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Title: Some Cheat made???


LagunaAltis - December 26, 2008 02:22 PM (GMT)
Um, I've been wondering, since CheatSync downed, well, I couldn't find anywhere else for mods. So I would like to ask if anyone has or can make cheats like these (all for VCS):

1) Making all cars real life cars (by appearance, I've seen one on Vice City for PC)
2) Making Vance into a ped (changing Vance's appearance)
3) Not rolling on the floor after dropping from high ground
4) Change weather
5) Hold two weapons at once (like dual pistols or something like that)
6) Drive-by without submission guns
7) Diving (like in San Andreas)
8) An office placed at the Biker's hideout (the hideout at the constructioning building, there was one, I saw it before)
9) Sitting in the back seat
10) Car Color Changing like in LCS
11) Some really nice cheats that are suggested.

LagunaAltis

Dudek13l - December 26, 2008 06:31 PM (GMT)
QUOTE
LagunaAltis,Dec 26 2008, 07:22 AM] Um, I've been wondering, since CheatSync downed, well, I couldn't find anywhere else for mods. So I would like to ask if anyone has or can make cheats like these (all for VCS):

1) Making all cars real life cars (by appearance, I've seen one on Vice City for PC)
2) Making Vance into a ped (changing Vance's appearance)
3) Not rolling on the floor after dropping from high ground
4) Change weather
5) Hold two weapons at once (like dual pistols or something like that)
6) Drive-by without submission guns
7) Diving (like in San Andreas)
8) An office placed at the Biker's hideout (the hideout at the constructioning building, there was one, I saw it before)
9) Some really nice cheats that are suggested.


i cant help with cars looking real not possible
i made every cheats except for the one at the bottom

CODE
#cheat Pimped Washington at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 276); //Car Id
setchar(0x8C73B30+0x24, 170,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,154,0, 255); //Color2
setshort(0x98a33c8, 1,  0);
//Wheels
setfloat(0x936F7D8, 1.0, 1.0); //wheel size
setfloat(0x9634800+0x6c, 1); //Traction Multiplier
setfloat(0x9634800+0xc4, 0.8); //Traction Loss
setfloat(0x9634800+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634800+0x5c, 'R', 'D', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634800+0x7c, 0.4); //Suspension Upper Limit
setfloat(0x9634800+0x80, -0.15); //Suspension Lower Limit
setfloat(0x9634800+0x78, 0.2); //Suspension Damping Level
setfloat(0x9634800+0x74, 1); //Suspension Force Level
setfloat(0x9634800+0x84, 0.6); //Suspension Bias
setfloat(0x9634800+0x88, 0.5); //Anti-Dive Multiplier
//Handling
setfloat(0x9634800+0x68, 20); //Steering Lock
setfloat(0x9634800+0xbc, 1500); //Vehilce Mass
setfloat(0x9634800+0xc0, 1500); //Turn Mass
setfloat(0x9634800+0xa0, 0); //Centre of Mass - X
setfloat(0x9634800+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634800+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat lowrider at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 239); //Car Id
setchar(0x8C73B30+0x24, 55,0,55, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a3008, 1, 'l','o','w','r','i','d','e','r', 0);
//Wheels
setfloat(0x93696B8, .9, .9); //wheel size
setfloat(0x96324a0+0x6c, 0.5); //Traction Multiplier
setfloat(0x96324a0+0xc4, 0.5); //Traction Loss
setfloat(0x96324a0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96324a0+0x5c, 'R', 'E', 4); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96324a0+0x7c, 0.3); //Suspension Upper Limit
setfloat(0x96324a0+0x80, -0.15); //Suspension Lower Limit
setfloat(0x96324a0+0x78, 0.3); //Suspension Damping Level
setfloat(0x96324a0+0x74, 1); //Suspension Force Level
setfloat(0x96324a0+0x84, 0.5); //Suspension Bias
setfloat(0x96324a0+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x96324a0+0x68, 25); //Steering Lock
setfloat(0x96324a0+0xbc, 1500); //Vehilce Mass
setfloat(0x96324a0+0xc0, 1500); //Turn Mass
setfloat(0x96324a0+0xa0, 0); //Centre of Mass - X
