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Title: Private Airport Stunt Land V2
Description: best for stunters


BaNdiT - June 25, 2008 06:35 AM (GMT)
Private Airport Stunt Land V2

game:vice city stories

user posted image

CODE

#cheat Private Airport Stunt Land
moveto(-1809.47,  -406.34,  14.96);  object(0x028E,  0,  0,  267);
move(-7.18,  -0.40,  4.70);  object(0x028E,  340,  0,  267);
move(-5.34,  -0.30,  7.10);  object(0x028E,  320,  0,  267);
move(-2.19,  -0.13,  8.40);  object(0x028E,  295,  0,  267);
move(1.66,  0.10,  8.70);  object(0x028E,  270,  0,  267);
move(4.85,  0.28,  7.50);  object(0x028E,  250,  0,  267);
move(7.52,  0.44,  4.60);  object(0x028E,  220,  0,  267);
move(0.34,  -0.30,  -9.60);  object(0x028E,  20,  0,  89);
move(8.71,  0.26,  -0.20);  object(0x028E,  25,  0,  89);
move(8.23,  0.23,  0.40);  object(0x1CA9,  270,  0,  359);
move(8.90,  0.14,  0.00);  object(0x1CA9,  270,  0,  359);
move(8.73,  0.24,  0.00);  object(0x1CA9,  270,  0,  359);
move(6.50,  -2.02,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.24,  -8.80,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.23,  -8.70,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.17,  -8.80,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.24,  -8.80,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.18,  -6.70,  1.00);  object(0x028E,  0,  0,  179);
move(246.05,  -77.77,  1.70);  object(0x02A5,  5,  350,  91);
move(7.80,  0.92,  4.00);  object(0x02A5,  345,  345,  90);
move(6.27,  1.81,  5.70);  object(0x02A5,  330,  340,  90);
move(4.40,  3.05,  7.00);  object(0x02A5,  315,  335,  89);
move(2.14,  3.84,  7.20);  object(0x02A5,  300,  330,  89);
move(0.01,  4.80,  7.20);  object(0x02A5,  285,  325,  89);
move(-3.13,  4.74,  6.30);  object(0x02A5,  260,  320,  89);
moveto(-1510.71,  -505.20,  90.75);  object(0x02A5,  225,  320,  86);
moveto(-1514.41,  -507.37,  82.45);  object(0x1CA9,  270,  0,  92);
move(-4.68,  0.04,  0.00);  object(0x1CA9,  270,  0,  91);
move(-4.68,  0.12,  0.00);  object(0x1CA9,  270,  0,  91);
move(-4.58,  0.10,  0.00);  object(0x1CA9,  270,  0,  91);
move(12.06,  6.53,  0.00);  object(0x1CA9,  270,  0,  1);
move(-8.82,  0.20,  0.00);  object(0x1CA9,  270,  0,  1);
move(8.12,  -13.68,  0.00);  object(0x1CA9,  270,  0,  3);
move(-8.97,  0.53,  0.00);  object(0x1CA9,  270,  0,  3);
move(-9.20,  2.10,  0.80);  object(0x02A5,  5,  0,  272);
move(0.68,  8.79,  -0.10);  object(0x02A5,  5,  0,  273);
move(-8.36,  0.44,  3.00);  object(0x02A5,  0,  0,  272);
move(-0.43,  -8.92,  0.00);  object(0x02A5,  0,  0,  272);
move(26.03,  6.49,  -10.20);  object(0x1CBA,  0,  0,  273);
move(-2.50,  -19.17,  -22.80);  object(0x1CBA,  40,  0,  269);
move(-48.10,  12.60,  32.30);  object(0x1CA9,  90,  0,  269);
move(-0.09,  8.92,  0.00);  object(0x1CA9,  90,  0,  269);
move(4.68,  -0.26,  0.00);  object(0x1CA9,  90,  0,  268);
move(-0.54,  -9.18,  0.00);  object(0x1CA9,  90,  0,  268);
move(-8.55,  0.61,  0.00);  object(0x1CA9,  90,  0,  269);
move(0.00,  0.00,  0.00);  object(0x1CA9,  90,  0,  269);
move(-0.32,  8.75,  0.00);  object(0x1CA9,  270,  0,  269);
move(-6.00,  -4.39,  0.00);  object(0x1CA9,  90,  0,  179);
move(-0.21,  2.52,  2.10);  object(0x1CA9,  0,  0,  359);
move(-0.35,  -5.09,  0.00);  object(0x1CA9,  0,  0,  359);
move(-8.42,  2.39,  -2.20);  object(0x1CA9,  270,  0,  359);
move(-8.88,  -0.18,  0.00);  object(0x1CA9,  270,  0,  359);
move(-8.71,  -0.20,  0.00);  object(0x1CA9,  270,  0,  359);
move(-8.91,  -0.18,  0.00);  object(0x1CA9,  270,  0,  359);
move(-8.94,  -0.42,  1.50);  object(0x028E,  355,  0,  268);
move(-7.40,  -0.27,  4.80);  object(0x028E,  345,  0,  268);
move(-6.37,  -0.23,  6.40);  object(0x028E,  330,  0,  268);
move(120.05,  18.57,  -46.90);  object(0x028E,  345,  0,  89);
