| QUOTE |
| LagunaAltis,Dec 26 2008, 07:22 AM] Um, I've been wondering, since CheatSync downed, well, I couldn't find anywhere else for mods. So I would like to ask if anyone has or can make cheats like these (all for VCS): 1) Making all cars real life cars (by appearance, I've seen one on Vice City for PC) 2) Making Vance into a ped (changing Vance's appearance) 3) Not rolling on the floor after dropping from high ground 4) Change weather 5) Hold two weapons at once (like dual pistols or something like that) 6) Drive-by without submission guns 7) Diving (like in San Andreas) 8) An office placed at the Biker's hideout (the hideout at the constructioning building, there was one, I saw it before) 9) Some really nice cheats that are suggested. |
| CODE |
| #cheat Pimped Washington at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 276); //Car Id setchar(0x8C73B30+0x24, 170,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 255,154,0, 255); //Color2 setshort(0x98a33c8, 1, 0); //Wheels setfloat(0x936F7D8, 1.0, 1.0); //wheel size setfloat(0x9634800+0x6c, 1); //Traction Multiplier setfloat(0x9634800+0xc4, 0.8); //Traction Loss setfloat(0x9634800+0x70, 0.5); //Traction Bias //Engine setchar(0x9634800+0x5c, 'R', 'D', 5); // Drive type / Engine type / Gears //Suspension setfloat(0x9634800+0x7c, 0.4); //Suspension Upper Limit setfloat(0x9634800+0x80, -0.15); //Suspension Lower Limit setfloat(0x9634800+0x78, 0.2); //Suspension Damping Level setfloat(0x9634800+0x74, 1); //Suspension Force Level setfloat(0x9634800+0x84, 0.6); //Suspension Bias setfloat(0x9634800+0x88, 0.5); //Anti-Dive Multiplier //Handling setfloat(0x9634800+0x68, 20); //Steering Lock setfloat(0x9634800+0xbc, 1500); //Vehilce Mass setfloat(0x9634800+0xc0, 1500); //Turn Mass setfloat(0x9634800+0xa0, 0); //Centre of Mass - X setfloat(0x9634800+0xa4, 0); //Centre of Mass - Y setfloat(0x9634800+0xa8, 0); //Centre of Mass - Z //Effects //Exhaust setchar(0x09569B94, 255, 80, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 0, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat lowrider at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 239); //Car Id setchar(0x8C73B30+0x24, 55,0,55, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2 setshort(0x98a3008, 1, 'l','o','w','r','i','d','e','r', 0); //Wheels setfloat(0x93696B8, .9, .9); //wheel size setfloat(0x96324a0+0x6c, 0.5); //Traction Multiplier setfloat(0x96324a0+0xc4, 0.5); //Traction Loss setfloat(0x96324a0+0x70, 0.5); //Traction Bias //Engine setchar(0x96324a0+0x5c, 'R', 'E', 4); // Drive type / Engine type / Gears //Suspension setfloat(0x96324a0+0x7c, 0.3); //Suspension Upper Limit setfloat(0x96324a0+0x80, -0.15); //Suspension Lower Limit setfloat(0x96324a0+0x78, 0.3); //Suspension Damping Level setfloat(0x96324a0+0x74, 1); //Suspension Force Level setfloat(0x96324a0+0x84, 0.5); //Suspension Bias setfloat(0x96324a0+0x88, 0.3); //Anti-Dive Multiplier //Handling setfloat(0x96324a0+0x68, 25); //Steering Lock setfloat(0x96324a0+0xbc, 1500); //Vehilce Mass setfloat(0x96324a0+0xc0, 1500); //Turn Mass setfloat(0x96324a0+0xa0, 0); //Centre of Mass - X setfloat(0x96324a0+0xa4, 0); //Centre of Mass - Y setfloat(0x96324a0+0xa8, 0); //Centre of Mass - Z //Effects //Exhaust setchar(0x09569B94, 0, 175, 255); for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 55, 0, 55);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Highrider at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 239); //Car Id setchar(0x8C73B30+0x24, 55,0,55, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2 setshort(0x98a3008, 1, 'H','i','g','h','r','i','d','e','r', 0); //Wheels setfloat(0x93696B8, 1.7, 1.7); //wheel size setfloat(0x96324a0+0x6c, 0.75); //Traction Multiplier setfloat(0x96324a0+0xc4, 0.85); //Traction Loss setfloat(0x96324a0+0x70, 0.5); //Traction Bias //Engine setchar(0x96324a0+0x5c, 'R', 'E', 4); // Drive type / Engine type / Gears //Suspension setfloat(0x96324a0+0x7c, 0.47); //Suspension Upper Limit setfloat(0x96324a0+0x80, -1); //Suspension Lower Limit setfloat(0x96324a0+0x78, 0.4); //Suspension Damping Level setfloat(0x96324a0+0x74, 4); //Suspension Force Level setfloat(0x96324a0+0x84, 0.5); //Suspension