setfloat(0x96324a0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96324a0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  55, 0, 55);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Highrider at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 239); //Car Id
setchar(0x8C73B30+0x24, 55,0,55, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a3008, 1, 'H','i','g','h','r','i','d','e','r', 0);
//Wheels
setfloat(0x93696B8, 1.7, 1.7); //wheel size
setfloat(0x96324a0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96324a0+0xc4, 0.85); //Traction Loss
setfloat(0x96324a0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96324a0+0x5c, 'R', 'E', 4); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96324a0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96324a0+0x80, -1); //Suspension Lower Limit
setfloat(0x96324a0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96324a0+0x74, 4); //Suspension Force Level
setfloat(0x96324a0+0x84, 0.5); //Suspension Bias
setfloat(0x96324a0+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x96324a0+0x68, 30); //Steering Lock
setfloat(0x96324a0+0xbc, 1500); //Vehilce Mass
setfloat(0x96324a0+0xc0, 1500); //Turn Mass
setfloat(0x96324a0+0xa0, 0); //Centre of Mass - X
setfloat(0x96324a0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96324a0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  55, 0, 55);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Pimped Stallion at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 206); //Car Id
setchar(0x8C73B30+0x24, 171,143,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a323a, 1,  0);
//Wheels
setfloat(0x9364018, 1.2, 1.2); //wheel size
setfloat(0x9630800+0x6c, 0.8); //Traction Multiplier
setfloat(0x9630800+0xc4, 0.9); //Traction Loss
setfloat(0x9630800+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9630800+0x5c, 'R', 'P', 4); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9630800+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9630800+0x80, -0.1); //Suspension Lower Limit
setfloat(0x9630800+0x78, 0.4); //Suspension Damping Level
setfloat(0x9630800+0x74, 1); //Suspension Force Level
setfloat(0x9630800+0x84, 0.5); //Suspension Bias
setfloat(0x9630800+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x9630800+0x68, 25); //Steering Lock
setfloat(0x9630800+0xbc, 1500); //Vehilce Mass
setfloat(0x9630800+0xc0, 1500); //Turn Mass
setfloat(0x9630800+0xa0, 0); //Centre of Mass - X
setfloat(0x9630800+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630800+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  171, 143, 255);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Dudek13l at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 265); //Car Id
setchar(0x8C73B30+0x24, 0,0,0,255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255,255); //Color2
setshort(0x98a2ec4, 1, 'D','u','d','e','k','1','3','l', 0);
//Wheels
setfloat(0x936DAF8, 1, 1); //wheel size
setfloat(0x9633880+0x6c, 0.75); //Traction Multiplier
setfloat(0x9633880+0xc4, 1); //Traction Loss
setfloat(0x9633880+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9633880+0x5c, 'R', 'E', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9633880+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9633880+0x80, -0.1); //Suspension Lower Limit
setfloat(0x9633880+0x78, 0.4); //Suspension Damping Level
setfloat(0x9633880+0x74, 1); //Suspension Force Level
setfloat(0x9633880+0x84, 0.6); //Suspension Bias
setfloat(0x9633880+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9633880+0x68, 30); //Steering Lock
setfloat(0x9633880+0xbc, 1500); //Vehilce Mass
setfloat(0x9633880+0xc0, 1500); //Turn Mass
setfloat(0x9633880+0xa0, 0); //Centre of Mass - X
setfloat(0x9633880+0xa4, 0); //Centre of Mass - Y
setfloat(0x9633880+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 0, 255);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Christmas Bus at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 237); //Car Id
setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a3474, 1, 'C','h','r','i','s','t','m','a','s',' ','B','u','s', 0);
//Wheels
setfloat(0x9369178, 1.4, 1.4); //wheel size
setfloat(0x9632120+0x6c, 0.8); //Traction Multiplier
setfloat(0x9632120+0xc4, 0.9); //Traction Loss
