| QUOTE (xynoj @ Nov 2 2008, 02:45 AM) |
can any1 give me all cheat in vcs cauze i cant access it. :rip: i think it has a error pls here or email me(jonyxxynoj@yahoo.com)plssssssssssssssss |
i have alot.....
#cheat Private Airport Stunt Land
moveto(-1809.47, -406.34, 14.96); object(0x028E, 0, 0, 267);
move(-7.18, -0.40, 4.70); object(0x028E, 340, 0, 267);
move(-5.34, -0.30, 7.10); object(0x028E, 320, 0, 267);
move(-2.19, -0.13, 8.40); object(0x028E, 295, 0, 267);
move(1.66, 0.10, 8.70); object(0x028E, 270, 0, 267);
move(4.85, 0.28, 7.50); object(0x028E, 250, 0, 267);
move(7.52, 0.44, 4.60); object(0x028E, 220, 0, 267);
move(0.34, -0.30, -9.60); object(0x028E, 20, 0, 89);
move(8.71, 0.26, -0.20); object(0x028E, 25, 0, 89);
move(8.23, 0.23, 0.40); object(0x1CA9, 270, 0, 359);
move(8.90, 0.14, 0.00); object(0x1CA9, 270, 0, 359);
move(8.73, 0.24, 0.00); object(0x1CA9, 270, 0, 359);
move(6.50, -2.02, 0.00); object(0x1CA9, 270, 0, 269);
move(0.24, -8.80, 0.00); object(0x1CA9, 270, 0, 269);
move(0.23, -8.70, 0.00); object(0x1CA9, 270, 0, 269);
move(0.17, -8.80, 0.00); object(0x1CA9, 270, 0, 269);
move(0.24, -8.80, 0.00); object(0x1CA9, 270, 0, 269);
move(0.18, -6.70, 1.00); object(0x028E, 0, 0, 179);
move(246.05, -77.77, 1.70); object(0x02A5, 5, 350, 91);
move(7.80, 0.92, 4.00); object(0x02A5, 345, 345, 90);
move(6.27, 1.81, 5.70); object(0x02A5, 330, 340, 90);
move(4.40, 3.05, 7.00); object(0x02A5, 315, 335, 89);
move(2.14, 3.84, 7.20); object(0x02A5, 300, 330, 89);
move(0.01, 4.80, 7.20); object(0x02A5, 285, 325, 89);
move(-3.13, 4.74, 6.30); object(0x02A5, 260, 320, 89);
moveto(-1510.71, -505.20, 90.75); object(0x02A5, 225, 320, 86);
moveto(-1514.41, -507.37, 82.45); object(0x1CA9, 270, 0, 92);
move(-4.68, 0.04, 0.00); object(0x1CA9, 270, 0, 91);
move(-4.68, 0.12, 0.00); object(0x1CA9, 270, 0, 91);
move(-4.58, 0.10, 0.00); object(0x1CA9, 270, 0, 91);
move(12.06, 6.53, 0.00); object(0x1CA9, 270, 0, 1);
move(-8.82, 0.20, 0.00); object(0x1CA9, 270, 0, 1);
move(8.12, -13.68, 0.00); object(0x1CA9, 270, 0, 3);
move(-8.97, 0.53, 0.00); object(0x1CA9, 270, 0, 3);
move(-9.20, 2.10, 0.80); object(0x02A5, 5, 0, 272);
move(0.68, 8.79, -0.10); object(0x02A5, 5, 0, 273);
move(-8.36, 0.44, 3.00); object(0x02A5, 0, 0, 272);
move(-0.43, -8.92, 0.00); object(0x02A5, 0, 0, 272);
move(26.03, 6.49, -10.20); object(0x1CBA, 0, 0, 273);
move(-2.50, -19.17, -22.80); object(0x1CBA, 40, 0, 269);
move(-48.10, 12.60, 32.30); object(0x1CA9, 90, 0, 269);
move(-0.09, 8.92, 0.00); object(0x1CA9, 90, 0, 269);
move(4.68, -0.26, 0.00); object(0x1CA9, 90, 0, 268);
move(-0.54, -9.18, 0.00); object(0x1CA9, 90, 0, 268);
move(-8.55, 0.61, 0.00); object(0x1CA9, 90, 0, 269);
move(0.00, 0.00, 0.00); object(0x1CA9, 90, 0, 269);
move(-0.32, 8.75, 0.00); object(0x1CA9, 270, 0, 269);
move(-6.00, -4.39, 0.00); object(0x1CA9, 90, 0, 179);
move(-0.21, 2.52, 2.10); object(0x1CA9, 0, 0, 359);
move(-0.35, -5.09, 0.00); object(0x1CA9, 0, 0, 359);
move(-8.42, 2.39, -2.20); object(0x1CA9, 270, 0, 359);
move(-8.88, -0.18, 0.00); object(0x1CA9, 270, 0, 359);
move(-8.71, -0.20, 0.00); object(0x1CA9, 270, 0, 359);
move(-8.91, -0.18, 0.00); object(0x1CA9, 270, 0, 359);
move(-8.94, -0.42, 1.50); object(0x028E, 355, 0, 268);
move(-7.40, -0.27, 4.80); object(0x028E, 345, 0, 268);
move(-6.37, -0.23, 6.40); object(0x028E, 330, 0, 268);
move(120.05, 18.57, -46.90); object(0x028E, 345, 0, 89);
move(-0.12, 4.42, 0.00); object(0x028E, 345, 0, 89);
move(45.55, 129.20, -32.20); object(0x028E, 350, 0, 28);
move(3.15, 5.96, 5.70); object(0x028E, 335, 0, 28);
move(-300.60, -101.78, -5.90); object(0x028E, 350, 0, 229);
move(-39.49, -47.36, 0.10); object(0x028E, 350, 0, 179);
move(-0.05, -6.84, 5.40); object(0x028E, 340, 0, 180);
move(23.91, -43.14, 0.20); object(0x028E, 340, 0, 180);
