This is list on commonly used addresses! I hope it can help you in some way!
Name: Player/Player Car Location
Address:
pcar, pplayer, or pobj +0x30
Description:
This is the player coordinates. To set it, you need 3 values in the order x, y, z.
Example:
| CODE |
//Moves the player to coordinates 567.8, 904.6, 10.7 setfloat(pobj+0x30, 567.8, 904.6, 10.7); |
*Already defined in the Cheat Device.
Name: Player Target (AKA pped)
Address:
0x08BA1D70
Description:
This is a pointer that shows what pedestrian you are aiming at.
Example:
| CODE |
//Define it pped = getint(0x08BA1D70); //Move the ped to the coordinates 0, 0, 0 setfloat(pped+0x30, 0, 0, 0); |
Name: Fire Spawning Address
Address:
0x08be3a20
Description:
This is the starting address for fire spawning.
Example:
| CODE |
//Activates and moves two fires. setchar(0x08be3a20, 1); setfloat(0x08be3a30, lockx + cos(0) * dist, locky + sin(0) * dist, lockz); setchar(0x08be3a60, 1); setfloat(0x08be3a70, lockx + cos(36) * dist, locky + sin(36) * dist, lockz); |
*Note- Add 0x40 between each spawn you make if you are spawning multiple fires.
Name: Player's Car ID
Address:
pcar+0x56 (short)
Description:
This address stores the ID of the car, which can be used to find out what kind of car the player is driving.
Example:
| CODE |
//Defines the variable carid and gives it the value of the car ID carid = getshort(pcar+0x56); |
Name: Object Player is standing on
Address:
pobj + 0xf0 (int)
Description:
This is a pointer to the address of what the player is standing on.
Example:
| CODE |
//Defines variable overobj that shows the address of what the player is standing/driving on. overobj = getint(pobj + 0xf0); |
Name: Player/Player Car speed
Address:
pcar/pobj/pplayer+0x140
Description:
A series float displaying the player's speed X/Y/Z.
Example:
| CODE |
//Variable that shows player's current speed speed = sqrt(getfloat(pobj+0x140)^2 + getfloat(pobj+0x144)^2 + getfloat(pcar+0x148)^2); |
Name: Object Player is touching
Address:
pobj/pcar/pplayer+0x150 (int)
Description:
Shows the address of whatever object the player is touching.
Example:
| CODE |
//Defines a variable named obj whose value is the address of whatever the player touches. obj=getint(pobj+0x150); |
Name: Car Health
Address:
pcar+0x27C (float)
Description:
An address whose value corresponds to your car's health. Edit it for more health!
Example:
| CODE |
//Define a variable that holds car health value chealth = getfloat(pcar+0x27C); |
Name: Player Health and Armor
Address:
pplayer + 0x4E4 (Health) pplayer + 0x4E8 (armor) (floats)
Description:
Addresses corresponding to your health and armor.
Example:
| CODE |
//Sets player health and armor to 150. setfloat(pplayer + 0x4E4, 150, 150); |
More coming soon!
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Name: *Name here
Address:
*Address here
Description
*Description here
Example
*Example here
Thanks!