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CheatSync.net Forums > Contests > VCS Construction Competition

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Title: VCS Construction Competition
Description: Starts January 4th, ends January 7th


Durka Durka Mahn - January 5, 2007 02:08 AM (GMT)
This is it! The very first ever CheatSync code making competition! So what's this mean you ask? Using Cheat Device version 2.3a, you will (if you'd like to enter) make a construction of any kind, add car spawns and other stuff, and get judged on how well the final project comes out. All entries must be in by Sunday, January 7th @ 9:00 GMT! Judging will be held the same day after GMT 9:00.

Here are the guidelines and some tips to help you in your entries!

-Pictures are a MUST. You MUST have pictures or you will not be entered!
-Constructions must be BRAND NEW, no already made ones! They must be made sometime after Jan. 4th.
-Any type of construction can be entered. This means car launchers, underwater islands, even car ports can be entered, but remember, the coolest, best designed construction will win!
-I highly suggest using car spawns with your construction! This gets a TON of more 'coolness points' added to your construction.

Winner will become a moderator of the entire VCS forum and maybe even more!

Good luck! Post all constructions in this topic, please!

doliver911 - January 5, 2007 09:37 AM (GMT)
Can I be a judge please..? I cant get the CD working on my PSP.... :(

DoteStudios - January 5, 2007 09:39 PM (GMT)
I am so doing this! It would be awesome to see moderator under my avatar!

Tommy - January 5, 2007 09:40 PM (GMT)
Yeah I'm still working on my island :D

Li'l Freak - January 5, 2007 10:21 PM (GMT)
QUOTE (Tommy @ Jan 5 2007, 09:40 PM)
Yeah I'm still working on my island  :D

does that mean your not doing this? just want to know my comp's

Tommy - January 5, 2007 10:42 PM (GMT)
Yes I'm working on my 1337 Island from the washington beach to my island by a bridge has a garage "streets" and some other things. I don't know if I can finish by the deadline because im not rushing this.

Li'l Freak - January 5, 2007 11:26 PM (GMT)
QUOTE (Tommy @ Jan 5 2007, 10:42 PM)
Yes I'm working on my 1337 Island from the washington beach to my island by a bridge has a garage "streets" and some other things. I don't know if I can finish by the deadline because im not rushing this.

you know it has to be brand new stuff right...??
QUOTE
Constructions must be BRAND NEW

Jaystaffo - January 6, 2007 12:12 AM (GMT)
Can i be a judge DDM please i can nver get the CD on my psp please

Tommy - January 6, 2007 02:46 AM (GMT)
It pretty much is brand new when was the last time you seen a bridge to a homemade island ? I started it 20mins ago not like its been going for a week.

Li'l Freak - January 6, 2007 04:33 AM (GMT)
QUOTE (Tommy @ Jan 6 2007, 02:46 AM)
It pretty much is brand new when was the last time you seen a bridge to a homemade island ? I started it 20mins ago not like its been going for a week.

o... ok from the sound of the first part was like you where working on it for like 2 weeks lol

Anyone almost done? i know i am i just have to make some touch ups.

Freestyle - January 7, 2007 03:28 AM (GMT)
Here's the First Submit:

This is my Concert Stage/ Car Show off Area, If you put the time to 21:52 or so the light's will come out in Full color. It has 5 Car Spawns A Hunter, Bf Injection, Splitz 6 ATV,Stinger and a Infernus, What do you guy's think?

Pictures:

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image



The Code:
CODE
#cheat Concert Stage/Car Show Area
moveto(-31.94,-587.01,19.91);  object(0x1D45,0,25,3);
move(-0.50,-16.83,0.00);  object(0x1D45,0,25,3);
move(-0.74,-16.77,0.00);  object(0x1D45,0,25,5);
move(8.83,37.45,-11.00);  object(0x1D45,90,0,93);
move(-0.49,-16.97,0.00);  object(0x1D45,90,0,90);
move(0.11,-16.30,0.00);  object(0x1D45,90,0,90);
move(0.05,-7.70,0.00);  object(0x1D45,90,0,90);
move(-21.57,37.49,14.10);  object(0x1D45,0,0,0);
move(0.55,-16.19,0.00);  object(0x1D45,0,0,357);
move(0.85,-14.04,-0.40);  object(0x1D45,0,0,357);
move(13.12,-2.00,-36.70);  object(0x1CE7,0,0,82);
move(0.00,0.00,0.80);  object(0x1CE7,0,0,82);
move(6.54,43.55,22.30);  object(0x1CD4,0,270,176);
move(-2.99,-0.21,0.00);  object(0x1CD4,0,270,176);
move(-2.89,-0.20,0.00);  object(0x1CD4,0,270,176);
move(-2.89,-0.20,0.00);  object(0x1CD4,0,270,176);
move(-2.99,-0.21,0.00);  object(0x1CD4,0,270,176);
move(-2.99,-0.21,0.00);  object(0x1CD4,0,270,176);
move(-1.35,-1.67,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-3.00,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-3.00,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(1.53,-1.28,0.00);  object(0x1CD4,0,270,357);
move(3.00,0.14,0.00);  object(0x1CD4,0,270,357);
move(3.00,0.14,0.00);  object(0x1CD4,0,270,357);
move(2.80,0.13,0.00);  object(0x1CD4,0,270,357);
move(2.90,0.13,0.00);  object(0x1CD4,0,270,357);
move(3.00,0.14,0.00);  object(0x1CD4,0,270,357);
move(-3.30,51.80,0.90);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.35,-6.49,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(-15.82,52.76,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.79,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.59,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.59,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
pspawn = 0x08E81290;
setint(pspawn,    170);
setfloat(pspawn + 4,    -49.09,   -635.39,   9.77,   0);
pspawn += 0x30;
setint(pspawn,    254);
setfloat(pspawn + 4,    -49.18,   -621.05,   9.77,   0);
pspawn += 0x30;
setint(pspawn,    255);
setfloat(pspawn + 4,    -49.25,   -609.55,   9.77,   0);
pspawn += 0x30;
setint(pspawn,    270);
setfloat(pspawn + 4,    -49.35,   -594.85,   9.77,   0);
pspawn += 0x30;  
setint(pspawn,    275);
setfloat(pspawn + 4,    -18.94,   -539.52,   9.84,   0);  
pspawn += 0x30;
teleport(-49.91,   -605.20,   9.79);




Li'l Freak - January 7, 2007 06:16 AM (GMT)
OK! I am DONE! It was a long hard road but i have found the end.

You will have to overclock the psp for this to load up smoothy other wise
(*IT WILL FREEZE*) atleast theres a 89% chance it will.

Directions:
1.Load the code Don't move.
2.Load the code once more, Still Don't move.
3.Load Code And Walk Don't run into the Constructions highering the door as you go...

DIR. For door
UP = Up
DOWN = Down
(On D-Pad)

NOTE:Thanks to DDM i may be able to fix the crash he had seom ideas of why it may be. (*SO I AM WORKING ON IT*)

My Biplane and a Ramp made just so you can clear the wall.
user posted image

The Heli with the heli opening.
user posted image

The Ramp adn the gun range to the left.
user posted image

The Office Area.
user posted image

SOME of the car/bike spawns
user posted image

a Part of the gun range building.
user posted image

Another Part of the Gun Range Building.
user posted image

And Next to the ramp for the biplane is the Targets for you to shoot at,If you miss you will KNOW IT you will hit gas tanks and well BOOM.
user posted image

AND!!!


