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Title: make a pmg car by hand
Description: its easy


Dudek13l - February 7, 2009 09:26 PM (GMT)
ok doing the name address will be harder

setshort(address, 1, 't','e','x','t', 0);
at the bottom if u notice vehicle name it looks like this
setshort(0x98a336c, 1, 'U','l','t','r','a',' ','S','t','i','n','g','e','r', 0);

Study how i made 'U','l','t','r','a',' ','S','t','i','n','g','e','r',

u need the name address first so go here:

vehicle name address

heres how to make a pmg car

CODE
#cheat monster Caddy
//By: Dudek13l or Dudek12l
setint(0x8C73B30, 184); //Car Id
setchar(0x8C73B30+0x24, 0, 80, 255, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 80, 255, 255); //Color 2
setfloat(0x9360658, 1.5, 1.5); //wheel size
setfloat(0x962f3e0+0x6c, 0.75); //Traction multiplier
setfloat(0x962f3e0+0xc4, 0.85); //Traction loss
setfloat(0x962f3e0+0x70, 0.5); //Traction bias
setchar(0x962f3e0+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x962f3e0+0x7c, 0.47); //Suspension Upper limit
setfloat(0x962f3e0+0x80, -1); //Suspension lower limit
setfloat(0x962f3e0+0x78, 0.4); //Suspension Damping level
setfloat(0x962f3e0+0x74, 4); //Suspension force level
setfloat(0x962f3e0+0x84, 0.5); //Suspension Bias
setfloat(0x962f3e0+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x962f3e0+0x68, 30); //Steering Lock
setfloat(0x962f3e0+0xbc, 1500); //Vehilce Mass
setfloat(0x962f3e0+0xc0, 1500); //Turn Mass
setfloat(0x962f3e0+0xa0, 0); //Centre of Mass - X
setfloat(0x962f3e0+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f3e0+0xa8, -1.5); //Centre of Mass - Z
setchar(0x09569B94, 0, 80, 255); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 80, 255);}
teleport( 268.31, -174.98, 11.50);
off()

#cheat ???? Pcj 600
//By: Dudek13l or Dudek12l
//im not sure about this one
setint(0x8C73B30, 212); //Car Id
setchar(0x8C73B30+0x24, 255, 255, 255, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 80, 255, 255); //Color 2
setfloat(0x9630c60+0x6c, 0.75); //Traction multiplier
setfloat(0x9630c60+0xc4, 0.85); //Traction loss
setfloat(0x9630c60+0x70, 0.5); //Traction bias
setchar(0x9630c60+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x9630c60+0x7c, 0.47); //Suspension Upper limit
setfloat(0x9630c60+0x80, -1); //Suspension lower limit
setfloat(0x9630c60+0x78, 0.4); //Suspension Damping level
setfloat(0x9630c60+0x74, 4); //Suspension force level
setfloat(0x9630c60+0x84, 0.5); //Suspension Bias
setfloat(0x9630c60+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x9630c60+0x68, 30); //Steering Lock
setfloat(0x9630c60+0xbc, 1500); //Vehilce Mass
setfloat(0x9630c60+0xc0, 1500); //Turn Mass
setfloat(0x9630c60+0xa0, 0); //Centre of Mass - X
setfloat(0x9630c60+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630c60+0xa8, -1.5); //Centre of Mass - Z
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, 150, 150, 150);}
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
setchar(0x09569B94, 255, 80, 0);
teleport( 268.31, -174.98, 11.50);
off()

