
| CODE |
#cheat Private Airport Stunt Land moveto(-1809.47, -406.34, 14.96); object(0x028E, 0, 0, 267); move(-7.18, -0.40, 4.70); object(0x028E, 340, 0, 267); move(-5.34, -0.30, 7.10); object(0x028E, 320, 0, 267); move(-2.19, -0.13, 8.40); object(0x028E, 295, 0, 267); move(1.66, 0.10, 8.70); object(0x028E, 270, 0, 267); move(4.85, 0.28, 7.50); object(0x028E, 250, 0, 267); move(7.52, 0.44, 4.60); object(0x028E, 220, 0, 267); move(0.34, -0.30, -9.60); object(0x028E, 20, 0, 89); move(8.71, 0.26, -0.20); object(0x028E, 25, 0, 89); move(8.23, 0.23, 0.40); object(0x1CA9, 270, 0, 359); move(8.90, 0.14, 0.00); object(0x1CA9, 270, 0, 359); move(8.73, 0.24, 0.00); object(0x1CA9, 270, 0, 359); move(6.50, -2.02, 0.00); object(0x1CA9, 270, 0, 269); move(0.24, -8.80, 0.00); object(0x1CA9, 270, 0, 269); move(0.23, -8.70, 0.00); object(0x1CA9, 270, 0, 269); move(0.17, -8.80, 0.00); object(0x1CA9, 270, 0, 269); move(0.24, -8.80, 0.00); object(0x1CA9, 270, 0, 269); move(0.18, -6.70, 1.00); object(0x028E, 0, 0, 179); move(246.05, -77.77, 1.70); object(0x02A5, 5, 350, 91); move(7.80, 0.92, 4.00); object(0x02A5, 345, 345, 90); move(6.27, 1.81, 5.70); object(0x02A5, 330, 340, 90); move(4.40, 3.05, 7.00); object(0x02A5, 315, 335, 89); move(2.14, 3.84, 7.20); object(0x02A5, 300, 330, 89); move(0.01, 4.80, 7.20); object(0x02A5, 285, 325, 89); move(-3.13, 4.74, 6.30); object(0x02A5, 260, 320, 89); moveto(-1510.71, -505.20, 90.75); object(0x02A5, 225, 320, 86); moveto(-1514.41, -507.37, 82.45); object(0x1CA9, 270, 0, 92); move(-4.68, 0.04, 0.00); object(0x1CA9, 270, 0, 91); move(-4.68, 0.12, 0.00); object(0x1CA9, 270, 0, 91); move(-4.58, 0.10, 0.00); object(0x1CA9, 270, 0, 91); move(12.06, 6.53, 0.00); object(0x1CA9, 270, 0, 1); move(-8.82, 0.20, 0.00); object(0x1CA9, 270, 0, 1); move(8.12, -13.68, 0.00); object(0x1CA9, 270, 0, 3); move(-8.97, 0.53, 0.00); object(0x1CA9, 270, 0, 3); move(-9.20, 2.10, 0.80); object(0x02A5, 5, 0, 272); move(0.68, 8.79, -0.10); object(0x02A5, 5, 0, 273); move(-8.36, 0.44, 3.00); object(0x02A5, 0, 0, 272); move(-0.43, -8.92, 0.00); object(0x02A5, 0, 0, 272); move(26.03, 6.49, -10.20); object(0x1CBA, 0, 0, 273); move(-2.50, -19.17, -22.80); object(0x1CBA, 40, 0, 269); move(-48.10, 12.60, 32.30); object(0x1CA9, 90, 0, 269); move(-0.09, 8.92, 0.00); object(0x1CA9, 90, 0, 269); move(4.68, -0.26, 0.00); object(0x1CA9, 90, 0, 268); move(-0.54, -9.18, 0.00); object(0x1CA9, 90, 0, 268); move(-8.55, 0.61, 0.00); object(0x1CA9, 90, 0, 269); move(0.00, 0.00, 0.00); object(0x1CA9, 90, 0, 269); move(-0.32, 8.75, 0.00); object(0x1CA9, 270, 0, 269); move(-6.00, -4.39, 0.00); object(0x1CA9, 90, 0, 179); move(-0.21, 2.52, 2.10); object(0x1CA9, 0, 0, 359); move(-0.35, -5.09, 0.00); object(0x1CA9, 0, 0, 359); move(-8.42, 2.39, -2.20); object(0x1CA9, 270, 0, 359); move(-8.88, -0.18, 0.00); object(0x1CA9, 270, 0, 359); move(-8.71, -0.20, 0.00); object(0x1CA9, 270, 0, 359); move(-8.91, -0.18, 0.00); object(0x1CA9, 270, 0, 359); move(-8.94, -0.42, 1.50); object(0x028E, 355, 0, 