#cheat car spin right
if (buttons & CTRL_RIGHT)
setfloat(pcar + 0x00000098, 30);
#cheat car spin 2 left
if (buttons & CTRL_LEFT)
setfloat(pcar + 0x00000098, 30);
____________________________
#cheat car spin right
if (buttons & CTRL_RIGHT)
setfloat(pcar + 0x00000098, 10);
#cheat car spin 2 left
if (buttons & CTRL_LEFT)
setfloat(pcar + 0x00000098, 10);
____________________________
#cheat car spin right
if (buttons & CTRL_RIGHT)
setfloat(pcar + 0x00000098, 5);
#cheat car spin 2 left
if (buttons & CTRL_LEFT)
setfloat(pcar + 0x00000098, 5);
nice things.....
do you know the codes to let the car nick up and down? - want to write a "supercar"-cheat
...cause flying cars (hover cars) doesn't work on my psp.
| QUOTE (Prometheus @ Mar 3 2009, 07:50 AM) |
nice things.....
do you know the codes to let the car nick up and down? - want to write a "supercar"-cheat
...cause flying cars (hover cars) doesn't work on my psp. |
i"ll try to find it
all i know u have to write
setfloat(pcar + , 1)
just need to find the address
ok here wat i have
i not sure if it works
if((press & CTRL_UP))
{
setfloat(pcar + 0x148, getfloat(pcar + 0x148)+getfloat(pcar + 0x18)+0.00333);
setfloat(pcar + 0x148, getfloat(pcar + 0x148)+getfloat(pcar + 0x18)+0);
}
if((buttons & CTRL_CROSS))
{
speed = 2.5;
thrust = speed * 2.5;
setfloat(pcar + 0x140, getfloat(pcar + 0x140)+getfloat(pcar + 0x10) * thrust)
setfloat(pcar + 0x144, getfloat(pcar + 0x144)+getfloat(pcar + 0x14) * thrust)
}
if((buttons & CTRL_DOWN))
{
setfloat(pcar + 0x148, getfloat(pcar + 0x148)+getfloat(pcar + 0x18)-0.00333);
setfloat(pcar + 0x148, getfloat(pcar + 0x148)+getfloat(pcar + 0x18)+0);
}