The Code

CODE

#cheat LibertyM3
//By:Lilfrk12006
static obj;
static state;
top = 16.98;
bottom = 11.98;
if(!obj)
{
 moveto(-1009.79,1199.87,11.98);
 obj = object(0x1CB2,0,0,90);
moveto(-1057.80,1159.07,10.93);  object(0x1CA4,0,0,270);
move(-0.01,1.50,0.00);  object(0x1CA4,0,0,270);
move(0.00,0.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,2.20,0.00);  object(0x1CA4,0,0,270);
move(-0.00,1.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(0.00,1.45,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.60,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.80,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.90,0.00);  object(0x1CA4,0,0,271);
move(0.05,2.00,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.70,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.90,0.00);  object(0x1CA4,0,0,271);
move(-0.34,-27.91,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-3.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.60,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(2.50,-2.49,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.00,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.20,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.10,-0.01,0.00);  object(0x1CA4,0,0,180);
move(-0.69,0.06,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(2.00,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.40,0.02,0.00);  object(0x1CA4,0,0,179);
move(2.20,0.03,0.00);  object(0x1CA4,0,0,179);
move(-0.80,-0.01,0.00);  object(0x1CA4,0,0,179);
move(2.50,0.04,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.60,0.01,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.80,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.20,0.00,0.00);  object(0x1CA4,0,0,179);
move(2.44,2.64,0.00);  object(0x1CA4,0,0,91);
move(-0.00,-0.20,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.40,0.00);  object(0x1CA4,0,0,91);
move(-0.01,1.76,0.00);  object(0x1CA4,0,0,91);
move(-0.11,1.57,0.00);  object(0x1CA4,0,0,92);
move(0.05,1.80,0.00);  object(0x1CA4,0,0,92);
move(0.03,1.76,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.08,1.80,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(0.58,4.30,0.00);  object(0x1CA4,0,0,88);
move(0.04,-1.00,0.00);  object(0x1CA4,0,0,88);
move(0.06,-1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.53,2.20,0.00);  object(0x1CA4,0,0,96);
move(-33.84,44.53,0.00);  object(0x1CA4,0,0,1);
move(1.20,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.50,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.60,-0.04,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.30,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.70,-0.06,0.00);  object(0x1CA4,0,0,1);
move(-1.30,0.03,0.00);  object(0x1CA4,0,0,1);
move(3.10,-0.07,0.00);  object(0x1CA4,0,0,1);
move(2.10,-0.05,0.00);  object(0x1CA4,0,0,1);
move(0.90,-0.02,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(1.30,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.40,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.80,-0.04,0.00);  object(0x1CA4,0,0,1);
move(1.90,-0.04,0.00);  object(0x1CA4,0,0,1);
move(4.00,-0.09,0.00);  object(0x1CA4,0,0,1);
move(2.33,0.20,0.00);  object(0x1CA4,0,0,355);
move(0.80,0.07,0.00);  object(0x1CA4,0,0,355);
//End Of First layer wall&begin of front wall
moveto(-1009.79,1199.87,11.98);
move(-10.16,-0.01,0.00);  object(0x1CB2,0,0,90);
move(-13.47,0.22,-1.80);  object(0x1CB2,345,0,90);
move(-13.43,-0.10,-3.60);  object(0x1CB2,345,0,90);
move(-12.17,-0.10,-3.40);  object(0x1CB2,345,0,90);
move(48.83,1.50,14.90);  object(0x1CB2,0,330,90);
move(-10.16,0.39,0.00);  object(0x1CB2,0,330,90);

