
| CODE |
#cheat Private Airport Stunt Land moveto(-1809.47, -406.34, 14.96); object(0x028E, 0, 0, 267); move(-7.18, -0.40, 4.70); object(0x028E, 340, 0, 267); move(-5.34, -0.30, 7.10); object(0x028E, 320, 0, 267); move(-2.19, -0.13, 8.40); object(0x028E, 295, 0, 267); move(1.66, 0.10, 8.70); object(0x028E, 270, 0, 267); move(4.85, 0.28, 7.50); object(0x028E, 250, 0, 267); move(7.52, 0.44, 4.60); object(0x028E, 220, 0, 267); move(0.34, -0.30, -9.60); object(0x028E, 20, 0, 89); move(8.71, 0.26, -0.20); object(0x028E, 25, 0, 89); move(8.23, 0.23, 0.40); object(0x1CA9, 270, 0, 359); move(8.90, 0.14, 0.00); object(0x1CA9, 270, 0, 359); move(8.73, 0.24, 0.00); object(0x1CA9, 270, 0, 359); move(6.50, -2.02, 0.00); object(0x1CA9, 270, 0, 269); move(0.24, -8.80, 0.00); object(0x1CA9, 270, 0, 269); move(0.23, -8.70, 0.00); object(0x1CA9, 270, 0, 269); move(0.17, -8.80, 0.00); object(0x1CA9, 270, 0, 269); move(0.24, -8.80, 0.00); object(0x1CA9, 270, 0, 269); move(0.18, -6.70, 1.00); object(0x028E, 0, 0, 179); move(246.05, -77.77, 1.70); object(0x02A5, 5, 350, 91); move(7.80, 0.92, 4.00); object(0x02A5, 345, 345, 90); move(6.27, 1.81, 5.70); object(0x02A5, 330, 340, 90); move(4.40, 3.05, 7.00); object(0x02A5, 315, 335, 89); move(2.14, 3.84, 7.20); object(0x02A5, 300, 330, 89); move(0.01, 4.80, 7.20); object(0x02A5, 285, 325, 89); move(-3.13, 4.74, 6.30); object(0x02A5, 260, 320, 89); moveto(-1510.71, -505.20, 90.75); object(0x02A5, 225, 320, 86); moveto(-1514.41, -507.37, 82.45); object(0x1CA9, 270, 0, 92); move(-4.68, 0.04, 0.00); object(0x1CA9, 270, 0, 91); move(-4.68, 0.12, 0.00); object(0x1CA9, 270, 0, 91); move(-4.58, 0.10, 0.00); object(0x1CA9, 270, 0, 91); move(12.06, 6.53, 0.00); object(0x1CA9, 270, 0, 1); move(-8.82, 0.20, 0.00); object(0x1CA9, 270, 0, 1); move(8.12, -13.68, 0.00); object(0x1CA9, 270, 0, 3); move(-8.97, 0.53, 0.00); object(0x1CA9, 270, 0, 3); move(-9.20, 2.10, 0.80); object(0x02A5, 5, 0, 272); move(0.68, 8.79, -0.10); object(0x02A5, 5, 0, 273); move(-8.36, 0.44, 3.00); object(0x02A5, 0, 0, 272); move(-0.43, -8.92, 0.00); object(0x02A5, 0, 0, 272); move(26.03, 6.49, -10.20); object(0x1CBA, 0, 0, 273); move(-2.50, -19.17, -22.80); object(0x1CBA, 40, 0, 269); move(-48.10, 12.60, 32.30); object(0x1CA9, 90, 0, 269); move(-0.09, 8.92, 0.00); object(0x1CA9, 90, 0, 269); move(4.68, -0.26, 0.00); object(0x1CA9, 90, 0, 268); move(-0.54, -9.18, 0.00); object(0x1CA9, 90, 0, 268); move(-8.55, 0.61, 0.00); object(0x1CA9, 90, 0, 269); move(0.00, 0.00, 0.00); object(0x1CA9, 90, 0, 269); move(-0.32, 8.75, 0.00); object(0x1CA9, 270, 0, 269); move(-6.00, -4.39, 0.00); object(0x1CA9, 90, 0, 179); move(-0.21, 2.52, 2.10); object(0x1CA9, 0, 0, 359); move(-0.35, -5.09, 0.00); object(0x1CA9, 0, 0, 359); move(-8.42, 2.39, -2.20); object(0x1CA9, 270, 0, 359); move(-8.88, -0.18, 0.00); object(0x1CA9, 270, 0, 359); move(-8.71, -0.20, 0.00); object(0x1CA9, 270, 0, 359); move(-8.91, -0.18, 0.00); object(0x1CA9, 270, 0, 359); move(-8.94, -0.42, 1.50); object(0x028E, 355, 0, 268); move(-7.40, -0.27, 4.80); object(0x028E, 345, 0, 268); move(-6.37, -0.23, 6.40); object(0x028E, 330, 0, 268); move(120.05, 18.57, -46.90); object(0x028E, 345, 0, 89); move(-0.12, 4.42, 0.00); object(0x028E, 345, 0, 89); move(45.55, 129.20, -32.20); object(0x028E, 350, 0, 28); move(3.15, 5.96, 5.70); object(0x028E, 335, 0, 28); move(-300.60, -101.78, -5.90); object(0x028E, 350, 0, 229); move(-39.49, -47.36, 0.10); object(0x028E, 350, 0, 179); move(-0.05, -6.84, 5.40); object(0x028E, 340, 0, 180); move(23.91, -43.14, 0.20); object(0x028E, 340, 0, 180); move(283.16, 5.96, 0.20); object(0x028E, 340, 0, 91); move(-6.12, -6.19, 0.00); object(0x028E, 340, 0, 178); move(-285.70, 6.11, -0.20); object(0x028E, 340, 0, 268); move(281.08, 82.37, 0.00); object(0x028E, 340, 0, 3); teleport(-1585.75, -395.19, 14.65) |