| CODE |
| ERROR: The code you entered is not valid on line(s) 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151... If you have used CheatDevice 2 syntax you need to be an Advanced user to submit... Send your code to ADePSP@googlemail.com and if it's acceptable i'll promote you to an Advanced user... |
| CODE |
| #cheat boat yard v4 //by T.C PRC moveto(-746.67,-1137.94,11.02); object(0x1D1B,0,0,163); move(-4.30,-1.19,0.80); object(0x1D1B,0,0,164); move(-7.49,-2.19,0.00); object(0x1D1B,0,0,164); move(11.90,3.48,0.00); object(0x1D1B,0,0,164); move(-0.49,1.67,2.00); object(0x1D1B,270,0,164); move(-9.50,-2.78,0.00); object(0x1D1B,270,0,164); move(-2.50,-0.73,0.00); object(0x1D1B,270,0,164); move(-0.95,3.26,0.00); object(0x1D1B,270,0,164); move(9.12,2.67,0.00); object(0x1D1B,270,0,164); move(2.88,0.84,0.00); object(0x1D1B,270,0,164); move(-0.92,3.15,0.00); object(0x1D1B,270,0,164); move(-9.12,-2.67,0.00); object(0x1D1B,270,0,164); move(-2.88,-0.84,0.00); object(0x1D1B,270,0,164); move(-0.90,3.08,0.00); object(0x1D1B,270,0,164); move(9.41,2.75,0.00); object(0x1D1B,270,0,164); move(2.69,0.78,0.00); object(0x1D1B,270,0,164); move(-12.75,-1.64,-1.90); object(0x1D1B,0,0,164); move(9.40,2.75,0.00); object(0x1D1B,0,0,164); move(2.78,0.81,0.00); object(0x1D1B,0,0,164); move(0.00,0.00,-0.30); object(0x1D1B,0,0,164); move(6.25,-3.44,-4.00); object(0x1D1B,0,0,254); move(1.01,-3.56,0.00); object(0x1D1B,0,0,254); move(-3.29,-6.63,0.00); object(0x1D1B,0,0,340); move(-4.41,13.46,0.00); object(0x1D1B,0,0,164); move(0.19,0.05,0.00); object(0x1D1B,0,0,164); move(6.99,-2.79,-1.20); object(0x1D1B,270,0,254); moveto(-742.30,-1131.92,6.45); object(0x1D1B,270,0,254); moveto(-738.38,-1130.86,6.41); object(0x1D1B,270,0,254); move(-1.21,4.33,0.00); object(0x1D1B,270,0,254); move(8.76,-5.24,0.00); object(0x1D1B,270,0,164); move(-2.84,9.98,0.00); object(0x1D1B,270,0,164); move(-0.55,1.93,-2.00); object(0x1D1B,180,0,164); move(-8.27,-2.35,0.00); object(0x1D1B,180,0,164); move(-3.46,-0.98,0.00); object(0x1D1B,180,0,164); move(4.61,-13.62,0.00); object(0x1D1B,180,0,344); move(9.61,2.77,0.00); object(0x1D1B,180,0,344); move(1.44,0.42,0.00); object(0x1D1B,180,0,344); move(-2.99,9.98,0.00); object(0x1D1B,180,0,344); move(-4.23,-4.17,0.00); object(0x1D1B,180,0,254); move(5.69,-2.34,0.00); object(0x1D1B,180,0,164); move(0.48,0.14,0.00); object(0x1D1B,180,0,164); move(0.00,0.00,-3.80); object(0x1D1B,180,0,164); move(1.06,-3.62,0.00); object(0x1D1B,180,0,344); move(-2.92,9.98,0.00); object(0x1D1B,180,0,344); move(-3.72,-6.02,0.00); object(0x1D1B,180,0,254); move(2.67,9.84,0.00); object(0x1D1B,180,0,164); move(-4.13,-1.21,0.00); object(0x1D1B,180,0,164); move(9.29,0.52,0.80); object(0x1D1B,180,270,252); move(3.15,-9.89,0.00); object(0x1D1B,180,270,254); move(-24.27,5.63,6.26); object(0x1D1B,180,0,164); move(5.11,-7.36,1.80); object(0x1D1B,90,0,254); move(-0.94,3.27,0.00); object(0x1D1B,90,0,254); moveto(-746.40,-1122.85,10.21); object(0x01A4,0,0,253); move(-2.54,8.11,0.00); object(0x01A4,0,0,253); move(9.23,-29.44,0.00); object(0x01A4,0,0,252); move(2.59,-7.99,0.00); object(0x01A4,0,0,252); moveto(-741.50,-1135.38,9.47); object(0x1CB7,270,0,163); move(0.28,0.08,0.00); object(0x1CB7,270,0,163); move(-0.58,1.95,-0.40); object(0x1CB7,250,0,164); move(-0.53,1.82,-0.70); object(0x1CB7,250,0,164); move(-0.59,2.01,-0.80); object(0x1CB7,250,0,164); move(-0.59,2.01,-0.80); object(0x1CB7,250,0,164); move(-0.37,1.25,-0.70); object(0x1CB7,250,0,164); move(1.32,-1.16,1.10); object(0x1CB8,250,0,162); move(0.79,-2.37,0.90); object(0x1CB8,250,0,162); move(0.50,-1.91,0.80); object(0x1CB8,250,0,164); move(0.30,-1.06,0.40); object(0x1CB8,250,0,164); move(0.63,-2