//End of front wall&Begin of add ons
moveto(-1013.14,1157.84,17.39);  object(0x1CB4,0,0,31);
move(41.14,58.87,45.80);  object(0x1CF7,0,0,83);
moveto(-994.55,1018.29,10.57);  object(0x02BA,0,0,356);
move(-1.80,-0.12,0.00);  object(0x02BA,0,0,356);
move(-1.70,-0.12,0.00);  object(0x02BA,0,0,356);
move(-2.10,-0.14,0.00);  object(0x02BA,0,0,356);
move(-1.60,-0.11,0.00);  object(0x02BA,0,0,356);
move(2.59,0.18,0.00);  object(0x02BA,0,0,356);
move(2.79,0.19,0.00);  object(0x02BA,0,0,356);
move(-12.05,27.02,-2.60);  object(0x02A5,0,0,179);
move(8.91,-24.95,1.80);  object(0x0264,0,0,177);
move(2.32,8.20,0.00);  object(0x0264,0,0,177);
move(-4.29,-4.77,0.00);  object(0x0264,0,0,178);
move(6.17,-4.49,0.10);  object(0x0264,0,0,174);
move(-14.79,143.00,3.90);  object(0x1D45,0,0,90);
move(-0.04,15.80,0.00);  object(0x1D45,0,0,90);
move(-23.50,-65.57,-4.00);  object(0x1D39,0,0,232);
move(0.96,6.03,0.00);  object(0x1D39,0,0,326);
move(5.74,-0.84,0.00);  object(0x1D39,0,0,52);
move(-1.35,15.60,-1.90);  object(0x1D39,0,0,351);
move(33.19,-106.10,8.40);  object(0x1D45,0,0,0);
move(-35.60,92.02,-6.50);  object(0x1CFE,0,0,73);
move(0.27,-7.70,0.00);  object(0x1CFE,0,0,38);
move(4.45,4.49,0.00);  object(0x1CFE,0,0,38);
move(-0.88,-3.25,0.00);  object(0x1D00,0,0,87);
move(-1.41,1.59,0.00);  object(0x1CF9,0,0,108);
moveto(-1018.08,1145.47,8.99);  
move(9.05,9.52,4.60);  object(0x01B8,210,0,176);
move(-8.63,15.67,0.80);  object(0x01B8,0,0,350);
move(-0.06,-8.28,0.00);  object(0x01B8,0,0,350);
move(-0.21,-7.75,0.00);  object(0x01B8,0,0,350);
move(-12.68,-43.16,-4.90);  object(0x01B8,0,0,252);
move(-0.08,7.84,0.00);  object(0x01B8,0,0,51);
moveto(-1004.02,1190.75,9.95);  object(0x01C5,0,0,89);
move(-0.04,2.80,0.00);  object(0x01C5,0,0,89);
move(-11.09,50.66,-1.90);  object(0x01C6,0,0,257);
move(6.81,3.59,0.20);  object(0x01C6,5,0,247);
move(-8.18,-40.24,1.30);  object(0x01CB,0,0,218);
move(-0.22,9.57,0.00);  object(0x01CB,0,0,218);
move(-10.16,-103.29,0.70);  object(0x01CD,0,0,285);
move(23.69,113.53,-0.80);  object(0x01FF,0,0,91);
move(1.35,0.57,1.10);  object(0x0204,0,0,309);
move(2.81,-124.90,1.90);  object(0x020C,0,0,287);
move(-1.23,0.10,0.00);  object(0x020C,0,0,287);
move(2.76,-0.21,0.00);  object(0x020C,0,0,287);
moveto(-1027.01,1113.77,9.78);  object(0x1CA5,0,0,231);
moveto(-1026.84,1111.48,9.79);  object(0x1CCC,0,0,178);
move(5.83,5.29,0.00);  object(0x1CD4,0,0,90);
move(0.00,0.00,0.30);  object(0x1CD4,0,0,90);
move(-3.68,-7.14,0.00);  object(0x1CE1,0,0,177);
move(-1.77,-0.03,0.00);  object(0x1CE2,0,0,178);
moveto(-1019.65,1233.93,7.39);  object(0x1D07,0,0,219);
moveto(-997.66,1109.72,17.93);  object(0x1CB4,0,0,86);
move(-0.22,4.65,0.00);  object(0x1CB4,0,0,37);
move(0.69,-85.90,-20.00);  object(0x1CB5,0,0,339);
move(2.03,-3.44,0.00);  object(0x1CB5,0,0,107);
move(1.18,0.37,0.50);  object(0x1CE5,25,0,353);
move(0.46,1.12,0.50);  object(0x1CE5,0,270,3);
move(-1.70,0.09,0.00);  object(0x1CE5,0,270,3);
move(-0.10,0.01,0.10);  object(0x1CE5,0,315,3);
move(-0.50,0.03,0.00);  object(0x1CE5,0,50,3);
move(-0.10,0.01,0.00);  object(0x1CE5,0,90,3);
move(-0.70,0.04,0.00);  object(0x1CE5,0,90,3);
move(0.10,-0.01,0.20);  object(0x1CE5,0,230,3);
move(-0.10,0.01,-0.50);  object(0x1CE5,0,230,3);
move(0.00,0.00,0.30);  object(0x1CE5,0,230,3);
move(-18.94,-89.57,-7.50);  object(0x1CEA,0,0,291);
//Lighting
moveto(-1022.56,1161.30,16.69);  object(0x01B8,0,0,299);
move(-0.16,6.30,0.00);  object(0x01B8,0,0,299);
move(-0.18,6.90,0.00);  object(0x01B8,0,0,299);
move(-0.15,5.80,0.00);  object(0x01B8,0,0,299);
move(0.82,-32.19,0.00);  object(0x01B8,0,0,300);
move(4.72,30.05,-2.30);  object(0x01B8,0,0,331);
move(-0.12,7.17,0.00);  object(0x01B8,0,0,11);
move(-34.76,-68.53,0.30);  object(0x01B8,0,0,247);
move(2.43,14.36,0.00);  object(0x01B8,0,0,13);
move(16.25,20.05,0.00);  object(0x01B8,0,0,57);
move(-13.51,18.89,0.00);  object(0x01B8,0,0,20);
move(1.77,8.12,0.00);  object(0x01B8,0,0,26);
move(10.15,-7.31,0.00);  object(0x01B8,0,0,106);
move(-5.48,-23.47,0.00);  object(0x01B8,0,0,167);
move(-6.93,6.98,0.00);  object(0x01B8,0,0,354);
move(3.19,11.19,0.00);  object(0x01B8,0,0,28);
move(-1.55,-8.78,0.00);  object(0x01B8,0,0,11);
move(0.28,3.05,0.00);  object(0x01B8,0,0,19);
move(-0.21,14.67,-0.10);  object(0x01B8,0,0,286);
move(48.27,-147.81,-5.70);  object(0x01B8,0,0,165);
move(-2.26,-3.82,-5.70);  object(0x01B8,0,0,196);
move(3.11,-0.22,0.00);  object(0x01B8,0,0,174);
move(-7.30,19.43,1.70);  object(0x01B8,0,0,313);
move(-8.48,-0.04,1.70);  object(0x01B8,0,0,304);
//roof
moveto(-1028.18,1184.35,13.69);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.78);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.79);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1028.18,1184.35,13.80);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.89);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.90);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1028.18,1184.35,13.86);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.95);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.96);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1035.17,1125.56,14.79);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.91);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.99);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1050.50,1169.43,14.92);  object(0x1CB2,0,90,270);
move(0.01,-6.44,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.25,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.88,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.57,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.29,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.80,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.76,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.96,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.11,-1.10);  object(0x1CB2,0,70,270);
move(-0.11,63.38,1.10);  object(0x1CB2,0,90,270);
move(-0.00,3.33,-0.10);  object(0x1CB2,0,90,270);
//Glass Windows
moveto(-1057.43,1127.02,13.29);  object(0x029F,0,0,90);
move(-0.02,-4.20,0.00);  object(0x029F,0,0,90);
move(-0.01,-4.40,0.00);  object(0x029F,0,0,90);
move(0.01,-3.70,-0.60);  object(0x029F,0,20,90);
move(0.02,-2.20,-0.70);  object(0x029F,0,20,90);
move(-0.08,18.70,1.20);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.00,4.40,0.00);  object(0x029F,0,0,90);
move(0.00,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.30,-1.70);  object(0x029F,0,0,90);
move(0.47,3.00,-0.40);  object(0x029F,0,340,90);
move(-0.10,2.50,-0.90);  object(0x029F,0,340,90);
//Gun Range Building
moveto(-1002.54,1100.15,9.09);  object(0x1CD6,270,180,90);
move(-0.01,-5.01,0.00);  object(0x1CD6,270,180,90);
move(5.18,-0.04,0.00);  object(0x1CD6,270,180,90);
move(-0.15,5.03,0.00);  object(0x1CD6,270,180,90);
move(-5.05,-4.95,0.00);  object(0x1CD6,180,0,270);
move(0.04,2.23,0.00);  object(0x1CD6,180,0,270);
move(2.67,5.11,0.00);  object(0x1CD6,180,0,180);
move(4.42,-0.19,0.00);  object(0x1CD6,180,0,180);
move(-4.33,-9.79,-3.30);  object(0x1CD6,180,0,179);
move(2.84,0.07,0.00);  object(0x1CD6,180,0,179);
move(2.47,2.89,2.60);  object(0x1CD6,180,0,90);
move(0.03,4.26,0.00);  object(0x1CD6,180,0,90);
move(-3.02,-5.48,5.70);  object(0x1CD6,90,180,90);
move(3.29,-0.29,0.00);  object(0x1CD6,90,180,90);
move(-3.25,5.29,0.00);  object(0x1CD6,90,180,90);
move(0.07,0.80,0.00);  object(0x1CD6,90,180,90);
move(3.71,-0.03,0.00);  object(0x1CD6,90,180,90);
move(-0.19,-2.20,0.00);  object(0x1CD6,90,180,90);
move(-3.37,-5.31,-3.60);  object(0x1CD6,90,180,90);
move(2.80,-0.01,0.00);  object(0x1CD6,90,180,90);
move(-0.01,-2.45,-2.50);  object(0x1CD6,90,90,90);
move(-2.80,0.01,0.00);  object(0x1CD6,90,90,90);
move(-5.20,0.12,0.00);  object(0x1CD6,90,90,177);
move(7.78,6.99,3.20);  object(0x1CD6,0,90,90);
move(-0.02,-2.00,0.00);  object(0x1CD6,0,90,90);
move(-0.02,-2.29,0.00);  object(0x1CD6,0,90,90);
move(-5.39,3.70,-1.96);  object(0x1CD6,270,0,180);
move(5.27,0.04,0.00);  object(0x1CD6,270,0,180);
move(-0.93,0.01,0.10);  object(0x1CD6,5,0,180);
move(-4.24,-0.01,0.00);  object(0x1CD6,5,0,180);
move(0.19,-0.74,0.30);  object(0x1CD6,90,180,0);
move(5.02,-0.02,0.00);  object(0x1CD6,90,180,0);
move(-2.40,-0.14,-5.00);  object(0x1CD6,0,180,0);
move(-2.71,-0.02,0.00);  object(0x1CD6,0,180,0);
move(2.53,-1.24,6.00);  object(0x015B,280,0,30);
move(-3.73,-1.67,0.10);  object(0x015C,315,335,15);
move(6.41,3.98,0.70);  object(0x0160,0,350,260);
move(-0.02,0.03,-0.40);  object(0x0165,0,350,265);
move(-4.84,5.68,0.00);  object(0x0166,0,350,170);
move(0.60,0.00,0.00);  object(0x0166,0,350,170);
move(-1.20,0.00,0.00);  object(0x0166,0,350,170);
move(1.80,0.00,0.00);  object(0x0166,0,350,170);
move(-2.29,-7.63,-0.40);  object(0x016F,0,330,90);
move(3.88,-0.36,0.00);  object(0x016F,0,330,90);
move(-1.69,2.42,3.34);  object(0x01B8,0,0,265);
move(-1.46,-0.42,-4.34);  object(0x1CD6,270,180,180);
move(3.00,-0.01,0.00);  object(0x1CD6,270,180,180);
setfloat(pobj + 0x30, -1008.98, 1238.38, 8.87);
}
else
{
   selectobject(obj);
   if(state == 0)
   {
        if(getfloat(pplayer+0x30) < -1003.13 &&getfloat(pplayer+0x30) > -1016.14 &&getfloat(pplayer+0x34) <
1216.08&&getfloat(pplayer+0x34) > 1198.02) state = 1;
        else state = 2;
   }
 if(state == 1)
 {
      if(getfloat(obj+0x38) >= top) state = 0;
      else setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);