move(283.16, 5.96, 0.20); object(0x028E, 340, 0, 91);
move(-6.12, -6.19, 0.00); object(0x028E, 340, 0, 178);
move(-285.70, 6.11, -0.20); object(0x028E, 340, 0, 268);
move(281.08, 82.37, 0.00); object(0x028E, 340, 0, 3);
teleport(-1585.75, -395.19, 14.65)
#cheat Airport Suntpark with Car Spawns
moveto(-1729.23, -1742.11, 14.98); object(0x1CA4, 0, 0, 180);
move(-4.30, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(4.30, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(-4.20, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(4.20, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(-2.09, 5.58, -8.50); object(0x02A5, 0, 0, 180);
move(-14.98, 148.78, 0.00); object(0x02A5, 0, 0, 0);
move(8.70, 0.03, 0.00); object(0x02A5, 0, 0, 0);
move(8.60, 0.03, 0.00); object(0x02A5, 0, 0, 0);
move(6.80, 0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-29.09, -0.11, 0.00); object(0x02A5, 0, 0, 0);
move(29.16, 6.58, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-8.50, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-3.10, 0.01, 0.00); object(0x02A5, 0, 0, 180);
move(28.12, 291.40, 0.00); object(0x02A5, 0, 0, 0);
move(0.06, 7.71, 4.40); object(0x02A5, 345, 0, 0);
move(-25.13, -7.30, -4.40); object(0x02A5, 0, 0, 180);
move(0.01, -7.71, 4.40); object(0x02A5, 345, 0, 180);
move(159.37, 56.91, -4.30); object(0x02A5, 0, 0, 90);
move(28.46, 0.43, 0.00); object(0x02A5, 0, 0, 270);
move(-106.25, 137.32, 0.00); object(0x02A5, 0, 0, 270);
move(-35.32, -0.44, -0.10); object(0x02A5, 0, 0, 90);
move(16.57, 60.66, 0.00); object(0x02A5, 0, 0, 0);
move(-0.57, 34.16, 0.00); object(0x02A5, 0, 0, 180);
move(0.01, -7.51, 4.30); object(0x02A5, 345, 0, 180);
move(0.44, -19.13, 0.10); object(0x02A5, 345, 0, 0);
move(304.04, 10.24, -4.40); object(0x02A5, 0, 0, 0);
move(0.03, 7.81, 4.50); object(0x02A5, 345, 0, 0);
move(-201.31, -275.08, -4.50); object(0x02A5, 0, 0, 11);
move(1.38, 7.46, 4.30); object(0x02A5, 345, 0, 11);
move(1.14, 6.13, 6.20); object(0x02A5, 330, 0, 11);
move(-212.95, 107.31, -10.50); object(0x02A5, 0, 0, 0);
move(1.39, 50.45, 11.50); object(0x02A5, 5, 0, 0);
move(0.03, 8.05, 3.70); object(0x02A5, 350, 0, 0);
move(0.20, 62.68, -2.70); object(0x02A5, 5, 0, 0);
move(0.02, 7.78, 3.60); object(0x02A5, 350, 0, 0);
move(0.14, 50.17, -5.40); object(0x02A5, 5, 0, 0);
move(0.02, 8.02, 3.80); object(0x02A5, 350, 0, 0);
move(-1.07, 65.95, -3.90); object(0x02A5, 5, 0, 0);
move(0.02, 8.03, 3.70); object(0x02A5, 350, 0, 0);
move(26.12, 200.73, -14.30); object(0x02A5, 0, 0, 0);
move(8.60, -0.03, 0.00); object(0x02A5, 0, 0, 0);
move(349.96, -594.44, 0.00); object(0x02A5, 0, 0, 50);
move(-5.65, 6.62, 0.00); object(0x02A5, 0, 0, 50);
move(-5.65, 6.62, 0.00); object(0x02A5, 0, 0, 50);
move(-1.49, 1.75, 0.00); object(0x02A5, 0, 0, 50);
move(120.86, 109.79, 0.00); object(0x02A5, 0, 0, 50);
move(6.23, -7.30, 0.00); object(0x02A5, 0, 0, 50);
move(38.96, 75.67, 0.00); object(0x02A5, 0, 0, 50);
move(5.93, -7.16, 0.00); object(0x02A5, 0, 0, 50);
move(-81.95, 90.96, 0.00); object(0x02A5, 0, 0, 343);
move(84.89, 24.72, 0.00); object(0x02A5, 0, 0, 0);
move(9.50, 0.01, 0.00); object(0x02A5, 0, 0, 0);
move(-9.57, 118.05, 0.00); object(0x02A5, 0, 0, 0);
move(9.30, 0.01, 0.00); object(0x02A5, 0, 0, 0);
move(-184.87, -33.78, 0.00); object(0x02A5, 0, 0, 356);
move(-0.57, 7.45, 4.40); object(0x02A5, 345, 0, 356);
move(-0.49, 6.34, 6.30); object(0x02A5, 330, 0, 356);
move(-266.59, -209.46, -10.72); object(0x02A5, 0, 0, 0);
move(9.30, 0.00, 0.00); object(0x02A5, 0, 0, 0);
move(-0.37, 20.39, 0.00); object(0x02A5, 0, 0, 180);
move(-8.30, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-16.99, -251.30, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.02, -2.50, 0.00); object(0x02A5, 0, 0, 90);