Bias setfloat(0x96324a0+0x88, 0.3); //Anti-Dive Multiplier //Handling setfloat(0x96324a0+0x68, 30); //Steering Lock setfloat(0x96324a0+0xbc, 1500); //Vehilce Mass setfloat(0x96324a0+0xc0, 1500); //Turn Mass setfloat(0x96324a0+0xa0, 0); //Centre of Mass - X setfloat(0x96324a0+0xa4, 0); //Centre of Mass - Y setfloat(0x96324a0+0xa8, 0); //Centre of Mass - Z //Effects //Exhaust setchar(0x09569B94, 0, 175, 255); //neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 55, 0, 55);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Pimped Stallion at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 206); //Car Id setchar(0x8C73B30+0x24, 171,143,255, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2 setshort(0x98a323a, 1, 0); //Wheels setfloat(0x9364018, 1.2, 1.2); //wheel size setfloat(0x9630800+0x6c, 0.8); //Traction Multiplier setfloat(0x9630800+0xc4, 0.9); //Traction Loss setfloat(0x9630800+0x70, 0.5); //Traction Bias //Engine setchar(0x9630800+0x5c, 'R', 'P', 4); // Drive type / Engine type / Gears //Suspension setfloat(0x9630800+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9630800+0x80, -0.1); //Suspension Lower Limit setfloat(0x9630800+0x78, 0.4); //Suspension Damping Level setfloat(0x9630800+0x74, 1); //Suspension Force Level setfloat(0x9630800+0x84, 0.5); //Suspension Bias setfloat(0x9630800+0x88, 0.3); //Anti-Dive Multiplier //Handling setfloat(0x9630800+0x68, 25); //Steering Lock setfloat(0x9630800+0xbc, 1500); //Vehilce Mass setfloat(0x9630800+0xc0, 1500); //Turn Mass setfloat(0x9630800+0xa0, 0); //Centre of Mass - X setfloat(0x9630800+0xa4, 0); //Centre of Mass - Y setfloat(0x9630800+0xa8, 0); //Centre of Mass - Z //Effects //Exhaust setchar(0x09569B94, 0, 175, 255); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 171, 143, 255);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Dudek13l at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 265); //Car Id setchar(0x8C73B30+0x24, 0,0,0,255); //Color 1 setchar(0x8C73B30+0x28, 0,0,255,255); //Color2 setshort(0x98a2ec4, 1, 'D','u','d','e','k','1','3','l', 0); //Wheels setfloat(0x936DAF8, 1, 1); //wheel size setfloat(0x9633880+0x6c, 0.75); //Traction Multiplier setfloat(0x9633880+0xc4, 1); //Traction Loss setfloat(0x9633880+0x70, 0.5); //Traction Bias //Engine setchar(0x9633880+0x5c, 'R', 'E', 5); // Drive type / Engine type / Gears //Suspension setfloat(0x9633880+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9633880+0x80, -0.1); //Suspension Lower Limit setfloat(0x9633880+0x78, 0.4); //Suspension Damping Level setfloat(0x9633880+0x74, 1); //Suspension Force Level setfloat(0x9633880+0x84, 0.6); //Suspension Bias setfloat(0x9633880+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x9633880+0x68, 30); //Steering Lock setfloat(0x9633880+0xbc, 1500); //Vehilce Mass setfloat(0x9633880+0xc0, 1500); //Turn Mass setfloat(0x9633880+0xa0, 0); //Centre of Mass - X setfloat(0x9633880+0xa4, 0); //Centre of Mass - Y setfloat(0x9633880+0xa8, 0); //Centre of Mass - Z //Effects //Exhaust setchar(0x09569B94, 0, 175, 255); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 0, 255);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Christmas Bus at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 237); //Car Id setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2 setshort(0x98a3474, 1, 'C','h','r','i','s','t','m','a','s',' ','B','u','s', 0); //Wheels setfloat(0x9369178, 1.4, 1.4); //wheel size setfloat(0x9632120+0x6c, 0.8); //Traction Multiplier setfloat(0x9632120+0xc4, 0.9); //Traction Loss setfloat(0x9632120+0x70, 0.5); //Traction Bias //Engine setchar(0x9632120+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x9632120+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9632120+0x80, -0.04); //Suspension Lower Limit setfloat(0x9632120+0x78, 0.4); //Suspension Damping Level setfloat(0x9632120+0x74, 4); //Suspension Force Level setfloat(0x9632120+0x84, 0.5); //Suspension Bias setfloat(0x9632120+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x9632120+0x68, 30); //Steering Lock setfloat(0x9632120+0xbc, 1500); //Vehilce Mass setfloat(0x9632120+0xc0, 1500); //Turn Mass setfloat(0x9632120+0xa0, 0); //Centre of Mass - X setfloat(0x9632120+0xa4, 0); //Centre of Mass - Y setfloat(0x9632120+0xa8, 0); //Centre of Mass - Z //Effects //Exhaust setchar(0x09569B94, 0, 255, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 0, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat limo at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 228); //Car Id setchar(0x8C73B30+0x24, 255,204,0, 255); //Color 1 setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2 setshort(0x98a334e, 1, 'l','i','m','o', 0); //Wheels setfloat(0x93679D8, 1.3, 1.3); //wheel size setfloat(0x96319e0+0x6c, 0.9); //Traction Multiplier setfloat(0x96319e0+0xc4, 0.9); //Traction Loss setfloat(0x96319e0+0x70, 0.5); //Traction Bias //Engine setchar(0x96319e0+0x5c, 'R', 'D', 3); // Drive type / Engine type / Gears //Suspension setfloat(0x96319e0+0x7c, 0.47); //Suspension Upper Limit setfloat(0x96319e0+0x80, -0.04); //Suspension Lower Limit setfloat(0x96319e0+0x78, 0.4); //Suspension Damping Level setfloat(0x96319e0+0x74, 2.0); //Suspension Force Level setfloat(0x96319e0+0x84, 0.6); //Suspension Bias setfloat(0x96319e0+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x96319e0+0x68, 30); //Steering Lock setfloat(0x96319e0+0xbc, 1500); //Vehilce Mass setfloat(0x96319e0+0xc0, 1500); //Turn Mass setfloat(0x96319e0+0xa0, 0); //Centre of Mass - X setfloat(0x96319e0+0xa4, 0); //Centre of Mass - Y setfloat(0x96319e0+0xa8, 0); //Centre of Mass - Z //Effects //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 204, 0);} //Exhuast setchar(0x09569B94, 0, 175, 255); //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Christmas car at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 273); //Car Id setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2 setshort(0x98a2fd6, 1, 'C','h','r','i','s','t','m','a','s',' ','c','a','r', 0); //Wheels setfloat(0x936EFF8, 1.5, 1.5); //wheel size setfloat(0x9634420+0x6c, 0.8); //Traction Multiplier setfloat(0x9634420+0xc4, 0.8); //Traction Loss setfloat(0x9634420+0x70, 0.5); //Traction Bias //Engine setchar(0x9634420+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x9634420+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9634420+0x80, -0.04); //Suspension Lower Limit setfloat(0x9634420+0x78, 0.4); //Suspension Damping Level setfloat(0x9634420+0x74, 2.2); //Suspension Force Level setfloat(0x9634420+0x84, 0.6); //Suspension Bias setfloat(0x9634420+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x9634420+0x68, 30); //Steering Lock setfloat(0x9634420+0xbc, 1500); //Vehilce Mass setfloat(0x9634420+0xc0, 1500); //Turn Mass setfloat(0x9634420+0xa0, 0); //Centre of Mass - X setfloat(0x9634420+0xa4, 0); //Centre of Mass - Y setfloat(0x9634420+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 255, 80, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 255, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Monster Fireballs at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 256); //Car Id setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 255,204,0, 255); //Color2 setshort(0x98a30ba, 1, 'M','o','n','s','t','e','r','f','i','r','e','b','a','l','l','s', 0); //Wheels setfloat(0x936C358, 1.5, 1.5); //wheel size setfloat(0x96334a0+0x6c, 0.75); //Traction Multiplier setfloat(0x96334a0+0xc4, 0.9); //Traction Loss setfloat(0x96334a0+0x70, 0.5); //Traction Bias //Engine setchar(0x96334a0+0x5c, 'R', 'E', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x96334a0+0x7c, 0.47); //Suspension Upper Limit setfloat(0x96334a0+0x80, -0.1); //Suspension Lower Limit setfloat(0x96334a0+0x78, 0.4); //Suspension Damping Level setfloat(0x96334a0+0x74, 2.2); //Suspension Force Level setfloat(0x96334a0+0x84, 0.6); //Suspension Bias setfloat(0x96334a0+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x96334a0+0x68, 30); //Steering Lock setfloat(0x96334a0+0xbc, 1500); //Vehilce Mass setfloat(0x96334a0+0xc0, 1500); //Turn Mass setfloat(0x96334a0+0xa0, 0); //Centre of Mass - X setfloat(0x96334a0+0xa4, 0); //Centre of Mass - Y setfloat(0x96334a0+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 255, 80, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 80, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Lambo