 }
 else if(state == 2)
 {
      if(getfloat(obj+0x38) <= bottom) state = 0;
      else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);

 }
 propagateobject();
}
//Cars,Bikes
pspawn = 0x08E81290;
setint(pspawn,   254);    
setfloat(pspawn + 4,   -1045, 1181, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   266);    
setfloat(pspawn + 4,   -1047, 1179, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   270);    
setfloat(pspawn + 4,   -1045, 1177, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   272);    
setfloat(pspawn + 4,   -1047, 1175, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   279);    
setfloat(pspawn + 4,   -1045, 1173, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   259);    
setfloat(pspawn + 4,   -1047, 1171, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   -1045, 1169, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   232);    
setfloat(pspawn + 4,   -1047, 1167, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   231);    
setfloat(pspawn + 4,   -1045, 1165, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   230);    
setfloat(pspawn + 4,   -1047, 1163, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   212);    
setfloat(pspawn + 4,   -1045, 1161, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   205);    
setfloat(pspawn + 4,   -1047, 1159, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   198);    
setfloat(pspawn + 4,   -1045, 1157, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   170);    
setfloat(pspawn + 4,   -1047, 1155, 10.80, 274);
pspawn += 0x30;
setint(pspawn,  253);    
setfloat(pspawn + 4,    -1053.59,1115.93,10.26, 250);
pspawn += 0x30;
setint(pspawn,  255);    
setfloat(pspawn + 4,    -1049.60,1130.58,10.27, 255);
pspawn += 0x30;
setint(pspawn, 265);    
setfloat(pspawn + 4,    -1039.07,1145.61,10.27, 230);
pspawn += 0x30;
setint(pspawn, 269);    
setfloat(pspawn + 4,    -1033.42,1151.45,10.27, 220);
pspawn += 0x30;
setint(pspawn, 270);    
setfloat(pspawn + 4,    -1034.38,1170.63,10.27, 210);
pspawn += 0x30;
//Choppers,Planes
setint(pspawn,   213);    
setfloat(pspawn + 4,   -1030.72,1134.32,10.27, 200);
pspawn += 0x30;
setint(pspawn,   222);    
setfloat(pspawn + 4,   -1025.65,1175.40,16.07, 220);
pspawn += 0x30;

#off
obj = state = 0;

doliver911 - January 7, 2007 09:49 AM (GMT)
Hey, VERY nice stuff guys...DDM and I will have some fun judging these...

MORE ENTRIES PEOPLE!

Li'l Freak - January 7, 2007 04:28 PM (GMT)
wellllll......

??????????

doliver911 - January 7, 2007 06:53 PM (GMT)
errrrr......theres been 2 entries.... :blink:

Li'l Freak - January 7, 2007 07:15 PM (GMT)
QUOTE (doliver911 @ Jan 7 2007, 06:53 PM)
errrrr......theres been 2 entries.... :blink:

The only other person i heard that was doing it was tommy and i am not sure if hes still even working on his.. :crazy:

Tommy - January 7, 2007 07:18 PM (GMT)
I work on things on the weekend I have finals coming up. I did mange to get the bridge and The start of a house, theres no way I'm finishing it before Jan 7. :lol:

Durka Durka Mahn - January 7, 2007 08:57 PM (GMT)
Ok, I give lilfrk 10/10 and Freestyle a 9/10. Just gotta wait for Doliver's vote.

RVA - January 7, 2007 10:36 PM (GMT)
If there was more time I would work on one.

Durka Durka Mahn - January 7, 2007 11:38 PM (GMT)
K then, I'll extend it to... 9:00 PM GMT this Friday.

RVA - January 8, 2007 05:29 AM (GMT)
Sweet thanks DDM I will start making one tommorow. After school. (WAHHHH first day back tommorow!)

doliver911 - January 8, 2007 08:58 AM (GMT)
OK I give lilfrk a 9/10 and Freestyle and 8/10.

Freestyle - January 8, 2007 03:44 PM (GMT)
that was harsh :huh: I am making a diffrent code just wait :D

doliver911 - January 8, 2007 04:37 PM (GMT)
QUOTE (Freestyle @ Jan 8 2007, 03:44 PM)
that was harsh :huh: I am making a diffrent code just wait :D

Harsh...? You cant win and be the best at everything.....I like lilfrk's more than yours...end of...

penguinsrule - January 8, 2007 05:13 PM (GMT)
so much arguing over this.

Valterra - January 8, 2007 06:57 PM (GMT)
My input doesn't mean much but if I were to vote I would have to give lilfrk a 8/10 and freestyle a 6/10. I've only seen the pictures so far though but that's what I would say.

Li'l Freak - January 8, 2007 07:58 PM (GMT)
Hey thanks, :D
This is kool i am going to add on so you people might want to work harder.sese :crazy:

penguinsrule - January 8, 2007 10:40 PM (GMT)
Is that a challange

Li'l Freak - January 8, 2007 11:37 PM (GMT)
QUOTE (penguinsrule @ Jan 8 2007, 10:40 PM)
Is that a challange

..not really. i just saying the judges like mine. And you have to beat those scores. well not really those scores cuz i am adding more since the comp is being extended. so, i am adding some other stuff that won't be apearing on website till thursday night.

Durka Durka Mahn - January 8, 2007 11:40 PM (GMT)
If you want to get a 10/10 I'd like to see some other stuff.. Moving objects, etc.

penguinsrule - January 8, 2007 11:47 PM (GMT)
ok then challange accepted i have a pretty good idea what mine is about but cant do it due to lack of free time ill try to get around to it.