move(32.87, -0.09, 0.00); object(0x02A5, 0, 0, 270);
move(-0.06, 8.70, 0.00); object(0x02A5, 0, 0, 270);
move(-0.06, 8.60, 0.00); object(0x02A5, 0, 0, 270);
move(-0.02, 2.50, 0.00); object(0x02A5, 0, 0, 270);
move(454.99, 321.84, 0.00); object(0x02A5, 0, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.15, -17.40, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(7.59, 0.07, 4.30); object(0x02A5, 345, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 345, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 345, 0, 90);
move(-0.07, 8.60, 0.00); object(0x02A5, 345, 0, 90);
move(-47.42, -123.22, -4.30); object(0x02A5, 0, 0, 230);
move(5.63, -6.64, 0.00); object(0x02A5, 0, 0, 230);
move(5.63, -6.64, 0.00); object(0x02A5, 0, 0, 230);
move(1.55, -1.83, 0.00); object(0x02A5, 0, 0, 230);
move(-444.96, 59.14, -0.00); object(0x02A5, 0, 0, 180);
move(9.80, 0.08, 0.00); object(0x02A5, 0, 0, 180);
move(-100.77, -138.73, 0.00); object(0x02A5, 0, 0, 180);
move(-8.60, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-2.60, 0.01, 0.00); object(0x02A5, 0, 0, 180);
move(0.18, -48.26, 0.00); object(0x02A5, 0, 0, 180);
move(8.60, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(8.60, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(2.50, -0.01, 0.00); object(0x02A5, 0, 0, 180);
move(-0.07, 15.18, 0.00); object(0x02A5, 0, 0, 0);
move(-8.60, -0.06, 0.00); object(0x02A5, 0, 0, 0);
move(-8.60, -0.06, 0.00); object(0x02A5, 0, 0, 0);
move(-2.60, -0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-0.04, -48.01, 0.00); object(0x02A5, 0, 0, 0);
move(8.70, 0.06, 0.00); object(0x02A5, 0, 0, 0);
move(8.70, 0.06, 0.00); object(0x02A5, 0, 0, 0);
move(2.40, 0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-5.21, -40.52, 0.00); object(0x02A5, 0, 0, 0);
move(-9.60, -0.07, 0.00); object(0x02A5, 0, 0, 0);
move(-0.45, 20.35, 0.00); object(0x02A5, 0, 0, 180);
move(9.80, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-0.91, -4.50, 1.80); object(0x1CA4, 90, 0, 180);
move(2.20, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.87, 0.00); object(0x1CA4, 90, 0, 180);
move(-2.30, 0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.81, 0.00); object(0x1CA4, 90, 0, 180);
move(2.50, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.73, 0.00); object(0x1CA4, 90, 0, 180);
move(-2.80, 0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.35, 0.00); object(0x1CA4, 90, 0, 180);
move(2.60, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-9.57, -0.10, 0.00); object(0x1CA4, 90, 0, 181);
move(-2.30, 0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.02, 2.64, 0.00); object(0x1CA4, 90, 0, 181);
move(2.10, -0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.03, 2.90, 0.00); object(0x1CA4, 90, 0, 181);
move(-2.50, 0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.04, 2.90, 0.00); object(0x1CA4, 90, 0, 180);
move(4.10, -0.02, 0.00); object(0x1CA4, 90, 0, 180);
move(0.01, 2.40, 0.00); object(0x1CA4, 90, 0, 180);
move(-4.10, 0.02, 0.00); object(0x1CA4, 90, 0, 180);
move(106.98, 228.73, 0.00); object(0x1CA4, 90, 0, 0);
move(2.20, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.59, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.10, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.86, 0.00); object(0x1CA4, 90, 0, 0);
move(2.00, -0.00, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.70, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.40, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.92, 0.00); object(0x1CA4, 90, 0, 0);
move(2.00, -0.00, 0.00); object(0x1CA4, 90, 0, 0);
move(7.73, -0.15, 0.00); object(0x1CA4, 90, 0, 0);
move(2.60, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.80, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.00, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.51, -2.39, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.49, 0.00); object(0x1CA4, 90, 0, 0);
