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Title: Post your Constructions!


Durka Durka Mahn - December 28, 2006 04:31 AM (GMT)
Post all your constructions using CD 2.3!!!

Here's my best so far... It turns the entire Airport into a huge stunt park with tons of ramps, and includes a wide scale vehicle spawn, allowing you to choose anything from a Cheetah to an a golf caddy! Some hangars are giant roll-ins, there's a huge spine at the end of the runway, and even a large ramp for you to jump the airplane!

Pics...
user posted image
user posted image
user posted image
user posted image

Vids...
user posted image
user posted image
user posted image
user posted image

Code...
CODE
#cheat Airport Suntpark with Car Spawns
moveto(-1729.23,  -1742.11,  14.98);  object(0x1CA4,  0,  0,  180);
move(-4.30,  0.01,  0.00);  object(0x1CA4,  0,  0,  180);
move(0.00,  0.00,  2.80);  object(0x1CA4,  0,  0,  180);
move(4.30,  -0.01,  0.00);  object(0x1CA4,  0,  0,  180);
move(0.00,  0.00,  2.80);  object(0x1CA4,  0,  0,  180);
move(-4.20,  0.01,  0.00);  object(0x1CA4,  0,  0,  180);
move(0.00,  0.00,  2.80);  object(0x1CA4,  0,  0,  180);
move(4.20,  -0.01,  0.00);  object(0x1CA4,  0,  0,  180);
move(-2.09,  5.58,  -8.50);  object(0x02A5,  0,  0,  180);
move(-14.98,  148.78,  0.00);  object(0x02A5,  0,  0,  0);
move(8.70,  0.03,  0.00);  object(0x02A5,  0,  0,  0);
move(8.60,  0.03,  0.00);  object(0x02A5,  0,  0,  0);
move(6.80,  0.02,  0.00);  object(0x02A5,  0,  0,  0);
move(-29.09,  -0.11,  0.00);  object(0x02A5,  0,  0,  0);
move(29.16,  6.58,  0.00);  object(0x02A5,  0,  0,  180);
move(-8.70,  0.03,  0.00);  object(0x02A5,  0,  0,  180);
move(-8.70,  0.03,  0.00);  object(0x02A5,  0,  0,  180);
move(-8.50,  0.03,  0.00);  object(0x02A5,  0,  0,  180);
move(-3.10,  0.01,  0.00);  object(0x02A5,  0,  0,  180);
move(28.12,  291.40,  0.00);  object(0x02A5,  0,  0,  0);
move(0.06,  7.71,  4.40);  object(0x02A5,  345,  0,  0);
move(-25.13,  -7.30,  -4.40);  object(0x02A5,  0,  0,  180);
move(0.01,  -7.71,  4.40);  object(0x02A5,  345,  0,  180);
move(159.37,  56.91,  -4.30);  object(0x02A5,  0,  0,  90);
move(28.46,  0.43,  0.00);  object(0x02A5,  0,  0,  270);
move(-106.25,  137.32,  0.00);  object(0x02A5,  0,  0,  270);
move(-35.32,  -0.44,  -0.10);  object(0x02A5,  0,  0,  90);
move(16.57,  60.66,  0.00);  object(0x02A5,  0,  0,  0);
move(-0.57,  34.16,  0.00);  object(0x02A5,  0,  0,  180);
move(0.01,  -7.51,  4.30);  object(0x02A5,  345,  0,  180);
move(0.44,  -19.13,  0.10);  object(0x02A5,  345,  0,  0);
move(304.04,  10.24,  -4.40);  object(0x02A5,  0,  0,  0);
move(0.03,  7.81,  4.50);  object(0x02A5,  345,  0,  0);
move(-201.31,  -275.08,  -4.50);  object(0x02A5,  0,  0,  11);
move(1.38,  7.46,  4.30);  object(0x02A5,  345,  0,  11);
move(1.14,  6.13,  6.20);  object(0x02A5,  330,  0,  11);
move(-212.95,  107.31,  -10.50);  object(0x02A5,  0,  0,  0);
move(1.39,  50.45,  11.50);  object(0x02A5,  5,  0,  0);
move(0.03,  8.05,  3.70);  object(0x02A5,  350,  0,  0);
move(0.20,  62.68,  -2.70);  object(0x02A5,  5,  0,  0);
move(0.02,  7.78,  3.60);  object(0x02A5,  350,  0,  0);
move(0.14,  50.17,  -5.40);  object(0x02A5,  5,  0,  0);
move(0.02,  8.02,  3.80);  object(0x02A5,  350,  0,  0);
move(-1.07,  65.95,  -3.90);  object(0x02A5,  5,  0,  0);
move(0.02,  8.03,  3.70);  object(0x02A5,  350,  0,  0);
move(26.12,  200.73,  -14.30);  object(0x02A5,  0,  0,  0);
move(8.60,  -0.03,  0.00);  object(0x02A5,  0,  0,  0);
move(349.96,  -594.44,  0.00);  object(0x02A5,  0,  0,  50);
move(-5.65,  6.62,  0.00);  object(0x02A5,  0,  0,  50);
move(-5.65,  6.62,  0.00);  object(0x02A5,  0,  0,  50);
move(-1.49,  1.75,  0.00);  object(0x02A5,  0,  0,  50);
move(120.86,  109.79,  0.00);  object(0x02A5,  0,  0,  50);
move(6.23,  -7.30,  0.00);  object(0x02A5,  0,  0,  50);
move(38.96,  75.67,  0.00);  object(0x02A5,  0,  0,  50);
move(5.93,  -7.16,  0.00);  object(0x02A5,  0,  0,  50);
move(-81.95,  90.96,  0.00);  object(0x02A5,  0,  0,  343);
move(84.89,  24.72,  0.00);  object(0x02A5,  0,  0,  0);
move(9.50,  0.01,  0.00);  object(0x02A5,  0,  0,  0);
move(-9.57,  118.05,  0.00);  object(0x02A5,  0,  0,  0);
move(9.30,  0.01,  0.00);  object(0x02A5,  0,  0,  0);
move(-184.87,  -33.78,  0.00);  object(0x02A5,  0,  0,  356);
move(-0.57,  7.45,  4.40);  object(0x02A5,  345,  0,  356);
move(-0.49,  6.34,  6.30);  object(0x02A5,  330,  0,  356);
move(-266.59,  -209.46,  -10.72);  object(0x02A5,  0,  0,  0);
move(9.30,  0.00,  0.00);  object(0x02A5,  0,  0,  0);
move(-0.37,  20.39,  0.00);  object(0x02A5,  0,  0,  180);
move(-8.30,  0.02,  0.00);  object(0x02A5,  0,  0,  180);
move(-16.99,  -251.30,  0.00);  object(0x02A5,  0,  0,  90);
move(0.07,  -8.70,  0.00);  object(0x02A5,  0,  0,  90);
move(0.07,  -8.70,  0.00);  object(0x02A5,  0,  0,  90);
move(0.02,  -2.50,  0.00);  object(0x02A5,  0,  0,  90);
move(32.87,  -0.09,  0.00);  object(0x02A5,  0,  0,  270);
move(-0.06,  8.70,  0.00);  object(0x02A5,  0,  0,  270);
move(-0.06,  8.60,  0.00);  object(0x02A5,  0,  0,  270);
move(-0.02,  2.50,  0.00);  object(0x02A5,  0,  0,  270);
move(454.99,  321.84,  0.00);  object(0x02A5,  0,  0,  90);
move(-0.07,  8.70,  0.00);  object(0x02A5,  0,  0,  90);
move(0.15,  -17.40,  0.00);  object(0x02A5,  0,  0,  90);
move(0.07,  -8.70,  0.00);  object(0x02A5,  0,  0,  90);
move(7.59,  0.07,  4.30);  object(0x02A5,  345,  0,  90);
move(-0.07,  8.70,  0.00);  object(0x02A5,  345,  0,  90);
move(-0.07,  8.70,  0.00);  object(0x02A5,  345,  0,  90);
move(-0.07,  8.60,  0.00);  object(0x02A5,  345,  0,  90);
move(-47.42,  -123.22,  -4.30);  object(0x02A5,  0,  0,  230);
move(5.63,  -6.64,  0.00);  object(0x02A5,  0,  0,  230);
move(5.63,  -6.64,  0.00);  object(0x02A5,  0,  0,  230);
move(1.55,  -1.83,  0.00);  object(0x02A5,  0,  0,  230);
move(-444.96,  59.14,  -0.00);  object(0x02A5,  0,  0,  180);
move(9.80,  0.08,  0.00);  object(0x02A5,  0,  0,  180);
move(-100.77,  -138.73,  0.00);  object(0x02A5,  0,  0,  180);
move(-8.60,  0.02,  0.00);  object(0x02A5,  0,  0,  180);
move(-8.70,  0.02,  0.00);  object(0x02A5,  0,  0,  180);
move(-2.60,  0.01,  0.00);  object(0x02A5,  0,  0,  180);
move(0.18,  -48.26,  0.00);  object(0x02A5,  0,  0,  180);
move(8.60,  -0.02,  0.00);  object(0x02A5,  0,  0,  180);
move(8.60,  -0.02,  0.00);  object(0x02A5,  0,  0,  180);
move(2.50,  -0.01,  0.00);  object(0x02A5,  0,  0,  180);
move(-0.07,  15.18,  0.00);  object(0x02A5,  0,  0,  0);
move(-8.60,  -0.06,  0.00);  object(0x02A5,  0,  0,  0);
move(-8.60,  -0.06,  0.00);  object(0x02A5,  0,  0,  0);
move(-2.60,  -0.02,  0.00);  object(0x02A5,  0,  0,  0);
move(-0.04,  -48.01,  0.00);  object(0x02A5,  0,  0,  0);
move(8.70,  0.06,  0.00);  object(0x02A5,  0,  0,  0);
move(8.70,  0.06,  0.00);  object(0x02A5,  0,  0,  0);
move(2.40,  0.02,  0.00);  object(0x02A5,  0,  0,  0);
move(-5.21,  -40.52,  0.00);  object(0x02A5,  0,  0,  0);
move(-9.60,  -0.07,  0.00);  object(0x02A5,  0,  0,  0);
move(-0.45,  20.35,  0.00);  object(0x02A5,  0,  0,  180);
move(9.80,  -0.02,  0.00);  object(0x02A5,  0,  0,  180);
move(-0.91,  -4.50,  1.80);  object(0x1CA4,  90,  0,  180);
move(2.20,  -0.01,  0.00);  object(0x1CA4,  90,  0,  180);
move(-0.01,  -2.87,  0.00);  object(0x1CA4,  90,  0,  180);
move(-2.30,  0.01,  0.00);  object(0x1CA4,  90,  0,  180);
move(-0.01,  -2.81,  0.00);  object(0x1CA4,  90,  0,  180);
move(2.50,  -0.01,  0.00);  object(0x1CA4,  90,  0,  180);
move(-0.01,  -2.73,  0.00);  object(0x1CA4,  90,  0,  180);
move(-2.80,  0.01,  0.00);  object(0x1CA4,  90,  0,  180);
move(-0.01,  -2.35,  0.00);  object(0x1CA4,  90,  0,  180);
move(2.60,  -0.01,  0.00);  object(0x1CA4,  90,  0,  180);
move(-9.57,  -0.10,  0.00);  object(0x1CA4,  90,  0,  181);
move(-2.30,  0.02,  0.00);  object(0x1CA4,  90,  0,  181);
move(0.02,  2.64,  0.00);  object(0x1CA4,  90,  0,  181);
move(2.10,  -0.02,  0.00);  object(0x1CA4,  90,  0,  181);
move(0.03,  2.90,  0.00);  object(0x1CA4,  90,  0,  181);
move(-2.50,  0.02,  0.00);  object(0x1CA4,  90,  0,  181);
move(0.04,  2.90,  0.00);  object(0x1CA4,  90,  0,  180);
move(4.10,  -0.02,  0.00);  object(0x1CA4,  90,  0,  180);
move(0.01,  2.40,  0.00);  object(0x1CA4,  90,  0,  180);
move(-4.10,  0.02,  0.00);  object(0x1CA4,  90,  0,  180);
move(106.98,  228.73,  0.00);  object(0x1CA4,  90,  0,  0);
move(2.20,  -0.01,  0.00);  object(0x1CA4,  90,  0,  0);
move(0.01,  2.59,  0.00);  object(0x1CA4,  90,  0,  0);
move(-2.10,  0.01,  0.00);  object(0x1CA4,  90,  0,  0);
move(0.01,  2.86,  0.00);  object(0x1CA4,  90,  0,  0);
move(2.00,  -0.00,  0.00);  object(0x1CA4,  90,  0,  0);
move(0.01,  2.70,  0.00);  object(0x1CA4,  90,  0,  0);
move(-2.40,  0.01,  0.00);  object(0x1CA4,  90,  0,  0);
move(0.01,  2.92,  0.00);  object(0x1CA4,  90,  0,  0);
move(2.00,  -0.00,  0.00);  object(0x1CA4,  90,  0,  0);
move(7.73,  -0.15,  0.00);  object(0x1CA4,  90,  0,  0);
move(2.60,  -0.01,  0.00);  object(0x1CA4,  90,  0,  0);
move(-0.01,  -2.80,  0.00);  object(0x1CA4,  90,  0,  0);
move(-2.00,  0.01,  0.00);  object(0x1CA4,  90,  0,  0);
move(-0.51,  -2.39,  0.00);  object(0x1CA4,  90,  0,  0);
move(0.01,  2.49,  0.00);  object(0x1CA4,  90,  0,  0);
move(2.49,  -2.44,  0.00);  object(0x1CA4,  90,  0,  0);
move(-0.01,  -2.90,  0.00);  object(0x1CA4,  90,  0,  0);
move(-2.30,  0.01,  0.00);  object(0x1CA4,  90,  0,  0);
move(-0.01,  -2.83,  0.00);  object(0x1CA4,  90,  0,  0);
move(2.10,  -0.01,  0.00);  object(0x1CA4,  90,  0,  0);
pspawn = 0x08E81290;  
setint(pspawn,    254);    
setfloat(pspawn + 4,    -1485,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    256);    
setfloat(pspawn + 4,    -1475,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    266);    
setfloat(pspawn + 4,    -1465,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    265);    
setfloat(pspawn + 4,    -1455,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    270);    
setfloat(pspawn + 4,    -1445,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    273);    
setfloat(pspawn + 4,    -1435,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    172);    
setfloat(pspawn + 4,    -1425,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    175);    
setfloat(pspawn + 4,    -1415,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    177);    
setfloat(pspawn + 4,    -1405,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    230);    
setfloat(pspawn + 4,    -1395,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    212);    
setfloat(pspawn + 4,    -1385,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    205);    
setfloat(pspawn + 4,    -1375,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    178);    
setfloat(pspawn + 4,    -1365,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    184);    
setfloat(pspawn + 4,    -1355,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    186);    
setfloat(pspawn + 4,    -1345,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    187);    
setfloat(pspawn + 4,    -1335,    -1145.80,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    198);    
setfloat(pspawn + 4,    -1325,    -1145.80,    14.53,    0);    
pspawn += 0x30;
teleport(-1452.89,  -1146.36,  14.87);