268); move(-7.40, -0.27, 4.80); object(0x028E, 345, 0, 268); move(-6.37, -0.23, 6.40); object(0x028E, 330, 0, 268); move(120.05, 18.57, -46.90); object(0x028E, 345, 0, 89); move(-0.12, 4.42, 0.00); object(0x028E, 345, 0, 89); moveto(-1356.65,-674.89,14.97); object(0x02A5,0,0,181); move(8.70,-0.16,0.00); object(0x02A5,0,0,181); move(-0.19,-8.12,-0.17); object(0x02A5,0,0,1); moveto(-1356.84,-683.07,14.79); object(0x02A5,0,0,0); move(-232.37,289.13,0.10); object(0x02A5,0,0,90); move(7.90,0.05,4.10); object(0x02A5,350,0,90); move(84.61,-0.89,-4.00); object(0x02A5,0,0,271); move(-7.83,0.17,4.00); object(0x02A5,350,0,271); moveto(-1603.83,-365.34,14.96); object(0x02A5,0,0,269); move(-6.50,-0.06,0.00); object(0x02A5,0,0,89); move(185.13,-182.65,0.00); object(0x02A5,0,0,163); move(10.83,-26.00,0.00); object(0x02A5,0,0,333); moveto(-1564.15,-393.91,19.86); object(0x0204,0,0,84); move(45.88,-1.10,0.00); object(0x0204,0,0,92); move(-24.74,0.78,0.00); object(0x0204,0,0,275); move(-63.59,20.97,0.00); object(0x0204,0,0,358); move(-0.63,15.77,0.00); object(0x0204,0,0,358); move(193.72,-200.66,0.00); object(0x0204,0,0,69); moveto(-1805.93,-409.25,19.87); object(0x0204,0,0,180); move(0.00,6.17,0.00); object(0x0204,0,0,180); moveto(-1522.52,-453.96,55.17); object(0x0204,0,0,99); move(0.70,-39.81,0.00); object(0x0204,0,0,91); move(0.09,12.50,0.00); object(0x0204,0,0,91); move(-250.24,27.07,0.00); object(0x0204,0,0,271); move(-1.14,-77.98,0.00); object(0x0204,0,0,271); pspawn = 0x08E81290; setint(pspawn, 254); setfloat(pspawn + 4, -1585.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 256); setfloat(pspawn + 4, -1580.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 266); setfloat(pspawn + 4, -1575.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 265); setfloat(pspawn + 4, -1570.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 270); setfloat(pspawn + 4, -1565.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 273); setfloat(pspawn + 4, -1560.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 172); setfloat(pspawn + 4, -1555.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 175); setfloat(pspawn + 4, -1550.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 177); setfloat(pspawn + 4, -1545.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 230); setfloat(pspawn + 4, -1540.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 212); setfloat(pspawn + 4, -1535.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 205); setfloat(pspawn + 4, -1530.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 178); setfloat(pspawn + 4, -1525.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 184); setfloat(pspawn + 4, -1520.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 186); setfloat(pspawn + 4, -1515.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 187); setfloat(pspawn + 4, -1510.75, -395.19, 14.53, 0); pspawn += 0x30; setint(pspawn, 198); setfloat(pspawn + 4, -1505.75, -395.19, 14.53, 0); pspawn += 0x30; teleport(-1597.75, -395.19, 14.65) |