#cheat Hot Rod O for boost at hotel place
//By: Dudek13l or Dudek12l
setint(0x8C73B30, 267 ); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 90, 255); //Color 1
setchar(0x8C73B30+0x28, 90, 0, 0, 255); //Color 2
setshort(0x98a3450, 1, 'H','o','t',' ','R','o','d', 0);
setfloat(0x936E038, 1.2, 1.2); //wheel size
setfloat(0x9633d20+0x6c, 0.85); //Traction multiplier
setfloat(0x9633d20+0xc4, 0.75); //Traction loss
setfloat(0x9633d20+0x70, 0.5); //Traction bias
setchar(0x9633d20+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
setfloat(0x9633d20+0x7c, 0.47); //Suspension Upper limit
setfloat(0x9633d20+0x80, -0.3); //Suspension lower limit
setfloat(0x9633d20+0x78, 3); //Suspension Damping level
setfloat(0x9633d20+0x74, 2); //Suspension force level
setfloat(0x9633d20+0x84, 0.6); //Suspension Bias
setfloat(0x9633d20+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x9633d20+0x68, 30); //Steering Lock
setfloat(0x9633d20+0xbc, 1500); //Vehilce Mass
setfloat(0x9633d20+0xc0, 1500); //Turn Mass
setfloat(0x9633d20+0xa0, 0); //Centre of Mass - X
setfloat(0x9633d20+0xa4, -0.4); //Centre of Mass - Y
setfloat(0x9633d20+0xa8, -1.0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 0, 0255);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
// Nos to vcs 2
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
 On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
 lasttime = getchar( 0x08bb3b41 );
 init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
 timepassed++;
 lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 30 )
{
  going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
 setchar(0x09569B90,   0x10);
 setchar(0x09569B94,   255,   80,   0);
 speed = 0.7;                                                                                  
 thrust = speed * 0.00344;      
 if(buttons & CTRL_CROSS) {                            
    setfloat(pcar + 0x0140,   getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);          
    setfloat(pcar + 0x0144,   getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
 }
}
else
{
 setchar(0x09569B90,   0x4);
 setchar(0x09569B94,  255,   80,   0);
}


#cheat Racing Cheetah O for boost
//By: Dudek13l or Dudek12l
//For cars
setint(0x8C73B30, 172); //Car Id
setchar(0x8C73B30+0x24, 150, 0, 150, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color 2
setfloat(0x935E6D8, 1.3, 1.3); //wheel size
setfloat(0x962ea40+0x6c, 0.85); //Traction multiplier
setfloat(0x962ea40+0xc4, 0.75); //Traction loss
setfloat(0x962ea40+0x70, 0.5); //Traction bias
setchar(0x962ea40+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x962ea40+0x7c, 0.35); //Suspension Upper limit
setfloat(0x962ea40+0x80, -3); //Suspension lower limit
setfloat(0x962ea40+0x78, 3); //Suspension Damping level
setfloat(0x962ea40+0x74, 2); //Suspension force level
setfloat(0x962ea40+0x84, 0.6); //Suspension Bias
setfloat(0x962ea40+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x962ea40+0x68, 30); //Steering Lock
setfloat(0x962ea40+0xbc, 1500); //Vehilce Mass
setfloat(0x962ea40+0xc0, 1500); //Turn Mass
setfloat(0x962ea40+0xa0, 0); //Centre of Mass - X
setfloat(0x962ea40+0xa4, 0); //Centre of Mass - Y
setfloat(0x962ea40+0xa8, 1.0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
// Nos to vcs 2
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
 On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
 lasttime = getchar( 0x08bb3b41 );
 init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
 timepassed++;
 lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 30 )
{
  going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
 setchar(0x09569B90,   0x10);
 setchar(0x09569B94,   255,   80,   0);
 speed = 0.7;                                                                                  
 thrust = speed * 0.00344;      
 if(buttons & CTRL_CROSS) {                            
    setfloat(pcar + 0x0140,   getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);          
    setfloat(pcar + 0x0144,   getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
 }
}
else
{
 setchar(0x09569B90,   0x4);
 setchar(0x09569B94,  255,   80,   0);
}