setfloat(0x9632120+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9632120+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9632120+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9632120+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9632120+0x78, 0.4); //Suspension Damping Level
setfloat(0x9632120+0x74, 4); //Suspension Force Level
setfloat(0x9632120+0x84, 0.5); //Suspension Bias
setfloat(0x9632120+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9632120+0x68, 30); //Steering Lock
setfloat(0x9632120+0xbc, 1500); //Vehilce Mass
setfloat(0x9632120+0xc0, 1500); //Turn Mass
setfloat(0x9632120+0xa0, 0); //Centre of Mass - X
setfloat(0x9632120+0xa4, 0); //Centre of Mass - Y
setfloat(0x9632120+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat limo at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 228); //Car Id
setchar(0x8C73B30+0x24, 255,204,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2
setshort(0x98a334e, 1, 'l','i','m','o', 0);
//Wheels
setfloat(0x93679D8, 1.3, 1.3); //wheel size
setfloat(0x96319e0+0x6c, 0.9); //Traction Multiplier
setfloat(0x96319e0+0xc4, 0.9); //Traction Loss
setfloat(0x96319e0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96319e0+0x5c, 'R', 'D', 3); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96319e0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96319e0+0x80, -0.04); //Suspension Lower Limit
setfloat(0x96319e0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96319e0+0x74, 2.0); //Suspension Force Level
setfloat(0x96319e0+0x84, 0.6); //Suspension Bias
setfloat(0x96319e0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96319e0+0x68, 30); //Steering Lock
setfloat(0x96319e0+0xbc, 1500); //Vehilce Mass
setfloat(0x96319e0+0xc0, 1500); //Turn Mass
setfloat(0x96319e0+0xa0, 0); //Centre of Mass - X
setfloat(0x96319e0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96319e0+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 204, 0);}
//Exhuast
setchar(0x09569B94, 0, 175, 255);
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Christmas car at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 273); //Car Id
setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a2fd6, 1, 'C','h','r','i','s','t','m','a','s',' ','c','a','r', 0);
//Wheels
setfloat(0x936EFF8, 1.5, 1.5); //wheel size
setfloat(0x9634420+0x6c, 0.8); //Traction Multiplier
setfloat(0x9634420+0xc4, 0.8); //Traction Loss
setfloat(0x9634420+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634420+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634420+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9634420+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9634420+0x78, 0.4); //Suspension Damping Level
setfloat(0x9634420+0x74, 2.2); //Suspension Force Level
setfloat(0x9634420+0x84, 0.6); //Suspension Bias
setfloat(0x9634420+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9634420+0x68, 30); //Steering Lock
setfloat(0x9634420+0xbc, 1500); //Vehilce Mass
setfloat(0x9634420+0xc0, 1500); //Turn Mass
setfloat(0x9634420+0xa0, 0); //Centre of Mass - X
setfloat(0x9634420+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634420+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 255, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Monster Fireballs at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 256); //Car Id
setchar(0x8C73B30+0x24, 255,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,204,0, 255); //Color2
setshort(0x98a30ba, 1, 'M','o','n','s','t','e','r','f','i','r','e','b','a','l','l','s', 0);
//Wheels
setfloat(0x936C358, 1.5, 1.5); //wheel size
setfloat(0x96334a0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96334a0+0xc4, 0.9); //Traction Loss
setfloat(0x96334a0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96334a0+0x5c, 'R', 'E', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96334a0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96334a0+0x80, -0.1); //Suspension Lower Limit
setfloat(0x96334a0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96334a0+0x74, 2.2); //Suspension Force Level
setfloat(0x96334a0+0x84, 0.6); //Suspension Bias
setfloat(0x96334a0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96334a0+0x68, 30); //Steering Lock
