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Title: Please Help


penguinsrule - December 28, 2006 11:50 PM (GMT)
When i try to submit my construction it say

CODE
ERROR: The code you entered is not valid on line(s) 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151... If you have used CheatDevice 2 syntax you need to be an Advanced user to submit... Send your code to ADePSP@googlemail.com and if it's acceptable i'll promote you to an Advanced user...

Can someone help please

Durka Durka Mahn - December 29, 2006 12:17 AM (GMT)
Let me see the code, and ADe might also have to allow you to post codes..

penguinsrule - December 29, 2006 12:31 AM (GMT)
the code
CODE
#cheat boat yard v4
//by T.C PRC
moveto(-746.67,-1137.94,11.02);  object(0x1D1B,0,0,163);
move(-4.30,-1.19,0.80);  object(0x1D1B,0,0,164);
move(-7.49,-2.19,0.00);  object(0x1D1B,0,0,164);
move(11.90,3.48,0.00);  object(0x1D1B,0,0,164);
move(-0.49,1.67,2.00);  object(0x1D1B,270,0,164);
move(-9.50,-2.78,0.00);  object(0x1D1B,270,0,164);
move(-2.50,-0.73,0.00);  object(0x1D1B,270,0,164);
move(-0.95,3.26,0.00);  object(0x1D1B,270,0,164);
move(9.12,2.67,0.00);  object(0x1D1B,270,0,164);
move(2.88,0.84,0.00);  object(0x1D1B,270,0,164);
move(-0.92,3.15,0.00);  object(0x1D1B,270,0,164);
move(-9.12,-2.67,0.00);  object(0x1D1B,270,0,164);
move(-2.88,-0.84,0.00);  object(0x1D1B,270,0,164);
move(-0.90,3.08,0.00);  object(0x1D1B,270,0,164);
move(9.41,2.75,0.00);  object(0x1D1B,270,0,164);
move(2.69,0.78,0.00);  object(0x1D1B,270,0,164);
move(-12.75,-1.64,-1.90);  object(0x1D1B,0,0,164);
move(9.40,2.75,0.00);  object(0x1D1B,0,0,164);
move(2.78,0.81,0.00);  object(0x1D1B,0,0,164);
move(0.00,0.00,-0.30);  object(0x1D1B,0,0,164);
move(6.25,-3.44,-4.00);  object(0x1D1B,0,0,254);
move(1.01,-3.56,0.00);  object(0x1D1B,0,0,254);
move(-3.29,-6.63,0.00);  object(0x1D1B,0,0,340);
move(-4.41,13.46,0.00);  object(0x1D1B,0,0,164);
move(0.19,0.05,0.00);  object(0x1D1B,0,0,164);
move(6.99,-2.79,-1.20);  object(0x1D1B,270,0,254);
moveto(-742.30,-1131.92,6.45);  object(0x1D1B,270,0,254);
moveto(-738.38,-1130.86,6.41);  object(0x1D1B,270,0,254);
move(-1.21,4.33,0.00);  object(0x1D1B,270,0,254);
move(8.76,-5.24,0.00);  object(0x1D1B,270,0,164);
move(-2.84,9.98,0.00);  object(0x1D1B,270,0,164);
move(-0.55,1.93,-2.00);  object(0x1D1B,180,0,164);
move(-8.27,-2.35,0.00);  object(0x1D1B,180,0,164);
move(-3.46,-0.98,0.00);  object(0x1D1B,180,0,164);
move(4.61,-13.62,0.00);  object(0x1D1B,180,0,344);
move(9.61,2.77,0.00);  object(0x1D1B,180,0,344);
move(1.44,0.42,0.00);  object(0x1D1B,180,0,344);
move(-2.99,9.98,0.00);  object(0x1D1B,180,0,344);
move(-4.23,-4.17,0.00);  object(0x1D1B,180,0,254);
move(5.69,-2.34,0.00);  object(0x1D1B,180,0,164);
move(0.48,0.14,0.00);  object(0x1D1B,180,0,164);
move(0.00,0.00,-3.80);  object(0x1D1B,180,0,164);
move(1.06,-3.62,0.00);  object(0x1D1B,180,0,344);
move(-2.92,9.98,0.00);  object(0x1D1B,180,0,344);
move(-3.72,-6.02,0.00);  object(0x1D1B,180,0,254);
move(2.67,9.84,0.00);  object(0x1D1B,180,0,164);
move(-4.13,-1.21,0.00);  object(0x1D1B,180,0,164);
move(9.29,0.52,0.80);  object(0x1D1B,180,270,252);
move(3.15,-9.89,0.00);  object(0x1D1B,180,270,254);
move(-24.27,5.63,6.26);  object(0x1D1B,180,0,164);
move(5.11,-7.36,1.80);  object(0x1D1B,90,0,254);
move(-0.94,3.27,0.00);  object(0x1D1B,90,0,254);
moveto(-746.40,-1122.85,10.21);  object(0x01A4,0,0,253);
move(-2.54,8.11,0.00);  object(0x01A4,0,0,253);
move(9.23,-29.44,0.00);  object(0x01A4,0,0,252);
move(2.59,-7.99,0.00);  object(0x01A4,0,0,252);
moveto(-741.50,-1135.38,9.47);  object(0x1CB7,270,0,163);
move(0.28,0.08,0.00);  object(0x1CB7,270,0,163);
move(-0.58,1.95,-0.40);  object(0x1CB7,250,0,164);
move(-0.53,1.82,-0.70);  object(0x1CB7,250,0,164);
move(-0.59,2.01,-0.80);  object(0x1CB7,250,0,164);
move(-0.59,2.01,-0.80);  object(0x1CB7,250,0,164);
