Official Unites These are the Official Unite Attacks involving members. You can see how to go about making one with someone here, and also post up your Unite when finished for staff approval.
Custom Runes Forum The Custom Command Runes for each person will be constructed and housed here. Magical-based Custom Runes will also be located here for approval and reference, as will the few Custom True Runes of the Role-Play.
North Wind Shop Spend all your hard earned Potch here! The shop is always getting in new inventory so please keep yourself updated! Forum Led by: Hazuki, Belcoot
Dueling Arena Had a dispute with another member on the board? Or is it friendly rivalry? Or do you want to win some potch in a tournament? Well then, come here to duke it out! Forum Led by: Tir McDohl, Belcoot
Free Style Forum Looking to write some fan fiction? Maybe you have an important event in your characters past you want to write about. This is the forum in which you can explore both of those venues. Forum Led by: Viktor, Lelei
Desolate Hill A hill running from the entrance of town all the way up towards the front doors into the main building at the top of the hill. The castle gates stand with one, half rotted, wooden door attached to a stone wall that's cracked and broken apart in several places. At the base of the hill lie several well worn graves with wooden crosses, not placed an a particular manner, along the sides there are several shrubberies, trees, and bushes growing anywhere they please.
Empty Plaza A small muddy lake is the center of this once lively plaza. Once a lively place of gathering, it is now an image that most would want to forget, with several grave markers lining the dying grass as its surrounding buildings stand in near ruin. Scattered across this area is a great deal of trash and debris, taking away a great deal from this plaza's once pleasant scenery.
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Ruined Tavern Nothing but broken tables and chairs litter the floors of this once busy tavern. The smell of alcohol permeates the room as smashed bottles can be seen littering the floors. The bar itself is still in relatively good shape, with only minor damage to it, but the shelf behind it is half collapsed with no signs of any preserved bottles of alcohol to be found. The only light to be found here is from a small window, while extinguished candles and oil lamps can be seen thrown about haphazardly.
Dark Prison An old prison, hidden back beside the entrance to the docks. A heavy, wooden door is left just barely cracked, taunting anyone to enter as it creaks loudly with use. Inside is a single lit torch in the far back between two empty cells, flickering with with cold wind that seems to come from nowhere and everywhere.
Dilapidated Dock Overlooking Dunan Lake, this dock was once bustling with trade and the like, but is now a mere shell of its former self. All that remains now is creaky rotting wood, broken mooring lines, and empty barrels strewn along the way and in the water. The dockmaster's building is half sunk into the water, clearly showing the ravages that have consumed this place.
Shattered Square Pleasantly situated over the lake, the scenery of this square is ruined by desolate farmland and crude grave markers. It is clear that this place was once a center of agriculture and livestock, as broken farm equipment can be seen strewn about recklessly, but even the a skilled farmer would be hard pressed to revive these lands.
Ominous Hall A giant hall, lined with sable-gray tiles and stone walls, supporting two Gothic pillars on either side. On a raised dais at the far end sits a giant gargoyle statue, peering down at any who cross the room to get to the stairs that lead to the door to the next room that it guards.
Organ Room The end of the journey lies at the top of the castle, where the music heard throughout the castle is created. On the far side sits a giant pipe organ, reaching for the ceiling but stopping short of a giant, violet stained glass window. The exact same, yet smaller window appears on either side of the room, and the shades of violet filter the pure light, filling the room a deep purple hue. The image it's self looks similar to the lord of the castle, truly a masterpiece.
South Dunan Due to its position as the border state to the Scarlet Moon Empire, Window has been the central region in many wars. Although the wars have been a drain on the nation, it has not lost its spirit, and as such the South Dunan region enjoys the reputation of a proud nation. Castle North Wind is found on this land.
East Dunan Although not a particularly interesting or useful region, it is of tactical and political significance since if it were to fall it would severely compromise the ability of Muse to defend itself, as well as the passing of goods. As such it is often caught up in wars that it has nothing to do with.
Muse Principality The centre of the City- State, and the most powerful single nation. Due to its close proximity with Highland, many battles have been fought. Although war is not something they promote, it is certainly something they will undertake. Due to its geographic layout, it is vulnerable from 3 sides, which in part drives the spirit of war. It has currently been occupied by the Highland Army and security is very tight along the major points of entry at Greenhill, Matilda, Coronet, and the Toto bridge. Anyone who does not have official business with the Highland Army will be turned away and those that sneak in will be dealt with mercilessly. Enter the area at your own risk.
Greenhill Principality Greenhill is known as a town housing the Newleaf Academy, one of the most famous teaching institutions on the continent outside of Harmonia. As such, it is a city very dependent on the academy.
Two River Principality A city built spanning across two branches of the Lana river, Two River is thus split into three sections; one for humans, one for the Wingers, and one for the Kobolds. Relations among the three groups are terse and shaky.
Other Locations Some of these locations only exist as references in the Suikoden games, or simply can't be located because no reference points can be made. These locations can still be RPed in, so long as you are approved.
Highland Province The Highland Province is vast and full of numerous locations that were once key to spectacular events of the past for the Nation and its people. Rich in it's own heritage and military might, it spans from the northern village of Sajah south all the way to the village of Kyaro and Sparrow Pass leading into Dunan.