turn [b]Effect:[/b] The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack). [b]Name:[/b] [u]Silent Sabre[/u] [b]Number:[/b] C57 [b]Type:[/b] Weapon [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level. [b]Name[/b]: [u]Soul Shot[/u] [b]Number[/b]: R23 [b]Type[/b]: Single Target [b]Duration[/b]: N/A [b]Effect[/b]: User chooses a number between 10 and their Digimon’s maximum health. The Digimon then shoots an ectoplasmic beam created from its own energy, and a successful hit will cause an amount of damage equal to the number chosen – but after doing damage, the Digimon will lose that number of health points (e.g. if the user chooses to put 50 damage into the attack, 50 health points will be lost). The Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however. [B]Name:[/B] Mourning Dragon [B]Number:[/B] P59 [B]Type:[/B] Weapon [B]Duration:[/B] Remainder of the battle/Until used [B]Effect:[/B] One of the user's Digimon gains a compact, handgun-sized, five-shot flamethrower. In addition to incinerating flamable scenery, it deals 20 points of damage to any digimon it hits. The weapon lasts until all the shots are fired. [b]Name:[/b] [u]Koenjinn's Spirit[/u] [b]Number:[/b] P63 [b]Type:[/b] Single Target [b]Duration:[/b] 5 turns/until used [b]Effect:[/b] The user picks one of the following effects: One Digimon from the Nightmare Soldiers family evolves to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), OR the user’s Digimon gains the ability to use the attack "Trickstar" five times, which approaches the enemy from two different angles simultaneously and does the user‘s normal damage +5 points. This card cannot be re-used through any effect. [B]Name:[/B] [U]Candle Shooters[/U] [B]Number:[/B] P31 [B]Type:[/B] Weapon [B]Duration:[/B] Remainder of the battle [B]Effect:[/B] Either the user or his/her Digimon obtains a gun that shoots white, black, red and/or green lit candles. These candles deal ten points of damage each against Digimon associated with the elements of Water or Fire, thirty against those associated with the elements of Ice, Metal or Darkness, and twenty against all other Digimon (if they hit). [b]Name:[/b] [u]Warm Heartbeat[/u] [b]Number:[/b] P02 [b]Type:[/b] Single Target [b]Duration:[/b] 2 Turns [b]Effect:[/b] The affected Digimon becomes completely enveloped in a pink glow that restores its health by twenty points per turn, and reduces any damage done to it by ten points. Any other Digimon it touches, or that touches it (including via attacks) during that time will also regain ten points of health. [B]Name:[/B] [U]Bit Toss[/U] [B]Number:[/B] P69 [B]Type:[/B] Single-Target [B]Duration:[/B] Until used three times/until used once [B]Effect:[/B] Target Digimon gains the ability to use the attack 'Bit Toss' up to three times. This attack consumes up to (the user's DEP x10) of their tamer's money and does damage equal to money used. Alternatively, the Digimon can use a 'Super Bit Toss' attack that consumes (their DEP x100) bits and does (their DEP x10) damage, undodgeable. A mix of these attack can be employed, but 'Super Bit Toss' can only be used once. (Example: A Digimon with 2.5 DEP could spend 25 bits to do 25 damage, or 250 bits to do 25 damage that can't be avoided through normal means.) [B]Name:[/b] [U]Erudito[/U] [B]Number:[/B] P70 [B]Type:[/B] Single-Target [B]Duration:[/B] 1 Turn [B]Effect:[/B] Upon the slashing of this card, knowledge and learning comes to the user. One topic of the user's choice becomes known to the user for 1 turn. [B]Name:[/B] [U]They tried to kill us, they failed, LET'S EAT![/U] [B]Number:[/B] P71 [B]Type:[/B] State [B]Duration:[/B] In Battle: 3 turns/Out of Battle: 4 Hours or until food is gone [B]Effect:[/B] During a battle, this causes a large amount of food to topple over the enemy, possibly slowing them or even crushing them. Out of battle, this prepares a large feast fit for a king; you and your digimon won’t ever go hungry again. [B]Name:[/B] [U]Spiritual Merit[/U] [B]Number:[/B] P72 [B]Type:[/B] Single Target [B]Duration:[/B] Five Turns [B]Effect:[/B] Increases one Digimon’s attack power, speed and agility by 20%, and restores 25% of his/her health. However, if the affected Digimon quietly meditates in the position s/he was in at the moment the card was slashed until the end of his/her turn, s/he will instead gain 50% bonuses in attack power, speed and agility while having 75% of his/her health restored. If the Digimon continues to meditate in the same place until the end of his/her [I]next[/I] turn, the bonuses will increase to 100%. [b]Name:[/b] [u]Forgive and Forget[/u] [b]Number:[/b] P73 [b]Type:[/b] Single Target [b]Duration:[/b] Remainder of the battle [b]Effect:[/b] For every harsh word exchanged, every sad occurrence, or fight between the user and a target that got resolved, said target gains 25% health and 25% power, to a maximum of 150% of each. [b]Name:[/b] Grateful Appreciation [b]Number: [/b]P74 [b]Type:[/b] Single Target [b]Duration:[/b] Four Turns [b]Effect:[/b] Only to be used for one who has intended and tried or has committed a noble, good deed to the owner of the card. If used on a Digimon, they will regain 25% of their health, receive a 50% boost in stamina and will gain the ability to produce a golden energy shield good for blocking one Adult-level attack or lower for one turn. If used on a human, any ailments or injuries will completely disappear and they will be rejuvenated with energy. Cannot be recycled if it has been used on a Digimon already. [B]Name:[/B] Candy!! [B]Number:[/B] P19 [B]Type:[/B] Single Target [B]Duration:[/B] One Turn [B]Effect:[/B] Gives the affected Digimon a brief, but extreme surge of energy – as it would receive from eating large amounts of candy – doubling its speed and making its next attack a guaranteed hit. [B]Name:[/B] [U]Giving Thanks[/U] [B]Number:[/B] P76 [B]Type:[/B] Single-Target [B]Duration:[/B] Remainder of the battle/4 Turns. [B]Effect:[/B] By showing thankfulness towards someone for something they've done, the user can choose one of the following effects: Either selected tamer or Digimon gains a 40% increase in all stats for 4 turns OR chosen tamer or Digimon gains 75% of any lost energy back (for card use, fighting, etc). This card cannot be reused by any other card. |