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Title: Help(Sunshine Customs)


psphacker254 - December 20, 2008 01:49 AM (GMT)
how to install it..dont know


emcp - December 20, 2008 07:10 PM (GMT)
QUOTE (psphacker254 @ Dec 20 2008, 01:49 AM)
how to install it..dont know

ok it uses 1.5 kernal

so youll ned that or a better way is

PGE was released, its faster an has more functions, it should run my program SSC
it also added OSK etc. but this solution wont had the official

basically i heard theres a script out there that converts from luaplayer to PGE, find that use it to convert my script

then rename my script, script.lua (instead of index.lua)
delete eboot and then download pge, place that eboot inside the same folder and it should work

psphacker254 - December 20, 2008 08:31 PM (GMT)
QUOTE (emcp @ Dec 20 2008, 07:10 PM)
QUOTE (psphacker254 @ Dec 20 2008, 01:49 AM)
how to install it..dont know

ok it uses 1.5 kernal

so youll ned that or a better way is

PGE was released, its faster an has more functions, it should run my program SSC
it also added OSK etc. but this solution wont had the official

basically i heard theres a script out there that converts from luaplayer to PGE, find that use it to convert my script

then rename my script, script.lua (instead of index.lua)
delete eboot and then download pge, place that eboot inside the same folder and it should work

well i dont have 1.50 i have 5.00 m33-4

emcp - December 21, 2008 12:28 AM (GMT)
QUOTE (psphacker254 @ Dec 20 2008, 08:31 PM)
QUOTE (emcp @ Dec 20 2008, 07:10 PM)
QUOTE (psphacker254 @ Dec 20 2008, 01:49 AM)
how to install it..dont know

ok it uses 1.5 kernal

so youll ned that or a better way is

PGE was released, its faster an has more functions, it should run my program SSC
it also added OSK etc. but this solution wont had the official

basically i heard theres a script out there that converts from luaplayer to PGE, find that use it to convert my script

then rename my script, script.lua (instead of index.lua)
delete eboot and then download pge, place that eboot inside the same folder and it should work

well i dont have 1.50 i have 5.00 m33-4

install 1.5 kernal plugin (phat) or time machine (slim)

or do what i told you, what i told you is a bit more difficult but worth it

Dudek13l - December 21, 2008 03:35 AM (GMT)
all u need is
1.) irshell 3.9
watch this video to install
http://www.youtube.com/watch?v=HsyBkIn-tFk
2.)once u got the sunshine custom put the two folders in mso:/psp/common
3.)turn psp on, go to irshell in the game section,
go to the top left , its going to say "directory" or something like that... go to psp then to common...

ok this is the part..

open up v2 not v2% (if u have the 1st one then open u sunshine custom, not sunshine custom%)

press x on "luaplayer.prx"
and there u go

psphacker254 - December 21, 2008 03:48 AM (GMT)
u dont need 1.50 kernal?

Dudek13l - December 21, 2008 03:49 AM (GMT)
QUOTE (psphacker254 @ Dec 21 2008, 03:48 AM)
u dont need 1.50 kernal?

nope u dont need it

Dudek13l - December 21, 2008 03:51 AM (GMT)
also works on 5.00m33,m33-2,m33-3,m33-4

psphacker254 - December 21, 2008 04:07 AM (GMT)
thanks

Dudek13l - December 21, 2008 04:08 AM (GMT)
QUOTE (psphacker254 @ Dec 21 2008, 04:07 AM)
thanks

no problem ^_^

psphacker254 - December 25, 2008 12:05 AM (GMT)
QUOTE (Dudek13l @ Dec 21 2008, 04:08 AM)
QUOTE (psphacker254 @ Dec 21 2008, 04:07 AM)
thanks

no problem ^_^

how do u put them into a game.