move(-0.12,  4.42,  0.00);  object(0x028E,  345,  0,  89);
moveto(-1356.65,-674.89,14.97);  object(0x02A5,0,0,181);
move(8.70,-0.16,0.00);  object(0x02A5,0,0,181);
move(-0.19,-8.12,-0.17);  object(0x02A5,0,0,1);
moveto(-1356.84,-683.07,14.79);  object(0x02A5,0,0,0);
move(-232.37,289.13,0.10);  object(0x02A5,0,0,90);
move(7.90,0.05,4.10);  object(0x02A5,350,0,90);
move(84.61,-0.89,-4.00);  object(0x02A5,0,0,271);
move(-7.83,0.17,4.00);  object(0x02A5,350,0,271);
moveto(-1603.83,-365.34,14.96);  object(0x02A5,0,0,269);
move(-6.50,-0.06,0.00);  object(0x02A5,0,0,89);
move(185.13,-182.65,0.00);  object(0x02A5,0,0,163);
move(10.83,-26.00,0.00);  object(0x02A5,0,0,333);
moveto(-1564.15,-393.91,19.86);  object(0x0204,0,0,84);
move(45.88,-1.10,0.00);  object(0x0204,0,0,92);
move(-24.74,0.78,0.00);  object(0x0204,0,0,275);
move(-63.59,20.97,0.00);  object(0x0204,0,0,358);
move(-0.63,15.77,0.00);  object(0x0204,0,0,358);
move(193.72,-200.66,0.00);  object(0x0204,0,0,69);
moveto(-1805.93,-409.25,19.87);  object(0x0204,0,0,180);
move(0.00,6.17,0.00);  object(0x0204,0,0,180);
moveto(-1522.52,-453.96,55.17);  object(0x0204,0,0,99);
move(0.70,-39.81,0.00);  object(0x0204,0,0,91);
move(0.09,12.50,0.00);  object(0x0204,0,0,91);
move(-250.24,27.07,0.00);  object(0x0204,0,0,271);
move(-1.14,-77.98,0.00);  object(0x0204,0,0,271);
pspawn = 0x08E81290;  
setint(pspawn,    254);    
setfloat(pspawn + 4,    -1585.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    256);    
setfloat(pspawn + 4,    -1580.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    266);    
setfloat(pspawn + 4,    -1575.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    265);    
setfloat(pspawn + 4,    -1570.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    270);    
setfloat(pspawn + 4,    -1565.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    273);    
setfloat(pspawn + 4,    -1560.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    172);    
setfloat(pspawn + 4,    -1555.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    175);    
setfloat(pspawn + 4,    -1550.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    177);    
setfloat(pspawn + 4,    -1545.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    230);    
setfloat(pspawn + 4,    -1540.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    212);    
setfloat(pspawn + 4,    -1535.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    205);    
setfloat(pspawn + 4,    -1530.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    178);    
setfloat(pspawn + 4,    -1525.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    184);    
setfloat(pspawn + 4,    -1520.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    186);    
setfloat(pspawn + 4,    -1515.75,    -395.19,    14.53,    0);    
pspawn += 0x30;
setint(pspawn,    187);    
setfloat(pspawn + 4,    -1510.75,    -395.19,    14.53,    0);  
pspawn += 0x30;
setint(pspawn,    198);    
setfloat(pspawn + 4,    -1505.75,    -395.19,    14.53,    0);    
pspawn += 0x30;  
teleport(-1597.75, -395.19, 14.65)


Credits:durka durka mahn for his CAR SPAWNS ( thanx i got that code in your airport stunt park)

but i cannot submit this code there is an error but its working on PSP im playing this everyday and there is no error

the error is when i submitting this code are:
ERROR: The code you entered is not valid on line(s) 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137... If you have used CheatDevice 2 syntax you need to be an Advanced user to submit... Send your code to ADePSP@googlemail.com and if it's acceptable i'll promote you to an Advanced user...

so i decided to email ADePSP@hooglemail.com <--but who is this i dont know if he can submit my codes)




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