Cards and Items
Name: Snimon's Scythesx3
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.
Name: Hope ArisesNumber: C47
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Vaccine-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.
Name: Double Ice BladesNumber: C52
Type: Weapon
Duration: Remainder of the battle
Effect: Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.
Name: Iron Drillx2
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).
Name: Ice Armorx2
Number: U13
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.
Name: Angel StaffNumber: U48
Type: Weapon
Duration: Remainder of the battle
Effect: Only a Light Tamer can use this card, which summons Angemon’s Holy Rod to either the Tamer or his/her Digimon partner. The rod grants a human wielder the agility of an Angemon or a Digimon a 10% boost of power, as well as use of the attack Heaven’s Knuckle (at their own power level).
Name:
Soul Shotx2
Number: R23
Type: Single Target
Duration: N/A
Effect: User chooses a number between 10 and their Digimon’s maximum health. The Digimon then shoots an ectoplasmic beam created from its own energy, and a successful hit will cause an amount of damage equal to the number chosen – but after doing damage, the Digimon will lose that number of health points (e.g. if the user chooses to put 50 damage into the attack, 50 health points will be lost). The Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.
Name: DigiruptionNumber: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.
Name: False Giftx2
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.
Name: Offensive XNumber: C26
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon doubles in power.
Name: Turtle PowerNumber: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.
Name: Dark Lightx2
Number: U04
Type: Single Target
Duration: Remainder of the battle
Effect: The user’s Digimon shoots a black beam of energy at one opponent, dealing 15 points of damage, or 30 if the user is a Virus-type. The attack can only be used by Data- or Virus-type Digimon, but while Data-types can only use it once, Virus-types can use it as many times as they wish during the battle.
Name: Digi-BeetlesNumber: U08
Type: Single Target
Duration: 1 Turn
Effect: Miniature insects come about to sting and bite the affected opponent, occupying their time and leaving an opening, guaranteeing one hit.
Name: Lightning PulseNumber: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.
Name: Recyclex2
Number: C29
Type: Single Target
Duration: Dependant on the card reused
Effect: The effect of one card (of the user’s choice) used by either Tamer in the previous 3 posts is reactivated (the card lasts as long as its own description states).
Name: TriggerNumber: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.
Name: Twilight TimerNumber: C39
Type: Single Target
Duration: 1 Turn
Effect: Completely immobilises one opponent Digimon for a single turn.
Name: Bombx2
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.
Name: Dice RollNumber: U07
Type: Single Target
Duration: Remainder of the battle
Effect: A celestial dice is rolled, and for each dot, the affected digimon gains a 10% boost in power (IRL, a moderator will roll a six-sided die to determine the number).
Name: Granix2
Number: U12
Type: Single Target
Duration: Remainder of the battle
Effect: The robotic steed known as Grani appears and saves the affected Digimon from any peril. The Digimon will then gain a pair of white wings for the remainder of the battle, and the strength of its next attack will be doubled – but for the card to work, the affected Digimon’s health must be at 33% or lower when it is swiped.
Name: Super RejuvenationNumber: R43
Type: State
Duration: N/A
Effect: Heals any and all damage any Digimon fighting alongside the user received in the last two posts.
Name: Lucky DipNumber: P47
Type: Single Target
Duration: Remainder of the battle
Effect: A moderator must randomly choose one: either the affected Digimon acquires a weapon (of their Tamer’s choice) capable of dealing 150% of the damage of one of their regular attacks, 25% boosts in physical strength, speed and endurance plus 50% of its total health back, or this card has the effect of a randomly-selected Uncommon or Rare Card. In any case, the effects of this card last for the remainder of the battle (even if the randomly-selected card would last for a shorter amount of time).
Name: Naughty Or NiceNumber: P48
Type: Single Target OR Weapon
Duration: Remainder of the battle OR Until shuriken/coal is eaten/thrown
Effect: A Vaccine-type Digimon acquires a peppermint candy cane that, when eaten, restores 100% of their health and boosts their endurance, speed, reflexes and accuracy by 33% each for the remainder of the battle. A Data-type Digimon acquires a shuriken (throwing star) made of chocolate that can either be eaten to restore 75% of its total health, or thrown at the opponent – it will cause thirty points of damage if it hits. A Virus-type Digimon acquires three lumps of coal to throw at the opponent which, if they hit, cause forty points of damage each.