move(2.49, -2.44, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.90, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.30, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.83, 0.00); object(0x1CA4, 90, 0, 0);
move(2.10, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
pspawn = 0x08E81290;
setint(pspawn, 254);
setfloat(pspawn + 4, -1485, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 256);
setfloat(pspawn + 4, -1475, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 266);
setfloat(pspawn + 4, -1465, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 265);
setfloat(pspawn + 4, -1455, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -1445, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 273);
setfloat(pspawn + 4, -1435, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1425, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 175);
setfloat(pspawn + 4, -1415, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 177);
setfloat(pspawn + 4, -1405, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -1395, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1385, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 205);
setfloat(pspawn + 4, -1375, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 178);
setfloat(pspawn + 4, -1365, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 184);
setfloat(pspawn + 4, -1355, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 186);
setfloat(pspawn + 4, -1345, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 187);
setfloat(pspawn + 4, -1335, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4, -1325, -1145.80, 14.53, 0);
pspawn += 0x30;
teleport(-1452.89, -1146.36, 14.87);
#cheat Airport Runway 22 Ramp
moveto(-1574.03,-1330.90,14.87); object(0x1CAA,0,0,231);
move(-6.72,-5.53,4.50); object(0x1CAA,350,0,231);
move(-6.04,-4.96,5.90); object(0x1CAA,340,0,231);
move(-5.01,-4.11,7.64); object(0x1CAA,325,0,231);
move(-3.37,-2.80,9.20); object(0x1CAA,310,0,231);
move(-1.02,-0.92,10.14); object(0x1CAA,290,0,231);
move(1.38,1.02,10.05); object(0x1CAA,275,0,231);
move(3.59,2.93,9.10); object(0x1CAA,255,0,231);
moveto(-1586.26,-1341.21,62.34); object(0x1CAA,10,0,51);
move(6.42,4.46,-1.30); object(0x1CAA,55,0,51);
move(6.66,5.48,-5.00); object(0x1CAA,50,0,51);
move(6.21,5.22,-4.50); object(0x1CAA,50,0,50);
move(6.29,5.34,-4.30); object(0x1CAA,50,0,50);
move(6.68,5.72,-4.70); object(0x1CAA,50,0,50);
move(6.62,5.39,-4.40); object(0x1CAA,50,0,50);
move(6.74,5.62,-4.70); object(0x1CAA,50,0,50);
moveto(-1533.56,-1297.86,29.50); object(0x1CAA,40,0,50);
move(6.44,5.60,-0.60); object(0x1CAA,10,0,50);
move(6.22,5.23,4.60); object(0x1CAA,335,0,50);
move(4.44,4.00,7.90); object(0x1CAA,325,0,50);
teleport(-1288.76, -1095.71, 16.67)
#cheat Little Haiti Dump Road Ramp
moveto(-929.58,-6.50,5.62);
move(-5.94,22.82,4.20); object(0x1D0F,355,0,0);
move(0.10,8.43,5.10); object(0x1D0F,345,0,0);
move(0.01,7.39,7.20); object(0x1D0F,330,0,0);
move(-0.09,4.96,9.20); object(0x1D0F,310,0,0);
move(-0.01,2.27,9.80); object(0x1D0F,300,0,0);
move(-0.02,-0.24,10.30); object(0x1D0F,280,0,0);
move(-0.01,-3.81,9.70); object(0x1D0F,260,0,0);
move(-0.04,-4.84,-4.30); object(0x1CA4,270,0,0);
move(-0.06,-2.88,0.00); object(0x1CA4,270,0,0);
move(0.05,-2.82,0.00); object(0x1CA4,270,0,0);
move(0.05,-5.00,-3.20); object(0x1CA9,270,320,270);
move(0.02,-6.50,-5.40); object(0x1CA9,270,320,270);
move(0.15,-6.07,-5.10); object(0x1CA9,270,320,270);
move(-0.01,-6.73,-5.60); object(0x1CA9,270,320,270);
move(0.10,-6.73,-5.70); object(0x1CA9,270,320,270);
move(0.02,-6.50,-5.40); object(0x1CA9,270,320,270);
move(-0.01,-7.98,-3.60); object(0x1D0F,20,0,180);