at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 270); //Car Id setchar(0x8C73B30+0x24, 0,0,255, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,0, 255); //Color2 setshort(0x98a339c, 1, 'L','a','m','b','o', 0); //Wheels setfloat(0x936E818, 1.5, 1.5); //wheel size setfloat(0x9634180+0x6c, 0.8); //Traction Multiplier setfloat(0x9634180+0xc4, 0.8); //Traction Loss setfloat(0x9634180+0x70, 0.5); //Traction Bias //Engine setchar(0x9634180+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x9634180+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9634180+0x80, -0.1); //Suspension Lower Limit setfloat(0x9634180+0x78, 0.4); //Suspension Damping Level setfloat(0x9634180+0x74, 2.2); //Suspension Force Level setfloat(0x9634180+0x84, 0.6); //Suspension Bias setfloat(0x9634180+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x9634180+0x68, 30); //Steering Lock setfloat(0x9634180+0xbc, 1500); //Vehilce Mass setfloat(0x9634180+0xc0, 1500); //Turn Mass setfloat(0x9634180+0xa0, 0); //Centre of Mass - X setfloat(0x9634180+0xa4, 0); //Centre of Mass - Y setfloat(0x9634180+0xa8, 0); //Centre of Mass - Z //Effect //Exhuast setchar(0x09569B94, 0, 175, 255); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 0, 255);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Honda Civic at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 211); //Car Id setchar(0x8C73B30+0x24, 0,0,255, 255); //Color 1 setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2 setshort(0x98a3274, 1, 'H','o','n','d','a',' ','C','i','v','i','c', 0); //Wheels setfloat(0x9364D38, 1.2, 1.2); //wheel size setfloat(0x9630b80+0x6c, 0.75); //Traction Multiplier setfloat(0x9630b80+0xc4, 0.85); //Traction Loss setfloat(0x9630b80+0x70, 0.5); //Traction Bias //Engine setchar(0x9630b80+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x9630b80+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9630b80+0x80, -0.04); //Suspension Lower Limit setfloat(0x9630b80+0x78, 0.4); //Suspension Damping Level setfloat(0x9630b80+0x74, 2.2); //Suspension Force Level setfloat(0x9630b80+0x84, .7); //Suspension Bias setfloat(0x9630b80+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x9630b80+0x68, 30); //Steering Lock setfloat(0x9630b80+0xbc, 1500); //Vehilce Mass setfloat(0x9630b80+0xc0, 1500); //Turn Mass setfloat(0x9630b80+0xa0, 0); //Centre of Mass - X setfloat(0x9630b80+0xa4, 0); //Centre of Mass - Y setfloat(0x9630b80+0xa8, 0); //Centre of Mass - Z //Effects //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 0, 255);} //Exhaust setchar(0x09569B94, 0, 175, 255); //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Sacred at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 196); //Car Id setchar(0x8C73B30+0x24, 104,0,30, 255); //Color 1 setchar(0x8C73B30+0x28, 65,0,16, 255); //Color2 setshort(0x98a364e, 1, 'S','a','c','r','e','d', 0); //Wheels setfloat(0x93625D8, 1.3, 1.3); //wheel size setfloat(0x962fe60+0x6c, 0.8); //Traction Multiplier setfloat(0x962fe60+0xc4, 0.8); //Traction Loss setfloat(0x962fe60+0x70, 0.6); //Traction Bias //Engine setchar(0x962fe60+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x962fe60+0x7c, 0.47); //Suspension Upper Limit setfloat(0x962fe60+0x80, -0.04); //Suspension Lower Limit setfloat(0x962fe60+0x78, 0.4); //Suspension Damping Level setfloat(0x962fe60+0x74, 1); //Suspension Force Level setfloat(0x962fe60+0x84, 0.6); //Suspension Bias setfloat(0x962fe60+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x962fe60+0x68, 30); //Steering Lock setfloat(0x962fe60+0xbc, 1500); //Vehilce Mass setfloat(0x962fe60+0xc0, 1500); //Turn Mass setfloat(0x962fe60+0xa0, 0); //Centre of Mass - X setfloat(0x962fe60+0xa4, 0); //Centre of Mass - Y setfloat(0x962fe60+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 104, 30, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 104, 30, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat 1969 Speedy at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 192); //Car Id setchar(0x8C73B30+0x24, 255,204,0, 255); //Color 1 setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2 setshort(0x98a3174, 1, 'S','p','e','e','d','y',' ','1','9','6','9', 0); //Wheels setfloat(0x9361B58, 1.3, 