.21,0.40); object(0x1CB8,270,0,164); move(-1.07,-1.65,0.00); object(0x1CB8,270,0,254); move(-2.84,8.32,1.80); object(0x1D1B,180,0,74); move(0.39,-1.34,0.00); object(0x1D1B,180,0,74); move(0.00,0.00,0.30); object(0x1D1B,180,0,74); move(-0.37,1.25,0.00); object(0x1D1B,180,0,74); move(-16.88,2.63,0.00); object(0x1D1B,90,335,344); move(9.23,2.64,2.10); object(0x1D1B,90,0,344); move(-0.53,1.87,-2.10); object(0x1D1B,0,0,344); move(-8.18,-2.33,-1.60); object(0x1D1B,0,335,344); move(16.40,-4.72,2.40); object(0x1D1B,0,0,74); move(0.34,-1.15,0.00); object(0x1D1B,0,0,74); moveto(-762.39,-1128.23,15.98); object(0x1D1B,0,0,344); move(1.06,0.30,0.00); object(0x1D1B,0,0,344); move(8.98,6.50,0.00); object(0x1D1B,0,0,344); move(5.34,-0.59,-2.90); object(0x1D1B,0,270,254); move(0.00,0.00,-7.20); object(0x1D1B,0,270,254); move(-2.52,1.48,-1.20); object(0x1D1B,270,270,254); move(2.04,-3.38,8.40); object(0x1D1B,270,270,254); move(0.95,-13.95,2.40); object(0x1D1B,0,180,344); move(-9.82,-2.76,0.00); object(0x1D1B,0,180,344); move(1.64,0.46,0.00); object(0x1D1B,0,180,344); move(-3.66,-1.03,0.00); object(0x1D1B,0,180,344); move(-6.04,3.31,-0.10); object(0x1D1B,0,180,74); move(-1.84,6.34,-2.50); object(0x1D1B,0,90,74); move(2.63,-9.03,0.00); object(0x1D1B,0,90,74); move(-1.37,4.71,3.00); object(0x1D1B,0,0,74); move(6.78,-5.55,0.00); object(0x1D1B,0,0,344); move(9.73,2.71,0.00); object(0x1D1B,0,0,344); move(2.02,0.56,0.00); object(0x1D1B,0,0,344); move(-5.34,14.65,2.00); object(0x1D1B,270,0,344); move(-9.18,-6.15,0.00); object(0x1D1B,270,0,344); move(7.03,1.96,0.00); object(0x1D1B,270,0,344); move(4.05,1.13,0.00); object(0x1D1B,270,0,344); move(1.05,-3.76,0.00); object(0x1D1B,270,0,344); move(-9.63,-2.69,0.00); object(0x1D1B,270,0,344); move(-1.93,-0.54,0.00); object(0x1D1B,270,0,344); move(1.01,-3.63,0.00); object(0x1D1B,270,0,344); move(7.80,2.18,0.00); object(0x1D1B,270,0,344); move(3.76,1.05,0.00); object(0x1D1B,270,0,344); move(0.64,-2.29,0.00); object(0x1D1B,270,0,344); move(-8.28,-2.31,0.00); object(0x1D1B,270,0,344); move(-3.37,-0.94,0.00); object(0x1D1B,270,0,344); moveto(-763.70,-1133.88,17.92); object(0x1D1B,270,0,74); moveto(-728.69,-1120.92,6.67); object(0x1CB8,270,0,164); move(-0.30,1.03,0.00); object(0x1CB8,270,0,164); move(3.20,-11.13,0.00); object(0x1CB8,270,0,164); move(-0.31,1.09,0.00); object(0x1CB8,270,0,164); move(-17.98,7.00,0.00); object(0x1CB8,270,0,254); move(4.06,-13.70,0.00); object(0x1CB8,270,0,254); move(-2.07,1.47,7.60); object(0x1CB8,270,0,164); pspawn = 0x08E81260; setint(pspawn, 233); setfloat(pspawn + 4, -733.54, -1125.31, 6.65, 290); pspawn += 0x30; setint(pspawn, 233); setfloat(pspawn + 4, -731.81, -1128.61, 6.62, 290); pspawn += 0x30; setint(pspawn, 264); setfloat(pspawn + 4, -739.62, -1118.60, 6.60, 290); pspawn += 0x30; setint(pspawn, 258); setfloat(pspawn + 4, -732.88, -1137.67, 6.63, 290); pspawn += 0x30; setint(pspawn, 230); setfloat(pspawn + 4, -748.63, -1132.73, 10.89, 100); pspawn += 0x30; setint(pspawn, 204); setfloat(pspawn + 4, -757.81, -1131.44, 11.07, 100); pspawn += 0x30; setint(pspawn, 170); setfloat(pspawn + 4, -750.47, -1128.65, 10.96, 100); pspawn += 0x30; setint(pspawn, 270); setfloat(pspawn + 4, -755.62, -1136.58, 11.07, 100); pspawn += 0x30; setint(pspawn, 269); setfloat(pspawn + 4, -758.67, -1118.26, 11.07, 100); pspawn += 0x30; setint(pspawn, 245); setfloat(pspawn + 4, -756.44, -1146.27, 11.07, 100); pspawn += 0x30; teleport(-772.72,-1135.94,11.02) |
| QUOTE (penguinsrule @ Dec 29 2006, 01:55 AM) |
| Thanks again |
| QUOTE (penguinsrule @ Dec 29 2006, 02:14 AM) |
| Thank you so much :) |
| QUOTE (penguinsrule @ Dec 29 2006, 06:00 PM) |
| yeah im same for all penguinsrule |