move(0.01,-9.55,3.30); object(0x1D0F,345,0,180);
moveto(-935.57,31.09,47.95); object(0x1D0F,25,0,88);
move(10.37,0.37,2.10); object(0x1D0F,355,0,88);
move(6.02,-0.66,2.40); object(0x1D0F,20,0,177);
move(-2.17,-7.51,0.40); object(0x1D0F,20,0,266);
move(-7.55,0.43,1.00); object(0x1D0F,10,0,286);
teleport(-933.37, -230.34, 6.58)
#cheat The Biggest Circle Ramp
moveto(-1264.08,1330.93,82.59); object(0x1CA6,235,0,269);
move(0.00,0.00,-0.70); object(0x1D17,235,0,269);
move(-5.03,-0.13,4.30); object(0x1C8E,235,0,269);
move(-3.50,-0.09,2.40); object(0x1C8E,235,0,269);
move(-3.42,-0.08,2.40); object(0x1C8E,235,0,269);
move(-3.42,-0.09,2.40); object(0x1C8E,235,0,269);
move(-3.43,-0.09,2.40); object(0x1C8E,235,0,269);
move(-3.89,-0.10,1.20); object(0x1C8E,270,0,269);
move(-4.18,-0.10,0.00); object(0x1C8E,270,0,269);
move(-3.90,-0.11,1.10); object(0x1C8E,240,0,269);
move(-3.44,-0.09,2.20); object(0x1C8E,235,0,269);
move(-3.38,-0.08,2.60); object(0x1C8E,230,0,269);
move(-3.07,-0.08,2.80); object(0x1C8E,225,0,269);
move(-2.84,-0.07,3.10); object(0x1C8E,220,0,269);
move(-2.63,-0.07,3.40); object(0x1C8E,215,0,269);
move(-2.32,-0.06,3.60); object(0x1C8E,210,0,269);
move(-1.96,0.01,3.80); object(0x1C8E,205,0,269);
move(-1.59,-0.02,3.80); object(0x1C8E,200,0,269);
move(-1.27,-0.02,4.10); object(0x1C8E,195,0,269);
move(-0.93,-0.01,4.10); object(0x1C8E,190,0,269);
move(-0.55,-0.01,4.20); object(0x1C8E,185,0,269);
move(-0.20,-0.00,4.20); object(0x1C8E,180,0,269);
move(0.18,0.00,4.30); object(0x1C8E,175,0,269);
move(0.55,0.01,4.20); object(0x1C8E,170,0,269);
move(0.91,0.01,4.10); object(0x1C8E,165,0,269);
move(1.29,0.02,4.10); object(0x1C8E,160,0,269);
move(1.61,0.02,3.90); object(0x1C8E,155,0,269);
move(1.92,0.03,3.70); object(0x1C8E,150,0,269);
move(2.30,0.03,3.60); object(0x1C8E,145,0,269);
move(2.60,0.04,3.40); object(0x1C8E,140,0,269);
move(2.93,0.04,3.20); object(0x1C8E,135,0,269);
move(3.14,0.04,2.90); object(0x1C8E,130,0,269);
move(3.31,0.04,2.60); object(0x1C8E,125,0,269);
move(3.30,0.04,2.10); object(0x1C8E,120,0,269);
move(3.84,0.05,2.00); object(0x1C8E,115,0,269);
move(3.77,0.05,1.60); object(0x1C8E,110,0,269);
move(4.13,0.06,1.30); object(0x1C8E,105,0,269);
move(4.05,0.05,0.90); object(0x1C8E,100,0,269);
move(4.09,0.06,0.50); object(0x1C8E,95,0,269);
move(4.26,0.06,0.20); object(0x1C8E,90,0,269);
move(4.16,0.06,-0.20); object(0x1C8E,85,0,269);
move(4.06,0.05,-0.50); object(0x1C8E,80,0,269);
move(4.18,0.06,-0.90); object(0x1C8E,75,0,269);
move(3.87,0.05,-1.20); object(0x1C8E,70,0,269);
move(3.90,0.05,-1.60); object(0x1C8E,65,0,269);
move(3.38,0.05,-1.80); object(0x1C8E,60,0,269);
move(3.45,0.05,-2.20); object(0x1C8E,55,0,269);
move(3.43,0.05,-2.60); object(0x1C8E,50,0,269);
move(3.19,0.04,-2.90); object(0x1C8E,45,0,269);
move(2.74,0.04,-3.00); object(0x1C8E,40,0,269);
move(2.52,0.03,-3.20); object(0x1C8E,35,0,269);
move(2.17,0.03,-3.40); object(0x1C8E,30,0,269);
move(1.97,0.03,-3.70); object(0x1C8E,25,0,269);
move(1.60,0.02,-3.80); object(0x1C8E,20,0,269);
move(1.32,0.02,-4.10); object(0x1C8E,15,0,269);
move(0.95,0.01,-4.10); object(0x1C8E,10,0,269);
move(0.57,0.01,-4.30); object(0x1C8E,5,0,269);
move(0.21,0.00,-4.20); object(0x1C8E,0,0,269);
move(-0.18,-0.00,-4.30); object(0x1C8E,355,0,269);
move(-0.51,-0.01,-4.10); object(0x1C8E,350,0,269);
move(-0.91,-0.01,-4.20); object(0x1C8E,345,0,269);
move(-1.24,-0.02,-4.00); object(0x1C8E,340,0,269);
move(-1.62,-0.02,-4.00); object(0x1C8E,335,0,269);
move(-1.98,-0.03,-3.80); object(0x1C8E,330,0,269);
move(-2.28,-0.03,-3.60); object(0x1C8E,325,0,269);
move(-2.54,-0.03,-3.40); object(0x1C8E,320,0,269);
move(-2.85,-0.04,-3.10); object(0x1C8E,315,0,269);
move(-3.10,-0.04,-2.90); object(0x1C8E,310,0,269);
move(-3.23,-0.05,-2.50); object(0x1C8E,305,0,269);
move(-3.50,-0.05,-2.20); object(0x1C8E,300,0,269);