Snake Bite - December 28, 2006 03:07 PM (GMT)
That looks really cool DDM, cant wait to see other peoples creations.
I just thought of somthing I didnt see made with Lib City, A water stunt park, but with the jet ski and hover craft... (see where Im going with this) :D

Vii - December 29, 2006 12:21 PM (GMT)
Great Work.

penguinsrule - December 29, 2006 12:23 PM (GMT)
Can i post my construction here

Durka Durka Mahn - December 29, 2006 02:39 PM (GMT)
........................................................................................................................read......

penguinsrule - December 29, 2006 03:07 PM (GMT)
The reason i asked is that i have already posted it some where else
user posted image
http://tuxcomputing.co.uk/pictures/vcsnew1s.gif
CODE
#cheat boat yard v4
//by T.C PRC
moveto(-746.67,-1137.94,11.02);  object(0x1D1B,0,0,163);
move(-4.30,-1.19,0.80);  object(0x1D1B,0,0,164);
move(-7.49,-2.19,0.00);  object(0x1D1B,0,0,164);
move(11.90,3.48,0.00);  object(0x1D1B,0,0,164);
move(-0.49,1.67,2.00);  object(0x1D1B,270,0,164);
move(-9.50,-2.78,0.00);  object(0x1D1B,270,0,164);
move(-2.50,-0.73,0.00);  object(0x1D1B,270,0,164);
move(-0.95,3.26,0.00);  object(0x1D1B,270,0,164);
move(9.12,2.67,0.00);  object(0x1D1B,270,0,164);
move(2.88,0.84,0.00);  object(0x1D1B,270,0,164);
move(-0.92,3.15,0.00);  object(0x1D1B,270,0,164);
move(-9.12,-2.67,0.00);  object(0x1D1B,270,0,164);
move(-2.88,-0.84,0.00);  object(0x1D1B,270,0,164);
move(-0.90,3.08,0.00);  object(0x1D1B,270,0,164);
move(9.41,2.75,0.00);  object(0x1D1B,270,0,164);
move(2.69,0.78,0.00);  object(0x1D1B,270,0,164);
move(-12.75,-1.64,-1.90);  object(0x1D1B,0,0,164);
move(9.40,2.75,0.00);  object(0x1D1B,0,0,164);
move(2.78,0.81,0.00);  object(0x1D1B,0,0,164);
move(0.00,0.00,-0.30);  object(0x1D1B,0,0,164);
move(6.25,-3.44,-4.00);  object(0x1D1B,0,0,254);
move(1.01,-3.56,0.00);  object(0x1D1B,0,0,254);
move(-3.29,-6.63,0.00);  object(0x1D1B,0,0,340);
move(-4.41,13.46,0.00);  object(0x1D1B,0,0,164);
move(0.19,0.05,0.00);  object(0x1D1B,0,0,164);
move(6.99,-2.79,-1.20);  object(0x1D1B,270,0,254);
moveto(-742.30,-1131.92,6.45);  object(0x1D1B,270,0,254);
moveto(-738.38,-1130.86,6.41);  object(0x1D1B,270,0,254);
move(-1.21,4.33,0.00);  object(0x1D1B,270,0,254);
move(8.76,-5.24,0.00);  object(0x1D1B,270,0,164);
move(-2.84,9.98,0.00);  object(0x1D1B,270,0,164);
move(-0.55,1.93,-2.00);  object(0x1D1B,180,0,164);
move(-8.27,-2.35,0.00);  object(0x1D1B,180,0,164);
move(-3.46,-0.98,0.00);  object(0x1D1B,180,0,164);
move(4.61,-13.62,0.00);  object(0x1D1B,180,0,344);
move(9.61,2.77,0.00);  object(0x1D1B,180,0,344);
move(1.44,0.42,0.00);  object(0x1D1B,180,0,344);
move(-2.99,9.98,0.00);  object(0x1D1B,180,0,344);
move(-4.23,-4.17,0.00);  object(0x1D1B,180,0,254);
move(5.69,-2.34,0.00);  object(0x1D1B,180,0,164);
move(0.48,0.14,0.00);  object(0x1D1B,180,0,164);
move(0.00,0.00,-3.80);  object(0x1D1B,180,0,164);
move(1.06,-3.62,0.00);  object(0x1D1B,180,0,344);
move(-2.92,9.98,0.00);  object(0x1D1B,180,0,344);
move(-3.72,-6.02,0.00);  object(0x1D1B,180,0,254);
move(2.67,9.84,0.00);  object(0x1D1B,180,0,164);
move(-4.13,-1.21,0.00);  object(0x1D1B,180,0,164);
move(9.29,0.52,0.80);  object(0x1D1B,180,270,252);
move(3.15,-9.89,0.00);  object(0x1D1B,180,270,254);
move(-24.27,5.63,6.26);  object(0x1D1B,180,0,164);
move(5.11,-7.36,1.80);  object(0x1D1B,90,0,254);
move(-0.94,3.27,0.00);  object(0x1D1B,90,0,254);
moveto(-746.40,-1122.85,10.21);  object(0x01A4,0,0,253);
move(-2.54,8.11,0.00);  object(0x01A4,0,0,253);
move(9.23,-29.44,0.00);  object(0x01A4,0,0,252);
move(2.59,-7.99,0.00);  object(0x01A4,0,0,252);
moveto(-741.50,-1135.38,9.47);  object(0x1CB7,270,0,163);
move(0.28,0.08,0.00);  object(0x1CB7,270,0,163);
move(-0.58,1.95,-0.40);  object(0x1CB7,250,0,164);
move(-0.53,1.82,-0.70);  object(0x1CB7,250,0,164);
move(-0.59,2.01,-0.80);  object(0x1CB7,250,0,164);
move(-0.59,2.01,-0.80);  object(0x1CB7,250,0,164);
move(-0.37,1.25,-0.70);  object(0x1CB7,250,0,164);
move(1.32,-1.16,1.10);  object(0x1CB8,250,0,162);
move(0.79,-2.37,0.90);  object(0x1CB8,250,0,162);
move(0.50,-1.91,0.80);  object(0x1CB8,250,0,164);
move(0.30,-1.06,0.40);  object(0x1CB8,250,0,164);
move(0.63,-2.21,0.40);  object(0x1CB8,270,0,164);
move(-1.07,-1.65,0.00);  object(0x1CB8,270,0,254);
move(-2.84,8.32,1.80);  object(0x1D1B,180,0,74);
move(0.39,-1.34,0.00);  object(0x1D1B,180,0,74);
move(0.00,0.00,0.30);  object(0x1D1B,180,0,74);
move(-0.37,1.25,0.00);  object(0x1D1B,180,0,74);
move(-16.88,2.63,0.00);  object(0x1D1B,90,335,344);
move(9.23,2.64,2.10);  object(0x1D1B,90,0,344);
move(-0.53,1.87,-2.10);  object(0x1D1B,0,0,344);
move(-8.18,-2.33,-1.60);  object(0x1D1B,0,335,344);
move(16.40,-4.72,2.40);  object(0x1D1B,0,0,74);
move(0.34,-1.15,0.00);  object(0x1D1B,0,0,74);
moveto(-762.39,-1128.23,15.98);  object(0x1D1B,0,0,344);
move(1.06,0.30,0.00);  object(0x1D1B,0,0,344);
move(8.98,6.50,0.00);  object(0x1D1B,0,0,344);
move(5.34,-0.59,-2.90);  object(0x1D1B,0,270,254);
move(0.00,0.00,-7.20);  object(0x1D1B,0,270,254);
move(-2.52,1.48,-1.20);  object(0x1D1B,270,270,254);
move(2.04,-3.38,8.40);  object(0x1D1B,270,270,254);
move(0.95,-13.95,2.40);  object(0x1D1B,0,180,344);
move(-9.82,-2.76,0.00);  object(0x1D1B,0,180,344);
move(1.64,0.46,0.00);  object(0x1D1B,0,180,344);
move(-3.66,-1.03,0.00);  object(0x1D1B,0,180,344);
move(-6.04,3.31,-0.10);  object(0x1D1B,0,180,74);
move(-1.84,6.34,-2.50);  object(0x1D1B,0,90,74);
move(2.63,-9.03,0.00);  object(0x1D1B,0,90,74);
move(-1.37,4.71,3.00);  object(0x1D1B,0,0,74);
move(6.78,-5.55,0.00);  object(0x1D1B,0,0,344);
move(9.73,2.71,0.00);  object(0x1D1B,0,0,344);
move(2.02,0.56,0.00);  object(0x1D1B,0,0,344);
move(-5.34,14.65,2.00);  object(0x1D1B,270,0,344);
move(-9.18,-6.15,0.00);  object(0x1D1B,270,0,344);
move(7.03,1.96,0.00);  object(0x1D1B,270,0,344);
move(4.05,1.13,0.00);  object(0x1D1B,270,0,344);
move(1.05,-3.76,0.00);  object(0x1D1B,270,0,344);
move(-9.63,-2.69,0.00);  object(0x1D1B,270,0,344);
move(-1.93,-0.54,0.00);  object(0x1D1B,270,0,344);
move(1.01,-3.63,0.00);  object(0x1D1B,270,0,344);
move(7.80,2.18,0.00);  object(0x1D1B,270,0,344);
move(3.76,1.05,0.00);  object(0x1D1B,270,0,344);
move(0.64,-2.29,0.00);  object(0x1D1B,270,0,344);
move(-8.28,-2.31,0.00);  object(0x1D1B,270,0,344);
move(-3.37,-0.94,0.00);  object(0x1D1B,270,0,344);
moveto(-763.70,-1133.88,17.92);  object(0x1D1B,270,0,74);
moveto(-728.69,-1120.92,6.67);  object(0x1CB8,270,0,164);
move(-0.30,1.03,0.00);  object(0x1CB8,270,0,164);
move(3.20,-11.13,0.00);  object(0x1CB8,270,0,164);
move(-0.31,1.09,0.00);  object(0x1CB8,270,0,164);
move(-17.98,7.00,0.00);  object(0x1CB8,270,0,254);
move(4.06,-13.70,0.00);  object(0x1CB8,270,0,254);
move(-2.07,1.47,7.60);  object(0x1CB8,270,0,164);
pspawn = 0x08E81260;    
setint(pspawn,   233);    
setfloat(pspawn + 4,   -733.54, -1125.31, 6.65, 290);    
pspawn += 0x30;
setint(pspawn,   233);    
setfloat(pspawn + 4,   -731.81, -1128.61, 6.62, 290);    
pspawn += 0x30;
setint(pspawn,   264);    
setfloat(pspawn + 4,   -739.62, -1118.60, 6.60,   290);    
pspawn += 0x30;
setint(pspawn,   258);    
setfloat(pspawn + 4,   -732.88, -1137.67, 6.63,   290);    
pspawn += 0x30;
setint(pspawn,   230);    
setfloat(pspawn + 4,   -748.63, -1132.73, 10.89, 100);    
pspawn += 0x30;
setint(pspawn,   204);    
setfloat(pspawn + 4,   -757.81, -1131.44, 11.07, 100);    
pspawn += 0x30;
setint(pspawn,   170);    
setfloat(pspawn + 4,   -750.47, -1128.65, 10.96, 100);    
pspawn += 0x30;
setint(pspawn,   270);    
setfloat(pspawn + 4,   -755.62, -1136.58, 11.07, 100);    
pspawn += 0x30;
setint(pspawn,   269);    
setfloat(pspawn + 4,   -758.67, -1118.26, 11.07, 100);    
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   -756.44, -1146.27, 11.07, 100);    
pspawn += 0x30;
teleport(-772.72,-1135.94,11.02)

Chan Man - December 29, 2006 05:03 PM (GMT)
pic and site dusny work btw

penguinsrule - December 29, 2006 06:03 PM (GMT)
does for me is anyone else having simular problems

http://tuxcomputing.co.uk/pictures/vcsnew1s.gif

xFinch713x - December 29, 2006 07:26 PM (GMT)
works for me

again, how come vehicle spawns work for you guys?

penguinsrule - December 29, 2006 08:57 PM (GMT)
Very easy now and whats the problem with it

Chan Man - December 29, 2006 11:05 PM (GMT)
k its workin now. Thats amazing penguin but the only crap thing is i dont have cheat device :(

penguinsrule - December 30, 2006 12:01 AM (GMT)
that is a bit of a bugger

penguinsrule - December 30, 2006 11:08 PM (GMT)
CODE

#cheat Car Catapult V6
moveto(-771.93,-1085.35,10.37);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
moveto(-772.92,-1085.67,10.37);  object(0x01C2,0,0,80);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
moveto(-773.92,-1085.97,10.37);  object(0x01C2,0,0,80);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
moveto(-774.92,-1086.33,10.37);  object(0x01C2,0,0,80);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
moveto(-775.92,-1086.63,10.37);  object(0x01C2,0,0,80);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
moveto(-776.92,-1086.93,10.37);  object(0x01C2,0,0,80);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
moveto(-777.92,-1087.33,10.37);  object(0x01C2,0,0,80);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-0.94,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(0.20,-2.00,0.00);  object(0x01C2,0,0,141);
move(2.00, 0.00,0.00);  object(0x01C2,0,0,141);
move(2.00, 0.00,0.00);  object(0x01C2,0,0,141);
move(2.00, 0.00,0.00);  object(0x01C2,0,0,141);
move(2.00, 0.00,0.00);  object(0x01C2,0,0,141);
move(2.00, 0.00,0.00);  object(0x01C2,0,0,141);
moveto(-774.86,-1087.14,11.07);  object(0x1D1B,270,0,347);
move(0.81,-3.49,0.00);  object(0x1D1B,270,0,347);
moveto(-784.59,-1089.38,10.17);  object(0x1D1B,270,350,348);
move(0.79,-3.29,0.00);  object(0x1D1B,270,350,348);
pspawn = 0x08E81260;    
setint(pspawn,   170);    
setfloat(pspawn + 4,   -784.97, -1071.07, 11.07, 88);    
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   -786.39, -1061.58, 11.07, 88);    
pspawn += 0x30;
setint(pspawn,   270);    
setfloat(pspawn + 4,   -787.56, -1051.86, 11.07, 88);    
pspawn += 0x30;
teleport(-784.59, -1080.55, 11.07)