move(-0.37,1.25,-0.70);  object(0x1CB7,250,0,164);
move(1.32,-1.16,1.10);  object(0x1CB8,250,0,162);
move(0.79,-2.37,0.90);  object(0x1CB8,250,0,162);
move(0.50,-1.91,0.80);  object(0x1CB8,250,0,164);
move(0.30,-1.06,0.40);  object(0x1CB8,250,0,164);
move(0.63,-2.21,0.40);  object(0x1CB8,270,0,164);
move(-1.07,-1.65,0.00);  object(0x1CB8,270,0,254);
move(-2.84,8.32,1.80);  object(0x1D1B,180,0,74);
move(0.39,-1.34,0.00);  object(0x1D1B,180,0,74);
move(0.00,0.00,0.30);  object(0x1D1B,180,0,74);
move(-0.37,1.25,0.00);  object(0x1D1B,180,0,74);
move(-16.88,2.63,0.00);  object(0x1D1B,90,335,344);
move(9.23,2.64,2.10);  object(0x1D1B,90,0,344);
move(-0.53,1.87,-2.10);  object(0x1D1B,0,0,344);
move(-8.18,-2.33,-1.60);  object(0x1D1B,0,335,344);
move(16.40,-4.72,2.40);  object(0x1D1B,0,0,74);
move(0.34,-1.15,0.00);  object(0x1D1B,0,0,74);
moveto(-762.39,-1128.23,15.98);  object(0x1D1B,0,0,344);
move(1.06,0.30,0.00);  object(0x1D1B,0,0,344);
move(8.98,6.50,0.00);  object(0x1D1B,0,0,344);
move(5.34,-0.59,-2.90);  object(0x1D1B,0,270,254);
move(0.00,0.00,-7.20);  object(0x1D1B,0,270,254);
move(-2.52,1.48,-1.20);  object(0x1D1B,270,270,254);
move(2.04,-3.38,8.40);  object(0x1D1B,270,270,254);
move(0.95,-13.95,2.40);  object(0x1D1B,0,180,344);
move(-9.82,-2.76,0.00);  object(0x1D1B,0,180,344);
move(1.64,0.46,0.00);  object(0x1D1B,0,180,344);
move(-3.66,-1.03,0.00);  object(0x1D1B,0,180,344);
move(-6.04,3.31,-0.10);  object(0x1D1B,0,180,74);
move(-1.84,6.34,-2.50);  object(0x1D1B,0,90,74);
move(2.63,-9.03,0.00);  object(0x1D1B,0,90,74);
move(-1.37,4.71,3.00);  object(0x1D1B,0,0,74);
move(6.78,-5.55,0.00);  object(0x1D1B,0,0,344);
move(9.73,2.71,0.00);  object(0x1D1B,0,0,344);
move(2.02,0.56,0.00);  object(0x1D1B,0,0,344);
move(-5.34,14.65,2.00);  object(0x1D1B,270,0,344);
move(-9.18,-6.15,0.00);  object(0x1D1B,270,0,344);
move(7.03,1.96,0.00);  object(0x1D1B,270,0,344);
move(4.05,1.13,0.00);  object(0x1D1B,270,0,344);
move(1.05,-3.76,0.00);  object(0x1D1B,270,0,344);
move(-9.63,-2.69,0.00);  object(0x1D1B,270,0,344);
move(-1.93,-0.54,0.00);  object(0x1D1B,270,0,344);
move(1.01,-3.63,0.00);  object(0x1D1B,270,0,344);
move(7.80,2.18,0.00);  object(0x1D1B,270,0,344);
move(3.76,1.05,0.00);  object(0x1D1B,270,0,344);
move(0.64,-2.29,0.00);  object(0x1D1B,270,0,344);
move(-8.28,-2.31,0.00);  object(0x1D1B,270,0,344);
move(-3.37,-0.94,0.00);  object(0x1D1B,270,0,344);
moveto(-763.70,-1133.88,17.92);  object(0x1D1B,270,0,74);
moveto(-728.69,-1120.92,6.67);  object(0x1CB8,270,0,164);
move(-0.30,1.03,0.00);  object(0x1CB8,270,0,164);
move(3.20,-11.13,0.00);  object(0x1CB8,270,0,164);
move(-0.31,1.09,0.00);  object(0x1CB8,270,0,164);
move(-17.98,7.00,0.00);  object(0x1CB8,270,0,254);
move(4.06,-13.70,0.00);  object(0x1CB8,270,0,254);
move(-2.07,1.47,7.60);  object(0x1CB8,270,0,164);
pspawn = 0x08E81260;    
setint(pspawn,   233);    
setfloat(pspawn + 4,   -733.54, -1125.31, 6.65, 290);    
pspawn += 0x30;
setint(pspawn,   233);    
setfloat(pspawn + 4,   -731.81, -1128.61, 6.62, 290);    
pspawn += 0x30;
setint(pspawn,   264);    
setfloat(pspawn + 4,   -739.62, -1118.60, 6.60,   290);    
pspawn += 0x30;
setint(pspawn,   258);    
setfloat(pspawn + 4,   -732.88, -1137.67, 6.63,   290);    
pspawn += 0x30;
setint(pspawn,   230);    
setfloat(pspawn + 4,   -748.63, -1132.73, 10.89, 100);    
pspawn += 0x30;
setint(pspawn,   204);    
setfloat(pspawn + 4,   -757.81, -1131.44, 11.07, 100);    
pspawn += 0x30;
setint(pspawn,   170);    
setfloat(pspawn + 4,   -750.47, -1128.65, 10.96, 100);    
pspawn += 0x30;
setint(pspawn,   270);    
setfloat(pspawn + 4,   -755.62, -1136.58, 11.07, 100);    
pspawn += 0x30;
setint(pspawn,   269);    
setfloat(pspawn + 4,   -758.67, -1118.26, 11.07, 100);    
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   -756.44, -1146.27, 11.07, 100);    
pspawn += 0x30;
teleport(-772.72,-1135.94,11.02)