Li'l Freak - January 9, 2007 12:05 AM (GMT)
QUOTE (penguinsrule @ Jan 8 2007, 11:47 PM)
ok then challange accepted i have a pretty good idea what mine is about but cant do it due to lack of free time ill try to get around to it.

ok Cool. i Wish you luck, and good fortune.... AAHH HELL YOUR GOING DOWN!

lol

no but really thats Cool and i can't wait to see it.

penguinsrule - January 9, 2007 12:08 AM (GMT)
if i find a suitable location it will be very very good got it all planed.
Personnaly you want me to quit and i know that for a fact but i wont now.

Li'l Freak - January 9, 2007 03:39 AM (GMT)
QUOTE (penguinsrule @ Jan 9 2007, 12:08 AM)
if i find a suitable location it will be very very good got it all planed.
Personnaly you want me to quit and i know that for a fact but i wont now.

Dude.... Of course i would like you to quit but at the same time i want to see what you got with the construction idea..

so keep at it..


I have added a massive extension today. i am still not done with that part tho. still have to add deatails to it. :crazy:

penguinsrule - January 11, 2007 08:03 PM (GMT)
oh well i dont think i can make the date. I will still make it for fun

Li'l Freak - January 12, 2007 04:10 AM (GMT)
OK, Here we are.