#cheat hummer
//By: Dudek13l or Dudek12l
setint(0x8C73B30, 267 ); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 90, 255); //Color 1
setchar(0x8C73B30+0x28, 90, 0, 0, 255); //Color 2
setfloat(0x93647F8, 1.5, 1.5); //wheel size
setfloat(0x96309c0+0x6c, 0.85); //Traction multiplier
setfloat(0x96309c0+0xc4, 0.75); //Traction loss
setfloat(0x96309c0+0x70, 0.5); //Traction bias
setchar(0x96309c0+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
setfloat(0x96309c0+0x7c, 0.47); //Suspension Upper limit
setfloat(0x96309c0+0x80, -0.4); //Suspension lower limit
setfloat(0x96309c0+0x78, 3); //Suspension Damping level
setfloat(0x96309c0+0x74, 4); //Suspension force level
setfloat(0x96309c0+0x84, 0.6); //Suspension Bias
setfloat(0x96309c0+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x96309c0+0x68, 30); //Steering Lock
setfloat(0x96309c0+0xbc, 1500); //Vehilce Mass
setfloat(0x96309c0+0xc0, 1500); //Turn Mass
setfloat(0x96309c0+0xa0, 0); //Centre of Mass - X
setfloat(0x96309c0+0xa4, -0.4); //Centre of Mass - Y
setfloat(0x96309c0+0xa8, -1.5); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 0, 0255);}
teleport( 268.31, -174.98, 11.50);
off()

#cheat cool Bulldozer
//By: Dudek13l or Dudek12l
setint(0x8C73B30, 181); //Car Id
setchar(0x8C73B30+0x24, 0, 80, 80, 255); //Color 1
setchar(0x8C73B30+0x28, 80, 0, 80, 255); //Color 2
setfloat(0x935FE78, 1.3, 1.3); //wheel size
setfloat(0x962ef80+0x6c, 0.85); //Traction multiplier
setfloat(0x962ef80+0xc4, 0.75); //Traction loss
setfloat(0x962ef80+0x70, 0.5); //Traction bias
setchar(0x962ef80+0x5c, 'R', 'E', 6); // Drive type / Engine type / Gears
setfloat(0x962ef80+0x7c, 0.47); //Suspension Upper limit
setfloat(0x962ef80+0x80, -0.4); //Suspension lower limit
setfloat(0x962ef80+0x78, 3); //Suspension Damping level
setfloat(0x962ef80+0x74, 4); //Suspension force level
setfloat(0x962ef80+0x84, 0.6); //Suspension Bias
setfloat(0x962ef80+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x962ef80+0x68, 30); //Steering Lock
setfloat(0x962ef80+0xbc, 1500); //Vehilce Mass
setfloat(0x962ef80+0xc0, 1500); //Turn Mass
setfloat(0x962ef80+0xa0, 0); //Centre of Mass - X
setfloat(0x962ef80+0xa4, 0); //Centre of Mass - Y
setfloat(0x962ef80+0xa8, -1.5); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 80, 80);}
teleport( 268.31, -174.98, 11.50);
off()


#cheat PCJ 600 press right, left ,up
//By: Dudek13l or Dudek12l
setint(0x8C73B30, 212); //Car Id
setchar(0x8C73B30+0x24, 255, 255, 255, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color 2
setfloat(0x9630c60+0x6c, 0.85); //Traction multiplier
setfloat(0x9630c60+0xc4, 0.75); //Traction loss
setfloat(0x9630c60+0x70, 0.5); //Traction bias
setchar(0x9630c60+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x9630c60+0x7c, 0.35); //Suspension Upper limit
setfloat(0x9630c60+0x80, -0.15); //Suspension lower limit
setfloat(0x9630c60+0x78, 0.4); //Suspension Damping level
setfloat(0x9630c60+0x74, 4); //Suspension force level
setfloat(0x9630c60+0x84, 0.5); //Suspension Bias
setfloat(0x9630c60+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x9630c60+0x68, 30); //Steering Lock
setfloat(0x9630c60+0xbc, 3000); //Vehilce Mass
setfloat(0x9630c60+0xc0, 1500); //Turn Mass
setfloat(0x9630c60+0xa0, 0); //Centre of Mass - X
setfloat(0x9630c60+0xa4, -.2); //Centre of Mass - Y
setfloat(0x9630c60+0xa8, 0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon,  255, 0, 0);}
//Change Car colors right, left, up
//Right=blue
//Left=Green
//Up=Red
if (buttons & CTRL_RIGHT)
{
//blue
setchar(pcar+0x224, 0, 0, 255);
setchar(pcar+0x228, 0, 0, 0);
}
if (buttons & CTRL_LEFT)
{
//green
setchar(pcar+0x224, 0, 255, 0);
setchar(pcar+0x228, 0, 0, 0);
}
if (buttons & CTRL_UP)
{
//red
setchar(pcar+0x224, 255, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
}