vettefan88 - December 29, 2006 01:52 AM (GMT)
your not allowed to post "pspawn" in your codes, or any variables at that.
just wait for ade to promote you.

or, make a blank cheat on cheatsync, and I'll edit the code into there.
just enter a cheat, with the description, and image (if you have one) of this cheat with some BS code, like "setchar(pplayer+0x99, 99);"
and then I'll go in and edit your cheat into there for you.

penguinsrule - December 29, 2006 01:55 AM (GMT)
Thanks again
edited by penguinsrule
damn thing tryed that submit cheat then edit it, it didnt let me edit. :(

vettefan88 - December 29, 2006 01:59 AM (GMT)
QUOTE (penguinsrule @ Dec 29 2006, 01:55 AM)
Thanks again

should I just add you cheat to the beginning of the teleport to houses cheat?
so that the teleport is at the bottom of the cheat to shut it off.

and then rename it to what you want?

just give me the description you want in there.

EDIT: do you want it in boat school? I'm going to change it to enviroment for now, but if you want it in boat school I'll change it back.

penguinsrule - December 29, 2006 02:01 AM (GMT)
I cant thank you enough, if you can replace the house one with this stuff please

Cheat Name:
Boat Yard + Cars v4

Game Type:
VCS

Category:
Location Mod

Description:
This has 6 vehicles(6atv, gang 4x4, sand King, Quad, vice Cheeta, Infernus) Also has 4 Boats(2 Jet Ski's, Jet Max, Volataz) SOon wil have weapons