Dudek13l - December 25, 2008 12:28 AM (GMT)
right after when ur done (DON'T ADD EXHUAST OR NEON IT WILL NOT WORK) press start and go down to export and pick where do u want to put the cheat

Dudek13l - December 25, 2008 12:38 AM (GMT)
if u want neon or exhaust add this to ur line before "//teleport"

r/b/g that in order the highest it can go is 255

tell me if u want different kind of neon or exhaust

CODE
//Effect
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 0, 255);}
//Exhaust
setchar(0x09569B94, 0, 255, 0);


u also need this to work the exhaust so that u can see it better
just put it after the whole car cheat u just made

CODE
#cheat San Andreas Nos to vcs
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 15 )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 255, 0, 0);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 255, 0, 0);
}

Dudek13l - December 25, 2008 12:51 AM (GMT)
use this to help u
its for lcs but 100% it could work for vcs some will not show
http://z10.invisionfree.com/CheatSync_Foru...?showtopic=2448


by: Vettefan
QUOTE
I'm going through cleaning up my computer and I found this really old file from when pmg had first come out.
it's the small list I had put together to describe each handling function in detail, I wasn't sure where to stick it so I'm putting here, since it does help with making of the cars, I guess.

*Some of this stuff may not be in Sunshine Customs, but what is in there is probably covered here.
This references Toni, but just disregard that.

Description of all settings:

The Basics:
Model- Here you choose the Car you want to modify. Each model will have it's own default characteristics copied into each setting modification.

Spawn Garage-This is the garage you want your car to spawn in when you load up the game. If you choose for it not to spawn in a garage you will have to spawn one with Cheat Device or find one driving on the streets. Only cars spawned in a garage will have the selected colors applied to it.

Pimped Name- The name of the car that will display when you enter the modified vehicle. The new name can't have more letters than the current name.

Paint Job- The color your car will have, ONLY THE CAR IN THE GARAGE WILL HAVE THE SELECTED COLOR. You can either choose one of the default colors used in the game, or make your very own custom color by modifying the sliding bars at the top of the page. The first bar determine how much red will be in the color, the second how much green, and the third is how much blue will be in the color.

Wheels:

Wheel Rims- The style of rims that will be applied to your car. There are a few choices to choose from.

Wheel size- Self explanatory, you can change how large the wheels will be on the selected car. You can make the wheels larger or smaller based on how high or low you set the value. if your planning on making a monster truck then you should set the size somewhere around 1.2-2.0 depending on the size of the truck. If you want your wheels to be smaller then I would suggest not going any lower than .2

Traction Multiplier- How much traction will be applied to your cars tires. the more traction you have the faster the car will stop and take turns, but setting the traction too high could result in your car tilting on turns. the traction multiplier is directly related to the next setting the...

Traction Loss-Modifying the traction loss could help you regain control of your car and prevent it from flipping at high traction settings. Make sure the traction loss is set in correlation to the traction multiplier. If your Want a car that takes tighter turns and stops on a dime you should increase both the traction multiplier and traction loss by equal increments.

Traction Bias- The traction bias will allow you to adjust the grip rstio between the front and rear tires. Setting this to .5 will give both the front and rear tires the same amount of traction. while setting it to 0 will give the front tires no traction making it impossible to steer, and if you have a front wheel drive car then acceleration will also be gone, but the back tires will gain a 100% boost in traction. Setting the traction to 1 will have reverse effects, giving the front tires more traction wile the rear tires lose all grip they may have.

Fat Rear Wheels- This will make the Rear wheels Twice the thickness of a normal rear tire.

Narrow front wheels- checking this box will make the front tires of the car half the width they normally have.

Good in Sand- Checking this box will stop your car from slowing down in sand. although there is very little sand in Liberty City you should always have this box checked just incase you find yourself trapped in some.

Engine:

Dive Type- choose whether the car will be front wheel drive, rear wheel drive or all wheel drive. Front wheel drive means that the tires on the front of the car will be the ones controlled by the engine, rear wheel drive means the rear tires will be the ones controlled, and all wheel drive means than both the front and rear wheel tires will have power.

Engine Type- choose your engine type. This doesn't effect anything other than the timing of the engine sounds, a petrol engine has the sound always on with it increasing upon acceleration, a diesel engine has a very low idle sound but a high acceleration sound, and an electric engine is silent while idle and high upon acceleration.

Number of gears- this is the number of gears the car will go through in order to reach it's maximum speed. if you raise this number be sure to also raise the transmission max velocity or the car engine will bog down and start to struggle upon acceleration.