setfloat(0x96334a0+0xbc, 1500); //Vehilce Mass
setfloat(0x96334a0+0xc0, 1500); //Turn Mass
setfloat(0x96334a0+0xa0, 0); //Centre of Mass - X
setfloat(0x96334a0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96334a0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 80, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Lambo at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 270); //Car Id
setchar(0x8C73B30+0x24, 0,0,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,0, 255); //Color2
setshort(0x98a339c, 1, 'L','a','m','b','o', 0);
//Wheels
setfloat(0x936E818, 1.5, 1.5); //wheel size
setfloat(0x9634180+0x6c, 0.8); //Traction Multiplier
setfloat(0x9634180+0xc4, 0.8); //Traction Loss
setfloat(0x9634180+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634180+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634180+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9634180+0x80, -0.1); //Suspension Lower Limit
setfloat(0x9634180+0x78, 0.4); //Suspension Damping Level
setfloat(0x9634180+0x74, 2.2); //Suspension Force Level
setfloat(0x9634180+0x84, 0.6); //Suspension Bias
setfloat(0x9634180+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9634180+0x68, 30); //Steering Lock
setfloat(0x9634180+0xbc, 1500); //Vehilce Mass
setfloat(0x9634180+0xc0, 1500); //Turn Mass
setfloat(0x9634180+0xa0, 0); //Centre of Mass - X
setfloat(0x9634180+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634180+0xa8, 0); //Centre of Mass - Z
//Effect
//Exhuast
setchar(0x09569B94, 0, 175, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 0, 255);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Honda Civic at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 211); //Car Id
setchar(0x8C73B30+0x24, 0,0,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a3274, 1, 'H','o','n','d','a',' ','C','i','v','i','c', 0);
//Wheels
setfloat(0x9364D38, 1.2, 1.2); //wheel size
setfloat(0x9630b80+0x6c, 0.75); //Traction Multiplier
setfloat(0x9630b80+0xc4, 0.85); //Traction Loss
setfloat(0x9630b80+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9630b80+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9630b80+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9630b80+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9630b80+0x78, 0.4); //Suspension Damping Level
setfloat(0x9630b80+0x74, 2.2); //Suspension Force Level
setfloat(0x9630b80+0x84, .7); //Suspension Bias
setfloat(0x9630b80+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9630b80+0x68, 30); //Steering Lock
setfloat(0x9630b80+0xbc, 1500); //Vehilce Mass
setfloat(0x9630b80+0xc0, 1500); //Turn Mass
setfloat(0x9630b80+0xa0, 0); //Centre of Mass - X
setfloat(0x9630b80+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630b80+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 0, 255);}
//Exhaust
setchar(0x09569B94, 0, 175, 255);
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Sacred at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 196); //Car Id
setchar(0x8C73B30+0x24, 104,0,30, 255); //Color 1
setchar(0x8C73B30+0x28, 65,0,16, 255); //Color2
setshort(0x98a364e, 1, 'S','a','c','r','e','d', 0);
//Wheels
setfloat(0x93625D8, 1.3, 1.3); //wheel size
setfloat(0x962fe60+0x6c, 0.8); //Traction Multiplier
setfloat(0x962fe60+0xc4, 0.8); //Traction Loss
setfloat(0x962fe60+0x70, 0.6); //Traction Bias
//Engine
setchar(0x962fe60+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962fe60+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962fe60+0x80, -0.04); //Suspension Lower Limit
setfloat(0x962fe60+0x78, 0.4); //Suspension Damping Level
setfloat(0x962fe60+0x74, 1); //Suspension Force Level
setfloat(0x962fe60+0x84, 0.6); //Suspension Bias
setfloat(0x962fe60+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962fe60+0x68, 30); //Steering Lock
setfloat(0x962fe60+0xbc, 1500); //Vehilce Mass
setfloat(0x962fe60+0xc0, 1500); //Turn Mass
setfloat(0x962fe60+0xa0, 0); //Centre of Mass - X
setfloat(0x962fe60+0xa4, 0); //Centre of Mass - Y
setfloat(0x962fe60+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 104, 30, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  104, 30, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat 1969 Speedy at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 192); //Car Id