Code:
#cheat Boat Yard v4
//by T.C PRC
moveto(-746.67, -1137.94, 11.02); object(0x1D1B, 0, 0, 163);
move(-4.30, -1.19, 0.80); object(0x1D1B, 0, 0, 164);
move(-7.49, -2.19, 0.00); object(0x1D1B, 0, 0, 164);
move(11.90, 3.48, 0.00); object(0x1D1B, 0, 0, 164);
move(-0.49, 1.67, 2.00); object(0x1D1B, 270, 0, 164);
move(-9.50, -2.78, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.50, -0.73, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.95, 3.26, 0.00); object(0x1D1B, 270, 0, 164);
move(9.12, 2.67, 0.00); object(0x1D1B, 270, 0, 164);
move(2.88, 0.84, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.92, 3.15, 0.00); object(0x1D1B, 270, 0, 164);
move(-9.12, -2.67, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.88, -0.84, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.90, 3.08, 0.00); object(0x1D1B, 270, 0, 164);
move(9.41, 2.75, 0.00); object(0x1D1B, 270, 0, 164);
move(2.69, 0.78, 0.00); object(0x1D1B, 270, 0, 164);
move(-12.75, -1.64, -1.90); object(0x1D1B, 0, 0, 164);
move(9.40, 2.75, 0.00); object(0x1D1B, 0, 0, 164);
move(2.78, 0.81, 0.00); object(0x1D1B, 0, 0, 164);
move(0.00, 0.00, -0.30); object(0x1D1B, 0, 0, 164);
move(6.25, -3.44, -4.00); object(0x1D1B, 0, 0, 254);
move(1.01, -3.56, 0.00); object(0x1D1B, 0, 0, 254);
move(-3.29, -6.63, 0.00); object(0x1D1B, 0, 0, 340);
move(-4.41, 13.46, 0.00); object(0x1D1B, 0, 0, 164);
move(0.19, 0.05, 0.00); object(0x1D1B, 0, 0, 164);
move(6.99, -2.79, -1.20); object(0x1D1B, 270, 0, 254);
moveto(-742.30, -1131.92, 6.45); object(0x1D1B, 270, 0, 254);
moveto(-738.38, -1130.86, 6.41); object(0x1D1B, 270, 0, 254);
move(-1.21, 4.33, 0.00); object(0x1D1B, 270, 0, 254);
move(8.76, -5.24, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.84, 9.98, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.55, 1.93, -2.00); object(0x1D1B, 180, 0, 164);
move(-8.27, -2.35, 0.00); object(0x1D1B, 180, 0, 164);
move(-3.46, -0.98, 0.00); object(0x1D1B, 180, 0, 164);
move(4.61, -13.62, 0.00); object(0x1D1B, 180, 0, 344);
move(9.61, 2.77, 0.00); object(0x1D1B, 180, 0, 344);
move(1.44, 0.42, 0.00); object(0x1D1B, 180, 0, 344);
move(-2.99, 9.98, 0.00); object(0x1D1B, 180, 0, 344);
move(-4.23, -4.17, 0.00); object(0x1D1B, 180, 0, 254);
move(5.69, -2.34, 0.00); object(0x1D1B, 180, 0, 164);
move(0.48, 0.14, 0.00); object(0x1D1B, 180, 0, 164);
move(0.00, 0.00, -3.80); object(0x1D1B, 180, 0, 164);
move(1.06, -3.62, 0.00); object(0x1D1B, 180, 0, 344);
move(-2.92, 9.98, 0.00); object(0x1D1B, 180, 0, 344);
move(-3.72, -6.02, 0.00); object(0x1D1B, 180, 0, 254);
move(2.67, 9.84, 0.00); object(0x1D1B, 180, 0, 164);
move(-4.13, -1.21, 0.00); object(0x1D1B, 180, 0, 164);
move(9.29, 0.52, 0.80); object(0x1D1B, 180, 270, 252);
move(3.15, -9.89, 0.00); object(0x1D1B, 180, 270, 254);