Of course: libertym3

CODE
#cheat LibertyM3
//By:Lilfrk12006
static obj;
static state;
top = 16.98;
bottom = 11.98;
if(!obj)
{
moveto(-1009.79,1199.87,11.98);
obj = object(0x1CB2,0,0,90);
moveto(-1057.80,1159.07,10.93);  object(0x1CA4,0,0,270);
move(-0.01,1.50,0.00);  object(0x1CA4,0,0,270);
move(0.00,0.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,2.20,0.00);  object(0x1CA4,0,0,270);
move(-0.00,1.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(0.00,1.45,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.60,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.80,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.90,0.00);  object(0x1CA4,0,0,271);
move(0.05,2.00,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.70,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.90,0.00);  object(0x1CA4,0,0,271);
move(-0.34,-27.91,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-3.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.60,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(2.50,-2.49,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.00,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.20,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.10,-0.01,0.00);  object(0x1CA4,0,0,180);
move(-0.69,0.06,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(2.00,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.40,0.02,0.00);  object(0x1CA4,0,0,179);
move(2.20,0.03,0.00);  object(0x1CA4,0,0,179);
move(-0.80,-0.01,0.00);  object(0x1CA4,0,0,179);
move(2.50,0.04,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.60,0.01,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.80,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.20,0.00,0.00);  object(0x1CA4,0,0,179);
move(2.44,2.64,0.00);  object(0x1CA4,0,0,91);
move(-0.00,-0.20,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.40,0.00);  object(0x1CA4,0,0,91);
move(-0.01,1.76,0.00);  object(0x1CA4,0,0,91);
move(-0.11,1.57,0.00);  object(0x1CA4,0,0,92);
move(0.05,1.80,0.00);  object(0x1CA4,0,0,92);
move(0.03,1.76,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.08,1.80,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(0.58,4.30,0.00);  object(0x1CA4,0,0,88);
move(0.04,-1.00,0.00);  object(0x1CA4,0,0,88);
move(0.06,-1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.53,2.20,0.00);  object(0x1CA4,0,0,96);
move(-33.84,44.53,0.00);  object(0x1CA4,0,0,1);
move(1.20,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.50,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.60,-0.04,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.30,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.70,-0.06,0.00);  object(0x1CA4,0,0,1);
move(-1.30,0.03,0.00);  object(0x1CA4,0,0,1);
move(3.10,-0.07,0.00);  object(0x1CA4,0,0,1);
move(2.10,-0.05,0.00);  object(0x1CA4,0,0,1);
move(0.90,-0.02,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(1.30,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.40,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.80,-0.04,0.00);  object(0x1CA4,0,0,1);
move(1.90,-0.04,0.00);  object(0x1CA4,0,0,1);
move(4.00,-0.09,0.00);  object(0x1CA4,0,0,1);
move(2.33,0.20,0.00);  object(0x1CA4,0,0,355);
move(0.80,0.07,0.00);  object(0x1CA4,0,0,355);
//End Of First layer wall&begin of front wall
moveto(-1009.79,1199.87,11.98);
move(-10.16,-0.01,0.00);  object(0x1CB2,0,0,90);
move(-13.47,0.22,-1.80);  object(0x1CB2,345,0,90);
move(-13.43,-0.10,-3.60);  object(0x1CB2,345,0,90);
move(-12.17,-0.10,-3.40);  object(0x1CB2,345,0,90);
move(48.83,1.50,14.90);  object(0x1CB2,0,330,90);
move(-10.16,0.39,0.00);  object(0x1CB2,0,330,90);
//End of front wall&Begin of add ons
moveto(-1013.14,1157.84,17.39);  object(0x1CB4,0,0,31);
move(41.14,58.87,45.80);  object(0x1CF7,0,0,83);
moveto(-994.55,1018.29,10.57);  object(0x02BA,0,0,356);
move(-1.80,-0.12,0.00);  object(0x02BA,0,0,356);
move(-1.70,-0.12,0.00);  object(0x02BA,0,0,356);
move(-2.10,-0.14,0.00);  object(0x02BA,0,0,356);
move(-1.60,-0.11,0.00);  object(0x02BA,0,0,356);
move(2.59,0.18,0.00);  object(0x02BA,0,0,356);
move(2.79,0.19,0.00);  object(0x02BA,0,0,356);
move(-12.05,27.02,-2.60);  object(0x02A5,0,0,179);
move(8.91,-24.95,1.80);  object(0x0264,0,0,177);
move(2.32,8.20,0.00);  object(0x0264,0,0,177);
move(-4.29,-4.77,0.00);  object(0x0264,0,0,178);
move(6.17,-4.49,0.10);  object(0x0264,0,0,174);
move(-14.79,143.00,3.90);  object(0x1D45,0,0,90);
move(-0.04,15.80,0.00);  object(0x1D45,0,0,90);
move(-23.50,-65.57,-4.00);  object(0x1D39,0,0,232);
move(0.96,6.03,0.00);  object(0x1D39,0,0,326);
move(5.74,-0.84,0.00);  object(0x1D39,0,0,52);
move(-1.35,15.60,-1.90);  object(0x1D39,0,0,351);
move(33.19,-106.10,8.40);  object(0x1D45,0,0,0);
move(-35.60,92.02,-6.50);  object(0x1CFE,0,0,73);
move(0.27,-7.70,0.00);  object(0x1CFE,0,0,38);
move(4.45,4.49,0.00);  object(0x1CFE,0,0,38);
move(-0.88,-3.25,0.00);  object(0x1D00,0,0,87);
move(-1.41,1.59,0.00);  object(0x1CF9,0,0,108);
moveto(-1018.08,1145.47,8.99);  
move(9.05,9.52,4.60);  object(0x01B8,210,0,176);
move(-8.63,15.67,0.80);  object(0x01B8,0,0,350);
move(-0.06,-8.28,0.00);  object(0x01B8,0,0,350);
move(-0.21,-7.75,0.00);  object(0x01B8,0,0,350);
move(-12.68,-43.16,-4.90);  object(0x01B8,0,0,252);
move(-0.08,7.84,0.00);  object(0x01B8,0,0,51);
moveto(-1004.02,1190.75,9.95);  object(0x01C5,0,0,89);
move(-0.04,2.80,0.00);  object(0x01C5,0,0,89);
move(-11.09,50.66,-1.90);  object(0x01C6,0,0,257);
move(6.81,3.59,0.20);  object(0x01C6,5,0,247);
move(-8.18,-40.24,1.30);  object(0x01CB,0,0,218);
move(-0.22,9.57,0.00);  object(0x01CB,0,0,218);
move(-10.16,-103.29,0.70);  object(0x01CD,0,0,285);
move(23.69,113.53,-0.80);  object(0x01FF,0,0,91);
move(1.35,0.57,1.10);  object(0x0204,0,0,309);
move(2.81,-124.90,1.90);  object(0x020C,0,0,287);
move(-1.23,0.10,0.00);  object(0x020C,0,0,287);
move(2.76,-0.21,0.00);  object(0x020C,0,0,287);
moveto(-1027.01,1113.77,9.78);  object(0x1CA5,0,0,231);
moveto(-1026.84,1111.48,9.79);  object(0x1CCC,0,0,178);
move(5.83,5.29,0.00);  object(0x1CD4,0,0,90);
move(0.00,0.00,0.30);  object(0x1CD4,0,0,90);
move(-3.68,-7.14,0.00);  object(0x1CE1,0,0,177);
move(-1.77,-0.03,0.00);  object(0x1CE2,0,0,178);
moveto(-1019.65,1233.93,7.39);  object(0x1D07,0,0,219);
moveto(-997.66,1109.72,17.93);  object(0x1CB4,0,0,86);
move(-0.22,4.65,0.00);  object(0x1CB4,0,0,37);
move(0.69,-85.90,-20.00);  object(0x1CB5,0,0,339);
move(2.03,-3.44,0.00);  object(0x1CB5,0,0,107);
move(1.18,0.37,0.50);  object(0x1CE5,25,0,353);
move(0.46,1.12,0.50);  object(0x1CE5,0,270,3);
move(-1.70,0.09,0.00);  object(0x1CE5,0,270,3);
move(-0.10,0.01,0.10);  object(0x1CE5,0,315,3);
move(-0.50,0.03,0.00);  object(0x1CE5,0,50,3);
move(-0.10,0.01,0.00);  object(0x1CE5,0,90,3);
move(-0.70,0.04,0.00);  object(0x1CE5,0,90,3);
move(0.10,-0.01,0.20);  object(0x1CE5,0,230,3);
move(-0.10,0.01,-0.50);  object(0x1CE5,0,230,3);
move(0.00,0.00,0.30);  object(0x1CE5,0,230,3);
move(-18.94,-89.57,-7.50);  object(0x1CEA,0,0,291);
//Lighting
moveto(-1022.56,1161.30,16.69);  object(0x01B8,0,0,299);
move(-0.16,6.30,0.00);  object(0x01B8,0,0,299);
move(-0.18,6.90,0.00);  object(0x01B8,0,0,299);
move(-0.15,5.80,0.00);  object(0x01B8,0,0,299);
move(0.82,-32.19,0.00);  object(0x01B8,0,0,300);
move(4.72,30.05,-2.30);  object(0x01B8,0,0,331);
move(-0.12,7.17,0.00);  object(0x01B8,0,0,11);
move(-34.76,-68.53,0.30);  object(0x01B8,0,0,247);
move(2.43,14.36,0.00);  object(0x01B8,0,0,13);
move(16.25,20.05,0.00);  object(0x01B8,0,0,57);
move(-13.51,18.89,0.00);  object(0x01B8,0,0,20);
move(1.77,8.12,0.00);  object(0x01B8,0,0,26);
move(10.15,-7.31,0.00);  object(0x01B8,0,0,106);
move(-5.48,-23.47,0.00);  object(0x01B8,0,0,167);
move(-6.93,6.98,0.00);  object(0x01B8,0,0,354);
move(3.19,11.19,0.00);  object(0x01B8,0,0,28);
move(-1.55,-8.78,0.00);  object(0x01B8,0,0,11);
move(0.28,3.05,0.00);  object(0x01B8,0,0,19);
move(-0.21,14.67,-0.10);  object(0x01B8,0,0,286);
move(48.27,-147.81,-5.70);  object(0x01B8,0,0,165);
move(-2.26,-3.82,-5.70);  object(0x01B8,0,0,196);
move(3.11,-0.22,0.00);  object(0x01B8,0,0,174);
move(-7.30,19.43,1.70);  object(0x01B8,0,0,313);
move(-8.48,-0.04,1.70);  object(0x01B8,0,0,304);
//roof
moveto(-1028.18,1184.35,13.69);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.78);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.79);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1028.18,1184.35,13.86);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.95);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.96);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1035.17,1125.56,14.79);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.91);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.99);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1050.50,1169.43,14.92);  object(0x1CB2,0,90,270);
move(0.01,-6.44,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.25,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.88,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.57,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.29,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.80,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.76,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.96,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.11,-1.10);  object(0x1CB2,0,70,270);
move(-0.11,63.38,1.10);  object(0x1CB2,0,90,270);
move(-0.00,3.33,-0.10);  object(0x1CB2,0,90,270);
//Glass Windows
moveto(-1057.43,1127.02,13.29);  object(0x029F,0,0,90);
move(-0.02,-4.20,0.00);  object(0x029F,0,0,90);
move(-0.01,-4.40,0.00);  object(0x029F,0,0,90);
move(0.01,-3.70,-0.60);  object(0x029F,0,20,90);
move(0.02,-2.20,-0.70);  object(0x029F,0,20,90);
move(-0.08,18.70,1.20);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.00,4.40,0.00);  object(0x029F,0,0,90);
move(0.00,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.30,-1.70);  object(0x029F,0,0,90);
move(0.47,3.00,-0.40);  object(0x029F,0,340,90);
move(-0.10,2.50,-0.90);  object(0x029F,0,340,90);
//Gun Range Building
moveto(-1002.54,1100.15,9.09);  object(0x1CD6,270,180,90);
move(-0.01,-5.01,0.00);  object(0x1CD6,270,180,90);
move(5.18,-0.04,0.00);  object(0x1CD6,270,180,90);
move(-0.15,5.03,0.00);  object(0x1CD6,270,180,90);
move(-5.05,-4.95,0.00);  object(0x1CD6,180,0,270);
move(0.04,2.23,0.00);  object(0x1CD6,180,0,270);
move(2.67,5.11,0.00);  object(0x1CD6,180,0,180);
move(4.42,-0.19,0.00);  object(0x1CD6,180,0,180);
move(-4.33,-9.79,-3.30);  object(0x1CD6,180,0,179);
move(2.84,0.07,0.00);  object(0x1CD6,180,0,179);
move(2.47,2.89,2.60);  object(0x1CD6,180,0,90);
move(0.03,4.26,0.00);  object(0x1CD6,180,0,90);
move(-3.02,-5.48,5.70);  object(0x1CD6,90,180,90);
move(3.29,-0.29,0.00);  object(0x1CD6,90,180,90);
move(-3.25,5.29,0.00);  object(0x1CD6,90,180,90);
move(0.07,0.80,0.00);  object(0x1CD6,90,180,90);
move(3.71,-0.03,0.00);  object(0x1CD6,90,180,90);
move(-0.19,-2.20,0.00);  object(0x1CD6,90,180,90);
move(-3.37,-5.31,-3.60);  object(0x1CD6,90,180,90);
move(2.80,-0.01,0.00);  object(0x1CD6,90,180,90);
move(-0.01,-2.45,-2.50);  object(0x1CD6,90,90,90);
move(-2.80,0.01,0.00);  object(0x1CD6,90,90,90);
move(-5.20,0.12,0.00);  object(0x1CD6,90,90,177);
move(7.78,6.99,3.20);  object(0x1CD6,0,90,90);
move(-0.02,-2.00,0.00);  object(0x1CD6,0,90,90);
move(-0.02,-2.29,0.00);  object(0x1CD6,0,90,90);
move(-5.39,3.70,-1.96);  object(0x1CD6,270,0,180);
move(5.27,0.04,0.00);  object(0x1CD6,270,0,180);
move(-0.93,0.01,0.10);  object(0x1CD6,5,0,180);
move(-4.24,-0.01,0.00);  object(0x1CD6,5,0,180);
move(0.19,-0.74,0.30);  object(0x1CD6,90,180,0);
move(5.02,-0.02,0.00);  object(0x1CD6,90,180,0);
move(-2.40,-0.14,-5.00);  object(0x1CD6,0,180,0);
move(-2.71,-0.02,0.00);  object(0x1CD6,0,180,0);
move(2.53,-1.24,6.00);  object(0x015B,280,0,30);
move(-3.73,-1.67,0.10);  object(0x015C,315,335,15);
move(6.41,3.98,0.70);  object(0x0160,0,350,260);
move(-0.02,0.03,-0.40);  object(0x0165,0,350,265);
move(-4.84,5.68,0.00);  object(0x0166,0,350,170);
move(0.60,0.00,0.00);  object(0x0166,0,350,170);
move(-1.20,0.00,0.00);  object(0x0166,0,350,170);
move(1.80,0.00,0.00);  object(0x0166,0,350,170);
move(-2.29,-7.63,-0.40);  object(0x016F,0,330,90);
move(3.88,-0.36,0.00);  object(0x016F,0,330,90);
move(-1.69,2.42,3.34);  object(0x01B8,0,0,265);
move(-1.46,-0.42,-4.34);  object(0x1CD6,270,180,180);
move(3.00,-0.01,0.00);  object(0x1CD6,270,180,180);
setfloat(pobj + 0x30, -1008.98, 1238.38, 8.87);
}
else
{
  selectobject(obj);
  if(state == 0)
  {
       if(getfloat(pplayer+0x30) < -1003.13 &&getfloat(pplayer+0x30) > -1016.14 &&getfloat(pplayer+0x34) <
1216.08&&getfloat(pplayer+0x34) > 1198.02) state = 1;
       else state = 2;
  }
if(state == 1)
{
     if(getfloat(obj+0x38) >= top) state = 0;
     else setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);

