View Full Version: Post a Favourite

CheatSync.net Forums > VCS and LCS Cheats > Post a Favourite



Title: Post a Favourite
Description: Show us any must see codes!


Durka Durka Mahn - February 9, 2007 09:05 PM (GMT)
Here if there are any codes that haven't been posted but simply MUST be seen by us, let us see them! Make sure you give credit to the maker of the code first though!

Durka Durka Mahn - February 9, 2007 09:09 PM (GMT)
Simply the niftiest construction I've ever seen, and is so much fun you can play with it for hours!

Author: mckman31
Cheat Name: Only Ski Jump in Vice
Description: This is will teleport you to my ski jump, it also loads it . You might also want to get a bike.
Pic:
user posted image
Code:
CODE
#cheat Only Ski Jump in Vice
moveto(-745.90,  392.96,  184.27);  object(0x1C8B,  0,  0,  245);
move(15.00,  21.65,  9.50);  object(0x1C8E,  90,  0,  181);
move(0.09,  3.33,  -0.10);  object(0x1C8E,  90,  0,  181);
move(0.08,  3.18,  0.00);  object(0x1C8E,  90,  0,  181);
move(0.11,  4.22,  -0.20);  object(0x1C8E,  85,  0,  181);
move(0.11,  4.28,  -0.60);  object(0x1C8E,  80,  0,  181);
move(0.11,  4.15,  -1.00);  object(0x1C8E,  75,  0,  181);
move(0.09,  3.74,  -1.20);  object(0x1C8E,  70,  0,  181);
move(0.09,  3.62,  -1.60);  object(0x1C8E,  65,  0,  181);
move(0.13,  3.62,  -2.00);  object(0x1C8E,  60,  0,  181);
move(0.13,  3.59,  -2.40);  object(0x1C8E,  55,  0,  180);
move(0.03,  3.37,  -2.50);  object(0x1C8E,  55,  0,  180);
move(0.04,  3.50,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.85,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.06,  2.79,  -2.40);  object(0x1C8E,  50,  0,  180);
move(0.01,  2.90,  -2.60);  object(0x1C8E,  50,  0,  180);
move(0.01,  2.87,  -2.50);  object(0x1C8E,  50,  0,  180);
move(0.01,  2.80,  -2.40);  object(0x1C8E,  50,  0,  180);
move(0.01,  3.06,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.11,  2.75,  -2.40);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.96,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.24,  -2.80);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.70,  -2.30);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.93,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.13,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.19,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.80,  -2.40);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.68,  -2.30);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.49,  -2.20);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.00,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.77,  -2.40);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.32,  -2.80);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.44,  -2.20);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.93,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.05,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.07,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.86,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.91,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.93,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.77,  -2.40);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.08,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.98,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.08,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.63,  -2.30);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.29,  -2.80);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.93,  -2.50);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.62,  -2.20);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.80,  -2.40);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.05,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.98,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.16,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.99,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.11,  -2.70);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.02,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.97,  -2.60);  object(0x1C8E,  50,  0,  180);
move(-0.01,  3.21,  -2.80);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.64,  -2.30);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.74,  -2.40);  object(0x1C8E,  50,  0,  180);
move(-0.01,  2.86,  -2.30);  object(0x1C8E,  55,  0,  180);
move(-0.01,  2.91,  -1.80);  object(0x1C8E,  60,  0,  180);
move(-0.01,  2.22,  -1.20);  object(0x1C8E,  65,  0,  180);
move(-0.01,  3.73,  -1.60);  object(0x1C8E,  70,  0,  180);
move(-0.01,  2.79,  -0.90);  object(0x1C8E,  75,  0,  180);
move(-0.01,  3.56,  -0.80);  object(0x1C8E,  80,  0,  180);
move(-0.01,  2.92,  -0.40);  object(0x1C8E,  85,  0,  180);
move(-0.01,  2.91,  -0.20);  object(0x1C8E,  90,  0,  180);
move(-0.01,  3.08,  0.10);  object(0x1C8E,  95,  0,  180);
move(-0.01,  2.63,  0.30);  object(0x1C8E,  100,  0,  180);
move(-0.00,  1.45,  0.30);  object(0x1C8E,  105,  0,  180);
move(-0.01,  2.27,  0.70);  object(0x1C8E,  110,  0,  180);
move(-0.00,  2.85,  1.20);  object(0x1C8E,  115,  0,  180);
move(-0.01,  1.08,  0.60);  object(0x1C8E,  120,  0,  180);
move(-0.02,  1.83,  1.20);  object(0x1C8E,  125,  0,  180);
move(-0.01,  1.51,  1.10);  object(0x1C8E,  130,  0,  180);
move(-0.01,  0.65,  0.90);  object(0x1C8E,  135,  0,  180);
move(-0.01,  1.16,  1.20);  object(0x1C8E,  140,  0,  180);
teleport(-735.89,   410.61,   194.97);




Hosted for free by InvisionFree