setchar(0x8C73B30+0x24, 255,204,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2
setshort(0x98a3174, 1, 'S','p','e','e','d','y',' ','1','9','6','9', 0);
//Wheels
setfloat(0x9361B58, 1.3, 1.3); //wheel size
setfloat(0x962fbc0+0x6c, .75); //Traction Multiplier
setfloat(0x962fbc0+0xc4, .75); //Traction Loss
setfloat(0x962fbc0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962fbc0+0x5c, '4', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962fbc0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962fbc0+0x80, -0.04); //Suspension Lower Limit
setfloat(0x962fbc0+0x78, 0.4); //Suspension Damping Level
setfloat(0x962fbc0+0x74, 1.3); //Suspension Force Level
setfloat(0x962fbc0+0x84, .7); //Suspension Bias
setfloat(0x962fbc0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962fbc0+0x68, 30); //Steering Lock
setfloat(0x962fbc0+0xbc, 1500); //Vehilce Mass
setfloat(0x962fbc0+0xc0, 1500); //Turn Mass
setfloat(0x962fbc0+0xa0, 0); //Centre of Mass - X
setfloat(0x962fbc0+0xa4, 0); //Centre of Mass - Y
setfloat(0x962fbc0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 204, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 204, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Monster Truck at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 180); //Car Id
setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,255,0, 255); //Color2
setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k', 0);
//Wheels
setfloat(0x935FBD8, 1.7, 1.7); //wheel size
setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier
setfloat(0x962f140+0xc4, 0.85); //Traction Loss
setfloat(0x962f140+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962f140+0x80, -1); //Suspension Lower Limit
setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level
setfloat(0x962f140+0x74, 4); //Suspension Force Level
setfloat(0x962f140+0x84, 0.5); //Suspension Bias
setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962f140+0x68, 30); //Steering Lock
setfloat(0x962f140+0xbc, 1500); //Vehilce Mass
setfloat(0x962f140+0xc0, 1500); //Turn Mass
setfloat(0x962f140+0xa0, 0); //Centre of Mass - X
setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z
//Effect
//Exhuast
setchar(0x09569B94, 0, 255, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 255, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Monster Truck LE at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 180); //Car Id
setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 255,0,0, 255); //Color2
setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k',' ','L','E', 0);
//Wheels
setfloat(0x935FBD8, 1.7, 1.7); //wheel size
setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier
setfloat(0x962f140+0xc4, 0.85); //Traction Loss
setfloat(0x962f140+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962f140+0x80, -1); //Suspension Lower Limit
setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level
setfloat(0x962f140+0x74, 4); //Suspension Force Level
setfloat(0x962f140+0x84, 0.5); //Suspension Bias
setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962f140+0x68, 30); //Steering Lock
setfloat(0x962f140+0xbc, 1500); //Vehilce Mass
setfloat(0x962f140+0xc0, 1500); //Turn Mass
setfloat(0x962f140+0xa0, 0); //Centre of Mass - X
setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Monster Truck SE at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 180); //Car Id
setchar(0x8C73B30+0x24, 0,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a3134, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k',' ','S','E', 0);
//Wheels
setfloat(0x935FBD8, 1.7, 1.7); //wheel size
setfloat(0x962f140+0x6c, 0.75); //Traction Multiplier
setfloat(0x962f140+0xc4, 0.85); //Traction Loss
setfloat(0x962f140+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962f140+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f140+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962f140+0x80, -1); //Suspension Lower Limit
setfloat(0x962f140+0x78, 0.4); //Suspension Damping Level