}
else if(state == 2)
{
     if(getfloat(obj+0x38) <= bottom) state = 0;
     else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);

}
propagateobject();
}
//Cars,Bikes
pspawn = 0x08E81290;
setint(pspawn,   254);    
setfloat(pspawn + 4,   -1045, 1181, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   266);    
setfloat(pspawn + 4,   -1047, 1179, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   270);    
setfloat(pspawn + 4,   -1045, 1177, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   272);    
setfloat(pspawn + 4,   -1047, 1175, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   279);    
setfloat(pspawn + 4,   -1045, 1173, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   259);    
setfloat(pspawn + 4,   -1047, 1171, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   -1045, 1169, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   232);    
setfloat(pspawn + 4,   -1047, 1167, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   231);    
setfloat(pspawn + 4,   -1045, 1165, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   230);    
setfloat(pspawn + 4,   -1047, 1163, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   212);    
setfloat(pspawn + 4,   -1045, 1161, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   205);    
setfloat(pspawn + 4,   -1047, 1159, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   198);    
setfloat(pspawn + 4,   -1045, 1157, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   170);    
setfloat(pspawn + 4,   -1047, 1155, 10.80, 274);
pspawn += 0x30;
setint(pspawn,  253);    
setfloat(pspawn + 4,    -1053.59,1115.93,10.26, 250);
pspawn += 0x30;
setint(pspawn,  255);    
setfloat(pspawn + 4,    -1049.60,1130.58,10.27, 255);
pspawn += 0x30;
setint(pspawn, 265);    
setfloat(pspawn + 4,    -1039.07,1145.61,10.27, 230);
pspawn += 0x30;
setint(pspawn, 269);    
setfloat(pspawn + 4,    -1033.42,1151.45,10.27, 220);
pspawn += 0x30;
setint(pspawn, 270);    
setfloat(pspawn + 4,    -1034.38,1170.63,10.27, 210);
pspawn += 0x30;
//Choppers,Planes
setint(pspawn,   213);    
setfloat(pspawn + 4,   -1030.72,1134.32,10.27, 200);
pspawn += 0x30;
setint(pspawn,   222);    
setfloat(pspawn + 4,   -1025.65,1175.40,16.07, 220);
pspawn += 0x30;

#off
obj = state = 0;


And
the
extension!

Note...i had very little time.. with me being sick a week ago i did not have alot of time to work on this...lots of work to catch up on.
but it makes a kool diving board and a nice building.its a little chopy compared to my libertym3 which btw, these codes are basicly one construction just if i put them in one code speaking libertym3 can crash add this wold make it crash alot more.
so its 2 codes sopose to be used together but for ddm and doliver i suggest using them sepratly.

Ps no changes to libertym3, but i did take one layer of the roof (it has 3 now 2)

i would make some boat spawns but its late i am tierd. and the watering changing up and down would make the boats funky so what ever

i wish i had more time to add detail...AND NO DDM I DON'T WANT YOU TO EXTEND THE COMP AGAIN THANK YOU!