move(-3.60,-0.05,-1.90); object(0x1C8E,295,0,269);
move(-3.94,-0.05,-1.60); object(0x1C8E,290,0,269);
move(-4.08,-0.05,-1.30); object(0x1C8E,285,0,269);
move(-4.06,-0.10,-0.90); object(0x1C8E,280,0,269);
move(-4.23,-0.10,-0.60); object(0x1C8E,275,0,269);
move(-4.29,-0.11,-0.20); object(0x1C8E,270,0,269);
move(-1.69,-0.04,1.00); object(0x1C8E,240,0,269);
teleport(-1266.33, 1331.54, 84.69)
#cheat DDM's ModShop v 4
static Exit;
static counter;
static rotation;
static Spinners;
static car;
static Tires;
static Doors;
static Nos;
static menu;
static stateIn;
static Start;
static R;
static G;
static B;
static R2;
static G2;
static B2;
if(getfloat(pcar + 0x30) >=258.71 && getfloat(pcar + 0x30) <= 268.65 && getfloat(pcar + 0x34) >= -146.48 && getfloat(pcar + 0x34) <= -138.07)
{
stateIn = 1;
car = pcar;
R = getchar(pcar + 0x224);
G = getchar(pcar + 0x225);
B = getchar(pcar + 0x226);
R2 = getchar(pcar + 0x228);
G2 = getchar(pcar + 0x229);
B2 = getchar(pcar + 0x22A);
}
if(stateIn && getfloat(pcar + 0x140) == 0 && getfloat(pcar + 0x144) == 0)
{
Start = 1;
setfloat(pcar + 0x30, -140.79, -1420.82, 4.90);
xRightHandVector = getfloat(pobj + 0x0000);
yRightHandVector = getfloat(pobj + 0x0004);
zRightHandVector = getfloat(pobj + 0x0008);
xForwardVector = getfloat(pobj + 0x0010);
yForwardVector = getfloat(pobj + 0x0014);
zForwardVector = getfloat(pobj + 0x0018);
xUpVector = getfloat(pobj + 0x0020);
yUpVector = getfloat(pobj + 0x0024);
zUpVector = getfloat(pobj + 0x0028);
xRotationalMomentum = getfloat(pobj + 0x0070);
yRotationalMomentum = getfloat(pobj + 0x0074);
zRotationalMomentum = getfloat(pobj + 0x0078);
xVelocity = getfloat(pobj + 0x0140);
yVelocity = getfloat(pobj + 0x0144);
}
if(Start)
{
stateIn = 0;
setfloat(pobj + 0x0000, xRightHandVector);
setfloat(pobj + 0x0004, yRightHandVector);
setfloat(pobj + 0x0008, zRightHandVector);
setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, 0, 0);
if( menu == 0 )
{
int = R;
setshort( 0x08e90bd8, 1, 'R', ':', ' ', 0 );
}
if( menu == 1 )
{
int = G;
setshort( 0x08e90bd8, 1, 'G', ':', ' ', 0 );
}
if( menu == 2 )
{
int = B;
setshort( 0x08e90bd8, 1, 'B', ':', ' ', 0 );
}
if( menu == 3 )
{
int = R2;
setshort( 0x08e90bd8, 1, 'R', '2', ':', ' ', 0 );
}
if( menu == 4 )
{
int = G2;
setshort( 0x08e90bd8, 1, 'G', '2', ':', ' ', 0 );
}
if( menu == 5 )
{
int = B2;
setshort( 0x08e90bd8, 1, 'B', '2', ':', ' ', 0 );
}
size = 0;
for(i = 1; i < int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
if( menu < 3)
{
setshort(0x08e90bdc+size-i, '0' + (int % 10));
int = int(int/=10);
}
else if( menu > 2)
{
setshort(0x08e90bde+size-i, '0' + (int % 10));
int = int(int/=10);
}
}
if( menu == 6 && !Nos)
{
if(press & CTRL_CROSS)
Nos = 1;
setshort( 0x08e90bd8, 1, 'N', 'o', 's', ' ', 'o', 'f', 'f', 0);
}
else if( menu == 6 && Nos)
{
if(press & CTRL_CROSS)
Nos = 0;
setshort( 0x08e90bd8, 'N', 'o', 's', ' ', 'o', 'n', 0);
}
if( menu == 7 && !Doors)
{
if(press & CTRL_CROSS)
Doors = 1;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o', 'o', 'r', 's', ' ', 'O', 'f', 'f', 0);
}
else if( menu == 7 && Doors)
{
if(press & CTRL_CROSS)
Doors = 0;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o', 'o', 'r', 's', ' ', 'O', 'n', 0);
}
if( menu == 8 && !Tires)
{
if(press & CTRL_CROSS)
Tires = 1;
setshort( 0x08e90bd8, 1, 'U', 'n', 'p', 'o', 'p', 'p', 'a', 'b', 'l', 'e', ' ', 'T', 'i', 'r', 'e', 's', ' ', 'O', 'f', 'f', 0);
}
else if( menu == 8 && Tires)
{
if(press & CTRL_CROSS)
Tires = 0;
setshort( 0x08e90bd8, 1, 'U', 'n', 'p', 'o', 'p', 'p', 'a', 'b', 'l', 'e', ' ', 'T', 'i', 'r', 'e', 's', ' ', 'O', 'n', 0);
}
if( menu == 9 && !Spinners)
{
if(press & CTRL_CROSS)
Spinners = 1;
setshort( 0x08e90bd8, 1, 'S', 'p', 'i', 'n', 'n', 'e', 'r', 's', ' ', 'O', 'f', 'f', 0);
}