setfloat(0x962f140+0x74, 4); //Suspension Force Level
setfloat(0x962f140+0x84, 0.5); //Suspension Bias
setfloat(0x962f140+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962f140+0x68, 30); //Steering Lock
setfloat(0x962f140+0xbc, 1500); //Vehilce Mass
setfloat(0x962f140+0xc0, 1500); //Turn Mass
setfloat(0x962f140+0xa0, 0); //Centre of Mass - X
setfloat(0x962f140+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f140+0xa8, 0); //Centre of Mass - Z
//Exhuast
setchar(0x09569B94, 0, 175, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 0, 255);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat Monster Truck ZE at The Clymenus Suite
//Author:buzbegone
//Helped with the suspension by Vette
//Any problems, PM me
//Basics
setint(0x8C73B30, 245); //Car Id
setchar(0x8C73B30+0x24, 30,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,30, 255); //Color2
setshort(0x98a2fb2, 1, 'M','o','n','s','t','e','r',' ','T','r','u','c','k',' ','Z','E', 0);
//Wheels
setfloat(0x936A678, 1.5, 1.5); //wheel size
setfloat(0x96329e0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96329e0+0xc4, 0.85); //Traction Loss
setfloat(0x96329e0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96329e0+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96329e0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96329e0+0x80, -1); //Suspension Lower Limit
setfloat(0x96329e0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96329e0+0x74, 4); //Suspension Force Level
setfloat(0x96329e0+0x84, 0.5); //Suspension Bias
setfloat(0x96329e0+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x96329e0+0x68, 30); //Steering Lock
setfloat(0x96329e0+0xbc, 1500); //Vehilce Mass
setfloat(0x96329e0+0xc0, 1500); //Turn Mass
setfloat(0x96329e0+0xa0, 0); //Centre of Mass - X
setfloat(0x96329e0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96329e0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 30, 0, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Blitz at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 254); //Car Id
setchar(0x8C73B30+0x24, 65,0,16, 255); //Color 1
setchar(0x8C73B30+0x28, 80,80,80, 255); //Color2
setshort(0x98a336c, 1, 'B','l','i','t','z', 0);
//Wheels
setfloat(0x936BE18, 1.5, 1.5); //wheel size
setfloat(0x9633120+0x6c, 0.75); //Traction Multiplier
setfloat(0x9633120+0xc4, 0.85); //Traction Loss
setfloat(0x9633120+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9633120+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9633120+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9633120+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9633120+0x78, 0.4); //Suspension Damping Level
setfloat(0x9633120+0x74, 4); //Suspension Force Level
setfloat(0x9633120+0x84, 0.5); //Suspension Bias
setfloat(0x9633120+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9633120+0x68, 30); //Steering Lock
setfloat(0x9633120+0xbc, 1500); //Vehilce Mass
setfloat(0x9633120+0xc0, 1500); //Turn Mass
setfloat(0x9633120+0xa0, 0); //Centre of Mass - X
setfloat(0x9633120+0xa4, -0.2); //Centre of Mass - Y
setfloat(0x9633120+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 65, 0, 16);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat J Coupe gives u throwing upgrade
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 272); //Car Id
setchar(0x8C73B30+0x24, 0,0,30, 255); //Color 1
setchar(0x8C73B30+0x28, 30,0,0, 255); //Color2
setshort(0x98a3564, 1, 'J',' ','C','o','u','p','e', 0);
//Wheels
setfloat(0x936ED58, 1.3, 1.3); //wheel size
setfloat(0x9634340+0x6c, 0.75); //Traction Multiplier
setfloat(0x9634340+0xc4, 0.85); //Traction Loss
setfloat(0x9634340+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634340+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634340+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9634340+0x80, -0.1); //Suspension Lower Limit
setfloat(0x9634340+0x78, 0.4); //Suspension Damping Level
setfloat(0x9634340+0x74, 1.3); //Suspension Force Level
setfloat(0x9634340+0x84, 0.6); //Suspension Bias
setfloat(0x9634340+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9634340+0x68, 30); //Steering Lock
setfloat(0x9634340+0xbc, 1500); //Vehilce Mass