#cheat awesome Bf injection
//By: Dudek13l or Dudek12l
//For cars
setint(0x8C73B30, 255); //Car Id
setchar(0x8C73B30+0x24, 255, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color 2
setfloat(0x936C0B8, 1.7, 1.7); //wheel size
setfloat(0x96333c0+0x6c, 0.85); //Traction multiplier
setfloat(0x96333c0+0xc4, 0.75); //Traction loss
setfloat(0x96333c0+0x70, 0.5); //Traction bias
setchar(0x96333c0+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x96333c0+0x7c, 0.47); //Suspension Upper limit
setfloat(0x96333c0+0x80, -1); //Suspension lower limit
setfloat(0x96333c0+0x78, 0.4); //Suspension Damping level
setfloat(0x96333c0+0x74, 4); //Suspension force level
setfloat(0x96333c0+0x84, 0.5); //Suspension Bias
setfloat(0x96333c0+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x96333c0+0x68, 30); //Steering Lock
setfloat(0x96333c0+0xbc, 1500); //Vehilce Mass
setfloat(0x96333c0+0xc0, 1500); //Turn Mass
setfloat(0x96333c0+0xa0, 0); //Centre of Mass - X
setfloat(0x96333c0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96333c0+0xa8, 0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}

#cheat Ganster sabre
//Dudek13l or Dudek12l
//For cars
setint(0x8C73B30, 265); //Car Id
setchar(0x8C73B30+0x24, 255, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 80, 0, 255); //Color 2
setfloat(0x936DAF8, 1.7, 1.7); //wheel size
setfloat(0x9633880+0x6c, 0.85); //Traction multiplier
setfloat(0x9633880+0xc4, 0.75); //Traction loss
setfloat(0x9633880+0x70, 0.5); //Traction bias
setchar(0x9633880+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x9633880+0x7c, 0.47); //Suspension Upper limit
setfloat(0x9633880+0x80, -1); //Suspension lower limit
setfloat(0x9633880+0x78, 0.4); //Suspension Damping level
setfloat(0x9633880+0x74, 4); //Suspension force level
setfloat(0x9633880+0x84, 0.5); //Suspension Bias
setfloat(0x9633880+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x9633880+0x68, 30); //Steering Lock
setfloat(0x9633880+0xbc, 1500); //Vehilce Mass
setfloat(0x9633880+0xc0, 1500); //Turn Mass
setfloat(0x9633880+0xa0, 0); //Centre of Mass - X
setfloat(0x9633880+0xa4, 0); //Centre of Mass - Y
setfloat(0x9633880+0xa8, -1); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
teleport( 268.31, -174.98, 11.50);
off()