else if( menu == 9 && Spinners)
{
if(press & CTRL_CROSS)
Spinners = 0;
setshort( 0x08e90bd8, 1, 'S', 'p', 'i', 'n', 'n', 'e', 'r', 's', ' ', 'O', 'n', 0);
}
if(buttons & CTRL_LEFT)
{
if(menu == 0)
R--;
if(menu == 1)
G--;
if(menu == 2)
B--;
if(menu == 3)
R2--;
if(menu == 4)
G2--;
if(menu == 5)
B2--;
}
if(buttons & CTRL_RIGHT)
{
if(menu == 0)
R++;
if(menu == 1)
G++;
if(menu == 2)
B++;
if(menu == 3)
R2++;
if(menu == 4)
G2++;
if(menu == 5)
B2++;
}
if(buttons & CTRL_CIRCLE)
{
Start = 0;
setfloat(pcar + 0x30, -191.57, -1392.88, 145.00);
setfloat(pcar + 0x30, 277.13, -146.65, 15);
menu = 0;
Exit = 1;
}
if(press & CTRL_DOWN && menu < 9)
menu++;
if(press & CTRL_UP && menu > 0)
menu--;
setchar(pcar + 0x224, R, G, B);
setchar(pcar + 0x228, R2, G2, B2);
}
if(Exit)
{
setfloat(pobj + 0x0000, xRightHandVector);
setfloat(pobj + 0x0004, yRightHandVector);
setfloat(pobj + 0x0008, zRightHandVector);
setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, 0, 0, 0);
Exit = 0;
}
if(Nos && !stateIn && !Start && pcar == car)
{
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
if(Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar + 0x56) != 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 && getshort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar + 0x56) != 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
}
else if(!Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar + 0x56) != 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 && getshort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar + 0x56) != 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 1.2566371, 0, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 1.2566371, 0, 0);
}
if(Tires && pcar == car)
{
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
}
if(Spinners && pcar == car)
{
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}
#cheat coordinate teleport
//Press triangle for the first number,
//x for the second and circle for the final teleport
static Number;
if (Number == 0)
Number = 0;
static XYZ;
if (XYZ == 0)
XYZ = 1;
static X;
if (X == 0)
X = 0;
static Y;
if (Y == 0)
Y = 0;
static Z;
if (Z == 0)
Z = 0;
if (buttons & CTRL_UP && (XYZ==1))
{
Number=Number+1;
n=Number;
if ( n < 0 ) n = -n;
fract = int(n * 10) % 10;
unit = int( n ) % 10;
n = n / 10;
dec = int( n ) % 10;
n = n / 10;
hund = int( n ) % 10;
hund = hund + '0';
dec = dec + '0';
unit = unit + '0';
fract = fract + '0';
if( Number < 0 )
setshort( 0x08e90bd8, 1, 'X', '=', '-', hund, dec, unit, '.', fract, 0 );
else
setshort( 0x08e90bd8, 1, 'X', '=', ' ', hund, dec, unit, '.', fract, 0 );
}
if (buttons & CTRL_DOWN && (XYZ==1))
{
Number=Number-1;
n=Number;
if ( n < 0 ) n = -n;
fract = int(n * 10) % 10;
unit = int( n ) % 10;
n = n / 10;
dec = int( n ) % 10;
n = n / 10;
hund = int( n ) % 10;
hund = hund + '0';
dec = dec + '0';
unit = unit + '0';
fract = fract + '0';
if( Number < 0 )
setshort( 0x08e90bd8, 1, 'X', '=', '-', hund, dec, unit, '.', fract, 0 );
else
setshort( 0x08e90bd8, 1, 'X', '=', ' ', hund, dec, unit, '.', fract, 0 );
}
if (buttons & CTRL_TRIANGLE && (XYZ==1))
{ X=Number;
XYZ=2;
}
if (buttons & CTRL_UP && (XYZ==2))
{
Number=Number+1;
n=Number;
if ( n < 0 ) n = -n;
fract = int(n * 10) % 10;
unit = int( n ) % 10;
n = n / 10;
dec = int( n ) % 10;
n = n / 10;
hund = int( n ) % 10;
hund = hund + '0';
dec = dec + '0';
unit = unit + '0';
fract = fract + '0';
if( Number < 0 )
setshort( 0x08e90bd8, 1, 'Y', '=', '-', hund, dec, unit, '.', fract, 0 );
else
setshort( 0x08e90bd8, 1, 'Y', '=', ' ', hund, dec, unit, '.', fract, 0 );
}
if (buttons & CTRL_DOWN && (XYZ==2))
{
Number=Number-1;
n=Number;
if ( n < 0 ) n = -n;
fract = int(n * 10) % 10;
unit = int( n ) % 10;
n = n / 10;
dec = int( n ) % 10;
n = n / 10;
hund = int( n ) % 10;
hund = hund + '0';
dec = dec + '0';