setfloat(0x9634340+0xc0, 1500); //Turn Mass
setfloat(0x9634340+0xa0, 0); //Centre of Mass - X
setfloat(0x9634340+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634340+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 80, 0, 255);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Thrown Weapon Upgrade Pack
for(i=0; i<6; i++){
sub=0x095FF7A0+(i*0x70);
setchar(sub+0x0, 0x46); //Allow manual aiming
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setshort(sub+0x40, 0x0E);//Allow run and throw
setfloat(sub+0x44, 0.25, 0.25, 0.25);//Set firing speed to Minigun's speed
}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Muscle at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 187); //Car Id
setchar(0x8C73B30+0x24, 30,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,30,0, 255); //Color2
setshort(0x98a316c, 1, 'M','u','s','c','l','e', 0);
//Wheels
setfloat(0x9360E38, 1.35, 1.35); //wheel size
setfloat(0x962f680+0x6c, 0.75); //Traction Multiplier
setfloat(0x962f680+0xc4, 0.85); //Traction Loss
setfloat(0x962f680+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962f680+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962f680+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962f680+0x80, -0.1); //Suspension Lower Limit
setfloat(0x962f680+0x78, 0.4); //Suspension Damping Level
setfloat(0x962f680+0x74, 1.5); //Suspension Force Level
setfloat(0x962f680+0x84, 0.6); //Suspension Bias
setfloat(0x962f680+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962f680+0x68, 30); //Steering Lock
setfloat(0x962f680+0xbc, 1500); //Vehilce Mass
setfloat(0x962f680+0xc0, 1500); //Turn Mass
setfloat(0x962f680+0xa0, 0); //Centre of Mass - X
setfloat(0x962f680+0xa4, 0); //Centre of Mass - Y
setfloat(0x962f680+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 255, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Cobra at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 266); //Car Id
setchar(0x8C73B30+0x24, 30,0,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,30, 255); //Color2
setshort(0x98a35a4, 1, 'C','o','b','r','a', 0);
//Wheels
setfloat(0x936DD98, 1.3, 1.3); //wheel size
setfloat(0x96340a0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96340a0+0xc4, 0.85); //Traction Loss
setfloat(0x96340a0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96340a0+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96340a0+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x96340a0+0x80, -0.1); //Suspension Lower Limit
setfloat(0x96340a0+0x78, 0.4); //Suspension Damping Level
setfloat(0x96340a0+0x74, 3); //Suspension Force Level
setfloat(0x96340a0+0x84, 0.6); //Suspension Bias
setfloat(0x96340a0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96340a0+0x68, 30); //Steering Lock
setfloat(0x96340a0+0xbc, 1500); //Vehilce Mass
setfloat(0x96340a0+0xc0, 1500); //Turn Mass
setfloat(0x96340a0+0xa0, 0); //Centre of Mass - X
setfloat(0x96340a0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96340a0+0xa8, 0); //Centre of Mass - Z
//Effects
//Exhuast
setchar(0x09569B94, 255, 80, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  255, 0, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


#cheat Jaguar at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 172); //Car Id
setchar(0x8C73B30+0x24, 0,30,0, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,30, 255); //Color2
setshort(0x98a33b8, 1, 'J','a','g','u','a','r', 0);
//Wheels
setfloat(0x935E6D8, 1.4, 1.4); //wheel size
setfloat(0x962ea40+0x6c, 0.76); //Traction Multiplier
setfloat(0x962ea40+0xc4, 0.85); //Traction Loss
setfloat(0x962ea40+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962ea40+0x5c, 'R', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962ea40+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x962ea40+0x80, -0.4); //Suspension Lower Limit
setfloat(0x962ea40+0x78, 0.4); //Suspension Damping Level
setfloat(0x962ea40+0x74, 3); //Suspension Force Level
setfloat(0x962ea40+0x84, 0.6); //Suspension Bias
setfloat(0x962ea40+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962ea40+0x68, 31); //Steering Lock
setfloat(0x962ea40+0xbc, 1500); //Vehilce Mass
setfloat(0x962ea40+0xc0, 1500); //Turn Mass
