
| CODE |
| #cheat Only Ski Jump in Vice moveto(-745.90, 392.96, 184.27); object(0x1C8B, 0, 0, 245); move(15.00, 21.65, 9.50); object(0x1C8E, 90, 0, 181); move(0.09, 3.33, -0.10); object(0x1C8E, 90, 0, 181); move(0.08, 3.18, 0.00); object(0x1C8E, 90, 0, 181); move(0.11, 4.22, -0.20); object(0x1C8E, 85, 0, 181); move(0.11, 4.28, -0.60); object(0x1C8E, 80, 0, 181); move(0.11, 4.15, -1.00); object(0x1C8E, 75, 0, 181); move(0.09, 3.74, -1.20); object(0x1C8E, 70, 0, 181); move(0.09, 3.62, -1.60); object(0x1C8E, 65, 0, 181); move(0.13, 3.62, -2.00); object(0x1C8E, 60, 0, 181); move(0.13, 3.59, -2.40); object(0x1C8E, 55, 0, 180); move(0.03, 3.37, -2.50); object(0x1C8E, 55, 0, 180); move(0.04, 3.50, -2.70); object(0x1C8E, 50, 0, 180); move(-0.01, 2.85, -2.50); object(0x1C8E, 50, 0, 180); move(-0.06, 2.79, -2.40); object(0x1C8E, 50, 0, 180); move(0.01, 2.90, -2.60); object(0x1C8E, 50, 0, 180); move(0.01, 2.87, -2.50); object(0x1C8E, 50, 0, 180); move(0.01, 2.80, -2.40); object(0x1C8E, 50, 0, 180); move(0.01, 3.06, -2.70); object(0x1C8E, 50, 0, 180); move(-0.11, 2.75, -2.40); object(0x1C8E, 50, 0, 180); move(-0.01, 2.96, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 3.24, -2.80); object(0x1C8E, 50, 0, 180); move(-0.01, 2.70, -2.30); object(0x1C8E, 50, 0, 180); move(-0.01, 2.93, -2.50); object(0x1C8E, 50, 0, 180); move(-0.01, 3.13, -2.70); object(0x1C8E, 50, 0, 180); move(-0.01, 3.19, -2.70); object(0x1C8E, 50, 0, 180); move(-0.01, 2.80, -2.40); object(0x1C8E, 50, 0, 180); move(-0.01, 2.68, -2.30); object(0x1C8E, 50, 0, 180); move(-0.01, 2.49, -2.20); object(0x1C8E, 50, 0, 180); move(-0.01, 3.00, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 2.77, -2.40); object(0x1C8E, 50, 0, 180); move(-0.01, 3.32, -2.80); object(0x1C8E, 50, 0, 180); move(-0.01, 2.44, -2.20); object(0x1C8E, 50, 0, 180); move(-0.01, 2.93, -2.50); object(0x1C8E, 50, 0, 180); move(-0.01, 3.05, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 3.07, -2.70); object(0x1C8E, 50, 0, 180); move(-0.01, 2.86, -2.50); object(0x1C8E, 50, 0, 180); move(-0.01, 2.91, -2.50); object(0x1C8E, 50, 0, 180); move(-0.01, 2.93, -2.50); object(0x1C8E, 50, 0, 180); move(-0.01, 2.77, -2.40); object(0x1C8E, 50, 0, 180); move(-0.01, 3.08, -2.70); object(0x1C8E, 50, 0, 180); move(-0.01, 2.98, -2.50); object(0x1C8E, 50, 0, 180); move(-0.01, 3.08, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 2.63, -2.30); object(0x1C8E, 50, 0, 180); move(-0.01, 3.29, -2.80); object(0x1C8E, 50, 0, 180); move(-0.01, 2.93, -2.50); object(0x1C8E, 50, 0, 180); move(-0.01, 2.62, -2.20); object(0x1C8E, 50, 0, 180); move(-0.01, 2.80, -2.40); object(0x1C8E, 50, 0, 180); move(-0.01, 3.05, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 2.98, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 3.16, -2.70); object(0x1C8E, 50, 0, 180); move(-0.01, 2.99, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 3.11, -2.70); object(0x1C8E, 50, 0, 180); move(-0.01, 3.02, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 2.97, -2.60); object(0x1C8E, 50, 0, 180); move(-0.01, 3.21, -2.80); object(0x1C8E, 50, 0, 180); move(-0.01, 2.64, -2.30); object(0x1C8E, 50, 0, 180); move(-0.01, 2.74, -2.40); object(0x1C8E, 50, 0, 180); move(-0.01, 2.86, -2.30); object(0x1C8E, 55, 0, 180); move(-0.01, 2.91, -1.80); object(0x1C8E, 60, 0, 180); move(-0.01, 2.22, -1.20); object(0x1C8E, 65, 0, 180); move(-0.01, 3.73, -1.60); object(0x1C8E, 70, 0, 180); move(-0.01, 2.79, -0.90); object(0x1C8E, 75, 0, 180); move(-0.01, 3.56, -0.80); object(0x1C8E, 80, 0, 180); move(-0.01, 2.92, -0.40); object(0x1C8E, 85, 0, 180); move(-0.01, 2.91, -0.20); object(0x1C8E, 90, 0, 180); move(-0.01, 3.08, 0.10); object(0x1C8E, 95, 0, 180); move(-0.01, 2.63, 0.30); object(0x1C8E, 100, 0, 180); move(-0.00, 1.45, 0.30); object(0x1C8E, 105, 0, 180); move(-0.01, 2.27, 0.70); object(0x1C8E, 110, 0, 180); move(-0.00, 2.85, 1.20); object(0x1C8E, 115, 0, 180); move(-0.01, 1.08, 0.60); object(0x1C8E, 120, 0, 180); move(-0.02, 1.83, 1.20); object(0x1C8E, 125, 0, 180); move(-0.01, 1.51, 1.10); object(0x1C8E, 130, 0, 180); move(-0.01, 0.65, 0.90); object(0x1C8E, 135, 0, 180); move(-0.01, 1.16, 1.20); object(0x1C8E, 140, 0, 180); teleport(-735.89, 410.61, 194.97); |