#cheat monsta
//By: Dudek13l or Dudek12l
//For cars
setint(0x8C73B30, 276); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 255, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color 2
setshort(0x98a33c8, 1, 'M,'o','n','s','t','a', 0);
setfloat(0x936F7D8, 1.7, 1.7); //wheel size
setfloat(0x9634800+0x6c, 0.85); //Traction multiplier
setfloat(0x9634800+0xc4, 0.75); //Traction loss
setfloat(0x9634800+0x70, 0.5); //Traction bias
setchar(0x9634800+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x9634800+0x7c, 0.47; //Suspension Upper limit
setfloat(0x9634800+0x80, -1); //Suspension lower limit
setfloat(0x9634800+0x78, 0.4); //Suspension Damping level
setfloat(0x9634800+0x74, 4); //Suspension force level
setfloat(0x9634800+0x84, 0.6); //Suspension Bias
setfloat(0x9634800+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x9634800+0x68, 30); //Steering Lock
setfloat(0x9634800+0xbc, 1500); //Vehilce Mass
setfloat(0x9634800+0xc0, 1500); //Turn Mass
setfloat(0x9634800+0xa0, 0); //Centre of Mass - X
setfloat(0x9634800+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634800+0xa8, 1.0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
// Nos to vcs 2
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
 On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
 lasttime = getchar( 0x08bb3b41 );
 init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
 timepassed++;
 lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 30 )
{
  going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
 setchar(0x09569B90,   0x10);
 setchar(0x09569B94,   255,   80,   0);
 speed = 0.7;                                                                                  
 thrust = speed * 0.00344;      
 if(buttons & CTRL_CROSS) {                            
    setfloat(pcar + 0x0140,   getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);          
    setfloat(pcar + 0x0144,   getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
 }
}
else
{
 setchar(0x09569B90,   0x4);
 setchar(0x09569B94,  255,   80,   0);
}


#cheat TEST
//By: Dudek13l or Dudek12l
//For cars
setint(0x8C73B30, 276); //Car Id
setchar(0x8C73B30+0x24, 255, 0, 255, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color 2
setshort(0x98a33c8, 1, 'T,'E','S','T', 0);
setfloat(0x936F7D8, 1.7, 1.7); //wheel size
setfloat(0x9634800+0x6c, 0.85); //Traction multiplier
setfloat(0x9634800+0xc4, 0.75); //Traction loss
setfloat(0x9634800+0x70, 0.5); //Traction bias
setchar(0x9634800+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x9634800+0x7c, 0.47; //Suspension Upper limit
setfloat(0x9634800+0x80, -1); //Suspension lower limit
setfloat(0x9634800+0x78, 0.4); //Suspension Damping level
setfloat(0x9634800+0x74, 4); //Suspension force level
setfloat(0x9634800+0x84, 0.6); //Suspension Bias
setfloat(0x9634800+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x9634800+0x68, 30); //Steering Lock
setfloat(0x9634800+0xbc, 1500); //Vehilce Mass
setfloat(0x9634800+0xc0, 1500); //Turn Mass
setfloat(0x9634800+0xa0, 0); //Centre of Mass - X
setfloat(0x9634800+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634800+0xa8, 1.0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
// Nos to vcs 2
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
 On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
 lasttime = getchar( 0x08bb3b41 );
 init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
 timepassed++;
 lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 30 )
{
  going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
 setchar(0x09569B90,   0x20);
 setchar(0x09569B94,   255,   80,   0);
 speed = 1.0;                                                                                  
 thrust = speed * 0.00344;      
 if(buttons & CTRL_CROSS) {                            
    setfloat(pcar + 0x0140,   getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);          
    setfloat(pcar + 0x0144,   getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
 }
}
else
{
 setchar(0x09569B90,   0x10);
 setchar(0x09569B94,  255,   80,   0);
}




this is not a code yet
CODE

#cheat
//By: Dudek13l or Dudek12l
//For cars
setint(0x8C73B30, ); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color 2
setshort(address, 1, 't','e','x','t', 0);
setfloat(wheel address, 1.0, 1.0); //wheel size
setfloat(car settings and below+0x6c, 0.85); //Traction multiplier
setfloat(+0xc4, 0.75); //Traction loss
setfloat(+0x70, 0.5); //Traction bias
setchar(+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(+0x7c, 0.35); //Suspension Upper limit
setfloat(+0x80, -0.15); //Suspension lower limit
setfloat(+0x78, 0.08); //Suspension Damping level
setfloat(+0x74, 1); //Suspension force level
setfloat(+0x84, 0.5); //Suspension Bias
setfloat(+0x88, 0.3); //Anti-dive Multiplier
setfloat(+0x68, 30); //Steering Lock
setfloat(+0xbc, 1500); //Vehilce Mass
setfloat(+0xc0, 1500); //Turn Mass
setfloat(+0xa0, 0); //Centre of Mass - X
setfloat(+0xa4, 0); //Centre of Mass - Y
setfloat(+0xa8, 0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
teleport( 268.31, -174.98, 11.50);
off()