Durka Durka Mahn - December 30, 2006 11:20 PM (GMT)
Oh my god that is so kick ass penguin! Nice :D

Anyways heres mine. It's a huge platform by the Hyman Stadium. Enjoy :)

A nice little slideshow :)
http://img130.imageshack.us/slideshow/play...75167041rb.smil

Big image if it won't load..
user posted image

And the code-
CODE

#cheat Army Seabase
moveto(-1055.46,  887.77,  11.37);  object(0x1CB2,  180,  0,  0);
move(0.14,  -14.30,  0.00);  object(0x1CB2,  180,  0,  0);
move(0.14,  -14.50,  0.00);  object(0x1CB2,  180,  0,  0);
move(0.14,  -14.60,  0.00);  object(0x1CB2,  180,  0,  0);
move(0.14,  -14.60,  0.00);  object(0x1CB2,  180,  0,  0);
move(-7.18,  -7.02,  0.00);  object(0x1CB2,  180,  0,  90);
move(-14.50,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);
move(-14.30,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);
move(-14.60,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);
move(-14.50,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);
move(-14.70,  -0.10,  0.00);  object(0x1CB2,  180,  0,  90);
move(-7.17,  7.08,  0.00);  object(0x1CB2,  180,  0,  181);
move(0.12,  14.50,  0.00);  object(0x1CB2,  180,  0,  181);
move(0.10,  14.61,  0.00);  object(0x1CB2,  180,  0,  180);
move(-0.02,  14.40,  0.00);  object(0x1CB2,  180,  0,  180);
move(-0.02,  14.50,  0.00);  object(0x1CB2,  180,  0,  180);
move(7.25,  7.35,  0.00);  object(0x1CB2,  180,  0,  270);
move(14.40,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);
move(14.60,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);
move(14.50,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);
move(14.60,  -0.10,  0.00);  object(0x1CB2,  180,  0,  270);
move(13.70,  -0.09,  0.00);  object(0x1CB2,  180,  0,  270);
move(-75.72,  -6.70,  3.40);  object(0x1CB2,  90,  90,  270);
move(0.04,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.04,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.04,  -14.70,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.03,  -14.20,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.67,  0.01,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.30,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.63,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.30,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.81,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.40,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.81,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.76,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.66,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.77,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.40,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.69,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.40,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.62,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.30,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.77,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.40,  0.00);  object(0x1CB2,  90,  90,  270);
move(6.81,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(5.63,  0.02,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(-34.30,  -11.48,  -3.00);  object(0x1CAA,  0,  0,  0);
move(41.64,  37.22,  0.00);  object(0x1CAA,  0,  0,  270);
move(9.25,  0.08,  -3.80);  object(0x1CAA,  0,  0,  270);
move(-38.69,  43.62,  3.80);  object(0x1CAA,  0,  0,  180);
move(-0.07,  9.15,  -3.80);  object(0x1CAA,  0,  0,  180);
move(-57.94,  -78.24,  6.80);  object(0x1D0C,  0,  0,  270);
move(12.19,  50.52,  0.00);  object(0x1D0D,  0,  0,  0);
move(57.40,  -43.74,  0.00);  object(0x1D0B,  0,  0,  180);
move(2.43,  47.03,  0.00);  object(0x1D09,  0,  0,  90);
move(-25.69,  -28.32,  -6.10);  object(0x1D06,  0,  0,  298);
move(-55.94,  7.16,  3.60);  object(0x1CB2,  90,  70,  0);
move(-0.04,  -6.81,  0.00);  object(0x1CB2,  90,  70,  0);
move(-13.70,  0.09,  -5.00);  object(0x1CB2,  90,  70,  0);
move(0.04,  6.72,  0.00);  object(0x1CB2,  90,  70,  0);
move(94.82,  9.39,  7.90);  object(0x01C2,  90,  0,  0);
move(0.90,  -0.00,  0.00);  object(0x01C2,  90,  0,  0);
move(-0.40,  0.00,  0.70);  object(0x01C2,  90,  0,  0);
move(-72.91,  -3.05,  0.40);  object(0x01C1,  0,  0,  49);
move(1.13,  1.62,  0.00);  object(0x01C1,  0,  0,  31);
move(0.82,  -2.05,  0.00);  object(0x01C1,  0,  0,  56);
move(6.52,  -44.64,  -0.70);  object(0x01D5,  0,  0,  180);
move(0.80,  0.00,  0.00);  object(0x01D5,  0,  0,  180);
move(0.90,  0.00,  0.00);  object(0x01D5,  0,  0,  180);
move(-2.50,  -0.01,  0.00);  object(0x01D5,  0,  0,  180);
pspawn = 0x08E81290;  
setint(pspawn,     233);    
setfloat(pspawn + 4,     -1167.56,     855.85,     6.40,     180);    
pspawn += 0x30;
setint(pspawn,     212);    
setfloat(pspawn + 4,     -1128.82,     870.61,     16.75,     180);    
pspawn += 0x30;
setint(pspawn,     263);    
setfloat(pspawn + 4,     -1117.54,     789.59,     5.86,     0);    
pspawn += 0x30;
setint(pspawn,     170);    
setfloat(pspawn + 4,     -1124.88,  972.96,  16.75,     180);    
pspawn += 0x30;
setint(pspawn,     222);    
setfloat(pspawn + 4,     -1073.05,     798.71,     10.20,     180);    
pspawn += 0x30;
setint(pspawn,     198);    
setfloat(pspawn + 4,     -1162.89,     849.03,     5.90,     90);    
pspawn += 0x30;
setint(pspawn,     278);    
setfloat(pspawn + 4,     -1168.94,     862.52,     5.90,     0);    
pspawn += 0x30;
setint(pspawn,     219);    
setfloat(pspawn + 4,     -1122.88,     913.90,     5.90,     90);    
pspawn += 0x30;
setint(pspawn,     264);    
setfloat(pspawn + 4,     -1109.00,     925.35,     5.90,     90);    
pspawn += 0x30;
teleport(-1094.36,  814.88,  13.06);

penguinsrule - December 30, 2006 11:27 PM (GMT)
yeah nice comdtruction. But why did you use flash for a video type thing and why not a gif and you should of asked i would of made you a slide show like that without there addvertising

Durka Durka Mahn - December 30, 2006 11:42 PM (GMT)
It's ok dude, would've taken longer to do it your way...

emcp - December 30, 2006 11:50 PM (GMT)
how do u's do theese big constructions i cant even get 2 walls matching each other properly
(if any of thoose want to do this you can
it like a boat construction only its a box so imagine box in the water at the top of the middle island betwween the 2 main ones at the top and of the map / you can park you boat under it and then you can have a slope up to the top of the building and there could be a heli and pickups ill upload a plan later)
another thing can helis spawn on top of constructions now or do they fall through it and DDM You should add a forum for cheat ideas thanks

penguinsrule - December 30, 2006 11:58 PM (GMT)
so you are saying im slow at making flash. 3mins tops with extra mods. We do our construction by a unique skill isnt that right ddm

Durka Durka Mahn - December 31, 2006 12:10 AM (GMT)
Yea, you just keep it at the correct angles, I always use 0, 90, 180, and 270.

@ Penguin, no I'm not calling you slow, I'm saying it would take to long to send them to you when they will do instantly.

penguinsrule - December 31, 2006 12:42 AM (GMT)
i know i cant auto render in under 0.1sec shame but i cant. yeah he knows our secret now lol

Freestyle - December 31, 2006 04:02 AM (GMT)
Here's my codes guys check them out:


My small house with vehicle spawns.

user posted image

CODE
#cheat Small house with vehicles
moveto(-78.36,  -847.58,  11.36);  object(0x1D1B,  0,  0,  158);
move(9.11,  3.62,  0.00);  object(0x1D1B,  0,  0,  158);
move(6.34,  -2.60,  0.00);  object(0x1D1B,  0,  0,  248);
move(-18.47,  -7.45,  0.00);  object(0x1D1B,  0,  0,  255);
move(12.78,  8.90,  2.00);  object(0x1D1B,  270,  0,  337);
move(1.40,  -3.22,  0.00);  object(0x1D1B,  270,  0,  337);
move(1.36,  -3.13,  0.00);  object(0x1D1B,  270,  0,  337);
move(-12.04,  2.37,  0.00);  object(0x1D1B,  270,  0,  337);
move(1.25,  -2.87,  0.00);  object(0x1D1B,  270,  0,  337);
move(2.30,  -2.94,  0.00);  object(0x1D1B,  270,  0,  340);
move(-1.79,  -0.65,  0.00);  object(0x1D1B,  270,  0,  340);
moveto(-76.32,  -846.32,  6.60);  object(0x1D1B,  270,  0,  159);
move(8.76,  3.41,  0.00);  object(0x1D1B,  270,  0,  159);
move(7.70,  2.82,  0.02);  object(0x1D1B,  270,  0,  161);
move(-1.74,  6.15,  0.06);  object(0x1D1B,  270,  0,  253);
move(1.84,  0.56,  -2.05);  object(0x1D1B,  180,  0,  254);
move(-3.80,  -1.19,  0.00);  object(0x1D1B,  180,  0,  73);
move(-10.26,  -4.06,  2.20);  object(0x1D1B,  90,  0,  249);
move(1.89,  0.73,  -2.10);  object(0x1D1B,  0,  0,  249);
move(-3.74,  -1.30,  -0.10);  object(0x1D1B,  0,  0,  70);
pspawn = 0x08E81260;      
setint(pspawn,     233);      
setfloat(pspawn + 4,     -70.12,   -837.22,   6.65,   0);      
pspawn += 0x30;  
setint(pspawn,  246);  
setfloat(pspawn + 4,  -75.93,  -852.24,  10.46,  0);  
pspawn += 0x30;  
setint(pspawn,     233);      
setfloat(pspawn + 4,     -66.75,   -835.00,   5.88,   0);      
pspawn += 0x30;  
setint(pspawn,     255);      
setfloat(pspawn + 4,     -66.75,   -850.32,   10.46,   0);      
pspawn += 0x30;
setint(pspawn,     230);      
setfloat(pspawn + 4,     -88.15,   -855.48,   10.46,   0);  
pspawn += 0x30;
setint(pspawn,     264);      
setfloat(pspawn + 4,     -80.57,   -833.95,   5.85,   0);  
pspawn += 0x30;
teleport(-80.78,  -862.20,  10.46)