CODE

#cheat Boat House
//Water
wl = 0x96C96B0;
setfloat(wl, 2);
#off
setfloat(wl, 6);
//BoatHouse
moveto(-1015.71,1194.47,9.35);  object(0x1CD7,270,15,0);
move(-4.97,-0.02,1.30);  object(0x1CD7,270,15,0);
move(-4.23,0.02,1.10);  object(0x1CD7,270,15,0);
move(-4.86,-0.02,0.60);  object(0x1CD7,270,0,0);
move(-5.16,0.02,0.00);  object(0x1CD7,270,0,0);
move(-5.16,0.02,0.00);  object(0x1CD7,270,0,0);
move(-4.95,0.03,-0.50);  object(0x1CD7,270,350,0);
move(-4.92,5.15,-1.60);  object(0x1CD7,270,25,180);
move(-4.74,-0.03,-1.80);  object(0x1CD7,270,15,180);
move(-4.74,-0.04,-1.30);  object(0x1CD7,270,15,180);
move(-5.13,-0.00,-0.60);  object(0x1CD7,270,0,180);
move(-5.24,-0.01,0.00);  object(0x1CD7,270,0,180);
move(-5.23,-0.01,0.00);  object(0x1CD7,270,0,180);
move(-5.23,-0.01,0.00);  object(0x1CD7,270,0,180);
move(-4.80,-1.57,0.00);  object(0x1CD7,270,0,145);
move(-3.27,-3.02,0.00);  object(0x1CD7,270,0,130);
move(44.12,4.51,0.10);  object(0x1CD7,180,350,0);
move(3.91,-0.05,0.40);  object(0x1CD7,180,0,0);
move(5.32,0.03,0.00);  object(0x1CD7,180,0,0);
move(-12.45,0.01,-1.40);  object(0x1CD7,180,335,0);
move(-5.32,0.02,-2.10);  object(0x1CD7,180,345,0);
move(-4.88,-0.02,-1.40);  object(0x1CD7,180,345,0);
move(-6.10,-0.01,-0.90);  object(0x1CD7,180,0,0);
move(-4.98,-0.01,0.00);  object(0x1CD7,180,0,0);
move(-4.69,-0.06,0.00);  object(0x1CD7,180,0,0);
move(-4.59,-0.08,0.00);  object(0x1CD7,180,0,0);
move(-2.33,0.02,0.00);  object(0x1CD7,180,0,0);
move(-4.63,-1.43,0.00);  object(0x1CD7,180,0,325);
move(-3.28,-2.99,0.00);  object(0x1CD7,180,0,311);
moveto(-1087.94,1191.39,6.43);  object(0x1CD7,0,0,41);
move(57.84,8.14,5.80);  object(0x1CD7,0,0,180);
move(-7.45,-0.08,0.00);  object(0x1CD7,0,0,180);
move(-35.00,-0.20,-5.90);  object(0x1CD7,110,0,180);
move(0.04,4.76,1.70);  object(0x1CD7,110,0,180);
move(0.04,4.75,1.70);  object(0x1CD7,90,0,180);
move(5.12,-0.03,0.00);  object(0x1CD7,90,0,180);
move(5.12,-0.00,0.00);  object(0x1CD7,90,0,180);
move(5.22,-0.01,0.00);  object(0x1CD7,90,0,180);
move(5.13,0.04,0.00);  object(0x1CD7,90,0,180);
move(5.13,0.07,0.00);  object(0x1CD7,90,0,180);
move(-0.02,5.18,0.00);  object(0x1CD7,90,0,180);
move(-5.23,-0.04,0.00);  object(0x1CD7,90,0,180);
move(-5.23,-0.02,0.00);  object(0x1CD7,90,0,180);
move(-5.13,-0.02,0.00);  object(0x1CD7,90,0,180);
move(-5.23,-0.02,0.00);  object(0x1CD7,90,0,180);
move(-4.83,-0.04,0.00);  object(0x1CD7,90,0,180);
move(5.18,-5.09,0.00);  object(0x1CD7,90,0,0);
move(5.22,-0.06,0.50);  object(0x1CD7,90,350,0);
move(5.12,0.04,0.90);  object(0x1CD7,90,350,0);
move(5.12,0.03,0.40);  object(0x1CD7,90,0,0);
move(-0.02,4.59,1.30);  object(0x1CD7,75,0,0);
move(0.04,5.08,0.00);  object(0x1CD7,90,0,0);
move(-5.10,-0.07,0.00);  object(0x1CD7,90,0,0);
move(-5.20,-0.03,0.00);  object(0x1CD7,90,0,0);
move(-5.20,-0.03,0.00);  object(0x1CD7,90,0,0);
move(-5.20,-0.03,0.00);  object(0x1CD7,90,0,0);
move(-0.13,0.59,2.10);  object(0x1CD7,0,0,180);
move(5.23,0.01,0.00);  object(0x1CD7,0,0,180);
move(5.23,0.01,0.00);  object(0x1CD7,0,0,180);
move(5.03,0.03,0.00);  object(0x1CD7,0,0,180);
move(5.23,0.01,0.00);  object(0x1CD7,0,0,180);
move(5.13,0.02,0.00);  object(0x1CD7,0,0,180);
move(2.62,-2.45,0.00);  object(0x1CD7,0,0,270);
move(0.04,-5.09,0.00);  object(0x1CD7,0,0,270);
move(-2.48,-2.60,0.00);  object(0x1CD7,0,0,0);
move(-10.42,-0.05,0.00);  object(0x1CD7,0,0,0);
move(-5.17,0.04,0.00);  object(0x1CD7,0,0,0);
moveto(-1074.80,1216.29,12.92);  object(0x1CD7,0,0,90);
move(-0.01,-4.97,0.00);  object(0x1CD7,0,0,90);
moveto(-1066.73,1218.17,18.02);  object(0x1CD6,0,0,0);
move(-5.04,0.18,0.00);  object(0x1CD6,0,0,0);
move(-0.81,0.03,0.00);  object(0x1CD6,0,0,0);
move(10.73,-0.13,0.00);  object(0x1CD6,0,0,0);
move(4.97,-0.02,0.00);  object(0x1CD6,0,0,0);
move(5.06,-0.05,0.00);  object(0x1CD6,0,0,0);
move(2.58,-2.53,0.00);  object(0x1CD6,0,0,90);
move(-8.31,-2.32,0.00);  object(0x1CD6,0,0,0);
move(-5.11,0.03,0.00);  object(0x1CD6,0,0,0);
moveto(-1051.72,1208.75,11.70);  object(0x1CD7,0,0,0);
move(-0.02,2.51,7.40);  object(0x1CD7,30,0,0);
move(-5.30,0.06,0.00);  object(0x1CD7,30,0,0);
move(-5.00,0.06,0.00);  object(0x1CD7,30,0,0);
move(4.27,3.01,2.10);  object(0x1CD7,50,0,180);
move(5.20,0.03,0.00);  object(0x1CD7,50,0,180);
move(0.80,0.00,0.00);  object(0x1CD7,50,0,180);
move(-10.60,-0.05,0.00);  object(0x1CD7,50,0,180);
move(0.02,-3.95,-3.30);  object(0x1CD7,130,0,180);
move(5.00,0.02,0.00);  object(0x1CD7,130,0,180);
move(4.80,0.02,0.00);  object(0x1CD7,130,0,180);
move(0.70,0.00,0.00);  object(0x1CD7,130,0,180);
move(2.75,0.75,-3.20);  object(0x1CD7,90,0,270);
move(-0.00,5.07,0.00);  object(0x1CD7,90,0,270);
move(0.02,-0.65,4.90);  object(0x1CD7,0,0,270);
move(0.02,-4.06,0.00);  object(0x1CD7,0,0,270);
move(-0.05,2.84,1.70);  object(0x1CD7,0,0,270);
move(-18.46,4.02,-3.40);  object(0x1CD7,90,0,0);
move(-5.01,0.02,0.00);  object(0x1CD7,90,0,0);
move(7.69,-2.60,5.30);  object(0x1CD7,0,0,90);
move(-0.05,-1.80,0.00);  object(0x1CD7,0,0,90);
move(0.16,-2.92,-4.20);  object(0x1CD7,0,0,90);

Durka Durka Mahn - January 12, 2007 09:10 PM (GMT)
lilfrk wins by default. Have fun moderating :)

Li'l Freak - January 12, 2007 09:15 PM (GMT)
OOOOOOHHHH YYYEEEAAAHHHH!!!! :crazy: :crazy: :crazy: :D :D

emcp - January 12, 2007 09:24 PM (GMT)
good job
Li'l Freak

unlucky
penguinsrule

Freestyle - January 12, 2007 09:54 PM (GMT)
Enjoy Buddy I didn't enter :P I have my code to go on cheatsync this weekend :P




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