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Title: Private Airport Stunt Land
Description: a great places for stuntman


BaNdiT - June 21, 2008 06:32 PM (GMT)
Private Airport Stunt Land

user posted image

a perfect place for stuntman note :when you on this game you will be telepoted directly and please search the place to see some many ramps

if you see the picture thats not the actual size of ramps it's big and more ramps!!

CODE

#cheat Private Airport Stunt Land
moveto(-1809.47,  -406.34,  14.96);  object(0x028E,  0,  0,  267);
move(-7.18,  -0.40,  4.70);  object(0x028E,  340,  0,  267);
move(-5.34,  -0.30,  7.10);  object(0x028E,  320,  0,  267);
move(-2.19,  -0.13,  8.40);  object(0x028E,  295,  0,  267);
move(1.66,  0.10,  8.70);  object(0x028E,  270,  0,  267);
move(4.85,  0.28,  7.50);  object(0x028E,  250,  0,  267);
move(7.52,  0.44,  4.60);  object(0x028E,  220,  0,  267);
move(0.34,  -0.30,  -9.60);  object(0x028E,  20,  0,  89);
move(8.71,  0.26,  -0.20);  object(0x028E,  25,  0,  89);
move(8.23,  0.23,  0.40);  object(0x1CA9,  270,  0,  359);
move(8.90,  0.14,  0.00);  object(0x1CA9,  270,  0,  359);
move(8.73,  0.24,  0.00);  object(0x1CA9,  270,  0,  359);
move(6.50,  -2.02,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.24,  -8.80,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.23,  -8.70,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.17,  -8.80,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.24,  -8.80,  0.00);  object(0x1CA9,  270,  0,  269);
move(0.18,  -6.70,  1.00);  object(0x028E,  0,  0,  179);
move(246.05,  -77.77,  1.70);  object(0x02A5,  5,  350,  91);
move(7.80,  0.92,  4.00);  object(0x02A5,  345,  345,  90);
move(6.27,  1.81,  5.70);  object(0x02A5,  330,  340,  90);
move(4.40,  3.05,  7.00);  object(0x02A5,  315,  335,  89);
move(2.14,  3.84,  7.20);  object(0x02A5,  300,  330,  89);
move(0.01,  4.80,  7.20);  object(0x02A5,  285,  325,  89);
move(-3.13,  4.74,  6.30);  object(0x02A5,  260,  320,  89);
moveto(-1510.71,  -505.20,  90.75);  object(0x02A5,  225,  320,  86);
moveto(-1514.41,  -507.37,  82.45);  object(0x1CA9,  270,  0,  92);
move(-4.68,  0.04,  0.00);  object(0x1CA9,  270,  0,  91);
move(-4.68,  0.12,  0.00);  object(0x1CA9,  270,  0,  91);
move(-4.58,  0.10,  0.00);  object(0x1CA9,  270,  0,  91);
move(12.06,  6.53,  0.00);  object(0x1CA9,  270,  0,  1);
move(-8.82,  0.20,  0.00);  object(0x1CA9,  270,  0,  1);
move(8.12,  -13.68,  0.00);  object(0x1CA9,  270,  0,  3);
move(-8.97,  0.53,  0.00);  object(0x1CA9,  270,  0,  3);
move(-9.20,  2.10,  0.80);  object(0x02A5,  5,  0,  272);
move(0.68,  8.79,  -0.10);  object(0x02A5,  5,  0,  273);
move(-8.36,  0.44,  3.00);  object(0x02A5,  0,  0,  272);
move(-0.43,  -8.92,  0.00);  object(0x02A5,  0,  0,  272);
move(26.03,  6.49,  -10.20);  object(0x1CBA,  0,  0,  273);
move(-2.50,  -19.17,  -22.80);  object(0x1CBA,  40,  0,  269);
move(-48.10,  12.60,  32.30);  object(0x1CA9,  90,  0,  269);
move(-0.09,  8.92,  0.00);  object(0x1CA9,  90,  0,  269);
move(4.68,  -0.26,  0.00);  object(0x1CA9,  90,  0,  268);
move(-0.54,  -9.18,  0.00);  object(0x1CA9,  90,  0,  268);
move(-8.55,  0.61,  0.00);  object(0x1CA9,  90,  0,  269);
move(0.00,  0.00,  0.00);  object(0x1CA9,  90,  0,  269);
move(-0.32,  8.75,  0.00);  object(0x1CA9,  270,  0,  269);
move(-6.00,  -4.39,  0.00);  object(0x1CA9,  90,  0,  179);
move(-0.21,  2.52,  2.10);  object(0x1CA9,  0,  0,  359);
move(-0.35,  -5.09,  0.00);  object(0x1CA9,  0,  0,  359);
move(-8.42,  2.39,  -2.20);  object(0x1CA9,  270,  0,  359);
move(-8.88,  -0.18,  0.00);  object(0x1CA9,  270,  0,  359);
move(-8.71,  -0.20,  0.00);  object(0x1CA9,  270,  0,  359);
move(-8.91,  -0.18,  0.00);  object(0x1CA9,  270,  0,  359);
move(-8.94,  -0.42,  1.50);  object(0x028E,  355,  0,  268);
move(-7.40,  -0.27,  4.80);  object(0x028E,  345,  0,  268);
move(-6.37,  -0.23,  6.40);  object(0x028E,  330,  0,  268);
move(120.05,  18.57,  -46.90);  object(0x028E,  345,  0,  89);
move(-0.12,  4.42,  0.00);  object(0x028E,  345,  0,  89);
move(45.55,  129.20,  -32.20);  object(0x028E,  350,  0,  28);
move(3.15,  5.96,  5.70);  object(0x028E,  335,  0,  28);
move(-300.60,  -101.78,  -5.90);  object(0x028E,  350,  0,  229);
move(-39.49,  -47.36,  0.10);  object(0x028E,  350,  0,  179);
move(-0.05,  -6.84,  5.40);  object(0x028E,  340,  0,  180);
move(23.91,  -43.14,  0.20);  object(0x028E,  340,  0,  180);
move(283.16,  5.96,  0.20);  object(0x028E,  340,  0,  91);
move(-6.12,  -6.19,  0.00);  object(0x028E,  340,  0,  178);
move(-285.70,  6.11,  -0.20);  object(0x028E,  340,  0,  268);
move(281.08,  82.37,  0.00);  object(0x028E,  340,  0,  3);
teleport(-1585.75,  -395.19,  14.65)




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