unit = unit + '0';
fract = fract + '0';
if( Number < 0 )
setshort( 0x08e90bd8, 1, 'Y', '=', '-', hund, dec, unit, '.', fract, 0 );
else
setshort( 0x08e90bd8, 1, 'Y', '=', ' ', hund, dec, unit, '.', fract, 0 );
}
if (buttons & CTRL_CROSS && (XYZ==2))
{ Y=Number;
XYZ=3;
}
if (buttons & CTRL_UP && (XYZ==3))
{
Number=Number+1;
n=Number;
if ( n < 0 ) n = -n;
fract = int(n * 10) % 10;
unit = int( n ) % 10;
n = n / 10;
dec = int( n ) % 10;
n = n / 10;
hund = int( n ) % 10;
hund = hund + '0';
dec = dec + '0';
unit = unit + '0';
fract = fract + '0';
if( Number < 0 )
setshort( 0x08e90bd8, 1, 'Z', '=', '-', hund, dec, unit, '.', fract, 0 );
else
setshort( 0x08e90bd8, 1, 'Z', '=', ' ', hund, dec, unit, '.', fract, 0 );
}
if (buttons & CTRL_DOWN && (XYZ==3))
{
Number=Number-1;
n=Number;
if ( n < 0 ) n = -n;
fract = int(n * 10) % 10;
unit = int( n ) % 10;
n = n / 10;
dec = int( n ) % 10;
n = n / 10;
hund = int( n ) % 10;
hund = hund + '0';
dec = dec + '0';
unit = unit + '0';
fract = fract + '0';
if( Number < 0 )
setshort( 0x08e90bd8, 1,'Z','=', '-', hund, dec, unit, '.', fract, 0 );
else
setshort( 0x08e90bd8, 1,'Z','=', ' ', hund, dec, unit, '.', fract, 0 );
}
if (buttons & CTRL_CIRCLE && (XYZ==3))
{ Z=Number;
XYZ=1;
teleport(Z,X,Y);
}
#cheat Explosive Sphere
for( rot = 0; rot < 360; rot += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot) * 5, getfloat(pplayer+0x34) + sin(rot) * 5, getfloat(pplayer+0x38)); object(0x01c2, 0, 0, -rot + 90);
}
for( rot2 = 0; rot2 < 360; rot2 += 7.2 )
{
moveto(getfloat(pplayer+0x30), getfloat(pplayer+0x34) + sin(rot2) * 5, getfloat(pplayer+0x38) + cos(rot2) * 5); object(0x01c2, rot2 + 90, 0, 0);
}
for( rot3 = 0; rot3 < 360; rot3 += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot3) * 5, getfloat(pplayer+0x34) , getfloat(pplayer+0x38) + sin(rot3) * 5); object(0x01c2, 90, -rot3 + 90, 0);
}
off();
#cheat Firecrackers!
for( x = 0; x < 120; x += 0.8 )
{
moveto(getfloat(pplayer+0x30) + x, getfloat(pplayer+0x34), getfloat(pplayer+0x38)); object(0x01c2, 0, 0, 0);
}
off();
#cheat Pink Fire Burn Out Smoke
setchar(0x9569c90, 0x23, 0x60, 0x40, 0x110, 0x40, 0x30, 0x134, 0x3f, 0x50, 0x30, 0x40, 0x50, 0xff, 0x67, 0x70);
#cheat Fire Burn Out Smoke
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
#cheat Random Fire Burn Out Smoke
setchar(0x9569c90, 255, 255, 255, 255, 255, 255, 255, 3f, 255, 255, 255, 255, ff, 255, 255);
#cheat Pink Rocket Fire
setchar(0x9569fb0, 0x00, 0xa0, 0x00, 0x00, 0xff, 0x00);
#cheat white Car Flame
setchar(0x95687fc, 255, 255, 255);
#cheat Green Car Flame
setchar(0x95687fc, 0x00, 0xff, 0x00);
#cheat pink Car Flame
setchar(0x95687fc, 255, 0, 255);
#cheat red Car Flame
setchar(0x95687fc, 255, 0, 0);
#cheat blue Car Flame
setchar(0x95687fc, 0, 0, 255);
#cheat green exsuast
setchar(0x09569B94, 0, 255, 0);
#cheat red exsuast
setchar(0x09569B94, 255, 0, 0);
#cheat purple exsuast
setchar(0x09569B94, 80, 0, 80);
#cheat turquoise exsuast
setchar(0x09569B94, 0, 255, 255);
#cheat yellow exsuast
setchar(0x09569B94, 255, 255, 0);
#cheat orange exsuast
setchar(0x09569B94, 255, 80, 0);
#cheat lime green exsuast
setchar(0x09569B94, 80, 255, 0);
#cheat hot pink exsuast
setchar(0x09569B94, 255, 0, 80);
#cheat sky blue exsuast
setchar(0x09569B94, 0, 175, 255);
#cheat white exsuast
setchar(0x09569B94, 255, 255, 255);
#cheat blue exsuast
setchar(0x09569B94, 0, 0, 255);
#cheat Gold Exhuast smoke
setchar(0x9569b94, 0xCC, 0x99, 0x33);
#cheat pink Exhuast smoke
setchar(0x9569b94, 0x255, 0x00, 0x255);
#cheat San Andreas Nos to vcs
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 15 )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 255, 0, 0);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thrust);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 255, 0, 0);
}