move(-24.27, 5.63, 6.26); object(0x1D1B, 180, 0, 164);
move(5.11, -7.36, 1.80); object(0x1D1B, 90, 0, 254);
move(-0.94, 3.27, 0.00); object(0x1D1B, 90, 0, 254);
moveto(-746.40, -1122.85, 10.21); object(0x01A4, 0, 0, 253);
move(-2.54, 8.11, 0.00); object(0x01A4, 0, 0, 253);
move(9.23, -29.44, 0.00); object(0x01A4, 0, 0, 252);
move(2.59, -7.99, 0.00); object(0x01A4, 0, 0, 252);
moveto(-741.50, -1135.38, 9.47); object(0x1CB7, 270, 0, 163);
move(0.28, 0.08, 0.00); object(0x1CB7, 270, 0, 163);
move(-0.58, 1.95, -0.40); object(0x1CB7, 250, 0, 164);
move(-0.53, 1.82, -0.70); object(0x1CB7, 250, 0, 164);
move(-0.59, 2.01, -0.80); object(0x1CB7, 250, 0, 164);
move(-0.59, 2.01, -0.80); object(0x1CB7, 250, 0, 164);
move(-0.37, 1.25, -0.70); object(0x1CB7, 250, 0, 164);
move(1.32, -1.16, 1.10); object(0x1CB8, 250, 0, 162);
move(0.79, -2.37, 0.90); object(0x1CB8, 250, 0, 162);
move(0.50, -1.91, 0.80); object(0x1CB8, 250, 0, 164);
move(0.30, -1.06, 0.40); object(0x1CB8, 250, 0, 164);
move(0.63, -2.21, 0.40); object(0x1CB8, 270, 0, 164);
move(-1.07, -1.65, 0.00); object(0x1CB8, 270, 0, 254);
move(-2.84, 8.32, 1.80); object(0x1D1B, 180, 0, 74);
move(0.39, -1.34, 0.00); object(0x1D1B, 180, 0, 74);
move(0.00, 0.00, 0.30); object(0x1D1B, 180, 0, 74);
move(-0.37, 1.25, 0.00); object(0x1D1B, 180, 0, 74);
move(-16.88, 2.63, 0.00); object(0x1D1B, 90, 335, 344);
move(9.23, 2.64, 2.10); object(0x1D1B, 90, 0, 344);
move(-0.53, 1.87, -2.10); object(0x1D1B, 0, 0, 344);
move(-8.18, -2.33, -1.60); object(0x1D1B, 0, 335, 344);
move(16.40, -4.72, 2.40); object(0x1D1B, 0, 0, 74);
move(0.34, -1.15, 0.00); object(0x1D1B, 0, 0, 74);
moveto(-762.39, -1128.23, 15.98); object(0x1D1B, 0, 0, 344);
move(1.06, 0.30, 0.00); object(0x1D1B, 0, 0, 344);
move(8.98, 6.50, 0.00); object(0x1D1B, 0, 0, 344);
move(5.34, -0.59, -2.90); object(0x1D1B, 0, 270, 254);
move(0.00, 0.00, -7.20); object(0x1D1B, 0, 270, 254);
move(-2.52, 1.48, -1.20); object(0x1D1B, 270, 270, 254);
move(2.04, -3.38, 8.40); object(0x1D1B, 270, 270, 254);
move(0.95, -13.95, 2.40); object(0x1D1B, 0, 180, 344);
move(-9.82, -2.76, 0.00); object(0x1D1B, 0, 180, 344);
move(1.64, 0.46, 0.00); object(0x1D1B, 0, 180, 344);
move(-3.66, -1.03, 0.00); object(0x1D1B, 0, 180, 344);
move(-6.04, 3.31, -0.10); object(0x1D1B, 0, 180, 74);
move(-1.84, 6.34, -2.50); object(0x1D1B, 0, 90, 74);
move(2.63, -9.03, 0.00); object(0x1D1B, 0, 90, 74);
move(-1.37, 4.71, 3.00); object(0x1D1B, 0, 0, 74);
move(6.78, -5.55, 0.00); object(0x1D1B, 0, 0, 344);
move(9.73, 2.71, 0.00); object(0x1D1B, 0, 0, 344);
move(2.02, 0.56, 0.00); object(0x1D1B, 0, 0, 344);
move(-5.34, 14.65, 2.00); object(0x1D1B, 270, 0, 344);
move(-9.18, -6.15, 0.00); object(0x1D1B, 270, 0, 344);
move(7.03, 1.96, 0.00); object(0x1D1B, 270, 0, 344);