And my Pipe at the Airport:

user posted image

CODE
#cheat Pipe at Airport
moveto(-1517.62,  -1162.45,  14.17);  object(0x1CD6,  90,  0,  183);
move(0.19,  4.76,  0.00);  object(0x1CD6,  90,  0,  183);
move(0.18,  4.86,  0.00);  object(0x1CD6,  90,  0,  183);
move(-4.17,  0.26,  0.70);  object(0x1CD6,  90,  340,  183);
move(-0.18,  -4.96,  0.00);  object(0x1CD6,  90,  340,  183);
move(-0.24,  -4.67,  0.00);  object(0x1CD6,  90,  340,  183);
move(8.50,  4.70,  0.00);  object(0x1CD6,  90,  340,  2);
move(0.09,  4.86,  0.00);  object(0x1CD6,  90,  340,  2);
move(0.24,  4.89,  0.00);  object(0x1CD6,  90,  340,  2);
move(4.22,  -0.11,  2.20);  object(0x1CD6,  90,  325,  2);
move(-0.13,  -5.17,  0.00);  object(0x1CD6,  90,  325,  2);
move(-0.07,  -4.76,  -0.10);  object(0x1CD6,  90,  325,  2);
move(-16.67,  -4.29,  -0.10);  object(0x1CD6,  90,  325,  182);
move(0.18,  4.88,  0.00);  object(0x1CD6,  90,  325,  182);
move(0.15,  4.77,  0.00);  object(0x1CD6,  90,  325,  182);
move(-3.01,  0.07,  3.00);  object(0x1CD6,  90,  305,  182);
move(-0.10,  -4.97,  0.00);  object(0x1CD6,  90,  305,  182);
move(-0.13,  -4.77,  0.00);  object(0x1CD6,  90,  305,  182);
move(22.60,  4.15,  0.20);  object(0x1CD6,  90,  305,  2);
move(0.16,  4.87,  0.00);  object(0x1CD6,  90,  305,  2);
move(0.17,  5.08,  0.00);  object(0x1CD6,  90,  305,  2);
move(-24.36,  -11.45,  1.80);  object(0x1CD6,  90,  180,  92);
move(0.19,  5.27,  0.00);  object(0x1CD6,  90,  180,  92);
move(0.20,  4.45,  0.00);  object(0x1CD6,  90,  180,  92);
move(30.23,  -10.50,  0.20);  object(0x1CD6,  90,  180,  92);
move(0.05,  4.47,  0.00);  object(0x1CD6,  90,  180,  92);
move(0.15,  4.51,  0.00);  object(0x1CD6,  90,  180,  92);
move(-176.93,  49.80,  -11.10);  object(0x1CD6,  90,  180,  211);
teleport(-1530.59,  -1153.88,  23.06);

penguinsrule - December 31, 2006 05:45 PM (GMT)
CODE
#cheat Pleasure Island
moveto(195.52,-242.34,4.81);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
move(-11.69,-2.50,0.00);  object(0x1CD5,0,0,282);
move(1.03,4.79,0.00);  object(0x1CD5,0,0,282);
moveto(201.93,-236.21,10.50);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
move(-8.52,1.84,0.00);  object(0x01A4,0,0,192);
moveto(189.93,-243.48,10.48);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
move(-8.60,1.82,0.00);  object(0x01A4,0,0,12);
moveto(-5.52,-242.59,12.61);  object(0x1D1B,90,345,305);
move(-5.13,-7.40,-2.40);  object(0x1D1B,90,345,305);
move(-2.85,-4.11,-1.30);  object(0x1D1B,90,345,305);
move(-5.53,-7.97,-1.30);  object(0x1D1B,90,0,305);
move(-5.59,-8.05,0.00);  object(0x1D1B,90,0,305);
move(-5.64,-8.14,0.00);  object(0x1D1B,90,0,305);
move(16.11,11.12,0.00);  object(0x1D1B,90,0,35);
move(-5.74,-8.10,0.00);  object(0x1D1B,90,0,35);
move(-6.54,-9.22,0.00);  object(0x1D1B,90,0,35);
move(-11.18,7.91,0.00);  object(0x1D1B,90,0,35);
move(6.30,8.90,0.00);  object(0x1D1B,90,0,35);
move(6.03,8.52,0.00);  object(0x1D1B,90,0,35);
move(18.48,17.94,2.90);  object(0x1D1B,0,15,125);
move(-4.86,-6.85,-2.20);  object(0x1D1B,0,15,125);
move(-3.93,-5.55,-1.80);  object(0x1D1B,0,15,125);
move(-5.26,-7.42,-0.90);  object(0x1D1B,0,0,125);
move(-5.67,-7.99,0.00);  object(0x1D1B,0,0,125);
move(-4.18,-6.23,0.00);  object(0x1D1B,0,0,125);
move(6.36,8.97,0.00);  object(0x1D1B,0,0,125);
move(12.18,17.11,0.00);  object(0x1D1B,0,15,125);
move(-26.61,-29.10,-0.10);  object(0x1D1B,0,0,35);
move(8.06,-5.58,0.00);  object(0x1D1B,0,0,35);
move(3.21,-2.22,0.00);  object(0x1D1B,0,0,35);
move(14.51,20.44,0.00);  object(0x1D1B,0,0,35);
move(-2.27,-3.27,0.00);  object(0x1D1B,0,0,35);
move(-3.33,-4.81,0.00);  object(0x1D1B,0,0,35);
move(-2.30,-3.33,0.00);  object(0x1D1B,0,0,35);
move(-4.13,-5.97,0.00);  object(0x1D1B,0,0,35);
move(-11.40,8.13,0.00);  object(0x1D1B,0,0,35);
move(3.82,5.53,0.00);  object(0x1D1B,0,0,35);
move(2.55,3.30,0.00);  object(0x1D1B,0,0,35);
move(3.59,5.21,0.00);  object(0x1D1B,0,0,35);
move(2.32,3.37,0.00);  object(0x1D1B,0,0,35);
move(3.34,-10.85,0.00);  object(0x1D1B,0,0,305);
move(3.30,4.77,0.00);  object(0x1D1B,0,0,305);
move(-8.82,-12.75,0.00);  object(0x1D1B,0,0,305);
move(14.16,20.48,0.00);  object(0x1D1B,0,0,305);
move(4.66,6.74,0.00);  object(0x1D1B,0,0,305);
move(-4.32,-6.25,1.20);  object(0x1D1B,0,345,305);
move(5.00,7.24,2.30);  object(0x1D1B,0,345,305);
move(2.96,4.28,1.40);  object(0x1D1B,0,345,305);
move(-18.26,-43.42,-7.90);  object(0x1D1B,0,270,305);
move(6.31,9.13,0.00);  object(0x1D1B,0,270,305);
move(5.69,8.23,0.00);  object(0x1D1B,0,270,305);
move(-19.24,13.55,0.00);  object(0x1D1B,0,270,305);
move(-5.97,-8.64,0.00);  object(0x1D1B,0,270,305);
move(-6.14,-8.88,0.00);  object(0x1D1B,0,270,305);
move(36.81,35.54,11.70);  object(0x01A4,0,15,125);
move(-4.72,-6.71,-2.10);  object(0x01A4,0,15,125);
move(-4.66,-6.62,-2.10);  object(0x01A4,0,15,125);
move(3.10,-2.15,0.00);  object(0x01A4,0,15,125);
move(4.68,6.73,2.10);  object(0x01A4,0,15,125);
move(4.63,6.65,2.20);  object(0x01A4,0,15,125);
moveto(-2.28,-187.08,14.10);  object(0x1D1B,0,0,278);
move(-1.34,-9.71,0.00);  object(0x1D1B,0,0,278);
move(-1.38,-10.01,0.60);  object(0x1D1B,0,0,278);
move(-1.37,-9.91,0.60);  object(0x1D1B,0,0,278);
move(-1.37,-9.91,0.50);  object(0x1D1B,0,0,278);
move(0.00,0.00,3.90);  object(0x1D1B,0,0,278);
move(1.35,9.81,0.00);  object(0x1D1B,0,0,278);
move(0.00,0.00,-1.20);  object(0x1D1B,0,0,278);
move(1.38,10.01,0.00);  object(0x1D1B,0,0,278);
move(0.00,0.00,1.20);  object(0x1D1B,0,0,278);
move(1.58,-25.38,-3.80);  object(0x1D1B,0,0,187);
move(0.00,0.00,3.80);  object(0x1D1B,0,0,187);
move(4.08,29.70,0.00);  object(0x1D1B,0,0,187);
move(0.00,0.00,-3.90);  object(0x1D1B,0,0,187);
move(0.00,0.00,-1.50);  object(0x1D1B,0,0,187);
move(2.64,19.67,-0.30);  object(0x1D1B,0,0,187);
move(1.74,-25.29,0.60);  object(0x1D1B,0,0,277);
move(0.00,0.00,4.10);  object(0x1D1B,0,0,277);
move(0.00,0.00,0.90);  object(0x1D1B,0,0,277);
move(-2.85,-19.80,0.00);  object(0x1D1B,0,0,277);
move(1.41,9.78,0.00);  object(0x1D1B,0,0,280);
move(-0.93,-6.14,-4.00);  object(0x1D1B,0,0,277);
move(-0.44,-3.67,0.00);  object(0x1D1B,0,0,277);
move(-4.78,2.50,4.00);  object(0x1D1B,0,0,187);
move(5.53,40.54,-3.60);  object(0x1D1B,270,0,7);
move(-0.57,-4.15,0.00);  object(0x1D1B,270,0,7);
move(-0.44,-4.15,0.00);  object(0x1D1B,270,0,7);
move(-0.49,-3.84,0.10);  object(0x1D1B,270,0,187);
move(-0.40,-3.48,0.00);  object(0x1D1B,270,0,187);
move(-4.19,-29.18,4.60);  object(0x1D1B,270,0,187);
move(0.56,4.54,0.00);  object(0x1D1B,270,0,187);
move(0.49,3.97,0.00);  object(0x1D1B,270,0,187);
move(-0.63,-5.16,0.00);  object(0x1D1B,270,0,187);
moveto(2.80,-185.94,16.05);  object(0x1D1B,270,0,187);
move(-1.14,-8.83,0.00);  object(0x1D1B,270,0,187);
pspawn = 0x08E81260;    
setint(pspawn,   257);    
setfloat(pspawn + 4,   -20.99, -281.83, 6.00, 242);    
pspawn += 0x30;
setint(pspawn,   233);    
setfloat(pspawn + 4,   -15.37, -272.61, 6.00, 242);    
pspawn += 0x30;
setint(pspawn,   233);    
setfloat(pspawn + 4,   -28.64, -262.93, 6.00, 62);    
pspawn += 0x30;
setint(pspawn,   264);    
setfloat(pspawn + 4,   -36.40, -270.87, 6.00, 62);    
pspawn += 0x30;
setint(pspawn,   173);    
setfloat(pspawn + 4,   -0.61, -211.53, 14.25, 170);    
pspawn += 0x30;
setint(pspawn,   170);    
setfloat(pspawn + 4,   1.77, -198.84, 13.68, 260);    
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   3.00, -193.33, 13.50, 260);    
pspawn += 0x30;
setint(pspawn,   184);    
setfloat(pspawn + 4,   4.95, -188.20, 13.23, 260);    
pspawn += 0x30;
teleport(195.56,-270.26,14.24)