1.3); //wheel size setfloat(0x962fbc0+0x6c, .75); //Traction Multiplier setfloat(0x962fbc0+0xc4, .75); //Traction Loss setfloat(0x962fbc0+0x70, 0.5); //Traction Bias //Engine setchar(0x962fbc0+0x5c, '4', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x962fbc0+0x7c, 0.47); //Suspension Upper Limit setfloat(0x962fbc0+0x80, -0.04); //Suspension Lower Limit setfloat(0x962fbc0+0x78, 0.4); //Suspension Damping Level setfloat(0x962fbc0+0x74, 1.3); //Suspension Force Level setfloat(0x962fbc0+0x84, .7); //Suspension Bias setfloat(0x962fbc0+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x962fbc0+0x68, 30); //Steering Lock setfloat(0x962fbc0+0xbc, 1500); //Vehilce Mass setfloat(0x962fbc0+0xc0, 1500); //Turn Mass setfloat(0x962fbc0+0xa0, 0); //Centre of Mass - X setfloat(0x962fbc0+0xa4, 0); //Centre of Mass - Y setfloat(0x962fbc0+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 255, 204, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 204, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Monster Truck at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 180); //Car Id setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2 setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k', 0); //Wheels setfloat(0x935FBD8, 1.7, 1.7); //wheel size setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier setfloat(0x962f140+0xc4, 0.85); //Traction Loss setfloat(0x962f140+0x70, 0.5); //Traction Bias //Engine setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit setfloat(0x962f140+0x80, -1); //Suspension Lower Limit setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level setfloat(0x962f140+0x74, 4); //Suspension Force Level setfloat(0x962f140+0x84, 0.5); //Suspension Bias setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier //Handling setfloat(0x962f140+0x68, 30); //Steering Lock setfloat(0x962f140+0xbc, 1500); //Vehilce Mass setfloat(0x962f140+0xc0, 1500); //Turn Mass setfloat(0x962f140+0xa0, 0); //Centre of Mass - X setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z //Effect //Exhuast setchar(0x09569B94, 0, 255, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 255, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Monster Truck LE at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 180); //Car Id setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2 setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k',' ','L','E', 0); //Wheels setfloat(0x935FBD8, 1.7, 1.7); //wheel size setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier setfloat(0x962f140+0xc4, 0.85); //Traction Loss setfloat(0x962f140+0x70, 0.5); //Traction Bias //Engine setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit setfloat(0x962f140+0x80, -1); //Suspension Lower Limit setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level setfloat(0x962f140+0x74, 4); //Suspension Force Level setfloat(0x962f140+0x84, 0.5); //Suspension Bias setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier //Handling setfloat(0x962f140+0x68, 30); //Steering Lock setfloat(0x962f140+0xbc, 1500); //Vehilce Mass setfloat(0x962f140+0xc0, 1500); //Turn Mass setfloat(0x962f140+0xa0, 0); //Centre of Mass - X setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z //Exhuast setchar(0x09569B94, 255, 80, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 0, 0);} //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Monster Truck SE at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 180); //Car Id setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2 setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k',' ','S','E', 0); //Wheels setfloat(0x935FBD8, 1.7, 1.7); //wheel size setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier setfloat(0x962f140+0xc4, 0.85); //Traction Loss setfloat(0x962f140+0x70, 0.5); //Traction Bias //Engine setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit setfloat(0x962f140+0x80, -1); //Suspension Lower Limit setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level setfloat(0x962f140+0x74, 4); //Suspension Force Level setfloat(0x962f140+0x84, 0.5); //Suspension Bias setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier //Handling setfloat(0x962f140+0x68, 