move(4.05, 1.13, 0.00); object(0x1D1B, 270, 0, 344);
move(1.05, -3.76, 0.00); object(0x1D1B, 270, 0, 344);
move(-9.63, -2.69, 0.00); object(0x1D1B, 270, 0, 344);
move(-1.93, -0.54, 0.00); object(0x1D1B, 270, 0, 344);
move(1.01, -3.63, 0.00); object(0x1D1B, 270, 0, 344);
move(7.80, 2.18, 0.00); object(0x1D1B, 270, 0, 344);
move(3.76, 1.05, 0.00); object(0x1D1B, 270, 0, 344);
move(0.64, -2.29, 0.00); object(0x1D1B, 270, 0, 344);
move(-8.28, -2.31, 0.00); object(0x1D1B, 270, 0, 344);
move(-3.37, -0.94, 0.00); object(0x1D1B, 270, 0, 344);
moveto(-763.70, -1133.88, 17.92); object(0x1D1B, 270, 0, 74);
moveto(-728.69, -1120.92, 6.67); object(0x1CB8, 270, 0, 164);
move(-0.30, 1.03, 0.00); object(0x1CB8, 270, 0, 164);
move(3.20, -11.13, 0.00); object(0x1CB8, 270, 0, 164);
move(-0.31, 1.09, 0.00); object(0x1CB8, 270, 0, 164);
move(-17.98, 7.00, 0.00); object(0x1CB8, 270, 0, 254);
move(4.06, -13.70, 0.00); object(0x1CB8, 270, 0, 254);
move(-2.07, 1.47, 7.60); object(0x1CB8, 270, 0, 164);
pspawn = 0x08E81260;
setint(pspawn, 233);
setfloat(pspawn + 4, -733.54, -1125.31, 6.65, 290);
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4, -731.81, -1128.61, 6.62, 290);
pspawn += 0x30;
setint(pspawn, 264);
setfloat(pspawn + 4, -739.62, -1118.60, 6.60, 290);
pspawn += 0x30;
setint(pspawn, 258);
setfloat(pspawn + 4, -732.88, -1137.67, 6.63, 290);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -748.63, -1132.73, 10.89, 100);
pspawn += 0x30;
setint(pspawn, 204);
setfloat(pspawn + 4, -757.81, -1131.44, 11.07, 100);
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, -750.47, -1128.65, 10.96, 100);
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -755.62, -1136.58, 11.07, 100);
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4, -758.67, -1118.26, 11.07, 100);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4, -756.44, -1146.27, 11.07, 100);
pspawn += 0x30;
teleport(-772.72, -1135.94, 11.02)

Image Url
http://tuxcomputing.co.uk/pictures/vcsnew1s.gif

vettefan88 - December 29, 2006 02:11 AM (GMT)
all fixed now :)

penguinsrule - December 29, 2006 02:14 AM (GMT)
Thank you so much :)

ADePSP - December 29, 2006 03:55 PM (GMT)
QUOTE (penguinsrule @ Dec 29 2006, 02:14 AM)
Thank you so much :)

What's your CheatSync username and i'll promote you...?

emcp - December 29, 2006 04:11 PM (GMT)
his username is
penguinsrule
for cheatsync to

penguinsrule - December 29, 2006 06:00 PM (GMT)
yeah im same for all penguinsrule

ADePSP - December 30, 2006 03:45 PM (GMT)
QUOTE (penguinsrule @ Dec 29 2006, 06:00 PM)
yeah im same for all penguinsrule

I've upgraded your account...

penguinsrule - December 30, 2006 08:42 PM (GMT)
Thanks




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