setfloat(0x962ea40+0xa0, 0); //Centre of Mass - X
setfloat(0x962ea40+0xa4, 0); //Centre of Mass - Y
setfloat(0x962ea40+0xa8, 0); //Centre of Mass - Z
//Effect
//Exhuast
setchar(0x09569B94, 0, 255, 0);
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon,  0, 255, 0);}
//Fire Burn Out Smoke
setchar(0x9569c90,  0x00,  0x00,  0x00,  0x00,  0x00,  0x00,  0x80,  0x3f,  0x00,  0x00,  0x00,  0x00,  0xff,  0x20,  0x00);
//Teleport
teleport( 268.31, -174.98, 11.50);
off()


CODE

#cheat vic mod
sethex(0x9b22e70, 0x22, 0x22, 0x22, 0xFF, 0x14, 0x14, 0x14, 0xFE, 0x11, 0x11, 0x11, 0xFF, 0x1B, 0x1B, 0x1B, 0xFF, 0x0A, 0x0A, 0x0A, 0xFF, 0x17, 0x17, 0x17, 0xFE, 0x0D, 0x0D, 0x0D, 0xFF, 0x1F, 0x1F, 0x1F, 0xFF, 0x12, 0x12, 0x12, 0xFF, 0x10, 0x10, 0x10, 0xFF, 0x15, 0x15, 0x15, 0xFE, 0x13, 0x13, 0x13, 0xFE, 0x19, 0x19, 0x19, 0xFF, 0x08, 0x08, 0x08, 0xFF, 0x1D, 0x1D, 0x1D, 0xFF, 0x19, 0x19, 0x19, 0xFE);
// Black Gloves
sethex(0x9b23b00, 0x4F, 0x4F, 0x4F, 0xFF, 0x28, 0x28, 0x28, 0xFF, 0x08, 0x08, 0x08, 0xFE, 0x3B, 0x3B, 0x3B, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x34, 0x34, 0x34, 0xFF, 0x21, 0x21, 0x21, 0xFF, 0x14, 0x14, 0x14, 0xFE, 0x0A, 0x0A, 0x0A, 0xFF, 0x0B, 0x0B, 0x0B, 0xFF, 0x04, 0x04, 0x04, 0xFF, 0x1C, 0x1C, 0x1C, 0xFE, 0x3A, 0x3A, 0x3A, 0xFF, 0x2E, 0x2E, 0x2E, 0xFF, 0x25, 0x25, 0x25, 0xFF);
// Black Pants
sethex(0x9b25790, 0x4C, 0x4C, 0x4C, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x07, 0x07, 0x07, 0xFF, 0x16, 0x16, 0x16, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFE, 0x21, 0x21, 0x21, 0xFF, 0x12, 0x12, 0x12, 0xFE, 0x0C, 0x0C, 0x0C, 0xFE, 0x19, 0x19, 0x19, 0xFF, 0x03, 0x03, 0x03, 0xFF, 0x1A, 0x1A, 0x1A, 0xFF, 0x0A, 0x0A, 0x0A, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x1D, 0x1D, 0x1D, 0xFF);
// Black Shoes
sethex(0x9b29d60, 0x3B, 0x3B, 0x3B, 0xFF, 0x0B, 0x0B, 0x0B, 0xFE, 0x1C, 0x1C, 0x1C, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x14, 0x14, 0x14, 0xFF, 0x2E, 0x2E, 0x2E, 0xFF, 0x01, 0x01, 0x01, 0xFE, 0x0D, 0x0D, 0x0D, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x04, 0x04, 0x04, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x23, 0x23, 0x23, 0xFF, 0x18, 0x18, 0x18, 0xFF, 0x28, 0x28, 0x28, 0xFF, 0x35, 0x35, 0x35, 0xFF);
// Tan Face
sethex(0x9b263b0, 0xC8, 0x94, 0x78, 0xFF, 0x97, 0x75, 0x65, 0xFE, 0x81, 0x6A, 0x5F, 0xFF, 0xAC, 0x80, 0x6A, 0xFF, 0x8B, 0x6F, 0x62, 0xFF, 0xB6, 0x87, 0x6F, 0xFF, 0x75, 0x64, 0x5C, 0xFF, 0x9E, 0x76, 0x62, 0xFF, 0xB6, 0x86, 0x6C, 0xFF, 0x8B, 0x6D, 0x5F, 0xFF, 0x68, 0x5B, 0x56, 0xFF, 0xAC, 0x7E, 0x66, 0xFF, 0xA9, 0x73, 0x61, 0xFE, 0xA3, 0x78, 0x63, 0xFE, 0x77, 0x62, 0x59, 0xFF, 0x81, 0x68, 0x5B, 0xFF);
// Black Shirt (back & sleeves)
sethex(0x9b29140, 0x31, 0x31, 0x31, 0xFF, 0x13, 0x13, 0x13, 0xFF, 0x16, 0x16, 0x16, 0xFE, 0x0D, 0x0D, 0x0D, 0xFF, 0x18, 0x18, 0x18, 0xFF, 0x0A, 0x0A, 0x0A, 0xFF, 0x12, 0x12, 0x12, 0xFF, 0x1A, 0x1A, 0x1A, 0xFE, 0x15, 0x15, 0x15, 0xFE, 0x11, 0x11, 0x11, 0xFF, 0x1E, 0x1E, 0x1E, 0xFF, 0x05, 0x05, 0x05, 0xFF, 0x19, 0x19, 0x19, 0xFF, 0x0F, 0x0F, 0x0F, 0xFF, 0x11, 0x11, 0x11, 0xFF, 0x14, 0x14, 0x14, 0xFE);
//Black Undershirt
sethex(0x9b2ca10, 0x41, 0x41, 0x41, 0xFF, 0x1D, 0x1D, 0x1D, 0xFF, 0x33, 0x33, 0x33, 0xFE, 0x02, 0x02, 0x02, 0xFF, 0x1C, 0x1C, 0x1C, 0xFE, 0x41, 0x41, 0x41, 0xFF, 0x1A, 0x1A, 0x1A, 0xFF, 0x1B, 0x1B, 0x1B, 0xFF, 0x25, 0x25, 0x25, 0xFE, 0x4C, 0x4C, 0x4C, 0xFF, 0x2B, 0x2B, 0x2B, 0xFE, 0x39, 0x39, 0x39, 0xFF, 0x14, 0x14, 0x14, 0xFE, 0x46, 0x46, 0x46, 0xFF, 0x13, 0x13, 0x13, 0xFF, 0x14, 0x14, 0x14, 0xFE);

CODE
#cheat Never Roll When Falling
// By theY4Kman
setfloat(pplayer + 0x1C4,  0.0);

#cheat Weather Modifier
// By vettefan88
// press up and down to modify the weather in Vice City Stories.
// it automatically starts off on sunny weather, and the higher you go in the weather, the weirder it gets...
static fInit;
if (!fInit)
{
fInit = true;
weather = 0;
}
if (press & CTRL_DOWN && (getchar(0x8bb3df8) != 0))
{weather = weather - 1;}
if (press & CTRL_UP && (getchar(0x8bb3df8) != 255))
{weather = weather + 1;}
setchar(0x8bb3e00,  weather);
setchar(0x8bb3df8,  weather);
setchar(0x8bb458c,  weather);





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