alright so this is how I have it set up, tell me if its right
mp_root>CHEATS>CHEATS.txt>
#cheat Big Ban - PIMPED: 160-BANSHEE
setshort(0x992FDD4, 0x42, 0x69, 0x67, 0x20, 0x42, 0x61, 0x6e);
setchar(0x945b0e0, 0x34);
setfloat(0x94425bc, 1.5);
setfloat(0x945b060, 1000);
setfloat(0x945b068, 1.8);
setfloat(0x945b120, 0.5);
setfloat(0x945b124, -1.14999);
setfloat(0x945b0e4, 0.00664);
setfloat(0x945b108, 39);
setfloat(0x945b118, 1.9);
setfloat(0x945b12c, 0.9);
setfloat(0x945b06c, 0.0);
sethex(0x945b130, 0x13, 0x81, 0x00, 0x07);
setchar(0x967E6FC, 0x00, 0xFF, 0x00);
sethex(0x944fb28, 0xFF, 0xFF, 0x00);
sethex(0x944faf8, 0xFF, 0x00, 0xFF);
setint(0x8E38A38, 160);
setchar(0x8E38A5C, 114, 102);
sethex(0x8E38A5E, 0x01, 0x00);
teleport(292.22, -440.37, 26.02);
setchar(pplayer + 0xB84, 0x00);
#cheat MONSTER
//Made with Cheatsync Monster Creator
//By RASAL + ADePSP + Matt420Bad
setchar(099d4422, 0xff) setchar(099d441e, 0xff);
sethex(0x99D44DA, 0xFF);
sethex(0x99D44EE, 0xFF);
sethex(0x99D45A2, 0xFF);
sethex(0x99D455A, 0xFF);
sethex(0x99D44B2, 0xFF);
sethex(0x99D465A, 0xFF);
sethex(0x99D46EA, 0xFF);
sethex(0x99D46AA, 0xFF);
sethex(0x99D472F, 0xFF);
#cheat Light house -> beach (bridge) by dom_mc_cfc1
moveto(1657.72,-352.95,1.85); object(0x01BF,270,0,30);
move(5.94,-3.10,0.00); object(0x01BF,270,0,305);
move(3.72,5.11,0.00); object(0x01BF,270,0,227);
move(-5.33,4.72,0.00); object(0x01BF,270,0,136);
move(2.22,-5.33,0.00); object(0x01BF,270,0,177);
move(-6.57,1.23,0.00); object(0x01BF,270,0,318);
move(0.29,5.97,0.00); object(0x01BF,270,0,286);
move(-6.20,2.34,0.00); object(0x01BF,270,0,18);
move(-4.13,2.05,0.00); object(0x01BF,270,0,19);
move(-6.03,3.29,0.00); object(0x01BF,270,0,22);
move(-5.22,2.22,0.00); object(0x01BF,270,0,31);
move(-4.27,2.81,0.00); object(0x01BF,270,0,36);
move(-4.50,3.77,0.00); object(0x01BF,270,0,48);
move(-3.37,5.00,0.00); object(0x01BF,270,0,70);
move(-2.49,6.27,0.00); object(0x01BF,270,0,73);
move(-1.74,4.65,0.00); object(0x01BF,270,0,229);
move(-3.50,2.26,0.00); object(0x01BF,270,0,199);
move(-3.82,1.44,0.00); object(0x01BF,270,0,201);
move(-3.46,0.88,0.00); object(0x01BF,270,0,178);
move(-3.40,0.19,0.00); object(0x01BF,270,0,171);
move(3.63,-2.09,0.00); object(0x01BF,270,0,125);
move(8.99,-3.88,0.00); object(0x01BF,270,0,204);
move(-6.55,1.53,0.00); object(0x01BF,270,0,181);
move(-6.15,-1.60,0.00); object(0x01BF,270,0,157);
move(-3.72,-1.49,0.00); object(0x01BF,270,0,155);
move(-6.29,-2.55,0.00); object(0x01BF,270,0,165);
move(-6.55,-0.99,0.00); object(0x01BF,270,0,173);
move(-3.63,-0.63,0.00); object(0x01BF,270,0,168);
move(-6.69,-0.79,0.00); object(0x01BF,270,0,174);
move(-5.73,-0.76,0.00); object(0x01BF,270,0,170);
move(-7.79,-0.94,0.00); object(0x01BF,90,0,354);
move(-7.57,-1.03,0.00); object(0x01BF,90,0,352);
move(-5.64,0.33,0.00); object(0x01BF,90,0,13);
move(-6.84,1.17,0.00); object(0x01BF,90,0,9);
move(-7.61,1.28,0.00); object(0x01BF,90,0,9);
move(-7.14,1.20,0.00); object(0x01BF,90,0,9);
move(-7.43,1.49,0.00); object(0x01BF,90,0,10);
move(6.20,-1.60,0.20); object(0x01BF,270,25,8);
move(-6.14,0.21,2.60); object(0x01BF,270,25,10);
move(-4.73,1.18,2.30); object(0x01BF,270,25,8);
move(-7.18,0.74,1.70); object(0x01BF,270,0,6);
move(-6.76,1.04,0.00); object(0x01BF,270,0,7);
move(-3.88,0.06,1.30); object(0x01BF,270,25,10);
move(-8.85,-9.45,3.50); object(0x01BF,270,25,128);
move(-10.01,-4.14,0.00); object(0x01C1,270,25,10);
move(1493.13,-314.50,11.53); object(0x01BF,270,180,190);
move(-6.04,1.01,0.00); object(0x01BF,270,180,14);
move(-25.63,-8.59,0.92); object(0x0369,270,180,212);
#cheat 12 Fast - PIMPED: 146-CHEETAH
setshort(0x992FCE8, 0x31, 0x32, 0x20, 0x46, 0x61, 0x73, 0x74);
setchar(0x945a4b2, 0xe);
setfloat(0x945a4b4, 0.0064);
sethex(0x945a500, 0x81, 0x81, 0x00, 0x01);
setchar(0x967E6FC, 0xFF, 0x00, 0x00);
sethex(0x944fb24, 0xF3, 0x00, 0x00);
sethex(0x944faf8, 0xF3, 0x00, 0x00);
setint(0x8E38988, 146);
setchar(0x8E389AC, 113, 102);
sethex(0x8E389AE, 0x01, 0x00);
teleport(1155.71, -257.05, 17.30);
setchar(pplayer + 0xB84, 0x00);