30); //Steering Lock setfloat(0x962f140+0xbc, 1500); //Vehilce Mass setfloat(0x962f140+0xc0, 1500); //Turn Mass setfloat(0x962f140+0xa0, 0); //Centre of Mass - X setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z //Exhuast setchar(0x09569B94, 0, 175, 255); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 0, 255);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Monster Truck ZE at The Clymenus Suite //Author:buzbegone //Helped with the suspension by Vette //Any problems, PM me //Basics setint(0x8C73B30, 245); //Car Id setchar(0x8C73B30+0x24, 30,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,30, 255); //Color2 setshort(0x98a2fb2, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k',' ','Z','E', 0); //Wheels setfloat(0x936A678, 1.5, 1.5); //wheel size setfloat(0x96329e0+0x6c, 0.75); //Traction Multiplier setfloat(0x96329e0+0xc4, 0.85); //Traction Loss setfloat(0x96329e0+0x70, 0.5); //Traction Bias //Engine setchar(0x96329e0+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x96329e0+0x7c, 0.47); //Suspension Upper Limit setfloat(0x96329e0+0x80, -1); //Suspension Lower Limit setfloat(0x96329e0+0x78, 0.4); //Suspension Damping Level setfloat(0x96329e0+0x74, 4); //Suspension Force Level setfloat(0x96329e0+0x84, 0.5); //Suspension Bias setfloat(0x96329e0+0x88, 0.3); //Anti-Dive Multiplier //Handling setfloat(0x96329e0+0x68, 30); //Steering Lock setfloat(0x96329e0+0xbc, 1500); //Vehilce Mass setfloat(0x96329e0+0xc0, 1500); //Turn Mass setfloat(0x96329e0+0xa0, 0); //Centre of Mass - X setfloat(0x96329e0+0xa4, 0); //Centre of Mass - Y setfloat(0x96329e0+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 30, 0, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 0, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Blitz at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 254); //Car Id setchar(0x8C73B30+0x24, 65,0,16, 255); //Color 1 setchar(0x8C73B30+0x28, 80,80,80, 255); //Color2 setshort(0x98a336c, 1, 'B','l','i','t','z', 0); //Wheels setfloat(0x936BE18, 1.5, 1.5); //wheel size setfloat(0x9633120+0x6c, 0.75); //Traction Multiplier setfloat(0x9633120+0xc4, 0.85); //Traction Loss setfloat(0x9633120+0x70, 0.5); //Traction Bias //Engine setchar(0x9633120+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x9633120+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9633120+0x80, -0.04); //Suspension Lower Limit setfloat(0x9633120+0x78, 0.4); //Suspension Damping Level setfloat(0x9633120+0x74, 4); //Suspension Force Level setfloat(0x9633120+0x84, 0.5); //Suspension Bias setfloat(0x9633120+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x9633120+0x68, 30); //Steering Lock setfloat(0x9633120+0xbc, 1500); //Vehilce Mass setfloat(0x9633120+0xc0, 1500); //Turn Mass setfloat(0x9633120+0xa0, 0); //Centre of Mass - X setfloat(0x9633120+0xa4, -0.2); //Centre of Mass - Y setfloat(0x9633120+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 65, 0, 16); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 0, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat J Coupe gives u throwing upgrade //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 272); //Car Id setchar(0x8C73B30+0x24, 0,0,30, 255); //Color 1 setchar(0x8C73B30+0x28, 30,0,0, 255); //Color2 setshort(0x98a3564, 1, 'J',' ','C','o','u','p','e', 0); //Wheels setfloat(0x936ED58, 1.3, 1.3); //wheel size setfloat(0x9634340+0x6c, 0.75); //Traction Multiplier setfloat(0x9634340+0xc4, 0.85); //Traction Loss setfloat(0x9634340+0x70, 0.5); //Traction Bias //Engine setchar(0x9634340+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x9634340+0x7c, 0.47); //Suspension Upper Limit setfloat(0x9634340+0x80, -0.1); //Suspension Lower Limit setfloat(0x9634340+0x78, 0.4); //Suspension Damping Level setfloat(0x9634340+0x74, 1.3); //Suspension Force Level setfloat(0x9634340+0x84, 0.6); //Suspension Bias setfloat(0x9634340+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x9634340+0x68, 30); //Steering Lock setfloat(0x9634340+0xbc, 1500); //Vehilce Mass setfloat(0x9634340+0xc0, 1500); //Turn Mass setfloat(0x9634340+0xa0, 0); //Centre of Mass - X setfloat(0x9634340+0xa4, 0); //Centre of Mass - Y setfloat(0x9634340+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 