6. Now depending whether or not you want to make the light coming out, like mine , or just gone will decide whether you do this part or not. If you decide to have it hanging out, the idea is simple, first you will want to have a section cut out where the light should be (fig 1) then have the original light, and free transform it, then in the white space you will need to add some more of the damage, and then apply the same settings for the drop shadow as before like so (fig 2).
Fig 1
Fig 2
7. Now just add the light where you want it to be (fig 3), and on the damage layer draw in the wire connecting it (fig 2) (for extra effect you can make the glass look smashed just by using a thin brush and hand drawing it in)
Fig 3
8. Now for Physical damage like the front bumper, the 2 main basic things to remember are (1. if your deleting stuff, always use a layer map, so that if you take to much or you don’t like it you can put it back) and (2. The smudge tool is your friend)
Front Bumper
For most of the deformations I used the smudge tool, which if used right just shifts the colour instead of smudging, either that or if it was a dent I used a different technique. For the crumpled bonnet I drew it in with a fine brush and a lot of patience (it took several attempts to get it looking right) and for the dent in the door, I took the Size 59 “splatter” brush and did a few short sprays on the door with white and just under white (this also took ages to get looking right) then I took the smudger and used as it was meant to I smudged it to make it look like it dented in at the middle.
This is the sort of thing you will need to experiment with for a while
9. Right we’re pretty much near the end with damage now, its more about presentation, with the beetles wing mirror it was another case like the front light (and the VW badge), and as for the door it was a new layer that was rotated to look like it was hanging off its hinges.
10. Now time for the fun stuff, Rust, Grime, Dust and Dirt!
For Rust round the big damage area we did first, I first off drew round it with a thickish brush, in brown (or rust), then added some noise and played around with the blend settings to make it look dark and as if it had been there a while (fig 4 + 5).
Fig 4
Fig 5
More Tutorials by the CheatSync Crew:
http://z10.invisionfree.com/CheatSync_Foru...php?act=SF&f=17