Durka Durka Mahn - December 31, 2006 05:46 PM (GMT)
Great looking dock, and the bridge looks fantastic. Good job :)

By the way, I suggest you use www.imageshack.us to upload your images, that way we can see them on forums.

Tommy - December 31, 2006 07:41 PM (GMT)
I use my ftp host he gave me works on the fourms :P

penguinsrule - December 31, 2006 08:13 PM (GMT)
yeah i use the uploader out my sig and it weird i can see the pic

penguinsrule - December 31, 2006 09:06 PM (GMT)
Sorry but can you see the picture now

Durka Durka Mahn - January 1, 2007 04:05 PM (GMT)
No I can't...

Anyways, you can actually use ADe's construction builder to easily make small constructions. Check this out!

user posted image

CODE
#cheat Airport Launch Tube
moveto(-1443.30,  -1092.13,  15.00); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
move(-0.28,  0.8,  -1.03); object(0x01C2,  -0,  0,  90);
move(0.28,  0.00,  -1.03); object(0x01C2,  -30,  0,  90);
move(0.75,  0.00,  -0.75); object(0x01C2,  -60,  0,  90);
move(1.03,  0.00,  -0.28); object(0x01C2,  -90,  0,  90);
move(1.03,  0.00,  0.28); object(0x01C2,  -120,  0,  90);
move(0.75,  0.00,  0.75); object(0x01C2,  -150,  0,  90);
move(0.28,  0.00,  1.03); object(0x01C2,  -180,  0,  90);
move(-0.28,  0.00,  1.03); object(0x01C2,  -210,  0,  90);
move(-0.75,  0.00,  0.75); object(0x01C2,  -240,  0,  90);
move(-1.03,  0.00,  0.28); object(0x01C2,  -270,  0,  90);
move(-1.03,  0.00,  -0.28); object(0x01C2,  -300,  0,  90);
move(-0.75,  0.00,  -0.75); object(0x01C2,  -330,  0,  90);
teleport(-1443.30,  -1092.13,  35);

emcp - January 1, 2007 04:09 PM (GMT)
would the same constrctions work for lc aswell as vcs but you might have to change some object ids

Durka Durka Mahn - January 1, 2007 04:26 PM (GMT)
Some would, but you'd have to change the object ID's and coordinates.

Tommy - January 1, 2007 05:13 PM (GMT)
Object ID's would be easy as for coordinates G.L.

Durka Durka Mahn - January 1, 2007 05:47 PM (GMT)
Coordinates are easy, too, just go onto CD, turn on Display Coordinates, and then just copy down the coordinates of where you want it to go.

Tommy - January 1, 2007 08:27 PM (GMT)
Ok love to see you transfrom build pipe above house on the cheatsync page to work on vcs

emcp - January 1, 2007 08:35 PM (GMT)
hi
DDM or Adepsp yous know how the coordinates work like build a map like in rasal because someone shold make a appilcation where you can drag and drop cars onto the mapand click te make cheat button and copy and paste the cheat

penguinsrule - January 2, 2007 05:22 PM (GMT)
Longest Bridge
user posted image
http://telmaz.no-ip.info:3249/pictures/vcsnew3.png
I didnt do it for usefulnes i did it to see if i could and if their is an object limit and i didnt hit it.
CODE

#cheat Longest Bridge
moveto(92.85, -694.61, 11.67);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.88, 0.00);  object(0x1D1B, 270, 0, 0);
move(3.10, -0.01, 0.00);  object(0x1D1B, 270, 0, 0);
move(-13.10, 0.03, 0.00);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80);  object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00);  object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00);  object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80);  object(0x1CD5, 270, 0, 0);
moveto(-776.07, -688.55, 11.63);  object(0x1D1B, 270, 0, 0);
move(-0.03, -3.88, 0.00);  object(0x1D1B, 270, 0, 0);
move(-10.00, 0.07, -0.40);  object(0x1D1B, 270, 355, 0);
move(0.03, 3.82, 0.00);  object(0x1D1B, 270, 355, 0);
move(-8.30, 0.00, -0.70);  object(0x1D1B, 270, 355, 0);
move(-0.03, -3.87, 0.00);  object(0x1D1B, 270, 355, 0);
move(0.34, 5.96, -2.00);  object(0x1D1B, 0, 355, 0);
move(-0.05, -7.81, 0.00);  object(0x1D1B, 0, 355, 0);
move(7.80, -0.05, 0.50);  object(0x1D1B, 0, 355, 0);
move(0.05, 7.69, 0.20);  object(0x1D1B, 0, 355, 0);
move(-0.05, -7.78, 0.00);  object(0x1D1B, 0, 355, 0);
move(8.20, -0.00, 0.30);  object(0x1D1B, 0, 0, 0);
move(-0.75, 7.85, 0.00);  object(0x1D1B, 0, 0, 0);
moveto(99.36, -688.81, 12.43);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00);  object(0x01A4, 0, 0, 180);
moveto(87.30, -696.66, 12.43);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00);  object(0x01A4, 0, 0, 0);
moveto(-775.11, -695.07, 12.17);  object(0x01A4, 0, 0, 86);
move(-1.63, 16.43, -0.10);  object(0x01A4, 0, 0, 86);
teleport(99.85, -699.61, 13.67);

Durka Durka Mahn - January 3, 2007 01:54 AM (GMT)
Introducing the Mansion Expansion Pack!

After taking over Diaz's Mansion you decide to give it a huge renovation in the back yard. Tons of vehicle spawns including 2 helicopters, a sea plane, a jetski, 3 boats, and others await you in this giant Expansion Pack! A dock, a stunt ramp, even a helipad are introduced as soon as you download this cheat!