80, 0, 255); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 0, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Thrown Weapon Upgrade Pack for(i=0; i<6; i++){ sub=0x095FF7A0+(i*0x70); setchar(sub+0x0, 0x46); //Allow manual aiming setchar(sub+0x1, 0x1);//Allow jumping setfloat(sub+0x8, 500);//Set range to 500 setint(sub+0x14, 1000);//Max out clip size setfloat(sub+0x18, 5000);//Set high damage for each gun setshort(sub+0x40, 0x0E);//Allow run and throw setfloat(sub+0x44, 0.25, 0.25, 0.25);//Set firing speed to Minigun's speed } //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Muscle at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 187); //Car Id setchar(0x8C73B30+0x24, 30,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,30,0, 255); //Color2 setshort(0x98a316c, 1, 'M','u','s','c','l','e', 0); //Wheels setfloat(0x9360E38, 1.35, 1.35); //wheel size setfloat(0x962f680+0x6c, 0.75); //Traction Multiplier setfloat(0x962f680+0xc4, 0.85); //Traction Loss setfloat(0x962f680+0x70, 0.5); //Traction Bias //Engine setchar(0x962f680+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x962f680+0x7c, 0.47); //Suspension Upper Limit setfloat(0x962f680+0x80, -0.1); //Suspension Lower Limit setfloat(0x962f680+0x78, 0.4); //Suspension Damping Level setfloat(0x962f680+0x74, 1.5); //Suspension Force Level setfloat(0x962f680+0x84, 0.6); //Suspension Bias setfloat(0x962f680+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x962f680+0x68, 30); //Steering Lock setfloat(0x962f680+0xbc, 1500); //Vehilce Mass setfloat(0x962f680+0xc0, 1500); //Turn Mass setfloat(0x962f680+0xa0, 0); //Centre of Mass - X setfloat(0x962f680+0xa4, 0); //Centre of Mass - Y setfloat(0x962f680+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 255, 80, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 255, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Cobra at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 266); //Car Id setchar(0x8C73B30+0x24, 30,0,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,30, 255); //Color2 setshort(0x98a35a4, 1, 'C','o','b','r','a', 0); //Wheels setfloat(0x936DD98, 1.3, 1.3); //wheel size setfloat(0x96340a0+0x6c, 0.75); //Traction Multiplier setfloat(0x96340a0+0xc4, 0.85); //Traction Loss setfloat(0x96340a0+0x70, 0.5); //Traction Bias //Engine setchar(0x96340a0+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x96340a0+0x7c, 0.47); //Suspension Upper Limit setfloat(0x96340a0+0x80, -0.1); //Suspension Lower Limit setfloat(0x96340a0+0x78, 0.4); //Suspension Damping Level setfloat(0x96340a0+0x74, 3); //Suspension Force Level setfloat(0x96340a0+0x84, 0.6); //Suspension Bias setfloat(0x96340a0+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x96340a0+0x68, 30); //Steering Lock setfloat(0x96340a0+0xbc, 1500); //Vehilce Mass setfloat(0x96340a0+0xc0, 1500); //Turn Mass setfloat(0x96340a0+0xa0, 0); //Centre of Mass - X setfloat(0x96340a0+0xa4, 0); //Centre of Mass - Y setfloat(0x96340a0+0xa8, 0); //Centre of Mass - Z //Effects //Exhuast setchar(0x09569B94, 255, 80, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 255, 0, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() #cheat Jaguar at The Clymenus Suite //Created By Sunshine Customs //Sunshine Customs Created By emcp //Addresses Found By Vette //Basics setint(0x8C73B30, 172); //Car Id setchar(0x8C73B30+0x24, 0,30,0, 255); //Color 1 setchar(0x8C73B30+0x28, 0,0,30, 255); //Color2 setshort(0x98a33b8, 1, 'J','a','g','u','a','r', 0); //Wheels setfloat(0x935E6D8, 1.4, 1.4); //wheel size setfloat(0x962ea40+0x6c, 0.76); //Traction Multiplier setfloat(0x962ea40+0xc4, 0.85); //Traction Loss setfloat(0x962ea40+0x70, 0.5); //Traction Bias //Engine setchar(0x962ea40+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears //Suspension setfloat(0x962ea40+0x7c, 0.47); //Suspension Upper Limit setfloat(0x962ea40+0x80, -0.4); //Suspension Lower Limit setfloat(0x962ea40+0x78, 0.4); //Suspension Damping Level setfloat(0x962ea40+0x74, 3); //Suspension Force Level setfloat(0x962ea40+0x84, 0.6); //Suspension Bias setfloat(0x962ea40+0x88, 0); //Anti-Dive Multiplier //Handling setfloat(0x962ea40+0x68, 31); //Steering Lock setfloat(0x962ea40+0xbc, 1500); //Vehilce Mass setfloat(0x962ea40+0xc0, 1500); //Turn Mass setfloat(0x962ea40+0xa0, 0); //Centre of Mass - X setfloat(0x962ea40+0xa4, 0); //Centre of Mass - Y setfloat(0x962ea40+0xa8, 0); //Centre of Mass - Z //Effect //Exhuast setchar(0x09569B94, 0, 255, 0); //Neon for(neon=0;neon<16;neon++) {setchar(0x0972EFF0+4*neon, 0, 255, 0);} //Fire Burn Out Smoke setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00); //Teleport teleport( 268.31, -174.98, 11.50); off() |