Transmission max velocity- this is the maximum speed your vehicle will be able to accelerate to. try to keep the numbers between .9 and 2.5 for best results. raising the numbers higher will result in uncontrollable speeds.

engine acceleration- this is how fast your engine will accelerate to it's top speed. Do not make this too high or your car will get uncontrollable, and become hard to steer.

1G_BOOST- by checking this off the cars tires will spin faster at the satrt. This is good for short sprints.

2G_BOOST- by checking this box the tires will spin faster at lower speeds, this is good for turning.

Suspension:

Suspension Upper Limit- This is the maximum height your suspension will be able to reach before it's stopped. You only need to worry about this if your setting your car up to be a monster truck.

Suspension Lower Limit- This controls your cars ride height. The lower the number the HIGHER the car's suspension will be raised. The suspension can be -.01 for a lowrider, or -1 for a monster truck or anything in between.

Suspension Damping Level- This determines how "loose" the suspension is, lower numbers will make the suspension have more give, and make it alot more wobbly, raising it to a higher number will make the suspension stronger, and make the car car drive with real stiff suspension.

Suspension Force Level- This is how hard the suspension will push on the vehicle. A really high force will cause the vehicle to be lifted slightly, and the tires to tilt inwards, while a lower force level will do the opposite.

Suspension Bias- Use this to raise or lower the suspension on one side of the car. This will range from 0-1. 0 lowers the suspension on the front of the car make the car lean forward, and 1 will lower the car backwards. use values inbetween to get the car just how you like it, with .5 making the car dead level.

Handling:

Brake Deceleration- this is how quickly your car will gor from accelerating to reversing. if your raise it the car will stop quicker, if you lower it the car will take longer to stop. Only raise this very slightly or the car will become impossible to stop or accelerate.

Break Bias- Using this can make the rear brakes stronger than the front brakes or vice versa. using a higher value will make the front tires gain more brake strength, and lower values will give the rear tires more braking power. setting this to .5 will make for a good off-roading vehicle.

Steering lock- The steering lock determines how far the wheels wil be able to turn before they stop. higher values will give the car more turning power, but may cause the car to flip on turning. and setting this lower will decrease the car's turning power, adjust the steering lock to make it's steering just perfect.

Anti-Dive multiplier- The anti dive multiplier determines how far the car will lean upon acceleration and reversing. setting this to 0 will give it alot of lean and setting it to 1 will give it no leaning.

Car mass- This is how much your car weighs. Setting this real high will make the car seem like high gravity is on, setting this real low will make it seem like low gravity is on. Through some fine tuning of the turnmass (not yet included in pmg) you can give cars the same characteristics as the "heavy cars' cheat on cheat device.

Center of Mass X- this is how the weight is distributed along the left and right of the car. a negative value shifts weight to the left, while a positive value will shift weight to the right, either way it shifts the car will lean to compensate for it. Do not change this if you want just a basic driving car.

Center of mass Y- This is how the weight is balanced along the front and back of the car. positive values shift the weight towards the front of the car and negative values will shift the weight towards the back of the car. Setting this to a negative value like -.5 will put more weight on the back tires making for a good drag car.

Center of mass Z- This is how the weight is distributed along the vertical line of the car. A negative number shifts the wight below the car, and a high value shifts the weight above the car. If your making a tall car and want to stop if from tipping over set this to a low number around -1.5

Effects:

Exhaust Smoke- This is the color the exhaust smoke will before ALL cars in the game. You can choose from 6 predefined colors.

Seat offset- The seat offset is how far from the car the door opening animation is. You don't need to change this as it was only meant for people using completely new car models in previous gta games, but if your interested setting this to 10 will make Toni enter the car from a few meters away.

Damage Multiplier- How much damage your car will take from collisions. Lower values will let the car take more crashes, while higher values will make the car prone to explosions. Setting this to 0 will make the car get no damage in crashes.

Percent Submerged- How far your car will sink when it hits water before it floats. don't really change this unless you want your car to float low or high.

BurnoutJack - March 6, 2009 09:16 PM (GMT)
Does it work with the latest IRShell?

Dudek13l - March 7, 2009 02:17 AM (GMT)
QUOTE (BurnoutJack @ Mar 6 2009, 02:16 PM)
Does it work with the latest IRShell?

yes

BurnoutJack - March 7, 2009 09:28 AM (GMT)
K Thanks




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