Pics
user posted image
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The Code
CODE
#cheat Mansion Expansion Pack
moveto(-260.07,  -652.27,  9.26);  object(0x1CB2,  90,  90,  0);
move(-14.60,  0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-14.50,  0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-0.04,  -6.57,  0.00);  object(0x1CB2,  90,  90,  0);
move(14.50,  -0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(14.60,  -0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-0.04,  -6.80,  0.00);  object(0x1CB2,  90,  90,  0);
move(-14.40,  0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-14.60,  0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-0.04,  -6.78,  0.00);  object(0x1CB2,  90,  90,  0);
move(14.60,  -0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(14.40,  -0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-0.04,  -6.80,  0.00);  object(0x1CB2,  90,  90,  0);
move(-14.60,  0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-14.40,  0.10,  0.00);  object(0x1CB2,  90,  90,  0);
move(-0.03,  -3.34,  -3.40);  object(0x1CB2,  0,  0,  90);
move(14.50,  -0.04,  0.00);  object(0x1CB2,  0,  0,  90);
move(14.60,  -0.04,  0.00);  object(0x1CB2,  0,  0,  90);
move(7.25,  7.24,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.12,  14.40,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.12,  14.50,  0.00);  object(0x1CB2,  0,  0,  0);
move(-43.38,  -28.84,  0.00);  object(0x1CB2,  0,  0,  180);
move(-0.11,  14.60,  0.00);  object(0x1CB2,  0,  0,  180);
move(-0.05,  6.90,  0.00);  object(0x1CB2,  0,  0,  180);
move(17.98,  -35.76,  0.80);  object(0x1CB2,  90,  110,  90);
move(6.69,  0.02,  0.00);  object(0x1CB2,  90,  110,  90);
move(1.02,  0.00,  0.00);  object(0x1CB2,  90,  110,  90);
move(18.01,  14.12,  6.00);  object(0x1CB2,  0,  0,  0);
move(-0.15,  14.70,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.04,  4.10,  0.00);  object(0x1CB2,  0,  0,  0);
move(-43.43,  0.06,  0.00);  object(0x1CB2,  0,  0,  0);
move(0.15,  -14.50,  0.00);  object(0x1CB2,  0,  0,  0);
move(0.04,  -4.20,  0.00);  object(0x1CB2,  0,  0,  0);
move(7.12,  -7.19,  0.00);  object(0x1CB2,  0,  0,  270);
move(28.90,  -0.09,  0.00);  object(0x1CB2,  0,  0,  270);
move(0.10,  33.11,  0.00);  object(0x1CB2,  0,  0,  270);
move(-29.10,  0.09,  0.00);  object(0x1CB2,  0,  0,  270);
move(-0.02,  -3.39,  3.40);  object(0x1CB2,  90,  90,  180);
move(14.50,  0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(14.60,  0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(0.04,  -6.80,  0.00);  object(0x1CB2,  90,  90,  180);
move(-14.60,  -0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(-14.50,  -0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(0.04,  -6.66,  0.00);  object(0x1CB2,  90,  90,  180);
move(14.50,  0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(14.60,  0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(0.04,  -6.73,  0.00);  object(0x1CB2,  90,  90,  180);
move(-14.50,  -0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(-14.70,  -0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(0.04,  -6.42,  0.00);  object(0x1CB2,  90,  90,  180);
move(14.60,  0.10,  0.00);  object(0x1CB2,  90,  90,  180);
move(14.50,  0.10,  0.00);  object(0x1CB2,  90,  90,  180);
moveto(-368.81,  -637.35,  12.76);  object(0x1CB2,  0,  0,  0);
move(-0.13,  11.80,  0.00);  object(0x1CB2,  0,  0,  0);
move(-19.54,  -0.02,  0.00);  object(0x1CB2,  0,  0,  0);
move(0.13,  -11.70,  0.00);  object(0x1CB2,  0,  0,  0);
move(7.31,  -7.38,  0.00);  object(0x1CB2,  0,  0,  270);
move(5.00,  0.01,  0.00);  object(0x1CB2,  0,  0,  270);
move(-0.19,  26.40,  0.00);  object(0x1CB2,  0,  0,  90);
move(-5.00,  -0.03,  0.00);  object(0x1CB2,  0,  0,  90);
move(0.03,  -3.34,  3.40);  object(0x1CB2,  90,  90,  180);
move(5.00,  -0.02,  0.00);  object(0x1CB2,  90,  90,  180);
move(-0.02,  -6.67,  0.00);  object(0x1CB2,  90,  90,  180);
move(-5.00,  0.02,  0.00);  object(0x1CB2,  90,  90,  180);
move(-0.02,  -6.82,  0.00);  object(0x1CB2,  90,  90,  180);
move(5.00,  -0.02,  0.00);  object(0x1CB2,  90,  90,  180);
move(-0.02,  -6.11,  0.00);  object(0x1CB2,  90,  90,  180);
move(-5.00,  0.02,  0.00);  object(0x1CB2,  90,  90,  180);
move(18.76,  19.56,  -3.80);  object(0x1CB2,  90,  60,  180);
move(-0.02,  -6.77,  0.00);  object(0x1CB2,  90,  60,  180);
move(-0.02,  -6.74,  0.00);  object(0x1CB2,  90,  60,  180);
move(-0.02,  -6.09,  0.00);  object(0x1CB2,  90,  60,  180);
move(-1.51,  -3.25,  -3.00);  object(0x1CB2,  30,  0,  90);
move(0.07,  26.27,  0.00);  object(0x1CB2,  30,  0,  90);
move(-30.81,  -3.41,  3.10);  object(0x1CB2,  90,  240,  0);
move(0.04,  -6.77,  0.00);  object(0x1CB2,  90,  240,  0);
move(0.04,  -6.76,  0.00);  object(0x1CB2,  90,  240,  0);
move(0.04,  -5.98,  0.00);  object(0x1CB2,  90,  240,  0);
move(1.92,  -3.41,  -2.80);  object(0x1CB2,  330,  0,  90);
move(-0.15,  26.27,  0.00);  object(0x1CB2,  330,  0,  90);
move(7.70,  -2.13,  5.90);  object(0x1CB2,  90,  105,  90);
move(6.79,  -0.04,  0.00);  object(0x1CB2,  90,  105,  90);
move(6.19,  0.06,  0.00);  object(0x1CB2,  90,  105,  90);
move(-0.01,  14.20,  0.60);  object(0x1CB2,  90,  80,  90);
move(-6.79,  -0.07,  0.00);  object(0x1CB2,  90,  80,  90);
move(-6.04,  -0.06,  0.00);  object(0x1CB2,  90,  80,  90);
moveto(-369.36,  -660.92,  6.86);  object(0x1CB2,  90,  90,  0);
move(-14.60,  0.04,  0.00);  object(0x1CB2,  90,  90,  0);
move(-3.90,  0.01,  0.00);  object(0x1CB2,  90,  90,  0);
move(-3.92,  -10.75,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.16,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(26.19,  14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(0.16,  -14.50,  0.00);  object(0x1CB2,  90,  90,  270);
move(-29.34,  0.09,  -3.30);  object(0x1CB2,  0,  0,  0);
move(-0.12,  14.50,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.06,  6.90,  0.00);  object(0x1CB2,  0,  0,  0);
move(26.15,  -6.99,  0.00);  object(0x1CB2,  0,  0,  0);
move(0.12,  -14.50,  0.00);  object(0x1CB2,  0,  0,  0);
move(-7.35,  21.81,  0.00);  object(0x1CB2,  0,  0,  270);
move(-7.30,  -0.05,  0.00);  object(0x1CB2,  0,  0,  270);
move(-5.15,  -7.24,  0.00);  object(0x1CB2,  0,  0,  180);
move(0.11,  -14.60,  0.00);  object(0x1CB2,  0,  0,  180);
move(26.40,  0.19,  0.00);  object(0x1CB2,  0,  0,  180);
move(-0.11,  14.50,  0.00);  object(0x1CB2,  0,  0,  180);
move(-0.15,  6.70,  0.00);  object(0x1CB2,  0,  0,  180);
moveto(-303.67,  -652.58,  9.30);  object(0x1CB2,  90,  90,  0);
move(-14.60,  -0.08,  0.00);  object(0x1CB2,  90,  90,  0);
move(0.04,  -6.80,  0.00);  object(0x1CB2,  90,  90,  0);
move(14.50,  0.08,  0.00);  object(0x1CB2,  90,  90,  0);
move(0.04,  -6.81,  0.00);  object(0x1CB2,  90,  90,  0);
move(-14.50,  -0.08,  0.00);  object(0x1CB2,  90,  90,  0);
move(0.04,  -6.79,  0.00);  object(0x1CB2,  90,  90,  0);
move(14.30,  0.08,  0.00);  object(0x1CB2,  90,  90,  0);
move(0.03,  -6.02,  0.00);  object(0x1CB2,  90,  90,  0);
move(-14.30,  -0.08,  0.00);  object(0x1CB2,  90,  90,  0);
