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Title: PMG spawn


Im_here - October 28, 2007 11:33 PM (GMT)
hi, i'm going to make a car lot with all my PMG cars. but, one problem! i dont know how to make them spawn were i want them to!

heres a car please show mw how you do it

CODE
#cheat its her - PIMPED: 146-CHEETAH
setshort(0x992FCE8, 0x69, 0x74, 0x73, 0x20, 0x68, 0x65, 0x72);
setfloat(0x945a430, 4375);
setfloat(0x945a4f0, 0.2375);
setfloat(0x945a4bc, 1.3);
setfloat(0x945a4c0, 1.3);
setfloat(0x945a4b4, 0.00513);
setfloat(0x945a4d0, 0.5375);
setfloat(0x945a4d4, 0.5);
setfloat(0x945a454, -0.125);
setfloat(0x945a458, -0.075);
setfloat(0x945a43c, 4.5);
sethex(0x945a500, 0x81, 0x81, 0x00, 0x01);
setchar(0x967E6FC, 0x00, 0xFF, 0x00);
sethex(0x944fb58, 0x65, 0x9B, 0x7B);
sethex(0x944fb48, 0x65, 0x9B, 0x7B);
setint(0x8E38A38, 146);
setchar(0x8E38A5C, 126, 122);
sethex(0x8E38A5E, 0x01, 0x00);
teleport(292.22, -440.37, 26.02);
setchar(pplayer + 0xB84, 0x00);

Durka Durka Mahn - October 29, 2007 01:50 AM (GMT)
Unfortunately there isn't a way to do that.

Only thing you can do is spawn cars using a car spawner, like the one in the tool section on CheatSync.net.

Li'l Freak - October 29, 2007 08:26 PM (GMT)
Doesn't the codes affect all of the cars?
Like you custom make a taxi wouldn't ALL taxis be then looking like your pmg car?

So you could

Spawn a REGULAR car/bike what ever of your choice then couldn't you just add your pmg car code into the code there for affecting the "Regular" car you just spawned.

Or is this only in Lcs?

Because i do know thats how my Car garage is made.

Durka Durka Mahn - October 30, 2007 02:37 AM (GMT)
I'm talking paint job.

The effects would still work, though.

Dudek13l - December 21, 2008 02:37 AM (GMT)
this is my pmg i made today

#cheat Lambo at The Clymenus Suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 270); //Car Id
setchar(0x8C73B30+0x24, 157,45,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a339c, 1, 'L','a','m','b','o', 0);
//Wheels
setfloat(0x936E818, 1, 1); //wheel size
setfloat(0x9634180+0x6c, 1.26); //Traction Multiplier
setfloat(0x9634180+0xc4, 1); //Traction Loss
setfloat(0x9634180+0x70, 0.6); //Traction Bias
//Engine
setchar(0x9634180+0x5c, 'R', 'E', 5); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634180+0x7c, 0.47); //Suspension Upper Limit
setfloat(0x9634180+0x80, -0.19); //Suspension Lower Limit
setfloat(0x9634180+0x78, 0.2); //Suspension Damping Level
setfloat(0x9634180+0x74, 1.3); //Suspension Force Level
setfloat(0x9634180+0x84, 0.54); //Suspension Bias
setfloat(0x9634180+0x88, 0.5); //Anti-Dive Multiplier
//Handling
setfloat(0x9634180+0x68, 30); //Steering Lock
setfloat(0x9634180+0xbc, 2000); //Vehil




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