| CODE |
#cheat vic mod sethex(0x9b22e70, 0x22, 0x22, 0x22, 0xFF, 0x14, 0x14, 0x14, 0xFE, 0x11, 0x11, 0x11, 0xFF, 0x1B, 0x1B, 0x1B, 0xFF, 0x0A, 0x0A, 0x0A, 0xFF, 0x17, 0x17, 0x17, 0xFE, 0x0D, 0x0D, 0x0D, 0xFF, 0x1F, 0x1F, 0x1F, 0xFF, 0x12, 0x12, 0x12, 0xFF, 0x10, 0x10, 0x10, 0xFF, 0x15, 0x15, 0x15, 0xFE, 0x13, 0x13, 0x13, 0xFE, 0x19, 0x19, 0x19, 0xFF, 0x08, 0x08, 0x08, 0xFF, 0x1D, 0x1D, 0x1D, 0xFF, 0x19, 0x19, 0x19, 0xFE); // Black Gloves sethex(0x9b23b00, 0x4F, 0x4F, 0x4F, 0xFF, 0x28, 0x28, 0x28, 0xFF, 0x08, 0x08, 0x08, 0xFE, 0x3B, 0x3B, 0x3B, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x34, 0x34, 0x34, 0xFF, 0x21, 0x21, 0x21, 0xFF, 0x14, 0x14, 0x14, 0xFE, 0x0A, 0x0A, 0x0A, 0xFF, 0x0B, 0x0B, 0x0B, 0xFF, 0x04, 0x04, 0x04, 0xFF, 0x1C, 0x1C, 0x1C, 0xFE, 0x3A, 0x3A, 0x3A, 0xFF, 0x2E, 0x2E, 0x2E, 0xFF, 0x25, 0x25, 0x25, 0xFF); // Black Pants sethex(0x9b25790, 0x4C, 0x4C, 0x4C, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x07, 0x07, 0x07, 0xFF, 0x16, 0x16, 0x16, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFE, 0x21, 0x21, 0x21, 0xFF, 0x12, 0x12, 0x12, 0xFE, 0x0C, 0x0C, 0x0C, 0xFE, 0x19, 0x19, 0x19, 0xFF, 0x03, 0x03, 0x03, 0xFF, 0x1A, 0x1A, 0x1A, 0xFF, 0x0A, 0x0A, 0x0A, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x1D, 0x1D, 0x1D, 0xFF); // Black Shoes sethex(0x9b29d60, 0x3B, 0x3B, 0x3B, 0xFF, 0x0B, 0x0B, 0x0B, 0xFE, 0x1C, 0x1C, 0x1C, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x14, 0x14, 0x14, 0xFF, 0x2E, 0x2E, 0x2E, 0xFF, 0x01, 0x01, 0x01, 0xFE, 0x0D, 0x0D, 0x0D, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x04, 0x04, 0x04, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x23, 0x23, 0x23, 0xFF, 0x18, 0x18, 0x18, 0xFF, 0x28, 0x28, 0x28, 0xFF, 0x35, 0x35, 0x35, 0xFF); // Tan Face sethex(0x9b263b0, 0xC8, 0x94, 0x78, 0xFF, 0x97, 0x75, 0x65, 0xFE, 0x81, 0x6A, 0x5F, 0xFF, 0xAC, 0x80, 0x6A, 0xFF, 0x8B, 0x6F, 0x62, 0xFF, 0xB6, 0x87, 0x6F, 0xFF, 0x75, 0x64, 0x5C, 0xFF, 0x9E, 0x76, 0x62, 0xFF, 0xB6, 0x86, 0x6C, 0xFF, 0x8B, 0x6D, 0x5F, 0xFF, 0x68, 0x5B, 0x56, 0xFF, 0xAC, 0x7E, 0x66, 0xFF, 0xA9, 0x73, 0x61, 0xFE, 0xA3, 0x78, 0x63, 0xFE, 0x77, 0x62, 0x59, 0xFF, 0x81, 0x68, 0x5B, 0xFF); // Black Shirt (back & sleeves) sethex(0x9b29140, 0x31, 0x31, 0x31, 0xFF, 0x13, 0x13, 0x13, 0xFF, 0x16, 0x16, 0x16, 0xFE, 0x0D, 0x0D, 0x0D, 0xFF, 0x18, 0x18, 0x18, 0xFF, 0x0A, 0x0A, 0x0A, 0xFF, 0x12, 0x12, 0x12, 0xFF, 0x1A, 0x1A, 0x1A, 0xFE, 0x15, 0x15, 0x15, 0xFE, 0x11, 0x11, 0x11, 0xFF, 0x1E, 0x1E, 0x1E, 0xFF, 0x05, 0x05, 0x05, 0xFF, 0x19, 0x19, 0x19, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x11, 0x11, 0x11, 0xFF, 0x14, 0x14, 0x14, 0xFE); //Black Undershirt sethex(0x9b2ca10, 0x41, 0x41, 0x41, 0xFF, 0x1D, 0x1D, 0x1D, 0xFF, 0x33, 0x33, 0x33, 0xFE, 0x02, 0x02, 0x02, 0xFF, 0x1C, 0x1C, 0x1C, 0xFE, 0x41, 0x41, 0x41, 0xFF, 0x1A, 0x1A, 0x1A, 0xFF, 0x1B, 0x1B, 0x1B, 0xFF, 0x25, 0x25, 0x25, 0xFE, 0x4C, 0x4C, 0x4C, 0xFF, 0x2B, 0x2B, 0x2B, 0xFE, 0x39, 0x39, 0x39, 0xFF, 0x14, 0x14, 0x14, 0xFE, 0x46, 0x46, 0x46, 0xFF, 0x13, 0x13, 0x13, 0xFF, 0x14, 0x14, 0x14, 0xFE); |
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| #cheat Never Roll When Falling // By theY4Kman setfloat(pplayer + 0x1C4, 0.0); #cheat Weather Modifier // By vettefan88 // press up and down to modify the weather in Vice City Stories. // it automatically starts off on sunny weather, and the higher you go in the weather, the weirder it gets... static fInit; if (!fInit) { fInit = true; weather = 0; } if (press & CTRL_DOWN && (getchar(0x8bb3df8) != 0)) {weather = weather - 1;} if (press & CTRL_UP && (getchar(0x8bb3df8) != 255)) {weather = weather + 1;} setchar(0x8bb3e00, weather); setchar(0x8bb3df8, weather); setchar(0x8bb458c, weather); |