move(0.02,  -3.44,  -3.40);  object(0x1CB2,  0,  0,  90);
move(14.20,  0.08,  0.00);  object(0x1CB2,  0,  0,  90);
move(-21.49,  7.18,  0.00);  object(0x1CB2,  0,  0,  180);
move(-0.03,  14.50,  0.00);  object(0x1CB2,  0,  0,  180);
move(-0.01,  4.80,  0.00);  object(0x1CB2,  0,  0,  180);
move(92.21,  49.83,  3.40);  object(0x1CB2,  90,  90,  90);
move(-16.32,  -69.15,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.03,  7.80,  0.00);  object(0x1CB2,  90,  90,  90);
move(6.80,  0.02,  0.00);  object(0x1CB2,  90,  90,  90);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.07,  21.29,  0.00);  object(0x1CB2,  90,  90,  90);
move(-6.79,  -0.02,  0.00);  object(0x1CB2,  90,  90,  90);
move(6.82,  -35.78,  0.00);  object(0x1CB2,  90,  90,  90);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  90);
move(0.03,  -7.60,  0.00);  object(0x1CB2,  90,  90,  90);
move(6.80,  0.02,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.05,  14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(-0.04,  11.10,  0.00);  object(0x1CB2,  90,  90,  90);
move(3.10,  -14.39,  0.00);  object(0x1CB2,  90,  90,  90);
move(0.05,  -14.60,  0.00);  object(0x1CB2,  90,  90,  90);
move(0.05,  -14.50,  0.00);  object(0x1CB2,  90,  90,  90);
move(0.05,  -14.40,  0.00);  object(0x1CB2,  90,  90,  90);
move(0.04,  -11.30,  0.00);  object(0x1CB2,  90,  90,  90);
move(-12.65,  -7.22,  -3.40);  object(0x1CB2,  0,  0,  90);
move(8.80,  0.01,  0.00);  object(0x1CB2,  0,  0,  90);
move(7.21,  7.20,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.06,  14.50,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.06,  14.50,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.06,  14.50,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.06,  14.60,  0.00);  object(0x1CB2,  0,  0,  0);
move(-0.05,  12.20,  0.00);  object(0x1CB2,  0,  0,  0);
moveto(-254.64,  -652.06,  9.70);  object(0x01C2,  0,  0,  43);
move(-0.88,  0.65,  0.00);  object(0x01C2,  0,  0,  30);
move(-0.10,  -1.67,  0.00);  object(0x01C2,  0,  0,  34);
move(-1.38,  1.54,  0.20);  object(0x01C1,  0,  0,  14);
move(-1.75,  -0.39,  0.00);  object(0x01C1,  0,  0,  353);
move(0.83,  0.19,  1.20);  object(0x01C1,  0,  0,  3);
move(-2.20,  -0.37,  -1.30);  object(0x01BF,  0,  0,  338);
move(-121.71,  0.18,  -2.50);  object(0x01BE,  0,  0,  0);
move(1.00,  -0.01,  0.00);  object(0x01BE,  0,  0,  0);
move(1.00,  -0.01,  0.00);  object(0x01BE,  0,  0,  0);
move(1.00,  -0.01,  0.00);  object(0x01BE,  0,  0,  0);
move(-0.60,  0.00,  0.90);  object(0x01BE,  0,  0,  0);
move(-1.20,  0.01,  0.00);  object(0x01BE,  0,  0,  0);
move(-2.86,  -0.14,  -0.80);  object(0x01BE,  0,  0,  346);
moveto(-280.76,  -682.29,  10.85);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.50,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(0.00,  0.00,  3.30);  object(0x1904,  0,  0,  270);
move(-2.60,  -0.01,  0.00);  object(0x1904,  0,  0,  270);
move(-2.60,  -0.01,  0.00);  object(0x1904,  0,  0,  270);
move(-2.60,  -0.01,  0.00);  object(0x1904,  0,  0,  270);
move(-2.60,  -0.01,  0.00);  object(0x1904,  0,  0,  270);
move(-2.60,  -0.01,  0.00);  object(0x1904,  0,  0,  270);
move(0.00,  0.00,  0.30);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(2.60,  0.01,  0.00);  object(0x1904,  0,  0,  270);
move(-23.87,  28.97,  4.90);  object(0x1CB4,  0,  0,  60);
move(-93.49,  1.63,  -12.40);  object(0x1CB3,  0,  0,  93);
move(-0.06,  -0.95,  0.00);  object(0x1CB3,  0,  0,  93);
move(-0.90,  0.05,  0.00);  object(0x1CB3,  0,  0,  93);
move(0.06,  1.04,  0.00);  object(0x1CB3,  0,  0,  93);
move(60.71,  -5.71,  3.70);  object(0x1CA8,  0,  0,  180);
move(0.02,  -15.80,  0.00);  object(0x1CA8,  0,  0,  180);
move(7.91,  -9.30,  0.00);  object(0x1CA8,  0,  0,  90);
move(13.10,  0.02,  0.00);  object(0x1CA8,  0,  0,  90);
move(-20.94,  7.85,  0.00);  object(0x1CA8,  0,  0,  180);
move(27.14,  -5.10,  -1.21);  object(0x1C9D,  0,  0,  227);
moveto(-251.65,  -623.48,  2.28);  object(0x1C92,  0,  0,  34);
move(-14.34,  -57.79,  7.00);  object(0x1CCD,  0,  0,  126);
move(0.93,  -0.10,  0.00);  object(0x1CCD,  0,  0,  127);
move(-55.58,  9.38,  0.10);  object(0x1CD5,  0,  0,  192);
move(-1.93,  8.57,  5.20);  object(0x1CD6,  0,  0,  76);
move(0.74,  -14.27,  0.00);  object(0x1CD6,  0,  0,  11);
move(84.46,  -5.02,  -3.90);  object(0x1CA8,  0,  0,  90);
move(-7.70,  0.06,  0.00);  object(0x1CA8,  0,  0,  90);
move(15.53,  7.79,  0.00);  object(0x1CA8,  0,  0,  180);
move(-0.07,  15.70,  0.00);  object(0x1CA8,  0,  0,  180);
move(-0.07,  15.80,  0.00);  object(0x1CA8,  0,  0,  180);
move(-0.07,  15.70,  0.00);  object(0x1CA8,  0,  0,  180);
move(-0.08,  15.90,  0.00);  object(0x1CA8,  0,  0,  180);
move(-0.02,  4.80,  0.00);  object(0x1CA8,  0,  0,  180);
move(-139.52,  -36.61,  6.00);  object(0x01C2,  0,  0,  241);
move(-18.07,  -0.44,  0.00);  object(0x01C2,  0,  0,  220);
move(122.71,  -3.83,  -6.50);  object(0x01C5,  0,  0,  180);
move(2.66,  0.02,  0.00);  object(0x01C5,  0,  0,  180);
move(-242.22,  19.54,  0.70);  object(0x1CA8,  0,  0,  180);
move(0.03,  -13.00,  0.00);  object(0x1CA8,  0,  0,  180);
move(7.95,  -7.79,  0.00);  object(0x1CA8,  0,  0,  270);
move(15.80,  0.12,  0.00);  object(0x1CA8,  0,  0,  270);
move(7.85,  7.87,  0.00);  object(0x1CA8,  0,  0,  180);
move(-0.04,  27.59,  0.00);  object(0x1CA8,  0,  0,  180);
move(-0.96,  -18.91,  -1.20);  object(0x01D0,  0,  0,  80);
move(-0.50,  10.97,  0.00);  object(0x01D0,  0,  0,  62);
move(1.84,  -10.66,  0.20);  object(0x01B8,  0,  0,  348);
move(0.08,  10.04,  0.00);  object(0x01B8,  0,  0,  313);
move(-16.55,  -23.95,  0.00);  object(0x01B8,  0,  0,  90);
move(-14.34,  12.29,  0.00);  object(0x01B8,  0,  0,  181);
move(15.48,  16.61,  0.00);  object(0x01B8,  0,  0,  275);
move(-21.61,  2.77,  1.00);  object(0x1CA8,  0,  0,  140);
move(-7.86,  13.40,  0.00);  object(0x1CA8,  0,  0,  160);
pspawn = 0x08E81290;
setint(pspawn,   263);
setfloat(pspawn + 4,   -478.74,  -631.65,  10.37,   0);
pspawn += 0x30;
setint(pspawn,   278);
setfloat(pspawn + 4,   -397.77,  -687.82,  6.00,   180);
pspawn += 0x30;
setint(pspawn,   264);
setfloat(pspawn + 4,   -384.31,  -690.02,  6.00,   180);
pspawn += 0x30;
setint(pspawn,   247);
setfloat(pspawn + 4,   -372.25,  -686.85,  6.00,   180);
pspawn += 0x30;
setint(pspawn,   248);
setfloat(pspawn + 4,   -359.53,  -689.44,  6.00,   180);
pspawn += 0x30;
setint(pspawn,   233);
setfloat(pspawn + 4,   -274.43,  -694.61,  6.00,   90);
pspawn += 0x30;
setint(pspawn,   198);
setfloat(pspawn + 4,   -392.09,  -653.71,  7.96,   180);
pspawn += 0x30;
setint(pspawn,   230);
setfloat(pspawn + 4,   -435.48,  -617.95,  10.37,   90);
pspawn += 0x30;
setint(pspawn,   275);
setfloat(pspawn + 4,   -278.90,  -592.08,  12.84,   0);
pspawn += 0x30;
setint(pspawn,   170);
setfloat(pspawn + 4,   -266.08,  -630.22,  10.35,   90);
pspawn += 0x30;
setint(pspawn,   212);
setfloat(pspawn + 4,   -257.14,  -617.43,  10.34,   140);
pspawn += 0x30;
teleport(-261.37,  -627.72,  10.35);