above where u see cheat put a name for the car u gonna make.
thanks to emcp, vettefan and freestyle u can find address for cars and car ids
here:

wheel adreeses
handiling
car addresses
car id's


find an address
this is the basic u need the the the id of car (254 for stinger).
setint(0x8C73B30, 254)
setchar(0x8C73B30+0x24, 0,255,255,255);
sechat(0x8C73B30+0x28, 0,0,0,255);

setshort(0x98a336c, 1, 'U','l','t','r','a',' ','S','t','i','n','g','e','r', 0);

Stinger - 0x936BE18 this is the whell adress.... just coppy the code not the name

Stinger - 0x9633120.....(this is the car setting address not the wheel address). dont paste the name of the car, only the code

then u put the car id of the car... (it comes after the the comma after setint)
254 Stinger..... dont paste the car name, just the car id

then u keep pasting the car code (0x8C73B30) to the setchar color 1 and 2

then u pick a color for the car
first.. 255,0,0,255 (that is red)

second.. 0,255,0,255 (thats green)

third.. 0,0,255,255(that is blue)
i'm gonna pick blue and green

(if they do not come up spawn it)
CODE

#cheat Ultra Stinger
//By: Dudek13l or Dudek12l
setint(0x8C73B30, 254); //Car Id
setchar(0x8C73B30+0x24, 0,255,255,255); //Color 1
setchar(0x8C73B30+0x28, 0,0,0,255); //Color 2
setshort(0x98a336c, 1, 'U','l','t','r','a',' ','S','t','i','n','g','e','r', 0); //vehicle name
setfloat(0x936BE18, 1.2, 1.2); //wheel size
setfloat(0x9633120+0x6c, 0.85); //Traction multiplier
setfloat(0x9633120+0xc4, 0.75); //Traction loss
setfloat(0x9633120+0x70, 0.5); //Traction bias
setchar(0x9633120+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
setfloat(0x9633120+0x7c, 0.35); //Suspension Upper limit
setfloat(0x9633120+0x80, -1); //Suspension lower limit
setfloat(0x9633120+0x78, 0.2); //Suspension Damping level
setfloat(0x9633120+0x74, 2); //Suspension force level
setfloat(0x9633120+0x84, 0.5); //Suspension Bias
setfloat(0x9633120+0x88, 0.3); //Anti-dive Multiplier
setfloat(0x9633120+0x68, 30); //Steering Lock
setfloat(0x9633120+0xbc, 1500); //Vehilce Mass
setfloat(0x9633120+0xc0, 1500); //Turn Mass
setfloat(0x9633120+0xa0, 0); //Centre of Mass - X
setfloat(0x9633120+0xa4, -0.4); //Centre of Mass - Y
setfloat(0x9633120+0xa8, 1.0); //Centre of Mass - Z
setchar(0x09569B94, 255, 80, 0); // Exhuast
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
// Nos to vcs 2
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
 On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
 lasttime = getchar( 0x08bb3b41 );
 init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
 timepassed++;
 lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 30 )
{
  going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
 setchar(0x09569B90,   0x10);
 setchar(0x09569B94,   255,   80,   0);
 speed = 0.7;                                                                                  
 thrust = speed * 0.00344;      
 if(buttons & CTRL_CROSS) {                            
    setfloat(pcar + 0x0140,   getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);          
    setfloat(pcar + 0x0144,   getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
 }
}
else
{
 setchar(0x09569B90,   0x4);
 setchar(0x09569B94,  255,   80,   0);
}


now u made a pmg car
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
|:B




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