Name: Peace On EarthNumber: P49
Type: State
Duration: Up to Five Turns
Effect: Prevents all members of the opponent party from using offensive skills or weapons for up to five turns, but if the user or his/her Digimon attack an opponent in any way before then, that opponent will be freed from the card’s effect. Any additional opponents will remain under the card’s effect, however.
Name: Frost Breathx2
Number: C16
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack).
Name: RegenerationNumber: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.
Name: Angels' Arsenalx2
Number: C49
Type: Weapon
Duration: 1 Turn/Until the arrows are fired
Effect: Grants one of the user’s Digimon a pair of angel wings, a bow and three arrows. These arrows have power equal to a regular attack of the Digimon’s level. The wings are only usable for one turn, but the arrows last until they are used up.
Name: Sacred FruitNumber: U25
Type: Single Target
Duration: N/A
Effect: The accuracy and thought speed of the affected Digimon are increased by 20% each, and twenty points of its health are restored.
Name: Darkness ApproachesNumber: C46
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.
Name: Angelic DiamondNumber: C01
Type: Single Target
Duration: N/A
Effect: A petite diamond from heaven shoots rays of light at one opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against dark Digimon.
Name: Lightning AgilityNumber: C21
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon's speed and reaction time by 10%.
Name: Unexpected SeductionNumber: U37
Type: Single Target
Duration: 3 Turns
Effect: Usable only in battles between two Digimon of opposite genders. The opponent's Digimon becomes infatuated with yours, and will refuse to attack him/her.
Name: Cyber ArrowNumber: U50
Type: Weapon
Duration: 3 Turns
Effect: The affected Digimon shoots 3 arrows at one opponent, causing 10 points of damage each (if they hit). The next turn, the affected Digimon shoots two arrows, and the third turn, it shoots one. The arrows obtained on each turn can be saved for later use, but cannot be “stashed” to accumulate a total of six arrows.
Name: Stun BlastNumber: C35
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.
Name: CementationNumber: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.
Name:
Law of the NormalNumber: U15
Type: Single Target
Duration: 5 Turns
Effect: Brings the target Digimon to the same evolutionary level as the user’s partner.
Name: Lightspeed ArrowNumber: U18
Type: Single Target
Duration: N/A
Effect: A mysterious arrow appears briefly, immediately hitting affected opponent from any angle, guaranteeing 30 points of damage.
Name: Soul on FireNumber: U28
Type: Single Target
Duration: 3 Turns
Effect: Turns the affected Digimon invisible.
Name: Lexi’s GenerosityNumber: P54
Type: Single Target OR Multi Target
Duration: Remainder of the battle
Effect: User can choose from two options: either a Digimon from the Virus Busters family can evolve to its next form (regardless of DEP, with or without a Crest/Blue Card/Digisoul), or one Digimon fighting alongside the user may receive a 75% bonus in attack power, a second a 75% bonus in physical strength, a third a 75% bonus in speed, a fourth a 75% bonus in agility and a fifth a 75% bonus in endurance. (If there are less than five Digimon fighting alongside the user, s/he may choose from the above five stats, and distribute the boosts between allies as s/he wishes.) All members of the opponent party have 50% of their total health restored when the second effect is used.
Name: LadyDevimon's GiftNumber: U14
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon’s speed, as well as the strength of its next attack, by 50% each.
Name:
Golden FeathersNumber: R48
Type: Weapon
Duration: Remainder of the battle
Effect: Grants the affected Digimon use of the attack Golden Feathers, an attack worth thirty points of damage. Angelic Digimon can add the number of their base strength to that thirty (e.g. an Angemon at 20 attack strength would add thirty from this card and use it for a fifty-point attack; a Weregarurumon would just get a thirty-point attack).
Name: Forgive and ForgetNumber: P73
Type: Single Target
Duration: Remainder of the battle
Effect: For every harsh word exchanged, every sad occurrence, or fight between the user and a target that got resolved, said target gains 25% health and 25% power, to a maximum of 150% of each.