Waterbottle - January 3, 2007 03:41 AM (GMT)
not really a construction, but I made an elevator. sese

user posted image
CODE

#cheat elevator
static obj;
static state;
top = 32.98;
bottom = 12.82;
if(!obj)
{
  moveto(-419.53,-603.07,bottom);
  obj = object(0x1CA4,90,0,0);
}
else
{
  selectobject(obj);
  if(state == 0 && getfloat(getint(pplayer+0xf0)+0x30) == getfloat(obj+0x30))
  {
       if(getfloat(obj+0x38) >= top && buttons & CTRL_DOWN) state = 2;
       else if(buttons & CTRL_UP) state = 1;
  }
  if(state == 1)
  {
       setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);
       if(getfloat(obj+0x38) >= top) state = 0;
  }
  else if(state == 2)
  {
       setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);
       if(getfloat(obj+0x38) <= bottom) state = 0;
  }
  propagateobject();
}
#off
obj = state = 0;

emcp - January 3, 2007 04:36 PM (GMT)
Waterbottle y dont u make a elevator tool it would be a good add-on for constructions


(my score 10/10)

ive got another idea why dont you make one of the weapons into a touch sort off like the neon

(waterbottle cant get the elevator to work ive trid pressing up and down but it still doesnt work)

Ayrton - January 3, 2007 06:22 PM (GMT)
y dont you all make an officail csf mod for vcs at the diaz mansion maybe you could put a way to get inside and you put a elevator on the inside up to the roof or somthin
its just a thought

Waterbottle - January 3, 2007 07:02 PM (GMT)
QUOTE (emcp @ Jan 3 2007, 04:36 PM)
Waterbottle y dont u make a elevator tool it would be a good add-on for constructions


(my score 10/10)

ive got another idea why dont you make one of the weapons into a touch sort off like the neon

(waterbottle cant get the elevator to work ive trid pressing up and down but it still doesnt work)

Are you standing on the elevator while pressing up or down? you need to.

Also make sure the cheat is on, and that you have the new cheatdevice (2.3a).


I'm not bothering with making a tool, but I made it easier to modify,
just change the values in the 4 first lines.

top being the top of the elevartor route,
bottom being the bottom of the elevators route, and the z position it starts on,
xpos and ypos is the x and y position the elevator should be placed on.
CODE

#cheat elevator
top = 32.98;
bottom = 12.82;
xpos = -419.53;
ypos = -603.07;
static obj;
static state;
if(!obj)
{
 moveto(xpos,ypos,bottom);
 obj = object(0x1CA4,90,0,0);
}
else
{
 selectobject(obj);
 if(state == 0 && getfloat(getint(pplayer+0xf0)+0x30) == getfloat(obj+0x30))
 {
      if(getfloat(obj+0x38) >= top && buttons & CTRL_DOWN) state = 2;
      else if(buttons & CTRL_UP) state = 1;
 }
 if(state == 1)
 {
      setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);
      if(getfloat(obj+0x38) >= top) state = 0;
 }
 else if(state == 2)
 {
      setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);
      if(getfloat(obj+0x38) <= bottom) state = 0;
 }
 propagateobject();
}
#off
obj = state = 0;

emcp - January 3, 2007 07:14 PM (GMT)
thanks and yes i am standing on the elevator and is activated and i have 2.3 CD
ill give it another go once again thanks alot




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